From the reference libraryFiveM

respawnPlayerPedEvent

fivem-docs/docs/scripting-reference/events/list/respawnPlayerPedEvent.md

respawnPlayerPedEvent


title: respawnPlayerPedEvent

This native is a server side native which requires OneSync enabled to run it. It gets triggered when a player respawns.

Parameters

string player, table content
  • player: The player that has respawned.
  • table: A table which contains information regarding the player's respawn.

Examples

This example prints the name of the player and his coordinates on respawn.

Lua Example:
AddEventHandler("respawnPlayerPedEvent", function(player, content)
	print(GetPlayerName(player).." has spawned at "..tostring(content.posX)..", "..tostring(content.posY)..", "..tostring(content.posZ))
end)

title: respawnPlayerPedEvent

This native is a server side native which requires OneSync enabled to run it. It gets triggered when a player respawns.

Parameters

string player, table content
  • player: The player that has respawned.
  • table: A table which contains information regarding the player's respawn.

Examples

This example prints the name of the player and his coordinates on respawn.

Lua Example:
AddEventHandler("respawnPlayerPedEvent", function(player, content)
	print(GetPlayerName(player).." has spawned at "..tostring(content.posX)..", "..tostring(content.posY)..", "..tostring(content.posZ))
end)
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