RAGDOLL_BLOCKING_FLAGS
Example
Citizen.InvokeNative(0x26695EC767728D84,ped_id,512,true) -- SET_RAGDOLL_BLOCKING_FLAGS ped immediately gets up when ragdolled (without animation);
<h2>Some known RAGDOLL BLOCKING Flags.</h2>
| FlagId | RAGDOLL BLOCKING FLAG Action Result |
|---|---|
| 1 | RBF_BULLET_IMPACT |
| 2 | RBF_VEHICLE_IMPACT |
| 4 | RBF_FIRE |
| 8 | RBF_ELECTROCUTION |
| 16 | RBF_PLAYER_IMPACT |
| 32 | RBF_EXPLOSION |
| 64 | RBF_IMPACT_OBJECT |
| 128 | RBF_MELEE |
| 256 | RBF_RUBBER_BULLET |
| 512 | RBF_FALLING |
| 1024 | RBF_WATER_JET |
| 2048 | RBF_DROWNING |
| 4096 | RBF_ALLOW_BLOCK_DEAD_PED |
| 8192 | RBF_PLAYER_BUMP |
| 16384 | RBF_PLAYER_RAGDOLL_BUMP |
| 32768 | RBF_PED_RAGDOLL_BUMP |
| 65536 | RBF_VEHICLE_GRAB |
| 131072 | RBF_SMOKE_GRENADE |
| 262144 | RBF_HORSE_BUMP |
| 524288 | RBF_ACTIVATE_ON_COLLISION |