The FiveM developer’s field guide
Know the native.
Build the world.
Engine functions, framework docs, and game assets.
One reference. From the first lookup to the last line.
knowledge base
Explore / FiveM
Native reference
- FILESBOOL
IS_CONTENT_ITEM_LOCKED
Description not yet documented
0xD4D7B033C3AA243C - FILESBOOL
IS_DLC_VEHICLE_MOD
Description not yet documented
0x0564B9FF9631B82C - FILESvoid
_LOAD_CONTENT_CHANGE_SET_GROUP
``` From fm_deathmatch_creator and fm_race_creator: FILES::_UNLOAD_CONTENT_CHANGE_SET_GROUP(joaat("GROUP_MAP_SP")); FILES::_LOAD_CONTENT_CHANGE_SET_GROUP(joaat("GROUP_MAP")); NativeDB Introduced: v1604 ```
0x6BEDF5769AC2DC07 - FILESint
SETUP_SHOP_PED_APPAREL_QUERY
Description not yet documented
0x50F457823CE6EB5F - FILESint
SETUP_SHOP_PED_APPAREL_QUERY_TU
``` character is 0 for Michael, 1 for Franklin, 2 for Trevor, 3 for freemode male, and 4 for freemode female. componentId is between 0 and 11 and corresponds to the usual component slots. p1 could be the outfit number; unsure. p2 is usually -1; unknown function. p3 appears to be for selecting between clothes and props; false is used with components/clothes, true is used with props. p4 is usually -1; unknown function. componentId is -1 when p3 is true in decompiled scripts. ```
0x9BDF59818B1E38C1 - FILESint
SETUP_SHOP_PED_OUTFIT_QUERY
``` characters 0: Michael 1: Franklin 2: Trevor 3: MPMale 4: MPFemale ```
0xF3FBE2D50A6A8C28 - FILESvoid
_UNLOAD_CONTENT_CHANGE_SET_GROUP
``` From fm_deathmatch_creator and fm_race_creator: FILES::_UNLOAD_CONTENT_CHANGE_SET_GROUP(joaat("GROUP_MAP_SP")); FILES::_LOAD_CONTENT_CHANGE_SET_GROUP(joaat("GROUP_MAP")); NativeDB Introduced: v1604 ```
0x3C1978285B036B25
A living reference. Documentation coverage varies by native and source.