From the reference libraryRedM

LOOTING_FLAGS

discoveries/AI/LOOTING_FLAGS/README.md

LOOTING_FLAGS

Example

	Citizen.InvokeNative(0x6569F31A01B4C097, looting_target_ped_id, 13, true);  -- SET_LOOTING_FLAG PlayerPed`s animation is more emphasized while looting target ped.
	Citizen.InvokeNative(0xE4C11F104620DDCE, looting_target_ped_id, 13);  -- _GET_LOOTING_FLAG

<h2>Some known Looting Flags.</h2>

FlagId Looting Flag Action Result
0 LOOT_FLAG_CAN_BE_LONG_LOOTED
1 LOOT_FLAG_CAN_BE_QUICK_LOOTED
2 LOOT_FLAG_CAN_LONG_LOOT_TARGETS
3 LOOT_FLAG_CAN_QUICK_LOOT_TARGETS
4 LOOT_FLAG_MAP_BLIP_ENABLED
5
6 LOOT_FLAG_CAN_BE_LOOTED_BY_AI
7 LOOT_FLAG_IS_CRITICAL_LOOT_TARGET
8 LOOT_FLAG_IGNORE_WATER_CHECKS
9
10
11
12
13 LOOT_FLAG_FORCE_GESTICULAR_LOOT_FALLBACKS
14
15 Ignore looting status conditions for this ped
16
17
18 Set player blocked from looting ambient peds
19
20
21
22
23 LOOT_FLAG_ANIMAL_FLAGGED_FOR_TAGGING
24
25 LOOT_FLAG_DISABLE_PROMPT_LOS_CHECKS
26
27
28
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