PLAYER_RESET_FLAGS
Some Player Reset Flags
Applies to PlayerId not to PedId! Must be called every frame.
Example
Citizen.InvokeNative(0x9F9A829C6751F3C7,PlayerId(),53,1) -- if weapon was in your hand before interaction, it will be restored automatically after interaction.
<h2>Some known reset Player flags.</h2>
| Flag Id | Flag Name | Flag Description |
|---|---|---|
| 0 | ||
| 1 | ||
| 2 | PLAYER_RESET_FLAG_FORCED_ZOOM | |
| 3 | ||
| 4 | PLAYER_RESET_FLAG_FORCED_AIMING | |
| 5 | PLAYER_RESET_FLAG_DISABLE_HEALTH_RECHARGE | |
| 6 | ||
| 7 | PLAYER_RESET_FLAG_DISABLE_AIM_CAMERA | |
| 8 | PLAYER_RESET_FLAG_RUN_AND_GUN | |
| 9 | ||
| 10 | ||
| 11 | ||
| 12 | ||
| 13 | ||
| 14 | ||
| 15 | ||
| 16 | ||
| 17 | ||
| 18 | PLAYER_RESET_FLAG_MAINTAIN_SPEED | |
| 19 | PLAYER_RESET_FLAG_FORCE_HEALTH_RECHARGE | |
| 20 | ||
| 21 | ||
| 22 | ||
| 23 | ||
| 24 | ||
| 25 | ||
| 26 | ||
| 27 | ||
| 28 | PLAYER_RESET_FLAG_DISABLE_MOUNTING | |
| 29 | ||
| 30 | ||
| 31 | PLAYER_RESET_FLAG_DISABLE_AMBIENT_GREETS | |
| 32 | PLAYER_RESET_FLAG_DISABLE_PLAYER_GREET | |
| 33 | PLAYER_RESET_FLAG_HIPFIRE_AIM_ASSIST_ON | |
| 34 | ||
| 35 | ||
| 36 | ||
| 37 | PLAYER_RESET_FLAG_REMOVING_MASK | |
| 38 | PLAYER_RESET_FLAG_UNEQUIPPING_WEAPON | |
| 39 | PLAYER_RESET_FLAG_DISABLE_LOITERING | |
| 40 | ||
| 41 | PLAYER_RESET_FLAG_ENABLE_GREET_AUTO_REPLY | |
| 42 | ||
| 43 | ||
| 44 | ||
| 45 | PLAYER_RESET_FLAG_DISABLE_ARREST | |
| 46 | ||
| 47 | ||
| 48 | ||
| 49 | PLAYER_RESET_FLAG_DISABLE_STEALING_TRANSPORT | |
| 50 | ||
| 51 | ||
| 52 | ||
| 53 | PLAYER_RESET_FLAG_AUTO_RESTORE_WEAPONS_AFTER_INTERACTIONS | |
| 54 | ||
| 55 | ||
| 56 | ||
| 57 | PLAYER_RESET_FLAG_FORCE_EAGLE_EYE |