LOOTING_FLAGS
Example
Citizen.InvokeNative(0x6569F31A01B4C097, looting_target_ped_id, 13, true); -- SET_LOOTING_FLAG PlayerPed`s animation is more emphasized while looting target ped.
Citizen.InvokeNative(0xE4C11F104620DDCE, looting_target_ped_id, 13); -- _GET_LOOTING_FLAG
<h2>Some known Looting Flags.</h2>
| FlagId | Looting Flag Action Result |
|---|---|
| 0 | LOOT_FLAG_CAN_BE_LONG_LOOTED |
| 1 | LOOT_FLAG_CAN_BE_QUICK_LOOTED |
| 2 | LOOT_FLAG_CAN_LONG_LOOT_TARGETS |
| 3 | LOOT_FLAG_CAN_QUICK_LOOT_TARGETS |
| 4 | LOOT_FLAG_MAP_BLIP_ENABLED |
| 5 | |
| 6 | LOOT_FLAG_CAN_BE_LOOTED_BY_AI |
| 7 | LOOT_FLAG_IS_CRITICAL_LOOT_TARGET |
| 8 | LOOT_FLAG_IGNORE_WATER_CHECKS |
| 9 | |
| 10 | |
| 11 | |
| 12 | |
| 13 | LOOT_FLAG_FORCE_GESTICULAR_LOOT_FALLBACKS |
| 14 | |
| 15 | Ignore looting status conditions for this ped |
| 16 | |
| 17 | |
| 18 | Set player blocked from looting ambient peds |
| 19 | |
| 20 | |
| 21 | |
| 22 | |
| 23 | LOOT_FLAG_ANIMAL_FLAGGED_FOR_TAGGING |
| 24 | |
| 25 | LOOT_FLAG_DISABLE_PROMPT_LOS_CHECKS |
| 26 | |
| 27 | |
| 28 |