From the reference libraryRedM

LASSO_HOGTIE_FLAG

discoveries/AI/LASSO_HOGTIE_FLAG/README.md

LASSO_HOGTIE_FLAG

Example

	Citizen.InvokeNative(0xAE6004120C18DF97, PlayerPedId(), 0, false);  -- SET_PED_LASSO_HOGTIE_FLAG      as result ped cant be lassoed.
	Citizen.InvokeNative(0x2C76FA0E01681F8D, PlayerPedId(), 1);  -- _GET_PED_LASSO_HOGTIE_FLAG        check if ped can be lassoed when dead

<h2>Some Lasso Hogtie Flags.</h2>

FlagId Lasso Hogtie Flag Result
0 LHF_CAN_BE_LASSOED
1 LHF_CAN_BE_LASSOED_WHEN_DEAD
2 LHF_CAN_BE_LASSOED_BY_FRIENDLY_AI
3 LHF_CAN_BE_LASSOED_BY_FRIENDLY_PLAYERS
4 LHF_CAN_RUN_PRIMARY_LASSO_REACT_TASK
5 LHF_SHOULD_FLEE_ON_ATTACH
6 LHF_SHOULD_ATTACK_ON_ATTACH
7 LHF_CAN_BE_REELED_IN
8 LHF_DISABLE_IN_MP
9 LHF_CAN_PULL_OVER_PLAYER
10 LHF_CAN_BE_LASSOED_WHEN_DEAD_IN_WATER
11 LHF_CAN_NOT_LASSO_PLAYERS
Back to documentation