discoveries/graphics/explosions/explosion_vfxTags.lua
-- EXAMPLE. MAKE BULLET EXPLOSION WITH LIGHTNING EFFECT:
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-- Citizen.CreateThread(function()
-- while true do
-- Citizen.Wait(0)
-- if Citizen.InvokeNative(0x91AEF906BCA88877,0, 0x17BEC168) then -- pressed E
-- local explosionTag_id = 12 -- EXP_TAG_BULLET, check all tags here: https://github.com/femga/rdr3_discoveries/blob/master/graphics/explosions/README.md
-- local explosion_vfxTag_hash = 0x7DD07579 -- applies effect exp_lightning_strike
-- local ped = PlayerPedId()
-- local ped_coords = GetEntityCoords(ped)
-- local x,y,z = table.unpack(ped_coords)
-- local forward_fix = 15
-- local forwardX=GetEntityForwardX(ped)
-- local forwardY=GetEntityForwardY(ped)
-- local explosion_coords_x = x+(forwardX*forward_fix)
-- local explosion_coords_y = y+(forwardY*forward_fix)
-- local explosion_coords_z = z
-- local damageScale = 1.0
-- local isAudible = true
-- local isInvisible = false
-- local cameraShake = true
-- -- ADD_EXPLOSION_WITH_USER_VFX:
-- Citizen.InvokeNative(0x53BA259F3A67A99E, explosion_coords_x, explosion_coords_y, explosion_coords_z, explosionTag_id, explosion_vfxTag_hash, damageScale, isAudible, isInvisible, cameraShake)
-- end
-- end
-- end)
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-- explosion_vfxTags = {
-- explosion_vfxTag_hash, -- what effects are applied
-- }
local explosion_vfxTags = {
0x01A00532, -- exp_water_spout
0x0B096860, -- exp_sht_steam
0x146DC46B, -- scr_exp_outlaw2_fortwall_mp, exp_grd_smoke_post
0x1FDD8CC7, -- exp_grd_dynamite, exp_grd_smoke_post
0x2FDA2B4A, -- exp_grd_dynamite, exp_grd_smoke_post, exp_air_dynamite
0x316B7BA9, -- exp_tracking_arrow
0x3795856F,
0x3EDF47EC, -- exp_bullet
0x59B3C676, -- exp_incendiary_bullet
0x5D3481D8, -- exp_dynamite_crates, exp_grd_smoke_post
0x61BEF304, -- exp_sht_flame
0x702BD2BF, -- scr_utopia2_exp_ground
0x741CEF07, -- exp_grd_dynamite_volatile, exp_grd_smoke_post_volatile, exp_air_dynamite_volatile
0x7ADE335A, -- exp_poison_bottle
0x7DD07579, -- exp_lightning_strike
0x7DF5D791, -- exp_grd_dynamite, exp_grd_smoke_post
0x8DD5A8E5, -- exp_grd_lantern
0x93FCC9C7, -- exp_grd_cannon, exp_grd_smoke_post
0x9AE5CE85, -- exp_grd_dynamite, exp_air_dynamite
0xA0BF61B1, -- exp_air_firebottle_volatile
0xC22E127D, -- scr_disc_cave_explosion
0xD06E43B6, -- exp_grd_dynamite_placed, exp_grd_smoke_post_small
0xE03C5FDF, -- exp_grd_moonshine
0xE958B916, -- exp_air_firebottle
0xF01E6471, -- scr_poisoned_well_exp
0xF36AD9AC, -- scr_trn4_wall_dynamite
}