From the reference libraryFiveM

vehicleComponentControlEvent

fivem-docs/docs/scripting-reference/events/list/vehicleComponentControlEvent.md

vehicleComponentControlEvent


title: vehicleComponentControlEvent

This native is a server side native which requires OneSync enabled to run it. It gets triggered when a ped takes control of a vehicle's component.

Parameters

string sender, table data
  • sender: number <p>The ID of the player that triggered the event.</p>
  • data: table
    • vehicleGlobalId: number <p>Vehicle's ID</p>
    • pedGlobalId: number <p>Ped's ID</p>
    • componentIndex: number <p>Component's ID.</p>
    • request: boolean <p>Whether the request was accepted or not (not sure...)</p>
    • componentIsSeat: boolean <p>Is the vehicle's component a seat.</p>
    • pedInSeat: number <p>Ped's seat ID.</p>

Examples

Lua Example:
-- TO DO

title: vehicleComponentControlEvent

This native is a server side native which requires OneSync enabled to run it. It gets triggered when a ped takes control of a vehicle's component.

Parameters

string sender, table data
  • sender: number <p>The ID of the player that triggered the event.</p>
  • data: table
    • vehicleGlobalId: number <p>Vehicle's ID</p>
    • pedGlobalId: number <p>Ped's ID</p>
    • componentIndex: number <p>Component's ID.</p>
    • request: boolean <p>Whether the request was accepted or not (not sure...)</p>
    • componentIsSeat: boolean <p>Is the vehicle's component a seat.</p>
    • pedInSeat: number <p>Ped's seat ID.</p>

Examples

Lua Example:
-- TO DO
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