The FiveM developer’s field guide
Know the native.
Build the world.
Engine functions, framework docs, and game assets.
One reference. From the first lookup to the last line.
knowledge base
Explore / FiveM
Native reference
- AUDIOvoid
0x02E93C796ABD3A97
**This native does absolutely nothing, just a nullsub**
0x02E93C796ABD3A97 - AUDIOvoid
0x11579D940949C49E
Description not yet documented
0x11579D940949C49E - AUDIOvoid
0x19AF7ED9B9D23058
Description not yet documented
0x19AF7ED9B9D23058 - AUDIOAny
0x2DD39BF3E2F9C47F
``` NativeDB Introduced: v463 ```
0x2DD39BF3E2F9C47F - AUDIOvoid
0x43FA0DFC5DF87815
Description not yet documented
0x43FA0DFC5DF87815 - AUDIOvoid
0x55ECF4D13D9903B0
``` NativeDB Introduced: v1868 ```
0x55ECF4D13D9903B0 - AUDIOvoid
0x58BB377BEC7CD5F4
Description not yet documented
0x58BB377BEC7CD5F4 - AUDIOvoid
0x5B9853296731E88D
Description not yet documented
0x5B9853296731E88D - AUDIOvoid
0x8BF907833BE275DE
Description not yet documented
0x8BF907833BE275DE - AUDIOvoid
0x97FFB4ADEED08066
``` NativeDB Introduced: v2372 ```
0x97FFB4ADEED08066 - AUDIOvoid
0x9AC92EED5E4793AB
Description not yet documented
0x9AC92EED5E4793AB - AUDIOvoid
0x9BD7BD55E4533183
``` NativeDB Introduced: v1290 ```
0x9BD7BD55E4533183 - AUDIOvoid
0x9D3AF56E94C9AE98
``` SET_H* ```
0x9D3AF56E94C9AE98 - AUDIOvoid
0xB542DE8C3D1CB210
Description not yet documented
0xB542DE8C3D1CB210 - AUDIOvoid
0xBEF34B1D9624D5DD
Description not yet documented
0xBEF34B1D9624D5DD - AUDIOvoid
0xC1805D05E6D4FE10
``` SET_VEH* ```
0xC1805D05E6D4FE10 - AUDIOvoid
ACTIVATE_AUDIO_SLOWMO_MODE
Below is a list of modes and their respective hashes. | Mode (string) | Hash | |-----------------------------|--------------------| | SLOWMO_BIG_SCORE_JUMP | 0x2B981B0C | | JSH_EXIT_TUNNEL_SLOWMO | 0x2562AA6 | | SLOW_MO_METH_HOUSE_RAYFIRE | 0xDB9E1909 | | SLOWMO_FIB4\_TRUCK_SMASH | 0x9E144347 | | SLOWMO_PROLOGUE_VAULT | 0xEA2E68E1 | | SLOWMO_T1\_RAYFIRE_EXPLOSION | 0xD6D358F3 | | SLOWMO_T1\_TRAILER_SMASH | 0xBE607345 | | BARRY\_01\_SLOWMO | 0xD59540D4 | | BARRY\_02\_SLOWMO | 0x12F140B3 | | SLOWMO_EXTREME\_04 | 0xF562EA50 | | NIGEL\_02\_SLOWMO_SETTING | 0x384689B0 |
0xD01005D2BA2EB778 - AUDIOvoid
ADD_ENTITY_TO_AUDIO_MIX_GROUP
``` All found occurrences in b678d: pastebin.com/ceu67jz8 ```
0x153973AB99FE8980 - AUDIOvoid
ADD_LINE_TO_CONVERSATION
```cpp enum eAudibility { AUD_AUDIBILITY_NORMAL = 0, AUD_AUDIBILITY_CLEAR = 1, AUD_AUDIBILITY_CRITICAL = 2, AUD_AUDIBILITY_LEAD_IN = 3 } ```
0xC5EF963405593646 - AUDIOvoid
ADD_PED_TO_CONVERSATION
Description not yet documented
0x95D9F4BC443956E7 - AUDIOBOOL
AUDIO_IS_SCRIPTED_MUSIC_PLAYING
Description not yet documented
0x845FFC3A4FEEFA3E - AUDIOvoid
BLIP_SIREN
Plays a siren blip from the vehicle when you double press the horn key. This only works on vehicles with sirens.
0x1B9025BDA76822B6 - AUDIOvoid
BLOCK_ALL_SPEECH_FROM_PED
Blocks *all* speech playing on the given ped, including speech triggered by natives such as [PLAY_PED_AMBIENT_SPEECH_WITH_VOICE_NATIVE](#\_0x3523634255FC3318) The flag itself is not synced, it must be called on each machine that wishes to suppress the speech. The `SuppressOutgoingNetworkSpeech` flag can be set to `false` if you want speech triggered locally through `PLAY_PED_AMBIENT_SPEECH_*` related native calls to still be audible on remote machines, even though it was blocked on the local one.
0xF8AD2EED7C47E8FE - AUDIOvoid
BLOCK_DEATH_JINGLE
Description not yet documented
0xF154B8D1775B2DEC - AUDIOvoid
BLOCK_SPEECH_CONTEXT_GROUP
```cpp enum eAudContextBlockTarget { AUD_CONTEXT_BLOCK_PLAYER = 0, AUD_CONTEXT_BLOCK_NPCS = 1, AUD_CONTEXT_BLOCK_BUDDYS = 2, AUD_CONTEXT_BLOCK_EVERYONE = 3, AUD_CONTEXT_BLOCK_TARGETS_TOTAL } ``` Stop a certain group of peds from using a certain group of speech contexts. Note that the block will be automatically removed when the calling script finishes
0xA8A7D434AFB4B97B - AUDIOvoid
CANCEL_ALL_POLICE_REPORTS
Description not yet documented
0xB4F90FAF7670B16F - AUDIOBOOL
CANCEL_MUSIC_EVENT
``` All music event names found in the b617d scripts: pastebin.com/GnYt0R3P ```
0x5B17A90291133DA5 - AUDIOBOOL
CAN_VEHICLE_RECEIVE_CB_RADIO
Description not yet documented
0x032A116663A4D5AC - AUDIOvoid
CLEAR_ALL_BROKEN_GLASS
Description not yet documented
0xB32209EFFDC04913 - AUDIOvoid
CLEAR_AMBIENT_ZONE_LIST_STATE
Resets the list of ambients zones enabled/disabled status to its value before it was modified by this script. Default behaviour is that any state change only gets applied once the player leaves the zone.
0x120C48C614909FA4 - AUDIOvoid
CLEAR_AMBIENT_ZONE_STATE
Resets the ambient zone enabled/disabled status to its value before it was modified by this script Default behaviour is that any state change only gets applied once the player leaves the zone.
0x218DD44AAAC964FF - AUDIOvoid
CLEAR_CUSTOM_RADIO_TRACK_LIST
Clears the previously queued custom track lost for the given radio station.
0x1654F24A88A8E3FE - AUDIOvoid
CREATE_NEW_SCRIPTED_CONVERSATION
Description not yet documented
0xD2C91A0B572AAE56 - AUDIOvoid
DEACTIVATE_AUDIO_SLOWMO_MODE
Deactivates the named slowmo mode.
0xDDC635D5B3262C56 - AUDIOvoid
DISABLE_PED_PAIN_AUDIO
Description not yet documented
0xA9A41C1E940FB0E8 - AUDIOvoid
DISTANT_COP_CAR_SIRENS
Toggles fake distant siren sounds
0x552369F549563AD5 - AUDIOBOOL
DOES_CONTEXT_EXIST_FOR_THIS_PED
Checks if the context exists for the ped, searching through the voices in its PedVoiceGroup. The final argument can be set to true to allow searching in backup PVGs
0x49B99BF3FDA89A7A - AUDIOBOOL
DOES_PLAYER_VEH_HAVE_RADIO
Description not yet documented
0x109697E2FFBAC8A1 - AUDIOvoid
ENABLE_STALL_WARNING_SOUNDS
Enable or disable the plane stall warning sounds
0xC15907D667F7CFB2 - AUDIOvoid
ENABLE_STUNT_JUMP_AUDIO
Enable the stunt jump audio detection code This native is meant to be called per-frame for as long as detection is wanted.
0xB81CF134AEB56FFB
A living reference. Documentation coverage varies by native and source.