From the reference libraryFiveM

vehicle-flags

fivem-docs/docs/game-references/vehicle-references/vehicle-flags.md

vehicle-flags


title: Vehicle Flags weight: 30

Flag Number Flag Name Description Build Introduced
0 FLAG_SMALL_WORKER Vehicle can only spawn on path nodes flagged to allow small worker vehicles.
1 FLAG_BIG Peds driving the vehicle will take wider turns, increase space between traffic, and avoid ramming during chases.
2 FLAG_NO_BOOT Does nothing. Derivative from the IV flag noboot.
3 FLAG_ONLY_DURING_OFFICE_HOURS Prevents spawning outside office hours, doesn't work correctly due to misconfigured time settings.
4 FLAG_BOOT_IN_FRONT Does nothing. Use FLAG_FRONT_BOOT instead.
5 FLAG_IS_VAN The vehicle never spawns in traffic with more than one passenger.
6 FLAG_AVOID_TURNS AI avoids turns at intersections unless no other path is available. Spawns on multi-lane roads.
7 FLAG_HAS_LIVERY Cycles liveries from vehicle's texture dictionary, up to 30 liveries.
8 FLAG_LIVERY_MATCH_EXTRA Vehicle spawns with livery matching toggled on extra; defaults to last livery if more extras than liveries.
9 FLAG_SPORTS Idle camera focuses on the vehicle if swankness > 4. Faster drivers, prioritized colors, alarms on parked vehicles.
10 FLAG_DELIVERY Parked vehicles spawn with wheels at a much higher angle.
11 FLAG_NOAMBIENTOCCLUSION Disables ground ambient occlusion.
12 FLAG_ONLY_ON_HIGHWAYS Vehicle only spawns on highways. Derivative of an unused flag.
13 FLAG_TALL_SHIP Prevents spawning under low bridges.
14 FLAG_SPAWN_ON_TRAILER Vehicles have a 50% chance of spawning on trailers; disabled in multiplayer.
15 FLAG_SPAWN_BOAT_ON_TRAILER Similar to FLAG_SPAWN_ON_TRAILER but for boats; positioning relative to boattrailer.
16 FLAG_EXTRAS_GANG Vehicle spawns with extras 5-9 if driven by a gang member.
17 FLAG_EXTRAS_CONVERTIBLE Cycles between extras 1-4, toggling roof status. Extras are unbreakable.
18 FLAG_EXTRAS_TAXI Enables taxi logic, including cycling extras and setting lights.
19 FLAG_EXTRAS_RARE Extras have a 25% chance of spawning.
20 FLAG_EXTRAS_REQUIRE The vehicle always spawns with at least one extra.
21 FLAG_EXTRAS_STRONG Prevents extras from breaking off during collisions.
22 FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED Extras only break when the vehicle is completely destroyed.
23 FLAG_EXTRAS_SCRIPT Specific extras only spawn when toggled by script.
24 FLAG_EXTRAS_ALL Vehicle spawns with all extras toggled on.
25 FLAG_EXTRAS_MATCH_LIVERY Vehicle spawns with extra matching livery ID.
26 FLAG_DONT_ROTATE_TAIL_ROTOR Prevents helicopter tail rotor from rotating.
27 FLAG_PARKING_SENSORS Vehicle has a parking sensor gadget.
28 FLAG_PEDS_CAN_STAND_ON_TOP Allows peds to stand on the vehicle without ragdolling.
29 FLAG_TAILGATE_TYPE_BOOT Does nothing.
30 FLAG_GEN_NAVMESH Generates navmesh, typically used on boats, trailers, and train cars.
31 FLAG_LAW_ENFORCEMENT Multiple effects, including use of searchlights by helicopters and enhanced wanted level dynamics.
32 FLAG_EMERGENCY_SERVICE Prevents certain responses from peds and alters how vehicle theft is perceived.
33 FLAG_DRIVER_NO_DRIVE_BY Prevents the driver from using weapons.
34 FLAG_NO_RESPRAY Disables the ability to respray the vehicle.
35 FLAG_IGNORE_ON_SIDE_CHECK Player avoids pathfinding toward vehicles on their side.
36 FLAG_RICH_CAR Seen driven by rich NPCs and triggers strong reactions upon collision.
37 FLAG_AVERAGE_CAR Seen driven by average NPCs in traffic.
38 FLAG_POOR_CAR Seen driven by poor NPCs in traffic.
39 FLAG_ALLOWS_RAPPEL Allows peds to rappel from the vehicle.
40 FLAG_DONT_CLOSE_DOOR_UPON_EXIT Peds don't close the door after exiting.
41 FLAG_USE_HIGHER_DOOR_TORQUE Higher door torque setting.
42 FLAG_DISABLE_THROUGH_WINDSCREEN Prevents peds from being ejected through the windshield during a crash.
43 FLAG_IS_ELECTRIC Disables oil leaks and damage to the fuel tank. Trains with this flag will stop for vehicles blocking their path.
44 FLAG_NO_BROKEN_DOWN_SCENARIO Vehicle will never spawn in a broken-down scenario.
45 FLAG_IS_JETSKI Jetski classification flag.
46 FLAG_DAMPEN_STICKBOMB_DAMAGE Takes less damage from sticky bomb explosions.
47 FLAG_DONT_SPAWN_IN_CARGEN Prevents the vehicle from spawning in parked scenarios.
48 FLAG_IS_OFFROAD_VEHICLE AI considers off-road paths as valid routes.
49 FLAG_INCREASE_PED_COMMENTS Increases random comments about the vehicle.
50 FLAG_EXPLODE_ON_CONTACT Explodes on contact setting.
51 FLAG_USE_FAT_INTERIOR_LIGHT Increases the size and intensity of the vehicle's interior light.
52 FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS Uses actual bone position for headlights.
53 FLAG_FAKE_EXTRALIGHTS Treats extra lights as normal headlights.
54 FLAG_CANNOT_BE_MODDED Vehicle cannot enter modification shops.
55 FLAG_DONT_SPAWN_AS_AMBIENT Prevents ambient spawning.
56 FLAG_IS_BULKY Bulkiness classification.
57 FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO Blocks spawning in WORLD_VEHICLE_ATTRACTOR scenarios.
58 FLAG_IS_BUS Identifies the vehicle as a bus.
59 FLAG_USE_STEERING_PARAM_FOR_LEAN Steering parameter affects leaning.
60 FLAG_CANNOT_BE_DRIVEN_BY_PLAYER Player cannot enter the vehicle.
61 FLAG_SPRAY_PETROL_BEFORE_EXPLOSION Spills gasoline before exploding.
62 FLAG_ATTACH_TRAILER_ON_HIGHWAY Spawns with a trailer only on highways.
63 FLAG_ATTACH_TRAILER_IN_CITY Spawns with a trailer only in the city.
64 FLAG_HAS_NO_ROO

F | Ignores roof checks, allows hats with no roof. | | | 65 | FLAG_ALLOW_TARGETING_OF_OCCUPANTS | Allows targeting of vehicle occupants. | | | 66 | FLAG_RECESSED_HEADLIGHT_CORONAS | Recessed headlight coronas. | | | 67 | FLAG_RECESSED_TAILLIGHT_CORONAS | Recessed taillight coronas. | | | 68 | FLAG_IS_TRACKED_FOR_TRAILS | Does nothing. | | | 69 | FLAG_HEADLIGHTS_ON_LANDINGGEAR | Headlights on landing gear. | | | 70 | FLAG_CONSIDERED_FOR_VEHICLE_ENTRY_WHEN_STOOD_ON | Peds prioritize entry when standing on the vehicle. | | | 71 | FLAG_GIVE_SCUBA_GEAR_ON_EXIT | Provides scuba gear upon exit. | | | 72 | FLAG_IS_DIGGER | Digger classification flag. | | | 73 | FLAG_IS_TANK | Makes the vehicle fireproof and AI reacts as if it's a tank. | | | 74 | FLAG_USE_COVERBOUND_INFO_FOR_COVERGEN | Uses coverbound info for cover generation. | | | 75 | FLAG_CAN_BE_DRIVEN_ON | Other vehicles can drive on top of it. | | | 76 | FLAG_HAS_BULLETPROOF_GLASS | Prevents glass from breaking. | | | 77 | FLAG_CANNOT_TAKE_COVER_WHEN_STOOD_ON | Prevents peds from taking cover on the vehicle. | | | 78 | FLAG_INTERIOR_BLOCKED_BY_BOOT | Interior blocked by boot. | | | 79 | FLAG_DONT_TIMESLICE_WHEELS | Prevents time slicing effect on wheels. | | | 80 | FLAG_FLEE_FROM_COMBAT | AI driver always flees from combat areas. | | | 81 | FLAG_DRIVER_SHOULD_BE_FEMALE | Vehicle only spawns driven by female peds. | | | 82 | FLAG_DRIVER_SHOULD_BE_MALE | Vehicle only spawns driven by male peds. | | | 83 | FLAG_COUNT_AS_FACEBOOK_DRIVEN | Used for tracking vehicles driven by the player with Facebook integration (now unused). | | | 84 | FLAG_BIKE_CLAMP_PICKUP_LEAN_RATE | Clamps bike pickup lean rate. | | | 85 | FLAG_PLANE_WEAR_ALTERNATIVE_HELMET | Forces plane to wear an alternative helmet. | | | 86 | FLAG_USE_STRICTER_EXIT_COLLISION_TESTS | Uses stricter exit collision tests. | | | 87 | FLAG_TWO_DOORS_ONE_SEAT | Two doors but only one seat configuration. | | | 88 | FLAG_USE_LIGHTING_INTERIOR_OVERRIDE | Keeps interior lights on regardless of engine status. | | | 89 | FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT | Restricts aiming height for weapons inside the vehicle. | | | 90 | FLAG_CAN_HONK_WHEN_FLEEING | AI uses horn when fleeing. | | | 91 | FLAG_PEDS_INSIDE_CAN_BE_SET_ON_FIRE_MP | Peds inside can be set on fire (GTA Online). | | | 92 | FLAG_REPORT_CRIME_IF_STANDING_ON | Gives player a wanted level if standing on top of the vehicle. | | | 93 | FLAG_HELI_USES_FIXUPS_ON_OPEN_DOOR | Fix-ups when a helicopter door is open. | | | 94 | FLAG_FORCE_ENABLE_CHASSIS_COLLISION | Forces enabling chassis collision. | | | 95 | FLAG_CANNOT_BE_PICKUP_BY_CARGOBOB | Prevents vehicle from being picked up by Cargobob. | | | 96 | FLAG_CAN_HAVE_NEONS | Allows neon lights to be equipped. | | | 97 | FLAG_HAS_INTERIOR_EXTRAS | Vehicle can spawn with certain interior extras. | | | 98 | FLAG_HAS_TURRET_SEAT_ON_VEHICLE | Turret seat functionality. | | | 99 | FLAG_ALLOW_OBJECT_LOW_LOD_COLLISION | Allows low LOD collision for objects. | | | 100 | FLAG_DISABLE_AUTO_VAULT_ON_VEHICLE | Disables automatic vaulting on this vehicle. | | | 101 | FLAG_USE_TURRET_RELATIVE_AIM_CALCULATION | Relative aim calculation for turrets. | | | 102 | FLAG_USE_FULL_ANIMS_FOR_MP_WARP_ENTRY_POINTS | Uses full animations for entry points marked as MP warp in/out. | | | 103 | FLAG_HAS_DIRECTIONAL_SHUFFLES | Directional shuffles functionality. | | | 104 | FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSON | Disables weapon wheel in first-person mode. | | | 105 | FLAG_USE_PILOT_HELMET | Forces player and AI to wear pilot helmets. | | | 106 | FLAG_USE_WEAPON_WHEEL_WITHOUT_HELMET | Allows weapon wheel without a helmet. | | | 107 | FLAG_PREFER_ENTER_TURRET_AFTER_DRIVER | Prefers turret entry if driver is present. | | | 108 | FLAG_USE_SMALLER_OPEN_DOOR_RATIO_TOLERANCE | Uses smaller tolerance for door opening ratio. | | | 109 | FLAG_USE_HEADING_ONLY_IN_TURRET_MATRIX | Uses heading only in turret matrix calculations. | | | 110 | FLAG_DONT_STOP_WHEN_GOING_TO_CLIMB_UP_POINT | Prevents stopping when climbing up to a point. | | | 111 | FLAG_HAS_REAR_MOUNTED_TURRET | Rear-mounted turret. | | | 112 | FLAG_DISABLE_BUSTING | Player won't be busted while inside the vehicle. | | | 113 | FLAG_IGNORE_RWINDOW_COLLISION | Ignores collision through the rear window. | | | 114 | FLAG_HAS_GULL_WING_DOORS | Doors open upwards like gull-wing doors. | | | 115 | FLAG_CARGOBOB_HOOK_UP_CHASSIS | Uses chassis for Cargobob hook attachment. | | | 116 | FLAG_USE_FIVE_ANIM_THROW_FP | Uses wider throw animations in first-person. | | | 117 | FLAG_ALLOW_HATS_NO_ROOF | Allows hats to be worn in vehicles without roofs. | | | 118 | FLAG_HAS_REAR_SEAT_ACTIVITIES | Adds rear seat activities, used in GTA Online. | | | 119 | FLAG_HAS_LOWRIDER_HYDRAULICS | Vehicle has lowrider hydraulics. | | | 120 | FLAG_HAS_BULLET_RESISTANT_GLASS | Vehicle's glass is resistant to bullets. | | | 121 | FLAG_HAS_INCREASED_RAMMING_FORCE | Vehicle can ram others more effectively. | | | 122 | FLAG_HAS_CAPPED_EXPLOSION_DAMAGE | Vehicle takes less damage from explosions. | | | 123 | FLAG_HAS_LOWRIDER_DONK_HYDRAULICS | Vehicle has lowrider donk hydraulics. | | | 124 | FLAG_HELICOPTER_WITH_LANDING_GEAR | Helicopter has a landing gear. | | | 125 | FLAG_JUMPING_CAR | Vehicle can jump, with force modifiable in handling files. | | | 126 | FLAG_HAS_ROCKET_BOOST | Vehicle can use a rocket boost. | | | 127 | FLAG_RAMMING_SCOOP | Vehicle has a scoop to push vehicles away. | | | 128 | FLAG_HAS_PARACHUTE | Vehicle is equipped with a parachute. | | | 129 | FLAG_RAMP | Vehicle can eject other vehicles by driving under them. | | | 130 | FLAG_HAS_EXTRA_SHUFFLE_SEAT_ON_VEHICLE | Extra shuffle seats functionality. | | | 131 | FLAG_FRONT_BOOT | Allows front "boot" to detach at high speeds. | | | 132 | FLAG_HALF_TRACK | Half-track classification. | | | 133 | FLAG_RESET_TURRET_SEAT_HEADING | Resets turret seat heading when not in use. |

b1011 | | 134 | FLAG_TURRET_MODS_ON_ROOF | Turret mods on roof functionality. | b1103 | | 135 | FLAG_UPDATE_WEAPON_BATTERY_BONES | Updates weapon battery bones. | b1103 | | 136 | FLAG_DONT_HOLD_LOW_GEARS_WHEN_ENGINE_UNDER_LOAD | Prevents holding low gears when engine is under load. | b1103 | | 137 | FLAG_HAS_GLIDER | Identifies vehicle as a glider. | b1103 | | 138 | FLAG_INCREASE_LOW_SPEED_TORQUE | Increases torque at low speeds. | b1103 | | 139 | FLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETING | Uses aircraft style for weapon targeting. | b1103 | | 140 | FLAG_KEEP_ALL_TURRETS_SYNCHRONISED | Synchronizes all turrets. | b1103 | | 141 | FLAG_SET_WANTED_FOR_ATTACHED_VEH | Sets wanted level for attached vehicle. | b1103 | | 142 | FLAG_TURRET_ENTRY_ATTACH_TO_DRIVER_SEAT | Attaches turret entry to driver seat. | b1180 | | 143 | FLAG_USE_STANDARD_FLIGHT_HELMET | Uses standard flight helmet. | b1180 | | 144 | FLAG_SECOND_TURRET_MOD | Second turret modification. | b1180 | | 145 | FLAG_THIRD_TURRET_MOD | Third turret modification. | b1180 | | 146 | FLAG_HAS_EJECTOR_SEATS | Ejects ped from aircraft if bailing mid-air. | b1180 | | 147 | FLAG_TURRET_MODS_ON_CHASSIS | Turret mods on chassis. | b1180 | | 148 | FLAG_HAS_JATO_BOOST_MOD | Adds JATO boost mod to aircraft. | b1180 | | 149 | FLAG_IGNORE_TRAPPED_HULL_CHECK | Prevents check if player is trapped in vehicle geometry. | b1180 | | 150 | FLAG_HOLD_TO_SHUFFLE | Player shuffles seats when holding context button. | b1180 | | 151 | FLAG_TURRET_MOD_WITH_NO_STOCK_TURRET | Modifies turret without stock turret. | b1180 | | 152 | FLAG_EQUIP_UNARMED_ON_ENTER | Player equips "Unarmed" weapon on entry. | b1180 | | 153 | FLAG_DISABLE_CAMERA_PUSH_BEYOND | Disables camera push beyond vehicle. | b1180 | | 154 | FLAG_HAS_VERTICAL_FLIGHT_MODE | Vehicle has VTOL-like vertical takeoff and flight ability. | b1290 | | 155 | FLAG_HAS_OUTRIGGER_LEGS | Vehicle has deployable legs, unable to drive while extended. | b1290 | | 156 | FLAG_CAN_NAVIGATE_TO_ON_VEHICLE_ENTRY | Navigation settings for on-vehicle entry. | b1290 | | 157 | FLAG_DROP_SUSPENSION_WHEN_STOPPED | Vehicle's suspension drops when stopped. | b1290 | | 158 | FLAG_DONT_CRASH_ABANDONED_NEAR_GROUND | Prevents crash when abandoned near ground. | b1290 | | 159 | FLAG_USE_INTERIOR_RED_LIGHT | Vehicle's interior light is red. | b1290 | | 160 | FLAG_HAS_HELI_STRAFE_MODE | Helicopter can strafe like a helicopter. | b1290 | | 161 | FLAG_HAS_VERTICAL_ROCKET_BOOST | Rocket propels vehicle upwards. | b1290 | | 162 | FLAG_CREATE_WEAPON_MANAGER_ON_SPAWN | Creates weapon manager on spawn. | b1290 | | 163 | FLAG_USE_ROOT_AS_BASE_LOCKON_POS | Uses vehicle root for lock-on positioning. | b1290 | | 164 | FLAG_HEADLIGHTS_ON_TAP_ONLY | Headlights toggle on tap only. | b1290 | | 165 | FLAG_CHECK_WARP_TASK_FLAG_DURING_ENTER | Checks warp task flag during entry. | b1290 | | 166 | FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT_HIGH | Restricts aim height inside vehicle more than the default. | b1290 | | 167 | FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD | Increases camber when suspension mods are equipped. | b1365 | | 168 | FLAG_NO_HEAVY_BRAKE_ANIMATION | Prevents "lean forward" animation when braking heavily. | b1365 | | 169 | FLAG_HAS_TWO_BONNET_BONES | Uses two bonnet bones simultaneously. | b1493 | | 170 | FLAG_DONT_LINK_BOOT2 | Does nothing. | b1493 | | 171 | FLAG_HAS_INCREASED_RAMMING_FORCE_WITH_CHASSIS_MOD | Chassis mod increases ramming force. | b1493 | | 172 | FLAG_HAS_INCREASED_RAMMING_FORCE_VS_ALL_VEHICLES | Ramming force increased against all vehicles. | b1604 | | 173 | FLAG_HAS_EXTENDED_COLLISION_MODS | Extended collision mods functionality. | b1604 | | 174 | FLAG_HAS_NITROUS_MOD | Enables nitro boost modifications. | b1604 | | 175 | FLAG_HAS_JUMP_MOD | Enables jump boost modification. | b1604 | | 176 | FLAG_HAS_RAMMING_SCOOP_MOD | Vehicle has ramming scoop modification. | b1604 | | 177 | FLAG_HAS_SUPER_BRAKES_MOD | Vehicle has super brakes modification. | b1604 | | 178 | FLAG_CRUSHES_OTHER_VEHICLES | Vehicle does more damage to vehicles it drives over. | b1604 | | 179 | FLAG_HAS_WEAPON_BLADE_MODS | Vehicle equipped with sawblade modifications. | b1604 | | 180 | FLAG_HAS_WEAPON_SPIKE_MODS | Equipped with spike modifications that harm on contact. | b1604 | | 181 | FLAG_FORCE_BONNET_CAMERA_INSTEAD_OF_POV | Forces bonnet camera over POV. | b1604 | | 182 | FLAG_RAMP_MOD | Equipped with ramp modification. | b1604 | | 183 | FLAG_HAS_TOMBSTONE | Heavy part that can be ejected to stop pursuing vehicles. | b1604 | | 184 | FLAG_HAS_SIDE_SHUNT | Can shunt vehicles sideways. | b1604 | | 185 | FLAG_HAS_FRONT_SPIKE_MOD | Equipped with front spike modification. | b1604 | | 186 | FLAG_HAS_RAMMING_BAR_MOD | Equipped with ramming bar modification. | b1604 | | 187 | FLAG_TURRET_MODS_ON_CHASSIS5 | Enables turret mods on VMT_CHASSIS5 category. | b1604 | | 188 | FLAG_HAS_SUPERCHARGER | Permanently enables vacuum and blower/boost dials. | b1604 | | 189 | FLAG_IS_TANK_WITH_FLAME_DAMAGE | Similar to FLAG_IS_TANK but not fireproof. | b1604 | | 190 | FLAG_DISABLE_DEFORMATION | Disables visual deformation. | b1604 | | 191 | FLAG_ALLOW_RAPPEL_AI_ONLY | Allows AI-only rappelling. | b1734 | | 192 | FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT_MID_ONLY | Restricts drive-by height in mid-only. | b1734 | | 193 | FLAG_FORCE_AUTO_VAULT_ON_VEHICLE_WHEN_STUCK | Forces auto-vault when stuck. | b1734 | | 194 | FLAG_SPOILER_MOD_DOESNT_INCREASE_GRIP | Spoiler mods do not add traction. | b1868 | | 195 | FLAG_NO_REVERSING_ANIMATION | Disables "look back" animation when reversing. | b1868 | | 196 | FLAG_IS_QUADBIKE_USING_BIKE_ANIMATIONS | Allows quadbikes to use bike layouts and animations. | b1868 | | 197 | FLAG_IS_FORMULA_VEHICLE | Changes tire mark texture to slick tires. | b2060 | | 198 | FLAG_LATCH_ALL_JOINTS | Latches all joints upon creation. | b2189 | | 199 | FLAG_REJECT_ENTRY_TO_VEHICLE_WHEN_STOOD_ON | If the player is standing on top of the vehicle, the player character will not attempt t

o pathfind to the nearest vehicle door to enter and will not warp inside the vehicle. | b2189 | | 200 | FLAG_CHECK_IF_DRIVER_SEAT_IS_CLOSER_THAN_TURRETS_WITH_ON_BOARD_ENTER | Checks whether the player character is closer to the driver's seat than the turret seat before deciding on which one to pathfind to. Added in. | b2189 | | 201 | FLAG_RENDER_WHEELS_WITH_ZERO_COMPRESSION | Prevents the wheels and suspension from visually moving. | b2189 | | 202 | FLAG_USE_LENGTH_OF_VEHICLE_BOUNDS_FOR_PLAYER_LOCKON_POS | Uses vehicle bounds for player lock-on. | b2189 | | 203 | FLAG_PREFER_FRONT_SEAT | Prefers front seat over rear. | b2372 |


title: Vehicle Flags weight: 30

Flag Number Flag Name Description Build Introduced
0 FLAG_SMALL_WORKER Vehicle can only spawn on path nodes flagged to allow small worker vehicles.
1 FLAG_BIG Peds driving the vehicle will take wider turns, increase space between traffic, and avoid ramming during chases.
2 FLAG_NO_BOOT Does nothing. Derivative from the IV flag noboot.
3 FLAG_ONLY_DURING_OFFICE_HOURS Prevents spawning outside office hours, doesn't work correctly due to misconfigured time settings.
4 FLAG_BOOT_IN_FRONT Does nothing. Use FLAG_FRONT_BOOT instead.
5 FLAG_IS_VAN The vehicle never spawns in traffic with more than one passenger.
6 FLAG_AVOID_TURNS AI avoids turns at intersections unless no other path is available. Spawns on multi-lane roads.
7 FLAG_HAS_LIVERY Cycles liveries from vehicle's texture dictionary, up to 30 liveries.
8 FLAG_LIVERY_MATCH_EXTRA Vehicle spawns with livery matching toggled on extra; defaults to last livery if more extras than liveries.
9 FLAG_SPORTS Idle camera focuses on the vehicle if swankness > 4. Faster drivers, prioritized colors, alarms on parked vehicles.
10 FLAG_DELIVERY Parked vehicles spawn with wheels at a much higher angle.
11 FLAG_NOAMBIENTOCCLUSION Disables ground ambient occlusion.
12 FLAG_ONLY_ON_HIGHWAYS Vehicle only spawns on highways. Derivative of an unused flag.
13 FLAG_TALL_SHIP Prevents spawning under low bridges.
14 FLAG_SPAWN_ON_TRAILER Vehicles have a 50% chance of spawning on trailers; disabled in multiplayer.
15 FLAG_SPAWN_BOAT_ON_TRAILER Similar to FLAG_SPAWN_ON_TRAILER but for boats; positioning relative to boattrailer.
16 FLAG_EXTRAS_GANG Vehicle spawns with extras 5-9 if driven by a gang member.
17 FLAG_EXTRAS_CONVERTIBLE Cycles between extras 1-4, toggling roof status. Extras are unbreakable.
18 FLAG_EXTRAS_TAXI Enables taxi logic, including cycling extras and setting lights.
19 FLAG_EXTRAS_RARE Extras have a 25% chance of spawning.
20 FLAG_EXTRAS_REQUIRE The vehicle always spawns with at least one extra.
21 FLAG_EXTRAS_STRONG Prevents extras from breaking off during collisions.
22 FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED Extras only break when the vehicle is completely destroyed.
23 FLAG_EXTRAS_SCRIPT Specific extras only spawn when toggled by script.
24 FLAG_EXTRAS_ALL Vehicle spawns with all extras toggled on.
25 FLAG_EXTRAS_MATCH_LIVERY Vehicle spawns with extra matching livery ID.
26 FLAG_DONT_ROTATE_TAIL_ROTOR Prevents helicopter tail rotor from rotating.
27 FLAG_PARKING_SENSORS Vehicle has a parking sensor gadget.
28 FLAG_PEDS_CAN_STAND_ON_TOP Allows peds to stand on the vehicle without ragdolling.
29 FLAG_TAILGATE_TYPE_BOOT Does nothing.
30 FLAG_GEN_NAVMESH Generates navmesh, typically used on boats, trailers, and train cars.
31 FLAG_LAW_ENFORCEMENT Multiple effects, including use of searchlights by helicopters and enhanced wanted level dynamics.
32 FLAG_EMERGENCY_SERVICE Prevents certain responses from peds and alters how vehicle theft is perceived.
33 FLAG_DRIVER_NO_DRIVE_BY Prevents the driver from using weapons.
34 FLAG_NO_RESPRAY Disables the ability to respray the vehicle.
35 FLAG_IGNORE_ON_SIDE_CHECK Player avoids pathfinding toward vehicles on their side.
36 FLAG_RICH_CAR Seen driven by rich NPCs and triggers strong reactions upon collision.
37 FLAG_AVERAGE_CAR Seen driven by average NPCs in traffic.
38 FLAG_POOR_CAR Seen driven by poor NPCs in traffic.
39 FLAG_ALLOWS_RAPPEL Allows peds to rappel from the vehicle.
40 FLAG_DONT_CLOSE_DOOR_UPON_EXIT Peds don't close the door after exiting.
41 FLAG_USE_HIGHER_DOOR_TORQUE Higher door torque setting.
42 FLAG_DISABLE_THROUGH_WINDSCREEN Prevents peds from being ejected through the windshield during a crash.
43 FLAG_IS_ELECTRIC Disables oil leaks and damage to the fuel tank. Trains with this flag will stop for vehicles blocking their path.
44 FLAG_NO_BROKEN_DOWN_SCENARIO Vehicle will never spawn in a broken-down scenario.
45 FLAG_IS_JETSKI Jetski classification flag.
46 FLAG_DAMPEN_STICKBOMB_DAMAGE Takes less damage from sticky bomb explosions.
47 FLAG_DONT_SPAWN_IN_CARGEN Prevents the vehicle from spawning in parked scenarios.
48 FLAG_IS_OFFROAD_VEHICLE AI considers off-road paths as valid routes.
49 FLAG_INCREASE_PED_COMMENTS Increases random comments about the vehicle.
50 FLAG_EXPLODE_ON_CONTACT Explodes on contact setting.
51 FLAG_USE_FAT_INTERIOR_LIGHT Increases the size and intensity of the vehicle's interior light.
52 FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS Uses actual bone position for headlights.
53 FLAG_FAKE_EXTRALIGHTS Treats extra lights as normal headlights.
54 FLAG_CANNOT_BE_MODDED Vehicle cannot enter modification shops.
55 FLAG_DONT_SPAWN_AS_AMBIENT Prevents ambient spawning.
56 FLAG_IS_BULKY Bulkiness classification.
57 FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO Blocks spawning in WORLD_VEHICLE_ATTRACTOR scenarios.
58 FLAG_IS_BUS Identifies the vehicle as a bus.
59 FLAG_USE_STEERING_PARAM_FOR_LEAN Steering parameter affects leaning.
60 FLAG_CANNOT_BE_DRIVEN_BY_PLAYER Player cannot enter the vehicle.
61 FLAG_SPRAY_PETROL_BEFORE_EXPLOSION Spills gasoline before exploding.
62 FLAG_ATTACH_TRAILER_ON_HIGHWAY Spawns with a trailer only on highways.
63 FLAG_ATTACH_TRAILER_IN_CITY Spawns with a trailer only in the city.
64 FLAG_HAS_NO_ROO

F | Ignores roof checks, allows hats with no roof. | | | 65 | FLAG_ALLOW_TARGETING_OF_OCCUPANTS | Allows targeting of vehicle occupants. | | | 66 | FLAG_RECESSED_HEADLIGHT_CORONAS | Recessed headlight coronas. | | | 67 | FLAG_RECESSED_TAILLIGHT_CORONAS | Recessed taillight coronas. | | | 68 | FLAG_IS_TRACKED_FOR_TRAILS | Does nothing. | | | 69 | FLAG_HEADLIGHTS_ON_LANDINGGEAR | Headlights on landing gear. | | | 70 | FLAG_CONSIDERED_FOR_VEHICLE_ENTRY_WHEN_STOOD_ON | Peds prioritize entry when standing on the vehicle. | | | 71 | FLAG_GIVE_SCUBA_GEAR_ON_EXIT | Provides scuba gear upon exit. | | | 72 | FLAG_IS_DIGGER | Digger classification flag. | | | 73 | FLAG_IS_TANK | Makes the vehicle fireproof and AI reacts as if it's a tank. | | | 74 | FLAG_USE_COVERBOUND_INFO_FOR_COVERGEN | Uses coverbound info for cover generation. | | | 75 | FLAG_CAN_BE_DRIVEN_ON | Other vehicles can drive on top of it. | | | 76 | FLAG_HAS_BULLETPROOF_GLASS | Prevents glass from breaking. | | | 77 | FLAG_CANNOT_TAKE_COVER_WHEN_STOOD_ON | Prevents peds from taking cover on the vehicle. | | | 78 | FLAG_INTERIOR_BLOCKED_BY_BOOT | Interior blocked by boot. | | | 79 | FLAG_DONT_TIMESLICE_WHEELS | Prevents time slicing effect on wheels. | | | 80 | FLAG_FLEE_FROM_COMBAT | AI driver always flees from combat areas. | | | 81 | FLAG_DRIVER_SHOULD_BE_FEMALE | Vehicle only spawns driven by female peds. | | | 82 | FLAG_DRIVER_SHOULD_BE_MALE | Vehicle only spawns driven by male peds. | | | 83 | FLAG_COUNT_AS_FACEBOOK_DRIVEN | Used for tracking vehicles driven by the player with Facebook integration (now unused). | | | 84 | FLAG_BIKE_CLAMP_PICKUP_LEAN_RATE | Clamps bike pickup lean rate. | | | 85 | FLAG_PLANE_WEAR_ALTERNATIVE_HELMET | Forces plane to wear an alternative helmet. | | | 86 | FLAG_USE_STRICTER_EXIT_COLLISION_TESTS | Uses stricter exit collision tests. | | | 87 | FLAG_TWO_DOORS_ONE_SEAT | Two doors but only one seat configuration. | | | 88 | FLAG_USE_LIGHTING_INTERIOR_OVERRIDE | Keeps interior lights on regardless of engine status. | | | 89 | FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT | Restricts aiming height for weapons inside the vehicle. | | | 90 | FLAG_CAN_HONK_WHEN_FLEEING | AI uses horn when fleeing. | | | 91 | FLAG_PEDS_INSIDE_CAN_BE_SET_ON_FIRE_MP | Peds inside can be set on fire (GTA Online). | | | 92 | FLAG_REPORT_CRIME_IF_STANDING_ON | Gives player a wanted level if standing on top of the vehicle. | | | 93 | FLAG_HELI_USES_FIXUPS_ON_OPEN_DOOR | Fix-ups when a helicopter door is open. | | | 94 | FLAG_FORCE_ENABLE_CHASSIS_COLLISION | Forces enabling chassis collision. | | | 95 | FLAG_CANNOT_BE_PICKUP_BY_CARGOBOB | Prevents vehicle from being picked up by Cargobob. | | | 96 | FLAG_CAN_HAVE_NEONS | Allows neon lights to be equipped. | | | 97 | FLAG_HAS_INTERIOR_EXTRAS | Vehicle can spawn with certain interior extras. | | | 98 | FLAG_HAS_TURRET_SEAT_ON_VEHICLE | Turret seat functionality. | | | 99 | FLAG_ALLOW_OBJECT_LOW_LOD_COLLISION | Allows low LOD collision for objects. | | | 100 | FLAG_DISABLE_AUTO_VAULT_ON_VEHICLE | Disables automatic vaulting on this vehicle. | | | 101 | FLAG_USE_TURRET_RELATIVE_AIM_CALCULATION | Relative aim calculation for turrets. | | | 102 | FLAG_USE_FULL_ANIMS_FOR_MP_WARP_ENTRY_POINTS | Uses full animations for entry points marked as MP warp in/out. | | | 103 | FLAG_HAS_DIRECTIONAL_SHUFFLES | Directional shuffles functionality. | | | 104 | FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSON | Disables weapon wheel in first-person mode. | | | 105 | FLAG_USE_PILOT_HELMET | Forces player and AI to wear pilot helmets. | | | 106 | FLAG_USE_WEAPON_WHEEL_WITHOUT_HELMET | Allows weapon wheel without a helmet. | | | 107 | FLAG_PREFER_ENTER_TURRET_AFTER_DRIVER | Prefers turret entry if driver is present. | | | 108 | FLAG_USE_SMALLER_OPEN_DOOR_RATIO_TOLERANCE | Uses smaller tolerance for door opening ratio. | | | 109 | FLAG_USE_HEADING_ONLY_IN_TURRET_MATRIX | Uses heading only in turret matrix calculations. | | | 110 | FLAG_DONT_STOP_WHEN_GOING_TO_CLIMB_UP_POINT | Prevents stopping when climbing up to a point. | | | 111 | FLAG_HAS_REAR_MOUNTED_TURRET | Rear-mounted turret. | | | 112 | FLAG_DISABLE_BUSTING | Player won't be busted while inside the vehicle. | | | 113 | FLAG_IGNORE_RWINDOW_COLLISION | Ignores collision through the rear window. | | | 114 | FLAG_HAS_GULL_WING_DOORS | Doors open upwards like gull-wing doors. | | | 115 | FLAG_CARGOBOB_HOOK_UP_CHASSIS | Uses chassis for Cargobob hook attachment. | | | 116 | FLAG_USE_FIVE_ANIM_THROW_FP | Uses wider throw animations in first-person. | | | 117 | FLAG_ALLOW_HATS_NO_ROOF | Allows hats to be worn in vehicles without roofs. | | | 118 | FLAG_HAS_REAR_SEAT_ACTIVITIES | Adds rear seat activities, used in GTA Online. | | | 119 | FLAG_HAS_LOWRIDER_HYDRAULICS | Vehicle has lowrider hydraulics. | | | 120 | FLAG_HAS_BULLET_RESISTANT_GLASS | Vehicle's glass is resistant to bullets. | | | 121 | FLAG_HAS_INCREASED_RAMMING_FORCE | Vehicle can ram others more effectively. | | | 122 | FLAG_HAS_CAPPED_EXPLOSION_DAMAGE | Vehicle takes less damage from explosions. | | | 123 | FLAG_HAS_LOWRIDER_DONK_HYDRAULICS | Vehicle has lowrider donk hydraulics. | | | 124 | FLAG_HELICOPTER_WITH_LANDING_GEAR | Helicopter has a landing gear. | | | 125 | FLAG_JUMPING_CAR | Vehicle can jump, with force modifiable in handling files. | | | 126 | FLAG_HAS_ROCKET_BOOST | Vehicle can use a rocket boost. | | | 127 | FLAG_RAMMING_SCOOP | Vehicle has a scoop to push vehicles away. | | | 128 | FLAG_HAS_PARACHUTE | Vehicle is equipped with a parachute. | | | 129 | FLAG_RAMP | Vehicle can eject other vehicles by driving under them. | | | 130 | FLAG_HAS_EXTRA_SHUFFLE_SEAT_ON_VEHICLE | Extra shuffle seats functionality. | | | 131 | FLAG_FRONT_BOOT | Allows front "boot" to detach at high speeds. | | | 132 | FLAG_HALF_TRACK | Half-track classification. | | | 133 | FLAG_RESET_TURRET_SEAT_HEADING | Resets turret seat heading when not in use. |

b1011 | | 134 | FLAG_TURRET_MODS_ON_ROOF | Turret mods on roof functionality. | b1103 | | 135 | FLAG_UPDATE_WEAPON_BATTERY_BONES | Updates weapon battery bones. | b1103 | | 136 | FLAG_DONT_HOLD_LOW_GEARS_WHEN_ENGINE_UNDER_LOAD | Prevents holding low gears when engine is under load. | b1103 | | 137 | FLAG_HAS_GLIDER | Identifies vehicle as a glider. | b1103 | | 138 | FLAG_INCREASE_LOW_SPEED_TORQUE | Increases torque at low speeds. | b1103 | | 139 | FLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETING | Uses aircraft style for weapon targeting. | b1103 | | 140 | FLAG_KEEP_ALL_TURRETS_SYNCHRONISED | Synchronizes all turrets. | b1103 | | 141 | FLAG_SET_WANTED_FOR_ATTACHED_VEH | Sets wanted level for attached vehicle. | b1103 | | 142 | FLAG_TURRET_ENTRY_ATTACH_TO_DRIVER_SEAT | Attaches turret entry to driver seat. | b1180 | | 143 | FLAG_USE_STANDARD_FLIGHT_HELMET | Uses standard flight helmet. | b1180 | | 144 | FLAG_SECOND_TURRET_MOD | Second turret modification. | b1180 | | 145 | FLAG_THIRD_TURRET_MOD | Third turret modification. | b1180 | | 146 | FLAG_HAS_EJECTOR_SEATS | Ejects ped from aircraft if bailing mid-air. | b1180 | | 147 | FLAG_TURRET_MODS_ON_CHASSIS | Turret mods on chassis. | b1180 | | 148 | FLAG_HAS_JATO_BOOST_MOD | Adds JATO boost mod to aircraft. | b1180 | | 149 | FLAG_IGNORE_TRAPPED_HULL_CHECK | Prevents check if player is trapped in vehicle geometry. | b1180 | | 150 | FLAG_HOLD_TO_SHUFFLE | Player shuffles seats when holding context button. | b1180 | | 151 | FLAG_TURRET_MOD_WITH_NO_STOCK_TURRET | Modifies turret without stock turret. | b1180 | | 152 | FLAG_EQUIP_UNARMED_ON_ENTER | Player equips "Unarmed" weapon on entry. | b1180 | | 153 | FLAG_DISABLE_CAMERA_PUSH_BEYOND | Disables camera push beyond vehicle. | b1180 | | 154 | FLAG_HAS_VERTICAL_FLIGHT_MODE | Vehicle has VTOL-like vertical takeoff and flight ability. | b1290 | | 155 | FLAG_HAS_OUTRIGGER_LEGS | Vehicle has deployable legs, unable to drive while extended. | b1290 | | 156 | FLAG_CAN_NAVIGATE_TO_ON_VEHICLE_ENTRY | Navigation settings for on-vehicle entry. | b1290 | | 157 | FLAG_DROP_SUSPENSION_WHEN_STOPPED | Vehicle's suspension drops when stopped. | b1290 | | 158 | FLAG_DONT_CRASH_ABANDONED_NEAR_GROUND | Prevents crash when abandoned near ground. | b1290 | | 159 | FLAG_USE_INTERIOR_RED_LIGHT | Vehicle's interior light is red. | b1290 | | 160 | FLAG_HAS_HELI_STRAFE_MODE | Helicopter can strafe like a helicopter. | b1290 | | 161 | FLAG_HAS_VERTICAL_ROCKET_BOOST | Rocket propels vehicle upwards. | b1290 | | 162 | FLAG_CREATE_WEAPON_MANAGER_ON_SPAWN | Creates weapon manager on spawn. | b1290 | | 163 | FLAG_USE_ROOT_AS_BASE_LOCKON_POS | Uses vehicle root for lock-on positioning. | b1290 | | 164 | FLAG_HEADLIGHTS_ON_TAP_ONLY | Headlights toggle on tap only. | b1290 | | 165 | FLAG_CHECK_WARP_TASK_FLAG_DURING_ENTER | Checks warp task flag during entry. | b1290 | | 166 | FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT_HIGH | Restricts aim height inside vehicle more than the default. | b1290 | | 167 | FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD | Increases camber when suspension mods are equipped. | b1365 | | 168 | FLAG_NO_HEAVY_BRAKE_ANIMATION | Prevents "lean forward" animation when braking heavily. | b1365 | | 169 | FLAG_HAS_TWO_BONNET_BONES | Uses two bonnet bones simultaneously. | b1493 | | 170 | FLAG_DONT_LINK_BOOT2 | Does nothing. | b1493 | | 171 | FLAG_HAS_INCREASED_RAMMING_FORCE_WITH_CHASSIS_MOD | Chassis mod increases ramming force. | b1493 | | 172 | FLAG_HAS_INCREASED_RAMMING_FORCE_VS_ALL_VEHICLES | Ramming force increased against all vehicles. | b1604 | | 173 | FLAG_HAS_EXTENDED_COLLISION_MODS | Extended collision mods functionality. | b1604 | | 174 | FLAG_HAS_NITROUS_MOD | Enables nitro boost modifications. | b1604 | | 175 | FLAG_HAS_JUMP_MOD | Enables jump boost modification. | b1604 | | 176 | FLAG_HAS_RAMMING_SCOOP_MOD | Vehicle has ramming scoop modification. | b1604 | | 177 | FLAG_HAS_SUPER_BRAKES_MOD | Vehicle has super brakes modification. | b1604 | | 178 | FLAG_CRUSHES_OTHER_VEHICLES | Vehicle does more damage to vehicles it drives over. | b1604 | | 179 | FLAG_HAS_WEAPON_BLADE_MODS | Vehicle equipped with sawblade modifications. | b1604 | | 180 | FLAG_HAS_WEAPON_SPIKE_MODS | Equipped with spike modifications that harm on contact. | b1604 | | 181 | FLAG_FORCE_BONNET_CAMERA_INSTEAD_OF_POV | Forces bonnet camera over POV. | b1604 | | 182 | FLAG_RAMP_MOD | Equipped with ramp modification. | b1604 | | 183 | FLAG_HAS_TOMBSTONE | Heavy part that can be ejected to stop pursuing vehicles. | b1604 | | 184 | FLAG_HAS_SIDE_SHUNT | Can shunt vehicles sideways. | b1604 | | 185 | FLAG_HAS_FRONT_SPIKE_MOD | Equipped with front spike modification. | b1604 | | 186 | FLAG_HAS_RAMMING_BAR_MOD | Equipped with ramming bar modification. | b1604 | | 187 | FLAG_TURRET_MODS_ON_CHASSIS5 | Enables turret mods on VMT_CHASSIS5 category. | b1604 | | 188 | FLAG_HAS_SUPERCHARGER | Permanently enables vacuum and blower/boost dials. | b1604 | | 189 | FLAG_IS_TANK_WITH_FLAME_DAMAGE | Similar to FLAG_IS_TANK but not fireproof. | b1604 | | 190 | FLAG_DISABLE_DEFORMATION | Disables visual deformation. | b1604 | | 191 | FLAG_ALLOW_RAPPEL_AI_ONLY | Allows AI-only rappelling. | b1734 | | 192 | FLAG_USE_RESTRICTED_DRIVEBY_HEIGHT_MID_ONLY | Restricts drive-by height in mid-only. | b1734 | | 193 | FLAG_FORCE_AUTO_VAULT_ON_VEHICLE_WHEN_STUCK | Forces auto-vault when stuck. | b1734 | | 194 | FLAG_SPOILER_MOD_DOESNT_INCREASE_GRIP | Spoiler mods do not add traction. | b1868 | | 195 | FLAG_NO_REVERSING_ANIMATION | Disables "look back" animation when reversing. | b1868 | | 196 | FLAG_IS_QUADBIKE_USING_BIKE_ANIMATIONS | Allows quadbikes to use bike layouts and animations. | b1868 | | 197 | FLAG_IS_FORMULA_VEHICLE | Changes tire mark texture to slick tires. | b2060 | | 198 | FLAG_LATCH_ALL_JOINTS | Latches all joints upon creation. | b2189 | | 199 | FLAG_REJECT_ENTRY_TO_VEHICLE_WHEN_STOOD_ON | If the player is standing on top of the vehicle, the player character will not attempt t

o pathfind to the nearest vehicle door to enter and will not warp inside the vehicle. | b2189 | | 200 | FLAG_CHECK_IF_DRIVER_SEAT_IS_CLOSER_THAN_TURRETS_WITH_ON_BOARD_ENTER | Checks whether the player character is closer to the driver's seat than the turret seat before deciding on which one to pathfind to. Added in. | b2189 | | 201 | FLAG_RENDER_WHEELS_WITH_ZERO_COMPRESSION | Prevents the wheels and suspension from visually moving. | b2189 | | 202 | FLAG_USE_LENGTH_OF_VEHICLE_BOUNDS_FOR_PLAYER_LOCKON_POS | Uses vehicle bounds for player lock-on. | b2189 | | 203 | FLAG_PREFER_FRONT_SEAT | Prefers front seat over rear. | b2372 |

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