From the reference libraryRedM

ANIMAL_TUNING_BOOL_PARAMS

discoveries/AI/ANIMAL_TUNING_BOOL_PARAMS/README.md

ANIMAL_TUNING_BOOL_PARAMS

Example

	Citizen.InvokeNative(0x9FF1E042FA597187,animal_ped_id, 15, 1)  -- SET_ANIMAL_TUNING_BOOL_PARAM  ATB_CombatStandGround
	Citizen.InvokeNative(0x1C1993824A396603,animal_ped_id, 15) -- GET_ANIMAL_TUNING_BOOL_PARAM ATB_CombatStandGround

<h2>Some known Animal Tuning Bool Params.</h2>

ParamId Animal Tuning Bool Params Result
0
1 ATB_AlertedFaceTarget
2 ATB_AlertedFleeSlowly
3 ATB_AlertedWalkAway
4
5 ATB_AvoidTowns
6
7
8
9 ATB_CombatCharge
10 ATB_CombatChargePrey
11 ATB_CombatCircle
12 ATB_CombatMelee
13 ATB_CombatMeleeThreats
14 ATB_CombatStalk
15 ATB_CombatStandGround
16 ATB_CombatUnderwaterAmbush
17 ATB_CombatWarnPrey
18 ATB_DeepSwim
19
20
21 ATB_EnableFlocks
22 ATB_FleeMountedPeds
23 ATB_FlockEnableAlerted
24 ATB_FlockEnableFlee
25 ATB_FlockEnablePavementGraph
26 ATB_FlockEnableUnalerted
27
28 ATB_Herbivore
29
30 ATB_Livestock
31
32 ATB_NeverRetreatFromMelee
33
34 ATB_NoCriticalHits
35
36 ATB_OnlyOneFlock
37
38
39
40
41
42
43
44 ATB_StartFleeDecisionMakerDuringAlertedState
45
46
47
48
49
50
51 ATB_WarnAfterKnockdownsInMelee
52
53 ATB_CanPlayDead
54
55
56 ATB_EnableFleeGroup
57
58 ATB_IsBird
59
60
61
62
63
64 ATB_IsFish
65
66
67 ATB_EnableFleeOwner
68
69
70
71 ATB_RagdollEasily
72
73
74
75 ATB_IsSuperScary
76
77 ATB_ForceCombatAnimalMeleeRetreatOnNearbyGunfire
78
79
80
81
82 ATB_UseFishFlee
83
84
85
86
87
88 ATB_WaitInsteadOfFleeForUnreachableVolumes
89 ATB_AlertedFlocking
90
91
92 ATB_AlertedCharging
93
94
95
96
97 ATB_CannotBeTamed
98
99
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