From the reference libraryRedM

audio_flags

discoveries/audio/audio_flags/README.md

audio_flags

Example


	Citizen.InvokeNative(0xB9EFD5C25018725A,"OpenWorldMusicDisabled",true)   -- SET_AUDIO_FLAG (disables default ambient music)

<br> <h2>Some known Audio Flags.</h2>

AllowScriptedSpeechInSlowMo
AllowScriptStreamVirtualSlotFallback
DisableAbortConversationForDeathAndInjury
DisableInhibitIdleMusicInCamp
DisableSubtitleDistancePriorityFiltering
EnableBarFightConductor
EnableCutsceneMusic
EnableHeadsetBeep
EnableIdleMusic
EnableMeleeDynMixScene
ForceUrgentPlayerHorseSpurs
MusicIgnoreDeathArrest
MusicIgnoreScreenFade
naSETVehExitUseActiveTransportOnly
OpenWorldMusicDisabled
OpenWorldMusicOnMission
SuppressNewAndExistingTrainWhistles
SuppressNewTrainWhistles
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