audio_flags
Example
Citizen.InvokeNative(0xB9EFD5C25018725A,"OpenWorldMusicDisabled",true) -- SET_AUDIO_FLAG (disables default ambient music)
<br> <h2>Some known Audio Flags.</h2>
AllowScriptedSpeechInSlowMo
AllowScriptStreamVirtualSlotFallback
DisableAbortConversationForDeathAndInjury
DisableInhibitIdleMusicInCamp
DisableSubtitleDistancePriorityFiltering
EnableBarFightConductor
EnableCutsceneMusic
EnableHeadsetBeep
EnableIdleMusic
EnableMeleeDynMixScene
ForceUrgentPlayerHorseSpurs
MusicIgnoreDeathArrest
MusicIgnoreScreenFade
naSETVehExitUseActiveTransportOnly
OpenWorldMusicDisabled
OpenWorldMusicOnMission
SuppressNewAndExistingTrainWhistles
SuppressNewTrainWhistles