From the reference libraryRedM

PLAYER_RESET_FLAGS

discoveries/AI/PLAYER_RESET_FLAGS/README.md

PLAYER_RESET_FLAGS

Some Player Reset Flags

Applies to PlayerId not to PedId! Must be called every frame.

Example

Citizen.InvokeNative(0x9F9A829C6751F3C7,PlayerId(),53,1)  -- if weapon was in your hand before interaction, it will be restored automatically after interaction.

<h2>Some known reset Player flags.</h2>

Flag Id Flag Name Flag Description
0
1
2 PLAYER_RESET_FLAG_FORCED_ZOOM
3
4 PLAYER_RESET_FLAG_FORCED_AIMING
5 PLAYER_RESET_FLAG_DISABLE_HEALTH_RECHARGE
6
7 PLAYER_RESET_FLAG_DISABLE_AIM_CAMERA
8 PLAYER_RESET_FLAG_RUN_AND_GUN
9
10
11
12
13
14
15
16
17
18 PLAYER_RESET_FLAG_MAINTAIN_SPEED
19 PLAYER_RESET_FLAG_FORCE_HEALTH_RECHARGE
20
21
22
23
24
25
26
27
28 PLAYER_RESET_FLAG_DISABLE_MOUNTING
29
30
31 PLAYER_RESET_FLAG_DISABLE_AMBIENT_GREETS
32 PLAYER_RESET_FLAG_DISABLE_PLAYER_GREET
33 PLAYER_RESET_FLAG_HIPFIRE_AIM_ASSIST_ON
34
35
36
37 PLAYER_RESET_FLAG_REMOVING_MASK
38 PLAYER_RESET_FLAG_UNEQUIPPING_WEAPON
39 PLAYER_RESET_FLAG_DISABLE_LOITERING
40
41 PLAYER_RESET_FLAG_ENABLE_GREET_AUTO_REPLY
42
43
44
45 PLAYER_RESET_FLAG_DISABLE_ARREST
46
47
48
49 PLAYER_RESET_FLAG_DISABLE_STEALING_TRANSPORT
50
51
52
53 PLAYER_RESET_FLAG_AUTO_RESTORE_WEAPONS_AFTER_INTERACTIONS
54
55
56
57 PLAYER_RESET_FLAG_FORCE_EAGLE_EYE
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