From the reference libraryRedM

COMBAT_FLOATS

discoveries/AI/COMBAT_FLOATS/README.md

COMBAT_FLOATS

Some Combat Floats

Combat floats change combat parameters for peds.

Example

	Citizen.InvokeNative(0xFF41B4B141ED981C, NPC_ped_id, 2, 0.2) -- SET_COMBAT_FLOAT MaxShootingDistance  (as result NPC cant shoot, if target further, then 20 centimeters).
	Citizen.InvokeNative(0x52DFF8A10508090A, NPC_ped_id, 2) 	 -- GET_COMBAT_FLOAT Check current float of MaxShootingDistance for ped.

<h2>Some known Combat Floats.</h2>

Combat Float id Changing Combat Float result
0 BlindFireChance
1 BurstDurationInCover
2 MaxShootingDistance
3 TimeBetweenBurstsInCover
4 TimeBetweenPeeks
5 StrafeWhenMovingChance
6
7
8 WalkWhenStrafingChance
9 HeliSpeedModifier
10 HeliSensesRange
11 AttackWindowDistanceForCover
12 TimeToInvalidateInjuredTarget
13 MinimumDistanceToTarget
14 BulletImpactDetectionRange
15
16 AimTurnThreshold
17 OptimalCoverDistance
18 AutomobileSpeedModifier
19 SpeedToFleeInVehicle
20 TriggerChargeTime_Far
21 TriggerChargeTime_Near
22 MaxDistanceToHearEvents
23 MaxDistanceToHearEventsUsingLOS
24 MountSpeedModifier
25 MinTimeBetweenProjectileThrows
26 AccuracyOffsetModifier
27 MinTimeInBestCoverForAltCoverUse
28 CrouchChance
29 MaxWeaponPickupDistance
30 BulletReactionChance
31 DismountDistance
32
33 HomingRocketBreakLockAngle
34 HomingRocketBreakLockAngleClose
35 HomingRocketBreakLockCloseDistance
36 HomingRocketTurnRateModifier
37 TimeBetweenAggressiveMovesDuringVehicleChase
38 PinnedDownTakeCoverAmount
39 HipFireChanceMultiplier
40 WeaponPickupChance
41 MountedChasingDistance
42 ExecuteTargetChance
43 ExecuteTargetFromReloadChance
44 ExecuteTargetMaxDistance
45
46
47 MinTimeInCombatBeforeCharge
48 StartStandAndFireDistance
49 ConsiderRecentChargeAsActiveTimeout
50 MinTimeBetweenChargesAtSameTarget
51 MinTimeForSamePedToChargeAgain
52
53
54 MinimumInCoverDistanceToTarget
55
56
57
58
59 MinDistanceFromTargetForLastManFlee
60 ChanceOfLastManFleeFromCombat
61
62
63
64
65
66 DistanceToConsiderDismount
67 DistanceToConsiderDismountInWilderness
68 CoverMaxConsecutiveFlinchesAmount
69 Setting min time to target player after they respawn ???
70
Back to documentation