From the reference libraryRedM

create_stream

discoveries/audio/create_stream/readme.md

create_stream

// 0x0556C784FA056628

int _Create_Stream(char* streamName, char* soundSet);

Example:

local soundSet , streamName = "1","inworld_music_banjo"
local timeout = 0
while not LoadStream(soundSet , streamName) do
    Wait(1)
    timeout = timeout + 1
    if timeout > 200 then
        break
    end
end
local streamedmusic = Citizen.InvokeNative(0x0556C784FA056628,soundSet , streamName)
PlayStreamFromPosition(GetEntityCoords(PlayerPedId()),streamedmusic)
Wait(10000)
StopStream(streamedmusic)

You can then use via PlayStreamFromPed etc.

soundSet streamName
1 between 10 inworld_music_concertina
1 between 10 inworld_music_mandolin_upbeat
1 between 14 inworld_music_banjo
1 between 15 inworld_music_mandolin
1 between 17 inworld_music_guitar
1 between 2 inworld_music_fiddle
1 between 2 inworld_music_jawharp_downbeat
1 between 3 inworld_music_harmonica_upbeat
1 between 3 inworld_music_trumpet_upbeat
1 between 4 inworld_music_concertina_upbeat
1 between 4 inworld_music_harmonica_downbeat
1 between 4 inworld_music_jawharp_upbeat
1 between 4 inworld_music_wax_cylinder_swamp_boat
1 between 5 inworld_music_fiddle_downbeat
1 between 5 inworld_music_mandolin_downbeat
1 between 6 inworld_music_concertina_downbeat
1 between 6 inworld_music_jawharp
1 between 6 inworld_music_trumpet
1 between 7 inworld_music_banjo_downbeat
1 between 7 inworld_music_banjo_upbeat
1 between 7 inworld_music_fiddle_upbeat
1 between 7 inworld_music_harmonica
1 between 8 inworld_music_guitar_upbeat
1 between 9 inworld_music_guitar_downbeat
altered_state MP005_MPICLS_Sounds
ambience_stream rdopn_sounds
AS_ROWDY_BREAKOUT 66003688_rowdy
AS_ROWDY_DIALOGUE 66003688_rowdy
Audience Cartoon_Direct_Current_Soundset
Audience Cartoon_Farmers_Daughter_Soundset
Audience Cartoon_Modern_Medicine_Soundset
Audience Cartoon_Sketching_For_Sweetheart_Soundset
Audience Cartoon_Strongest_Man_Soundset
Audience ML_Bear_Story_Soundset
Audience ML_Bear_Story_Soundset_Tent
Audience ML_Blackwater_Soundset
Audience ML_Blackwater_Soundset_Tent
Audience ML_Ghost_Story_Soundset
Audience ML_Ghost_Story_Soundset_Tent
Audience ML_Man_Flight_Soundset
Audience ML_Man_Flight_Soundset_Tent
Audience ML_See_The_World_Soundset
Audience ML_See_The_World_Soundset_Tent
beaver_hollow es_camp_memory_sounds
Boat_Explosion smg2_sounds
button_press Strange_Statues_Sounds
CABIN_CRUMBLE RC_ES_EVELYN_MILLER_CABIN_CRUMBLE_SOUNDSET
cabin_fiddle_music wnt1_sounds
clemens_point es_camp_memory_sounds
CLOUD_BED DEATH_FAIL_RESPAWN_SOUNDS
colter es_camp_memory_sounds
CROWD_WALLA REPH_Sounds
Curtain_Open_Music 3160317806_action
Curtain_Opens_Music 2245181467_action
D_Choking_Loop 4224921010_action
danse_tzigane inworld_music_wax_cylinder_nazar
DINO_MIDSTAGE 267765497_leadin_front
EASTER_EGG_LEADUP_MUSIC 3235391231_intro
EASTER_EGG_TADA_MUSIC 3235391231_intro
Escape_Noose_Curtain_Music 4224921010_action
EVE1 Pronghorn_CAPRO_Evenings_Sounds
EVE10 Pronghorn_CAPRO_Evenings_Sounds
EVE11 Pronghorn_CAPRO_Evenings_Sounds
EVE12 Pronghorn_CAPRO_Evenings_Sounds
EVE2 Pronghorn_CAPRO_Evenings_Sounds
EVE3 Pronghorn_CAPRO_Evenings_Sounds
EVE4 Pronghorn_CAPRO_Evenings_Sounds
EVE5 Pronghorn_CAPRO_Evenings_Sounds
EVE6 Pronghorn_CAPRO_Evenings_Sounds
EVE7 Pronghorn_CAPRO_Evenings_Sounds
EVE8 Pronghorn_CAPRO_Evenings_Sounds
EVE9 Pronghorn_CAPRO_Evenings_Sounds
fortune_teller fortune_teller_soundset
gang_arrival_mar_5_2 lar1_sounds
gang_arrival_mar_5_3 lar1_sounds
Getup_Music 1181848519_action
Getup_Music 2776371118_action
GunBattle_Far NTV3_Sounds
horseshoe_overlook es_camp_memory_sounds
Interrupt1_Music 1181848519_action
Interrupt1_Music 2150989330_action
Interrupt1_Music 2776371118_action
Interrupt1_Music 2926102026_action
Interrupt2_Music 1181848519_action
Interrupt2_Music 2776371118_action
Interrupt2_Music 2926102026_action
Interrupt3_Music 2926102026_action
LIGHTNING_TOWER_STRIKE RCKPT2_Sounds
Loading LAS_loading_sounds
Panic_Fire NTS3_Sounds
PlayerChallenge_Loop_Music FlexFight_Player_Challenge_Sounds
Post_Show_Dars_Ragtime_on_de_Moon_Music 3235391231_intro
Post_Show_Dars_Ragtime_on_de_Moon_Music wax_cylinder_show_music
Post_Show_La_Bohemienne_Music 3235391231_intro
Post_Show_La_Bohemienne_Music wax_cylinder_show_music
Post_Show_Rough_Riders_March_Music 3235391231_intro
Post_Show_Rough_Riders_March_Music wax_cylinder_show_music
Post_Show_The_Harlem_Rag_Music 3235391231_intro
Post_Show_The_Harlem_Rag_Music wax_cylinder_show_music
Post_Show_The_Mississippi_Rag_Music 3235391231_intro
Post_Show_The_Mississippi_Rag_Music wax_cylinder_show_music
Pre_Show_Galop_du_Carnival_Music 3235391231_intro
Pre_Show_Galop_du_Carnival_Music wax_cylinder_show_music
Pre_Show_Ma_Ragtime_Baby_Music 3235391231_intro
Pre_Show_Ma_Ragtime_Baby_Music wax_cylinder_show_music
Pre_Show_The_Bosn_Rag_Music 3235391231_intro
Pre_Show_The_Bosn_Rag_Music wax_cylinder_show_music
Pre_Show_The_Keyhole_in_the_Door_Music 3235391231_intro
Pre_Show_The_Keyhole_in_the_Door_Music wax_cylinder_show_music
Pre_Show_Walking_for_dat_Cake_Music 3235391231_intro
Pre_Show_Walking_for_dat_Cake_Music wax_cylinder_show_music
punch_fortune_teller fortune_teller_soundset
Run_Music 1181848519_action
Run_Music 2150989330_action
Run_Music 2776371118_action
Run_Music 2926102026_action
shady_belle es_camp_memory_sounds
SMG2_Des smg2_sounds
statue_door_open Strange_Statues_Sounds
Tower_Collapse_Stream GUA3_Sounds
track inworld_music_wax_cylinder_photostudio
Walla_Drunk BRT1_Sounds
WALLA_JEERING MUD2_Sounds
WIND_DUTCH_CONFRONTATION wnt1_sounds
WIND_LEAVE_CABIN wnt1_sounds
WIND_RIDE_FROM_CAMP wnt1_sounds
WIND_RIDE_TO_CABIN wnt1_sounds
WIND_RIDE_TO_MICAH wnt1_sounds
WIND_RIDE_TO_OVERLOOK wnt1_sounds
WIND_WALK_TO_CABIN wnt1_sounds
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