From the reference libraryRedM

Blip Modifiers

discoveries/useful_info_from_rpfs/blip_modifiers/README.md

Blip Modifiers

Usage

local function CreateBlip(style, coords, modifiers, name)
  -- The blip's style is the base styling which can then be overridden by modifiers and natives
  local blip = BlipAddForCoords(style, coords.x, coords.y, coords.z)

  -- The modifier actions are applied in order, with natives respecting that order
  -- In this case, we are applying modifiers in order and then overriding the name below
  for _, modifier in ipairs(modifiers) do
    BlipAddModifier(blip, modifier)
  end

  -- Always override the blip name last after applying modifiers
  SetBlipName(blip, name)
end

-- Don't forget to remove the blip after you're done!
CreateBlip(
  `BLIP_STYLE_SHOP`,
  vector3(2508.1557, -1450.2551, 44.6105),
  { `BLIP_MODIFIER_TOD_DAYTIME_ONLY` },
  "Stables"
)

Details

Hashname Actions
BLIP_MODIFIER_ANIMAL_SKINNED Alpha: 0.65<br>Range: Zoom Level
BLIP_MODIFIER_AREA Alpha: 0.55 (for area layer)<br>CategoryOBJECTIVE_AREA<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Inverted State: No
BLIP_MODIFIER_AREA_ACCURATE Alpha: 0.55 (for area layer)<br>Area StyleAREA_ACCURATE
BLIP_MODIFIER_AREA_CLAMPED_PULSE Alpha Pulse: Pulse 100 times<br>- Duration: 4,000ms, Alpha: 0.5-1, Transition: Smooth
BLIP_MODIFIER_AREA_CONTESTED Alpha Pulse: Pulse 100 times<br>- Duration: 0ms, Transition: Smooth
BLIP_MODIFIER_AREA_DIRECTIONAL Alpha: 0.55 (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Directional Edge Pointer: Yes<br>SpriteBLIP_RADAR_EDGE_ARROW<br>Visibility: Hidden on Legend
BLIP_MODIFIER_AREA_HIDE_ON_INSIDE Alpha: 0.55 (for area layer)<br>CategoryOBJECTIVE_AREA<br>Conditional Visibility: Toggle visibility when NOT entity inside blip area<br>Inverted State: No
BLIP_MODIFIER_AREA_HIDE_ON_OUTSIDE Alpha: 0.55 (for area layer)<br>CategoryOBJECTIVE_AREA<br>Conditional Visibility: Toggle visibility when entity inside blip area<br>Inverted State: No
BLIP_MODIFIER_AREA_NO_BLIP Alpha: 0.55 (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Directional Edge Pointer: Yes<br>SpriteBLIP_NULL<br>Visibility: Hidden on Legend
BLIP_MODIFIER_AREA_OUT_OF_BOUNDS ColorCOLOR_RED
BLIP_MODIFIER_AREA_PULSE Alpha Pulse: Pulse 100 times<br>- Duration: 4,000ms, Transition: Smooth
BLIP_MODIFIER_AREA_TAKEOVER Alpha Pulse: Pulse 100 times<br>- Duration: 1,000ms, Transition: Smooth
BLIP_MODIFIER_ATTENTION OverlayBLIP_ATTENTION (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_BOUNTY_TARGET_INCAPACITATED Range: Always<br>Threat Indicator: No
BLIP_MODIFIER_CAMP_NOT_READY ColorCOLOR_LOW_PRIORITY<br>SpriteBLIP_AMBIENT_CORPSE
BLIP_MODIFIER_CHASE Conditional Removal: Remove blip when has escaped (instantly)<br>Conditional Style: When has escaped:<br>- Apply BLIP_MODIFIER_URGENT
BLIP_MODIFIER_COLLECTIBLE_FULL Range: 150m
BLIP_MODIFIER_COMPANION_ACTIVITY CategoryOBJECTIVE<br>ColorCOLOR_WHITE<br>Scale: 1.15
BLIP_MODIFIER_COMPANION_CONVERSATION ColorCOLOR_RADAR_WRONG_TOD<br>OverlayBLIP_ATTENTION (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_COMPANION_DOG Scale: 0.8
BLIP_MODIFIER_COMPANION_OBJECTIVE CategoryOBJECTIVE<br>ColorCOLOR_OBJECTIVE<br>Scale: 1.15
BLIP_MODIFIER_COMPANION_WOUNDED OverlayBLIP_OVERLAY_REVIVE (with color COLOR_WHITE)
BLIP_MODIFIER_COMPASS_OBJECTIVE Objective: Objective marker shown on Minimal radar, hidden when within 35m
BLIP_MODIFIER_CREATOR_FOCUS CategoryCREATOR
BLIP_MODIFIER_CULL_ON_DEATH Conditional Removal: Remove blip when target is dead (instantly)
BLIP_MODIFIER_DEBUG_BLUE CategoryENEMY<br>ColorCOLOR_BLUE<br>Height Indicator: Yes<br>LabelBLIP_ENEMY<br>Scale: 1<br>SpriteBLIP_AMBIENT_NPC
BLIP_MODIFIER_DEBUG_GREEN CategoryENEMY<br>ColorCOLOR_GREEN<br>Height Indicator: Yes<br>LabelBLIP_ENEMY<br>Scale: 1<br>SpriteBLIP_AMBIENT_NPC
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_50 Range: 50m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_60 Range: 60m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_70 Range: 70m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_80 Range: 80m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_90 Range: 90m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_100 Range: 100m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_110 Range: 110m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_120 Range: 120m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_130 Range: 130m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_140 Range: 140m
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_150 Range: 150m
BLIP_MODIFIER_DEBUG_PINK CategoryENEMY<br>ColorCOLOR_PINK<br>Height Indicator: Yes<br>LabelBLIP_ENEMY<br>Scale: 1<br>SpriteBLIP_AMBIENT_NPC
BLIP_MODIFIER_DEBUG_RED CategoryENEMY<br>ColorCOLOR_RED<br>Height Indicator: Yes<br>LabelBLIP_ENEMY<br>Scale: 1<br>SpriteBLIP_AMBIENT_NPC
BLIP_MODIFIER_DEBUG_YELLOW CategoryENEMY<br>ColorCOLOR_YELLOW<br>Height Indicator: Yes<br>LabelBLIP_ENEMY<br>Scale: 1<br>SpriteBLIP_AMBIENT_NPC
BLIP_MODIFIER_DIRECTION_ONLY GPS Path: Disabled<br>Objective: Objective marker shown on Minimal, Standard, Expanded radar<br>Visibility: Always hidden
BLIP_MODIFIER_DISTANCE_FADE_LONG Distance Fade: Fade on distance:<br>- Starts at 600m, Rate: 0.005, Minimum alpha: 0.5
BLIP_MODIFIER_DISTANCE_FADE_MEDIUM Distance Fade: Fade on distance:<br>- Starts at 300m, Rate: 0.005, Minimum alpha: 0.5
BLIP_MODIFIER_DISTANCE_FADE_SHORT Distance Fade: Fade on distance:<br>- Starts at 150m, Rate: 0.005, Minimum al

Details

pha: 0.5 BLIP_MODIFIER_EAGLE_EYE | Distance Fade: Fade on distance:<br>- Starts at 20m, Rate: 0.05, Minimum alpha: 0.027<br>Range: 75m BLIP_MODIFIER_ENEMY | ColorCOLOR_ENEMY<br>Heading Type: Off<br>Height Indicator: Yes BLIP_MODIFIER_ENEMY_AQUATIC | ColorCOLOR_ENEMY<br>Conditional Visibility: Fade when enemy behavior<br>- Fade-in: 0ms, Stay: 1,000ms, Fade-out: 750ms BLIP_MODIFIER_ENEMY_CONFRONTING | ColorCOLOR_REDDARK BLIP_MODIFIER_ENEMY_DISAPPEARING | ColorCOLOR_ENEMY<br>Conditional Visibility: Fade when enemy behavior<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms BLIP_MODIFIER_ENEMY_DISAPPEARING_NO_FLEE_CHECKS | ColorCOLOR_ENEMY<br>Conditional Visibility: Fade when enemy behavior (ignoring fleeing)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms BLIP_MODIFIER_ENEMY_DISAPPEARING_NO_SCREEN_CHECKS | ColorCOLOR_ENEMY<br>Conditional Visibility: Fade when enemy behavior (ignoring screen checks)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms BLIP_MODIFIER_ENEMY_FLEEING | Conditional Style: When fleeing (with flashing):<br>- Apply AUTO_ENEMY_FLEEING BLIP_MODIFIER_ENEMY_GUNSHOTS_FADE_ON_START | ColorCOLOR_ENEMY<br>Conditional Visibility: Fade when gunshots heard<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>- Applies to first appearance BLIP_MODIFIER_ENEMY_GUNSHOTS_ONLY | ColorCOLOR_ENEMY<br>Conditional Visibility: Fade when gunshots heard<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms BLIP_MODIFIER_ENEMY_GUNSHOTS_ONLY_DONT_SHOW_LAST | ColorCOLOR_ENEMY<br>Conditional Visibility: Fade when gunshots heard (hiding last person)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms BLIP_MODIFIER_ENEMY_IMPORTANT | Heading Type: Off<br>Height Indicator: Yes<br>Range: Always<br>Scale Pulse: Pulse 4 times BLIP_MODIFIER_ENEMY_IS_ALERTED | ColorCOLOR_ENEMY<br>Heading Type: Cone BLIP_MODIFIER_ENEMY_LOWER_AWARENESS | ColorCOLOR_ENEMY<br>Conditional Visibility: Fade when enemy behavior (lowered awareness)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms BLIP_MODIFIER_ENEMY_MUST_AGGRO | ColorCOLOR_FRIENDLY<br>Conditional Styles: When becoming hostile:<br> - Apply BLIP_MODIFIER_ENEMY<br> - Remove BLIP_MODIFIER_ENEMY_MUST_AGGRO BLIP_MODIFIER_ENEMY_OBJECTIVE | CategoryOBJECTIVE<br>ColorCOLOR_ENEMY<br>Heading Type: Off<br>Height Indicator: Yes<br>Range: Always<br>Scale Pulse: Pulse 4 times<br>SpriteBLIP_OBJECTIVE BLIP_MODIFIER_ENEMY_ON_GUARD | ColorCOLOR_ENEMY_UNALERTED<br>Conditional Style: When becoming hostile:<br>- Apply AUTO_ENEMY_ANGRY<br>Heading Type: Cone (with color COLOR_WHITE) BLIP_MODIFIER_ENEMY_ON_GUARD_DISAPPEARING | ColorCOLOR_ENEMY_UNALERTED<br>Conditional Style: When becoming hostile:<br>- Apply AUTO_ENEMY_ANGRY<br>Conditional Visibility: Fade when enemy behavior<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>Heading Type: Cone (with color COLOR_WHITE) BLIP_MODIFIER_ENEMY_ON_GUARD_NO_CONE | ColorCOLOR_ENEMY_UNALERTED<br>Conditional Style: When becoming hostile:<br>- Apply AUTO_ENEMY_ANGRY BLIP_MODIFIER_ENEMY_STEALTH_KILL | ColorCOLOR_ENEMY_UNALERTED<br>Heading Type: Cone (with color COLOR_WHITE) BLIP_MODIFIER_ENEMY_TARGETED_ONLY | ColorCOLOR_ENEMY<br>Conditional Visibility: Fade when being targeted<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms BLIP_MODIFIER_FADE | Fade Effect 2: Triggers when style/modifier is removed:<br>- Fade-in: 1,000ms, Fade-out: 1,000ms BLIP_MODIFIER_FADE_IN | Fade Effect 1: Fade-in effect:<br>- Duration: 500ms BLIP_MODIFIER_FADE_OUT_AND_DIE | Conditional Removal: Remove blip (fades over 1,500ms) BLIP_MODIFIER_FADE_OUT_SLOW | Fade Effect 2: Triggers when style/modifier is removed:<br>- Fade-in: 150ms, Fade-out: 5,000ms BLIP_MODIFIER_FETCH_ESCAPING | Distance Fade: Fade only when on radar edge:<br>- Starts at 150m, Rate: 0.04, Minimum alpha: 0.5 BLIP_MODIFIER_FETCH_VIP | SpriteBLIP_AMBIENT_VIP BLIP_MODIFIER_FISHING_SPOT_LEGENDARY | Range: Map: Always, Radar: 50m BLIP_MODIFIER_FISHING_SPOT_NORMAL | Range: 50m BLIP_MODIFIER_FLASH_FOREVER | Flash Effect: Flash forever BLIP_MODIFIER_FLASH_LONG | Flash Effect: Flash 10 times BLIP_MODIFIER_FLASH_MEDIUM | Flash Effect: Flash 5 times BLIP_MODIFIER_FLASH_SHORT | Flash Effect: Flash 3 times BLIP_MODIFIER_FOR_SALE | ColorCOLOR_RADAR_WRONG_TOD<br>OverlayBLIP_FOR_SALE (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_FORCE_GPS | GPS Path: Enabled<br>- Auto-hide distance: 15m BLIP_MODIFIER_FORCE_GPS_HORSE_ONLY | Conditional Style: When player is on horseback for 50ms:<br>- Apply BLIP_MODIFIER_FORCE_GPS BLIP_MODIFIER_FRIENDLY | ColorCOLOR_FRIENDLY<br>Height Indicator: Yes<br>LabelBLIP_FRIEND BLIP_MODIFIER_FRIENDLY_OBJECTIVE | CategoryOBJECTIVE<br>ColorCOLOR_OBJECTIVE<br>Height Indicator: Yes<br>LabelBLIP_FRIEND<br>Scale: Default: 1.1, Edge: 0.9 BLIP_MODIFIER_GROUPING_ANNESBURG_FOLLOWER | Grouping: Follower of ANNESBURG group BLIP_MODIFIER_GROUPING_ANNESBURG_LEADER | Grouping: Leader of ANNESBURG group

Details

BLIP_MODIFIER_GROUPING_ARMADILLO_FOLLOWER | Grouping: Follower of ARMADILLO group BLIP_MODIFIER_GROUPING_ARMADILLO_LEADER | Grouping: Leader of ARMADILLO group BLIP_MODIFIER_GROUPING_BLACKWATER_FOLLOWER | Grouping: Follower of BLACKWATER group BLIP_MODIFIER_GROUPING_BLACKWATER_LEADER | Grouping: Leader of BLACKWATER group BLIP_MODIFIER_GROUPING_CAMP_GROUP_FOLLOWER | Grouping: Follower of CAMP group BLIP_MODIFIER_GROUPING_CAMP_GROUP_LEADER | Grouping: Leader of CAMP group BLIP_MODIFIER_GROUPING_EMERALD_RANCH_FOLLOWER | Grouping: Follower of EMERALD_RANCH group BLIP_MODIFIER_GROUPING_EMERALD_RANCH_LEADER | Grouping: Leader of EMERALD_RANCH group BLIP_MODIFIER_GROUPING_LAGRAS_FOLLOWER | Grouping: Follower of LAGRAS group BLIP_MODIFIER_GROUPING_LAGRAS_LEADER | Grouping: Leader of LAGRAS group BLIP_MODIFIER_GROUPING_RHODES_FOLLOWER | Grouping: Follower of RHODES group BLIP_MODIFIER_GROUPING_RHODES_LEADER | Grouping: Leader of RHODES group BLIP_MODIFIER_GROUPING_SAINT_DENIS_FOLLOWER | Grouping: Follower of SAINT_DENIS group BLIP_MODIFIER_GROUPING_SAINT_DENIS_LEADER | Grouping: Leader of SAINT_DENIS group BLIP_MODIFIER_GROUPING_STRAWBERRY_FOLLOWER | Grouping: Follower of STRAWBERRY group BLIP_MODIFIER_GROUPING_STRAWBERRY_LEADER | Grouping: Leader of STRAWBERRY group BLIP_MODIFIER_GROUPING_THIEVES_LANDING_FOLLOWER | Grouping: Follower of THIEVES_LANDING group BLIP_MODIFIER_GROUPING_THIEVES_LANDING_LEADER | Grouping: Leader of THIEVES_LANDING group BLIP_MODIFIER_GROUPING_TUMBLEWEED_FOLLOWER | Grouping: Follower of TUMBLEWEED group BLIP_MODIFIER_GROUPING_TUMBLEWEED_LEADER | Grouping: Leader of TUMBLEWEED group BLIP_MODIFIER_GROUPING_VALENTINE_FOLLOWER | Grouping: Follower of VALENTINE group BLIP_MODIFIER_GROUPING_VALENTINE_LEADER | Grouping: Leader of VALENTINE group BLIP_MODIFIER_GROUPING_VAN_HORN_FOLLOWER | Grouping: Follower of VAN_HORN group BLIP_MODIFIER_GROUPING_VAN_HORN_LEADER | Grouping: Leader of VAN_HORN group BLIP_MODIFIER_HERB_NORMAL | Distance Fade: Fade on distance:<br>- Starts at 20m, Rate: 0.15, Minimum alpha: 0.027<br>Range: 31m BLIP_MODIFIER_HERB_SHORT_RANGE | Distance Fade: Fade on distance:<br>- Starts at 8m, Rate: 0.15, Minimum alpha: 0.027<br>Range: 15m BLIP_MODIFIER_HERB_SURVIVALIST | Distance Fade: Fade on distance:<br>- Starts at 60m, Rate: 0.15, Minimum alpha: 0.027<br>Range: 75m BLIP_MODIFIER_HIDDEN | Visibility: Always hidden BLIP_MODIFIER_HIDE_HEIGHT_MARKER | Height Indicator: No BLIP_MODIFIER_HIDEOUT_ABANDONED | ColorCOLOR_RADAR_WRONG_TOD<br>OverlayBLIP_TIME_OF_DAY (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_HIGH_CATEGORY | CategoryMISSION_ACTIVE BLIP_MODIFIER_HORSE_REVIVE | OverlayBLIP_OVERLAY_HORSE_REVIVE (with color COLOR_RED)<br>Scale Pulse: Pulse 4 times BLIP_MODIFIER_HORSE_REVIVE_2 | Alpha Pulse: Pulse forever<br>- Duration: 2,500ms, Transition: Smooth<br>OverlayBLIP_OVERLAY_HORSE_REVIVE (with color COLOR_RED) BLIP_MODIFIER_HORSE_REVIVE_3 | Alpha Pulse: Pulse forever<br>- Duration: 1,000ms, Transition: Smooth<br>OverlayBLIP_OVERLAY_HORSE_REVIVE (with color COLOR_RED) BLIP_MODIFIER_HORSE_REVIVE_4 | Alpha Pulse: Pulse forever<br>- Duration: 500ms, Transition: Smooth<br>OverlayBLIP_OVERLAY_HORSE_REVIVE (with color COLOR_RED) BLIP_MODIFIER_HORSE_STOLEN | ColorCOLOR_ENEMY BLIP_MODIFIER_HOSTILITY_COLOR_1 | ColorCOLOR_NOTORIETY_LOW BLIP_MODIFIER_HOSTILITY_COLOR_2 | ColorCOLOR_NOTORIETY_MEDIUM BLIP_MODIFIER_HOSTILITY_COLOR_3 | ColorCOLOR_NOTORIETY_HIGH BLIP_MODIFIER_HOSTILITY_VISIBILITY_1 | CategoryOTHER_PLAYER<br>Conditional Visibility: Fade when free roam player<br>- Fade-in: 150ms, Stay: 10,000ms, Fade-out: 1,000ms<br>Range: 300m BLIP_MODIFIER_HOSTILITY_VISIBILITY_2 | CategoryNOTORIETY_PLAYER_MEDIUM<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 280m, Rate: 0.05, Minimum alpha: 0.001<br>Range: 300m BLIP_MODIFIER_HOSTILITY_VISIBILITY_3 | CategoryNOTORIETY_PLAYER_HIGH<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 480m, Rate: 0.05, Minimum alpha: 0.001<br>Range: 500m BLIP_MODIFIER_HOSTILITY_VISIBILITY_4 | CategoryNOTORIETY_PLAYER_HIGH<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 480m, Rate: 0.05, Minimum alpha: 0.001<br>Range: Map: Always, Radar: 500m BLIP_MODIFIER_JOB | OverlayBLIP_JOB (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_JOB_BILL | OverlayBLIP_OVERLAY_BILL (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_JOB_CHARLES | OverlayBLIP_OVERLAY_CHARLES (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_JOB_HOSEA | OverlayBLIP_OVERLAY_HOSEA (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_JOB_JAVIER | OverlayBLIP_OVERLAY_JAVIER (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_JOB_JOHN | OverlayBLIP_OVERLAY_JOHN (with color COLOR_OBJECTIVE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_JOB_KAREN | OverlayBLIP_OVERLAY_KAREN (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_JOB

Details

_KIERAN | OverlayBLIP_OVERLAY_KIERAN (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_JOB_LENNY | OverlayBLIP_OVERLAY_LENNY (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_JOB_LOANSHARK | OverlayBLIP_OVERLAY_LOANSHARK (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_JOB_MICAH | OverlayBLIP_OVERLAY_MICAH (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_JOB_PEARSON | OverlayBLIP_OVERLAY_PEARSON (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_JOB_SEAN | OverlayBLIP_OVERLAY_SEAN (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_JOB_STRAUSS | OverlayBLIP_OVERLAY_STRAUSS (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_JOB_TILLY | OverlayBLIP_OVERLAY_TILLY (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_JOB_UNCLE | OverlayBLIP_OVERLAY_UNCLE (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_KEY_JOB | OverlayBLIP_JOB (with color COLOR_OBJECTIVE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_KEY_MISSION | ColorCOLOR_OBJECTIVE BLIP_MODIFIER_KEY_MISSION_OBJECT | ColorCOLOR_OBJECTIVE<br>Inverted State: No BLIP_MODIFIER_LAW_ORDER | Conditional Style: When law location unknown:<br>- Apply AUTO_MODIFIER_COP_SEARCH_CONE<br>Conditional Styles: When known criminal identified:<br> - Apply AUTO_MODIFIER_COP_CRIMINAL_KNOWN<br> - Remove AUTO_MODIFIER_COP_CRIMINAL_UNKNOWN<br>Otherwise:<br> - Apply AUTO_MODIFIER_COP_CRIMINAL_UNKNOWN<br> - Remove AUTO_MODIFIER_COP_CRIMINAL_KNOWN<br>Range: Map: 300m, Radar: Zoom Level<br>Threat Indicator: Up to 200m BLIP_MODIFIER_LEGENDARY | ColorCOLOR_YELLOWLIGHT<br>Range: Map: Always, Radar: 150m BLIP_MODIFIER_LOCAL_PLAYER_FOLLOWING_OBJECTIVE | ColorCOLOR_OBJECTIVE BLIP_MODIFIER_LOCAL_PLAYER_HOSTILITY_HIGH | Flash Effect: Flash 3 times<br>OverlayBLIP_CODE_CENTER_GLOW (with color COLOR_NOTORIETY_HIGH) BLIP_MODIFIER_LOCAL_PLAYER_HOSTILITY_MEDIUM | Flash Effect: Flash 3 times<br>OverlayBLIP_CODE_CENTER_GLOW_ALPHA (with color COLOR_NOTORIETY_HIGH) BLIP_MODIFIER_LOCAL_PLAYER_MADE_VISIBLE | Flash Effect: Flash forever BLIP_MODIFIER_LOCAL_PLAYER_OWNED | ColorCOLOR_LOCAL_PLAYER BLIP_MODIFIER_LOCKED | Alpha: 0.1 (for area layer)<br>ColorCOLOR_LOW_PRIORITY<br>OverlayBLIP_LOCKED (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_LOOTED | Alpha: 0.65 BLIP_MODIFIER_LOS_DISAPPEARING | Conditional Visibility: Fade when person in line of sight<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms BLIP_MODIFIER_MC_STEALTH_LENIENT | Conditional Visibility: Fade when stealth detection (lenient)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms BLIP_MODIFIER_MC_STEALTH_MEDIUM | Conditional Visibility: Fade when stealth detection (medium)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 150ms BLIP_MODIFIER_MC_STEALTH_STRICT | Conditional Visibility: Fade when stealth detection (strict)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms BLIP_MODIFIER_MC_STEALTH_VERY_LENIENT | Conditional Visibility: Fade when stealth detection (very lenient)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms BLIP_MODIFIER_MC_STEALTH_VERY_STRICT | Conditional Visibility: Fade when stealth detection (very strict)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms BLIP_MODIFIER_MISSION_UNAVAILABLE | ColorCOLOR_RADAR_WRONG_TOD<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_MP_COLOR_1 | ColorCOLOR_NET_PLAYER1 BLIP_MODIFIER_MP_COLOR_2 | ColorCOLOR_NET_PLAYER2 BLIP_MODIFIER_MP_COLOR_3 | ColorCOLOR_NET_PLAYER3 BLIP_MODIFIER_MP_COLOR_4 | ColorCOLOR_NET_PLAYER4 BLIP_MODIFIER_MP_COLOR_5 | ColorCOLOR_NET_PLAYER5 BLIP_MODIFIER_MP_COLOR_6 | ColorCOLOR_NET_PLAYER6 BLIP_MODIFIER_MP_COLOR_7 | ColorCOLOR_NET_PLAYER7 BLIP_MODIFIER_MP_COLOR_8 | ColorCOLOR_NET_PLAYER8 BLIP_MODIFIER_MP_COLOR_9 | ColorCOLOR_NET_PLAYER9 BLIP_MODIFIER_MP_COLOR_10 | ColorCOLOR_NET_PLAYER10 BLIP_MODIFIER_MP_COLOR_11 | ColorCOLOR_NET_PLAYER11 BLIP_MODIFIER_MP_COLOR_12 | ColorCOLOR_NET_PLAYER12 BLIP_MODIFIER_MP_COLOR_13 | ColorCOLOR_NET_PLAYER13 BLIP_MODIFIER_MP_COLOR_14 | ColorCOLOR_NET_PLAYER14 BLIP_MODIFIER_MP_COLOR_15 | ColorCOLOR_NET_PLAYER15 BLIP_MODIFIER_MP_COLOR_16 | ColorCOLOR_NET_PLAYER16 BLIP_MODIFIER_MP_COLOR_17 | ColorCOLOR_NET_PLAYER17 BLIP_MODIFIER_MP_COLOR_18 | ColorCOLOR_NET_PLAYER18 BLIP_MODIFIER_MP_COLOR_19 | ColorCOLOR_NET_PLAYER19 BLIP_MODIFIER_MP_COLOR_20 | ColorCOLOR_NET_PLAYER20 BLIP_MODIFIER_MP_COLOR_21 | ColorCOLOR_NET_PLAYER21 BLIP_MODIFIER_MP_COLOR_22 | ColorCOLOR_NET_PLAYER22 BLIP_MODIFIER_MP_COLOR_23 | ColorCOLOR_NET_PLAYER23 BLIP_MODIFIER_MP_COLOR_24 | ColorCOLOR_NET_PLAYER24 BLIP_MODIFIER_MP_COLOR_25 | ColorCOLOR_NET_PLAYER25 BLIP_MODIFIER_MP_COLOR_26 | ColorCOLOR_NET_PLAYER26 BLIP_MODIFIER_MP_COLOR_27 | ColorCOLOR_NET_PLAYER27 BLIP_MODIFIER_MP_COLOR_28 | Color

Details

COLOR_NET_PLAYER28 BLIP_MODIFIER_MP_COLOR_29 | ColorCOLOR_NET_PLAYER29 BLIP_MODIFIER_MP_COLOR_30 | ColorCOLOR_NET_PLAYER30 BLIP_MODIFIER_MP_COLOR_31 | ColorCOLOR_NET_PLAYER31 BLIP_MODIFIER_MP_COLOR_32 | ColorCOLOR_NET_PLAYER32 BLIP_MODIFIER_MP_DEADEYE | SpriteBLIP_MP_DEADEYE BLIP_MODIFIER_MP_DOWNED | CategoryMISSION_ACTIVE<br>Range: Zoom Level<br>Scale: 1.2<br>SpriteBLIP_AMBIENT_PED_DOWNED BLIP_MODIFIER_MP_ENEMY_HOLDING | ColorCOLOR_ENEMY BLIP_MODIFIER_MP_FREE_ROAM_EE_PLAYER_DISAPPEARING | Conditional Visibility: Fade when free roam player (EE)<br>- Fade-in: 150ms, Stay: 5,000ms, Fade-out: 1,500ms BLIP_MODIFIER_MP_FREE_ROAM_MISSION_PLAYER_DISAPPEARING | Conditional Visibility: Fade when free roam player (mission)<br>- Fade-in: 150ms, Stay: 5,000ms, Fade-out: 2,000ms BLIP_MODIFIER_MP_FREE_ROAM_PLAYER_DISAPPEARING | Conditional Visibility: Fade when free roam player<br>- Fade-in: 150ms, Stay: 5,000ms, Fade-out: 1,000ms BLIP_MODIFIER_MP_FRIENDLY_HOLDING | ColorCOLOR_NET_PLAYER1 BLIP_MODIFIER_MP_HOT_BLIP | ColorCOLOR_ORANGE<br>Range: Always BLIP_MODIFIER_MP_HUNTER | SpriteBLIP_AMBIENT_HUNTER BLIP_MODIFIER_MP_JOB_PLAYER_FADE | Conditional Visibility: Fade when enemy in deathmatch<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms BLIP_MODIFIER_MP_JOB_PLAYER_FADE_THREAT | Conditional Visibility: Fade when enemy in deathmatch<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>Range: Map: Always, Radar: Zoom Level<br>Threat Indicator: Up to 200m BLIP_MODIFIER_MP_MARKED_FOR_DEATH | ColorCOLOR_ENEMY<br>SpriteBLIP_AMBIENT_MARKED_FOR_DEATH BLIP_MODIFIER_MP_NEUTRAL | ColorCOLOR_MP_OBJECTIVE_NEUTRAL BLIP_MODIFIER_MP_OBJECTIVE | CategoryOBJECTIVE<br>ColorCOLOR_MP_OBJECTIVE<br>Range: Always BLIP_MODIFIER_MP_OBJECTIVE_ENEMY | CategoryOBJECTIVE<br>ColorCOLOR_MP_OBJECTIVE_ENEMY<br>Range: Always BLIP_MODIFIER_MP_OBJECTIVE_FRIENDLY | CategoryVIP<br>ColorCOLOR_MP_OBJECTIVE_FRIENDLY<br>Range: Always BLIP_MODIFIER_MP_OBJECTIVE_NEUTRAL | CategoryOBJECTIVE<br>ColorCOLOR_MP_OBJECTIVE_NEUTRAL<br>Range: Always BLIP_MODIFIER_MP_OVERLAY_ANIMAL | OverlayBLIP_OVERLAY_ANIMAL (with color COLOR_YELLOWLIGHT) BLIP_MODIFIER_MP_OVERLAY_SEDATED | OverlayBLIP_OVERLAY_SEDATIVE (with color COLOR_WHITE) BLIP_MODIFIER_MP_PLAYER | No actions BLIP_MODIFIER_MP_PLAYER_AGGRESSION | CategoryAGGRESSIVE_PLAYER<br>ColorCOLOR_POSSE_ENEMY BLIP_MODIFIER_MP_PLAYER_ALLY | ColorCOLOR_NET_PLAYER1 BLIP_MODIFIER_MP_PLAYER_ALLY_WOUNDED | OverlayBLIP_OVERLAY_REVIVE (with color COLOR_WHITE) BLIP_MODIFIER_MP_PLAYER_BAG | SpriteBLIP_CASH_BAG BLIP_MODIFIER_MP_PLAYER_CONTROL | CategoryOBJECTIVE<br>Scale: 1.2<br>Scale Pulse: Pulse 4 times BLIP_MODIFIER_MP_PLAYER_COOP | ColorCOLOR_CO_OP_PLAYER BLIP_MODIFIER_MP_PLAYER_DISAPPEARING | Conditional Visibility: Fade when AIBlips_MP<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms BLIP_MODIFIER_MP_PLAYER_ENEMY | ColorCOLOR_ENEMY<br>Range: Zoom Level<br>Threat Indicator: Up to 200m BLIP_MODIFIER_MP_PLAYER_FORCE_BLIPPED | Conditional Style: When PlayerOutOfThreatRange for 100ms:<br>- Apply AUTO_MODIFIER_MAP_ONLY BLIP_MODIFIER_MP_PLAYER_KING | SpriteBLIP_AMBIENT_KING BLIP_MODIFIER_MP_PLAYER_LOS_ONLY | Conditional Visibility: Fade when person in line of sight<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms BLIP_MODIFIER_MP_PLAYER_NEUTRAL | ColorCOLOR_LOW_PRIORITY BLIP_MODIFIER_MP_PLAYER_SOCIAL | Range: Map: Always BLIP_MODIFIER_MP_PLAYER_UNAVAILABLE | Alpha: 0.5 BLIP_MODIFIER_MP_PLAYER_WINNING | ColorCOLOR_WINNING_PLAYER BLIP_MODIFIER_MP_PLAYER_WITH_BOUNTY | ColorCOLOR_ENEMY<br>SpriteBLIP_AMBIENT_BOUNTY_TARGET BLIP_MODIFIER_MP_REVIVE | OverlayBLIP_OVERLAY_REVIVE (with color COLOR_WHITE) BLIP_MODIFIER_MP_RIVAL_RACER | ColorCOLOR_ENEMY BLIP_MODIFIER_MP_SUPPLIES_BASE_1 | SpriteBLIP_MP_SUPPLIES_BASE_1 BLIP_MODIFIER_MP_SUPPLIES_BASE_2 | SpriteBLIP_MP_SUPPLIES_BASE_2 BLIP_MODIFIER_MP_SUPPLIES_BASE_3 | SpriteBLIP_MP_SUPPLIES_BASE_3 BLIP_MODIFIER_MP_SUPPLIES_BASE_4 | SpriteBLIP_MP_SUPPLIES_BASE_4 BLIP_MODIFIER_MP_SUPPLIES_BASE_5 | SpriteBLIP_MP_SUPPLIES_BASE_5 BLIP_MODIFIER_MP_SUPPLIES_BASE_6 | SpriteBLIP_MP_SUPPLIES_BASE_6 BLIP_MODIFIER_MP_SUPPLIES_BASE_7 | SpriteBLIP_MP_SUPPLIES_BASE_7 BLIP_MODIFIER_MP_SUPPLIES_BASE_8 | SpriteBLIP_MP_SUPPLIES_BASE_8 BLIP_MODIFIER_MP_SUPPLIES_BASE_9 | SpriteBLIP_MP_SUPPLIES_BASE_9 BLIP_MODIFIER_MP_SUPPLIES_BASE_10 | SpriteBLIP_MP_SUPPLIES_BASE_10 BLIP_MODIFIER_MP_SUPPLIES_BASE_11 | SpriteBLIP_MP_SUPPLIES_BASE_11 BLIP_MODIFIER_MP_SUPPLIES_BASE_12 | SpriteBLIP_MP_SUPPLIES_BASE_12 BLIP_MODIFIER_MP_SUPPLIES_BASE_13 | SpriteBLIP_MP_SUPPLIES_BASE_13 BLIP_MODIFIER_MP_SUPPLIES_BASE_14 | SpriteBLIP_MP_SUPPLIES_BASE_14 BLIP_MODIFIER_MP_SUPPLIES_BASE_15 | SpriteBLIP_MP_SUPPLIES_BASE_15 BLIP_MODIFIER_MP_SUPPLIES_BASE_16 | SpriteBLIP_MP_SUPPLIES_BASE_16 BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_1 | OverlayBLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER1) BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_2 | OverlayBLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER2) BLIP_MODIFIER_MP_SUPPL

Details

IES_OUTLINE_COLOR_3 | OverlayBLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER3) BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_4 | OverlayBLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER4) BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_5 | OverlayBLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER5) BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_6 | OverlayBLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER6) BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_7 | OverlayBLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER7) BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_8 | OverlayBLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER8) BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_9 | OverlayBLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER9) BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_10 | OverlayBLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER10) BLIP_MODIFIER_MP_TEAM_COLOR_1 | ColorCOLOR_NET_PLAYER3 BLIP_MODIFIER_MP_TEAM_COLOR_2 | ColorCOLOR_NET_PLAYER4 BLIP_MODIFIER_MP_TEAM_COLOR_3 | ColorCOLOR_NET_PLAYER5 BLIP_MODIFIER_MP_TEAM_COLOR_4 | ColorCOLOR_NET_PLAYER6 BLIP_MODIFIER_MP_TEAM_COLOR_5 | ColorCOLOR_NET_PLAYER7 BLIP_MODIFIER_MP_TEAM_COLOR_6 | ColorCOLOR_NET_PLAYER8 BLIP_MODIFIER_MP_TEAM_COLOR_7 | ColorCOLOR_NET_PLAYER9 BLIP_MODIFIER_MP_TEAM_COLOR_8 | ColorCOLOR_NET_PLAYER10 BLIP_MODIFIER_MP_WHITE_FLAG | OverlayBLIP_OVERLAY_FLAG (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_NEUTRAL_AREA_ON_SNOW | Alpha: 0.8 (for area layer)<br>CategoryCOMPANION<br>ColorCOLOR_PURE_WHITE<br>Height Indicator: Yes<br>LabelBLIP_FRIEND<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_MEDIUM BLIP_MODIFIER_NEUTRAL_ON_GUARD | CategoryOBJECTIVE<br>ColorCOLOR_OBJECTIVE<br>Heading Type: Cone (with color COLOR_WHITE)<br>Scale: 1.1 BLIP_MODIFIER_OBJECTIVE | CategoryOBJECTIVE<br>ColorCOLOR_OBJECTIVE<br>GPS Path: Disabled<br>Height Indicator: Yes<br>Range: Always BLIP_MODIFIER_OBJECTIVE_GET_CLOSE | No actions BLIP_MODIFIER_OBJECTIVE_LOW_CATEGORY | CategoryOBJECTIVE_AREA BLIP_MODIFIER_OPEN_RACE_CHECKPOINT | Distance Fade: Fade only when on radar edge:<br>- Starts at 100m, Rate: 0.005, Minimum alpha: 0.5 BLIP_MODIFIER_OUTSIDE_TOD | ColorCOLOR_RADAR_WRONG_TOD<br>OverlayBLIP_TIME_OF_DAY (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_1 | OverlayBLIP_OVERLAY_1 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_2 | OverlayBLIP_OVERLAY_2 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_3 | OverlayBLIP_OVERLAY_3 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_4 | OverlayBLIP_OVERLAY_4 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_5 | OverlayBLIP_OVERLAY_5 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_6 | OverlayBLIP_OVERLAY_6 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_1 | OverlayBLIP_OVERLAY_RING (with color COLOR_NET_PLAYER1) BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_2 | OverlayBLIP_OVERLAY_RING (with color COLOR_NET_PLAYER2) BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_3 | OverlayBLIP_OVERLAY_RING (with color COLOR_NET_PLAYER3) BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_4 | OverlayBLIP_OVERLAY_RING (with color COLOR_NET_PLAYER4) BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_5 | OverlayBLIP_OVERLAY_RING (with color COLOR_NET_PLAYER5) BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_6 | OverlayBLIP_OVERLAY_RING (with color COLOR_NET_PLAYER6) BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_7 | OverlayBLIP_OVERLAY_RING (with color COLOR_NET_PLAYER7) BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_8 | OverlayBLIP_OVERLAY_RING (with color COLOR_NET_PLAYER8) BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_9 | OverlayBLIP_OVERLAY_RING (with color COLOR_NET_PLAYER9) BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_10 | OverlayBLIP_OVERLAY_RING (with color COLOR_NET_PLAYER10) BLIP_MODIFIER_OVERLAY_SADDLE | OverlayBLIP_OVERLAY_SADDLE (with color COLOR_WHITE) BLIP_MODIFIER_OVERLAY_SADDLE_STOLEN | OverlayBLIP_OVERLAY_SADDLE (with color COLOR_ENEMY) BLIP_MODIFIER_OVERLAY_WHITE_1 | OverlayBLIP_OVERLAY_WHITE_1 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_2 | OverlayBLIP_OVERLAY_WHITE_2 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_3 | OverlayBLIP_OVERLAY_WHITE_3 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_4 | OverlayBLIP_OVERLAY_WHITE_4 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_5 | OverlayBLIP_OVERLAY_WHITE_5 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_6 | OverlayBLIP_OVERLAY_WHITE_6 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_7 | OverlayBLIP_OVERLAY_WHITE_7 (with color COLOR_WHITE)<br

Details

Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_8 | OverlayBLIP_OVERLAY_WHITE_8 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_9 | OverlayBLIP_OVERLAY_WHITE_9 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_10 | OverlayBLIP_OVERLAY_WHITE_10 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_11 | OverlayBLIP_OVERLAY_WHITE_11 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_12 | OverlayBLIP_OVERLAY_WHITE_12 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_13 | OverlayBLIP_OVERLAY_WHITE_13 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_14 | OverlayBLIP_OVERLAY_WHITE_14 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_15 | OverlayBLIP_OVERLAY_WHITE_15 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_16 | OverlayBLIP_OVERLAY_WHITE_16 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_PARTY | OverlayBLIP_OVERLAY_PARTY (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_PICKUP_NEW | OverlayBLIP_AMBIENT_NEW (with color COLOR_WHITE) BLIP_MODIFIER_PICKUP_PLACEMENT | Conditional Style: When pickup location has pickup for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN BLIP_MODIFIER_PICKUP_SURVIVAL_MODES | Range: 50m BLIP_MODIFIER_PICKUP_UNAVAILABLE | Alpha: 0.5 BLIP_MODIFIER_PICKUP_WEAPON_LEGENDARY | CategoryPICKUPS<br>ColorCOLOR_YELLOWLIGHT BLIP_MODIFIER_PICKUP_WEAPON_NEW | CategoryPICKUPS<br>ColorCOLOR_WHITE<br>Height Indicator: Yes<br>LabelBLIP_WEAPON<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>SpriteBLIP_WEAPON BLIP_MODIFIER_PICKUP_WEAPON_OF_CHOICE | ColorCOLOR_OBJECTIVE BLIP_MODIFIER_PICKUP_WEAPON_OWNED | CategoryPICKUPS<br>ColorCOLOR_WHITE BLIP_MODIFIER_PICKUP_WEAPON_RARE | CategoryPICKUPS<br>ColorCOLOR_BLUE BLIP_MODIFIER_PING_GUNSHOT | Conditional Style: When gunshots heard:<br>- Apply AUTO_MODIFIER_PING_GUNSHOT BLIP_MODIFIER_PLAYER_HORSE_HITCHED | SpriteBLIP_HORSE_OWNED_HITCHED BLIP_MODIFIER_PLAYER_HORSE_IN_RANGE | ColorCOLOR_WHITE BLIP_MODIFIER_PLAYER_HORSE_IN_RANGE_WHISTLE | Scale Pulse: Pulse 4 times BLIP_MODIFIER_PLAYER_HORSE_INACTIVE | ColorCOLOR_LOW_PRIORITY BLIP_MODIFIER_PLAYER_HORSE_OUT_OF_RANGE | ColorCOLOR_LOW_PRIORITY BLIP_MODIFIER_PLAYER_HORSE_OUT_OF_RANGE_WHISTLE | Flash Effect: Flash 4 times BLIP_MODIFIER_POSSE_ALLY | Alpha: 1<br>CategoryOTHER_PLAYER_FRIENDLY<br>ColorCOLOR_POSSE_ALLY<br>Range: Always BLIP_MODIFIER_POSSE_ALLY_OWNED | ColorCOLOR_POSSE_ALLY BLIP_MODIFIER_POSSE_ENEMY | CategoryENEMY<br>ColorCOLOR_POSSE_ENEMY<br>Range: Map: 300m, Radar: Zoom Level<br>Threat Indicator: Up to 300m BLIP_MODIFIER_POSSE_ENEMY_OWNED | ColorCOLOR_POSSE_ENEMY BLIP_MODIFIER_POSSE_NEUTRAL | CategoryOTHER_PLAYER<br>ColorCOLOR_POSSE_NEUTRAL<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 350m, Rate: 0.005, Minimum alpha: 0.001 BLIP_MODIFIER_POSSE_NEUTRAL_OWNED | ColorCOLOR_POSSE_NEUTRAL BLIP_MODIFIER_PREDATOR | Conditional Visibility: Fade when predator is damaged<br>- Fade-in: 150ms, Stay: 7,500ms, Fade-out: 1,500ms<br>SpriteBLIP_PREDATOR BLIP_MODIFIER_PREDATOR_5 | Conditional Visibility: Fade when predator is damaged<br>- Fade-in: 150ms, Stay: 5,000ms, Fade-out: 1,500ms<br>SpriteBLIP_PREDATOR BLIP_MODIFIER_PREDATOR_10 | Conditional Visibility: Fade when predator is damaged<br>- Fade-in: 150ms, Stay: 10,000ms, Fade-out: 1,500ms<br>SpriteBLIP_PREDATOR BLIP_MODIFIER_PULSE_FOREVER | Scale Pulse: Pulse forever BLIP_MODIFIER_PULSE_THREE_TIMES | Scale Pulse: Pulse 3 times BLIP_MODIFIER_PVP_TARGET | Conditional Styles: When PvP target tracked:<br> - Apply BLIP_MODIFIER_PVP_TARGET_TRACKED<br> - Remove BLIP_MODIFIER_PVP_TARGET<br>Conditional Visibility: Fade when PvP target seen<br>- Fade-in: 150ms, Stay: 20,000ms, Fade-out: 1,500ms BLIP_MODIFIER_PVP_TARGET_TRACKED | Conditional Styles: When PvP target tracked:<br>None<br>Otherwise:<br> - Apply BLIP_MODIFIER_PVP_TARGET<br> - Remove BLIP_MODIFIER_PVP_TARGET_TRACKED BLIP_MODIFIER_RACE_CHECKPOINT_ALT | ColorCOLOR_ORANGE BLIP_MODIFIER_RADAR_EDGE_ALWAYS | Range: Always BLIP_MODIFIER_RADAR_EDGE_NEVER | Range: Zoom Level BLIP_MODIFIER_RADAR_EDGE_PAUSE_MAP_NEVER | Range: Zoom Level<br>Visibility: Hidden on PauseMap, Legend BLIP_MODIFIER_SCALE_1 | Scale: 1.2 BLIP_MODIFIER_SCALE_2 | Scale: 1.5 BLIP_MODIFIER_SELECTED_UP_SCALE | Scale: 1.5 BLIP_MODIFIER_SHOP_UNAVAILABLE | ColorCOLOR_RADAR_WRONG_TOD BLIP_MODIFIER_SHOW_HEIGHT | Height Indicator: Yes BLIP_MODIFIER_SHRINK_WARNING_1 | Alpha Pulse: Pulse forever<br>- Duration: 1,000ms, Transition: Abrupt BLIP_MODIFIER_SHRINK_WARNING_2 | Alpha Pulse: Pulse forever<br>- Duration: 500ms

Details

, Transition: Abrupt BLIP_MODIFIER_SP_DOWNED | CategoryLOOT<br>ColorCOLOR_BLACK<br>Conditional Style: When carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Range: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_CORPSE BLIP_MODIFIER_TEMP_HORSE_HITCHED | SpriteBLIP_HORSE_TEMP_HITCHED BLIP_MODIFIER_TEST_GPS_MODULE | GPS Path: Enabled<br>- Flags: Ignore one-way roads, Custom proximity logic BLIP_MODIFIER_TEXT_ONLY | ColorCOLOR_GREY<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL<br>Visibility: Visible on Embedded BLIP_MODIFIER_TOD_DAYTIME_ONLY | Conditional Style: When between 18:00 and 6:00:<br>- Apply BLIP_MODIFIER_OUTSIDE_TOD<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_TOD_NIGHTTIME_ONLY | Conditional Style: When between 7:00 and 17:00:<br>- Apply BLIP_MODIFIER_OUTSIDE_TOD<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_TOWN_POSSE_MEMBER | Range: Zoom Level BLIP_MODIFIER_TRACKING | Tracking: Tracking enabled<br>- Interval: 1,500ms, Style: BLIP_STYLE_TRACKING_DOT BLIP_MODIFIER_TRAIN_MISSION | Range: Always BLIP_MODIFIER_UNDISCOVERED | ColorCOLOR_RADAR_UNDISCOVERED BLIP_MODIFIER_URGENT | Scale Pulse: Pulse forever BLIP_MODIFIER_URGENT_ALERT | Timed Style: Apply BLIP_MODIFIER_URGENT_ALERT_INTERNAL for 11,500ms BLIP_MODIFIER_URGENT_ALERT_INTERNAL | CategoryOBJECTIVE<br>Range: Always<br>Scale Pulse: Pulse 5 times BLIP_MODIFIER_VERYHIGH_CATEGORY | CategoryVIP BLIP_MODIFIER_WANTED_PULSE_1 | Alpha Pulse: Pulse forever<br>- Duration: 2,500ms, Alpha: 0.5-1, Transition: Abrupt BLIP_MODIFIER_WANTED_PULSE_2 | Alpha Pulse: Pulse forever<br>- Duration: 2,000ms, Alpha: 0.5-1, Transition: Abrupt BLIP_MODIFIER_WANTED_PULSE_3 | Alpha Pulse: Pulse forever<br>- Duration: 1,500ms, Alpha: 0.5-1, Transition: Abrupt BLIP_MODIFIER_WANTED_PULSE_4 | Alpha Pulse: Pulse forever<br>- Duration: 1,000ms, Alpha: 0.5-1, Transition: Abrupt BLIP_MODIFIER_WANTED_PULSE_5 | Alpha Pulse: Pulse forever<br>- Duration: 500ms, Alpha: 0.5-1, Transition: Abrupt BLIP_MODIFIER_WILDERNESS_CHEST_LONG | Distance Fade: Fade on distance:<br>- Starts at 20m, Rate: 0.15, Minimum alpha: 0.027<br>Range: 30m BLIP_MODIFIER_WITNESS_IDENTIFIED | ColorCOLOR_WITNESS_IDENTIFIED BLIP_MODIFIER_WITNESS_INVESTIGATING | ColorCOLOR_WITNESS_INVESTIGATING<br>Scale Pulse: Pulse 4 times BLIP_MODIFIER_WITNESS_UNIDENTIFIED | ColorCOLOR_WITNESS_UNIDENTIFIED

Details > Conditional/Auto Modifiers

Hashname Actions
AUTO_ENEMY_ANGRY ColorCOLOR_ENEMY<br>Heading Type: Off
AUTO_ENEMY_FLEEING ColorCOLOR_WHITE
AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Alpha: 0.45 (for area layer)
AUTO_MODIFIER_AREA_HIDE_WHEN_INSIDE Alpha: 0 (for area layer)
AUTO_MODIFIER_CENTER_HIDDEN ColorCOLOR_LOW_PRIORITY
AUTO_MODIFIER_CENTER_ON_HORSE SpriteBLIP_CODE_CENTER_ON_HORSE
AUTO_MODIFIER_COP_CRIMINAL_KNOWN ColorCOLOR_RADAR_POLICE_RED
AUTO_MODIFIER_COP_CRIMINAL_UNKNOWN Conditional Styles: When potential suspect identified:<br> - Apply AUTO_MODIFIER_COP_POTENTIAL_SUSPECT<br> - Remove AUTO_MODIFIER_COP_INVESTIGATING<br>Otherwise:<br> - Apply AUTO_MODIFIER_COP_INVESTIGATING<br> - Remove AUTO_MODIFIER_COP_POTENTIAL_SUSPECT
AUTO_MODIFIER_COP_INVESTIGATING ColorCOLOR_WHITE
AUTO_MODIFIER_COP_POTENTIAL_SUSPECT ColorCOLOR_RADAR_POLICE_LOOKING
AUTO_MODIFIER_COP_SEARCH_CONE Heading Type: Cone (with color COLOR_WHITE)
AUTO_MODIFIER_MAP_ONLY Visibility: Hidden on Radar
AUTO_MODIFIER_MOONSHINE_AREA_DIM_WHEN_INSIDE Alpha: 0.25 (for area layer)
AUTO_MODIFIER_MP_PLAYER_ATTACKING Scale Pulse: Pulse forever
AUTO_MODIFIER_MP_PLAYER_ATTACKING_FTB ColorCOLOR_ENEMY<br>Scale Pulse: Pulse forever
AUTO_MODIFIER_PING_GUNSHOT Range: Always<br>Sonar Pulse: Pulse 1 time<br>- Radius: 70m, Duration: 1,200ms
AUTO_MODIFIER_SAFE_AREA_DIM_WHEN_INSIDE Alpha: 0.3 (for area layer)<br>ColorCOLOR_WHITE
AUTO_MODIFIER_WANTED_FLASH Alpha: 0.9 (for area layer)<br>ColorCOLOR_WHITE (for area layer)<br>Sonar Pulse: Pulse 1 time<br>- Radius: 100m, Duration: 800ms
AUTO_MODIFIER_WITNESS_IDENTIFIED ColorCOLOR_WITNESS_IDENTIFIED
AUTO_MODIFIER_WITNESS_INVESTIGATING ColorCOLOR_WITNESS_INVESTIGATING<br>Scale Pulse: Pulse 4 times
AUTO_MODIFIER_WITNESS_LAW Heading Type: Cone (with color COLOR_WHITE)<br>SpriteBLIP_AMBIENT_LAW
AUTO_MODIFIER_WITNESS_UNIDENTIFIED ColorCOLOR_WITNESS_UNIDENTIFIED

Examples

Hashname Examples
BLIP_MODIFIER_ANIMAL_SKINNED<br>BLIP_MODIFIER_AREA<br>BLIP_MODIFIER_AREA_ACCURATE<br>BLIP_MODIFIER_AREA_CLAMPED_PULSE<br>BLIP_MODIFIER_AREA_CONTESTED<br>BLIP_MODIFIER_AREA_DIRECTIONAL<br>BLIP_MODIFIER_AREA_HIDE_ON_INSIDE<br>BLIP_MODIFIER_AREA_HIDE_ON_OUTSIDE<br>BLIP_MODIFIER_AREA_NO_BLIP<br>BLIP_MODIFIER_AREA_OUT_OF_BOUNDS screen_1.png
BLIP_MODIFIER_AREA_PULSE<br>BLIP_MODIFIER_AREA_TAKEOVER<br>BLIP_MODIFIER_ATTENTION<br>BLIP_MODIFIER_BOUNTY_TARGET_INCAPACITATED<br>BLIP_MODIFIER_CAMP_NOT_READY<br>BLIP_MODIFIER_CHASE<br>BLIP_MODIFIER_COLLECTIBLE_FULL<br>BLIP_MODIFIER_COMPANION_ACTIVITY<br>BLIP_MODIFIER_COMPANION_CONVERSATION<br>BLIP_MODIFIER_COMPANION_DOG screen_2.png
BLIP_MODIFIER_COMPANION_OBJECTIVE<br>BLIP_MODIFIER_COMPANION_WOUNDED<br>BLIP_MODIFIER_COMPASS_OBJECTIVE<br>BLIP_MODIFIER_CREATOR_FOCUS<br>BLIP_MODIFIER_CULL_ON_DEATH<br>BLIP_MODIFIER_DEBUG_BLUE<br>BLIP_MODIFIER_DEBUG_GREEN<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_50<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_60<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_70 screen_1.png
BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_80<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_90<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_100<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_110<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_120<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_130<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_140<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_150<br>BLIP_MODIFIER_DEBUG_PINK<br>BLIP_MODIFIER_DEBUG_RED screen_1.png
BLIP_MODIFIER_DEBUG_YELLOW<br>BLIP_MODIFIER_DIRECTION_ONLY<br>BLIP_MODIFIER_DISTANCE_FADE_LONG<br>BLIP_MODIFIER_DISTANCE_FADE_MEDIUM<br>BLIP_MODIFIER_DISTANCE_FADE_SHORT<br>BLIP_MODIFIER_EAGLE_EYE<br>BLIP_MODIFIER_ENEMY<br>BLIP_MODIFIER_ENEMY_AQUATIC<br>BLIP_MODIFIER_ENEMY_CONFRONTING<br>BLIP_MODIFIER_ENEMY_DISAPPEARING screen_1.png
BLIP_MODIFIER_ENEMY_DISAPPEARING_NO_FLEE_CHECKS<br>BLIP_MODIFIER_ENEMY_DISAPPEARING_NO_SCREEN_CHECKS<br>BLIP_MODIFIER_ENEMY_FLEEING<br>BLIP_MODIFIER_ENEMY_GUNSHOTS_FADE_ON_START<br>BLIP_MODIFIER_ENEMY_GUNSHOTS_ONLY<br>BLIP_MODIFIER_ENEMY_GUNSHOTS_ONLY_DONT_SHOW_LAST<br>BLIP_MODIFIER_ENEMY_IMPORTANT<br>BLIP_MODIFIER_ENEMY_IS_ALERTED<br>BLIP_MODIFIER_ENEMY_LOWER_AWARENESS<br>BLIP_MODIFIER_ENEMY_MUST_AGGRO screen_1.png
BLIP_MODIFIER_ENEMY_OBJECTIVE<br>BLIP_MODIFIER_ENEMY_ON_GUARD<br>BLIP_MODIFIER_ENEMY_ON_GUARD_DISAPPEARING<br>BLIP_MODIFIER_ENEMY_ON_GUARD_NO_CONE<br>BLIP_MODIFIER_ENEMY_STEALTH_KILL<br>BLIP_MODIFIER_ENEMY_TARGETED_ONLY<br>BLIP_MODIFIER_FADE<br>BLIP_MODIFIER_FADE_IN<br>BLIP_MODIFIER_FADE_OUT_AND_DIE<br>BLIP_MODIFIER_FADE_OUT_SLOW screen_1.png
BLIP_MODIFIER_FETCH_ESCAPING<br>BLIP_MODIFIER_FETCH_VIP<br>BLIP_MODIFIER_FISHING_SPOT_LEGENDARY<br>BLIP_MODIFIER_FISHING_SPOT_NORMAL<br>BLIP_MODIFIER_FLASH_FOREVER<br>BLIP_MODIFIER_FLASH_LONG<br>BLIP_MODIFIER_FLASH_MEDIUM<br>BLIP_MODIFIER_FLASH_SHORT<br>BLIP_MODIFIER_FORCE_GPS<br>BLIP_MODIFIER_FORCE_GPS_HORSE_ONLY screen_1.png
BLIP_MODIFIER_FOR_SALE<br>BLIP_MODIFIER_FRIENDLY<br>BLIP_MODIFIER_FRIENDLY_OBJECTIVE<br>BLIP_MODIFIER_GROUPING_ANNESBURG_FOLLOWER<br>BLIP_MODIFIER_GROUPING_ANNESBURG_LEADER<br>BLIP_MODIFIER_GROUPING_ARMADILLO_FOLLOWER<br>BLIP_MODIFIER_GROUPING_ARMADILLO_LEADER<br>BLIP_MODIFIER_GROUPING_BLACKWATER_FOLLOWER<br>BLIP_MODIFIER_GROUPING_BLACKWATER_LEADER<br>BLIP_MODIFIER_GROUPING_CAMP_GROUP_FOLLOWER screen_1.png
BLIP_MODIFIER_GROUPING_CAMP_GROUP_LEADER<br>BLIP_MODIFIER_GROUPING_EMERALD_RANCH_FOLLOWER<br>BLIP_MODIFIER_GROUPING_EMERALD_RANCH_LEADER<br>BLIP_MODIFIER_GROUPING_LAGRAS_FOLLOWER<br>BLIP_MODIFIER_GROUPING_LAGRAS_LEADER<br>BLIP_MODIFIER_GROUPING_RHODES_FOLLOWER<br>BLIP_MODIFIER_GROUPING_RHODES_LEADER<br>BLIP_MODIFIER_GROUPING_SAINT_DENIS_FOLLOWER<br>BLIP_MODIFIER_GROUPING_SAINT_DENIS_LEADER<br>BLIP_MODIFIER_GROUPING_STRAWBERRY_FOLLOWER screen_1.png
BLIP_MODIFIER_GROUPING_STRAWBERRY_LEADER<br>BLIP_MODIFIER_GROUPING_THIEVES_LANDING_FOLLOWER<br>BLIP_MODIFIER_GROUPING_THIEVES_LANDING_LEADER<br>BLIP_MODIFIER_GROUPING_TUMBLEWEED_FOLLOWER<br>BLIP_MODIFIER_GROUPING_TUMBLEWEED_LEADER<br>BLIP_MODIFIER_GROUPING_VALENTINE_FOLLOWER<br>BLIP_MODIFIER_GROUPING_VALENTINE_LEADER<br>BLIP_MODIFIER_GROUPING_VAN_HORN_FOLLOWER<br>BLIP_MODIFIER_GROUPING_VAN_HORN_LEADER<br>BLIP_MODIFIER_HERB_NORMAL screen_1.png
BLIP_MODIFIER_HERB_SHORT_RANGE<br>BLIP_MODIFIER_HERB_SURVIVALIST<br>BLIP_MODIFIER_HIDDEN<br>BLIP_MODIFIER_HIDEOUT_ABANDONED<br>BLIP_MODIFIER_HIDE_HEIGHT_MARKER<br>BLIP_MODIFIER_HIGH_CATEGORY<br>BLIP_MODIFIER_HORSE_REVIVE<br>BLIP_MODIFIER_HORSE_REVIVE_2<br>BLIP_MODIFIER_HORSE_REVIVE_3<br>BLIP_MODIFIER_HORSE_REVIVE_4 screen_1.png
BLIP_MODIFIER_HORSE_STOLEN<br>BLIP_MODIFIER_HOSTILITY_COLOR_1<br>BLIP_MODIFIER_HOSTILITY_COLOR_2<br>BLIP_MODIFIER_HOSTILITY_COLOR_3<br>BLIP_MODIFIER_HOSTILITY_VISIBILITY_1<br>BLIP_MODIFIER_HOSTILITY_VISIBILITY_2<br>BLIP_MODIFIER_HOSTILITY_VISIBILITY_3<br>BLIP_MODIFIER_HOSTILITY_VISIBILITY_4<br>BLIP_MODIFIER_JOB<br>BLIP_MODIFIER_JOB_BILL screen_1.png
BLIP_MODIFIER_JOB_

Examples

CHARLES<br>BLIP_MODIFIER_JOB_HOSEA<br>BLIP_MODIFIER_JOB_JAVIER<br>BLIP_MODIFIER_JOB_JOHN<br>BLIP_MODIFIER_JOB_KAREN<br>BLIP_MODIFIER_JOB_KIERAN<br>BLIP_MODIFIER_JOB_LENNY<br>BLIP_MODIFIER_JOB_LOANSHARK<br>BLIP_MODIFIER_JOB_MICAH<br>BLIP_MODIFIER_JOB_PEARSON | screen_1.png BLIP_MODIFIER_JOB_SEAN<br>BLIP_MODIFIER_JOB_STRAUSS<br>BLIP_MODIFIER_JOB_TILLY<br>BLIP_MODIFIER_JOB_UNCLE<br>BLIP_MODIFIER_KEY_JOB<br>BLIP_MODIFIER_KEY_MISSION<br>BLIP_MODIFIER_KEY_MISSION_OBJECT<br>BLIP_MODIFIER_LAW_ORDER<br>BLIP_MODIFIER_LEGENDARY<br>BLIP_MODIFIER_LOCAL_PLAYER_FOLLOWING_OBJECTIVE | screen_1.png BLIP_MODIFIER_LOCAL_PLAYER_HOSTILITY_HIGH<br>BLIP_MODIFIER_LOCAL_PLAYER_HOSTILITY_MEDIUM<br>BLIP_MODIFIER_LOCAL_PLAYER_MADE_VISIBLE<br>BLIP_MODIFIER_LOCAL_PLAYER_OWNED<br>BLIP_MODIFIER_LOCKED<br>BLIP_MODIFIER_LOOTED<br>BLIP_MODIFIER_LOS_DISAPPEARING<br>BLIP_MODIFIER_MC_STEALTH_LENIENT<br>BLIP_MODIFIER_MC_STEALTH_MEDIUM<br>BLIP_MODIFIER_MC_STEALTH_STRICT | screen_1.png BLIP_MODIFIER_MC_STEALTH_VERY_LENIENT<br>BLIP_MODIFIER_MC_STEALTH_VERY_STRICT<br>BLIP_MODIFIER_MISSION_UNAVAILABLE<br>BLIP_MODIFIER_MP_COLOR_1<br>BLIP_MODIFIER_MP_COLOR_2<br>BLIP_MODIFIER_MP_COLOR_3<br>BLIP_MODIFIER_MP_COLOR_4<br>BLIP_MODIFIER_MP_COLOR_5<br>BLIP_MODIFIER_MP_COLOR_6<br>BLIP_MODIFIER_MP_COLOR_7 | screen_1.png BLIP_MODIFIER_MP_COLOR_8<br>BLIP_MODIFIER_MP_COLOR_9<br>BLIP_MODIFIER_MP_COLOR_10<br>BLIP_MODIFIER_MP_COLOR_11<br>BLIP_MODIFIER_MP_COLOR_12<br>BLIP_MODIFIER_MP_COLOR_13<br>BLIP_MODIFIER_MP_COLOR_14<br>BLIP_MODIFIER_MP_COLOR_15<br>BLIP_MODIFIER_MP_COLOR_16<br>BLIP_MODIFIER_MP_COLOR_17 | screen_1.png BLIP_MODIFIER_MP_COLOR_18<br>BLIP_MODIFIER_MP_COLOR_19<br>BLIP_MODIFIER_MP_COLOR_20<br>BLIP_MODIFIER_MP_COLOR_21<br>BLIP_MODIFIER_MP_COLOR_22<br>BLIP_MODIFIER_MP_COLOR_23<br>BLIP_MODIFIER_MP_COLOR_24<br>BLIP_MODIFIER_MP_COLOR_25<br>BLIP_MODIFIER_MP_COLOR_26<br>BLIP_MODIFIER_MP_COLOR_27 | screen_1.png BLIP_MODIFIER_MP_COLOR_28<br>BLIP_MODIFIER_MP_COLOR_29<br>BLIP_MODIFIER_MP_COLOR_30<br>BLIP_MODIFIER_MP_COLOR_31<br>BLIP_MODIFIER_MP_COLOR_32<br>BLIP_MODIFIER_MP_DEADEYE<br>BLIP_MODIFIER_MP_DOWNED<br>BLIP_MODIFIER_MP_ENEMY_HOLDING<br>BLIP_MODIFIER_MP_FREE_ROAM_EE_PLAYER_DISAPPEARING<br>BLIP_MODIFIER_MP_FREE_ROAM_MISSION_PLAYER_DISAPPEARING | screen_1.png BLIP_MODIFIER_MP_FREE_ROAM_PLAYER_DISAPPEARING<br>BLIP_MODIFIER_MP_FRIENDLY_HOLDING<br>BLIP_MODIFIER_MP_HOT_BLIP<br>BLIP_MODIFIER_MP_HUNTER<br>BLIP_MODIFIER_MP_JOB_PLAYER_FADE<br>BLIP_MODIFIER_MP_JOB_PLAYER_FADE_THREAT<br>BLIP_MODIFIER_MP_MARKED_FOR_DEATH<br>BLIP_MODIFIER_MP_NEUTRAL<br>BLIP_MODIFIER_MP_OBJECTIVE<br>BLIP_MODIFIER_MP_OBJECTIVE_ENEMY | screen_1.png BLIP_MODIFIER_MP_OBJECTIVE_FRIENDLY<br>BLIP_MODIFIER_MP_OBJECTIVE_NEUTRAL<br>BLIP_MODIFIER_MP_OVERLAY_ANIMAL<br>BLIP_MODIFIER_MP_OVERLAY_SEDATED<br>BLIP_MODIFIER_MP_PLAYER<br>BLIP_MODIFIER_MP_PLAYER_AGGRESSION<br>BLIP_MODIFIER_MP_PLAYER_ALLY<br>BLIP_MODIFIER_MP_PLAYER_ALLY_WOUNDED<br>BLIP_MODIFIER_MP_PLAYER_BAG<br>BLIP_MODIFIER_MP_PLAYER_CONTROL | screen_1.png BLIP_MODIFIER_MP_PLAYER_COOP<br>BLIP_MODIFIER_MP_PLAYER_DISAPPEARING<br>BLIP_MODIFIER_MP_PLAYER_ENEMY<br>BLIP_MODIFIER_MP_PLAYER_FORCE_BLIPPED<br>BLIP_MODIFIER_MP_PLAYER_KING<br>BLIP_MODIFIER_MP_PLAYER_LOS_ONLY<br>BLIP_MODIFIER_MP_PLAYER_NEUTRAL<br>BLIP_MODIFIER_MP_PLAYER_SOCIAL<br>BLIP_MODIFIER_MP_PLAYER_UNAVAILABLE<br>BLIP_MODIFIER_MP_PLAYER_WINNING | screen_1.png BLIP_MODIFIER_MP_PLAYER_WITH_BOUNTY<br>BLIP_MODIFIER_MP_REVIVE<br>BLIP_MODIFIER_MP_RIVAL_RACER<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_1<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_2<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_3<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_4<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_5<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_6<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_7 | screen_1.png BLIP_MODIFIER_MP_SUPPLIES_BASE_8<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_9<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_10<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_11<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_12<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_13<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_14<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_15<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_16<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_1 | screen_1.png BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_2<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_3<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_4<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_5<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_6<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_7<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_8<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_9<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_10<br>BLIP_MODIFIER_MP_TEAM_COLOR_1 | screen_1.png BLIP_MODIFIER_MP_TEAM_COLOR_2<br>BLIP_MODIFIER_MP_TEAM_COLOR_3<br>BLIP_MODIFIER_MP_TEAM_COLOR_4<br>BLIP_MODIFIER_MP_TEAM_COLOR_5<br>BLIP_MODIFIER_MP_TEAM_COLOR_6<br>BLIP_MODIFIER_MP_TEAM_COLOR_7<br>BLIP_MODIFIER_MP_TEAM_COLOR_8<br>BLIP_MODIFIER_MP_WHITE_FLAG<br>BLIP_MODIFIER_NEUTRAL_AREA_ON_SNOW<br>BLIP_MODIFIER_NEUTRAL_ON_GUARD | ![screen_1.png](https://femga.com:8080/images/samples/blip_modifiers/blip_modifier_02

Examples

7.jpeg) BLIP_MODIFIER_OBJECTIVE<br>BLIP_MODIFIER_OBJECTIVE_GET_CLOSE<br>BLIP_MODIFIER_OBJECTIVE_LOW_CATEGORY<br>BLIP_MODIFIER_OPEN_RACE_CHECKPOINT<br>BLIP_MODIFIER_OUTSIDE_TOD<br>BLIP_MODIFIER_OVERLAY_1<br>BLIP_MODIFIER_OVERLAY_2<br>BLIP_MODIFIER_OVERLAY_3<br>BLIP_MODIFIER_OVERLAY_4<br>BLIP_MODIFIER_OVERLAY_5 | screen_1.png BLIP_MODIFIER_OVERLAY_6<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_1<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_2<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_3<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_4<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_5<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_6<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_7<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_8<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_9 | screen_1.png BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_10<br>BLIP_MODIFIER_OVERLAY_SADDLE<br>BLIP_MODIFIER_OVERLAY_SADDLE_STOLEN<br>BLIP_MODIFIER_OVERLAY_WHITE_1<br>BLIP_MODIFIER_OVERLAY_WHITE_2<br>BLIP_MODIFIER_OVERLAY_WHITE_3<br>BLIP_MODIFIER_OVERLAY_WHITE_4<br>BLIP_MODIFIER_OVERLAY_WHITE_5<br>BLIP_MODIFIER_OVERLAY_WHITE_6<br>BLIP_MODIFIER_OVERLAY_WHITE_7 | screen_1.png BLIP_MODIFIER_OVERLAY_WHITE_8<br>BLIP_MODIFIER_OVERLAY_WHITE_9<br>BLIP_MODIFIER_OVERLAY_WHITE_10<br>BLIP_MODIFIER_OVERLAY_WHITE_11<br>BLIP_MODIFIER_OVERLAY_WHITE_12<br>BLIP_MODIFIER_OVERLAY_WHITE_13<br>BLIP_MODIFIER_OVERLAY_WHITE_14<br>BLIP_MODIFIER_OVERLAY_WHITE_15<br>BLIP_MODIFIER_OVERLAY_WHITE_16<br>BLIP_MODIFIER_PARTY | screen_1.png BLIP_MODIFIER_PICKUP_NEW<br>BLIP_MODIFIER_PICKUP_PLACEMENT<br>BLIP_MODIFIER_PICKUP_SURVIVAL_MODES<br>BLIP_MODIFIER_PICKUP_UNAVAILABLE<br>BLIP_MODIFIER_PICKUP_WEAPON_LEGENDARY<br>BLIP_MODIFIER_PICKUP_WEAPON_NEW<br>BLIP_MODIFIER_PICKUP_WEAPON_OF_CHOICE<br>BLIP_MODIFIER_PICKUP_WEAPON_OWNED<br>BLIP_MODIFIER_PICKUP_WEAPON_RARE<br>BLIP_MODIFIER_PING_GUNSHOT | screen_1.png BLIP_MODIFIER_PLAYER_HORSE_HITCHED<br>BLIP_MODIFIER_PLAYER_HORSE_INACTIVE<br>BLIP_MODIFIER_PLAYER_HORSE_IN_RANGE<br>BLIP_MODIFIER_PLAYER_HORSE_IN_RANGE_WHISTLE<br>BLIP_MODIFIER_PLAYER_HORSE_OUT_OF_RANGE<br>BLIP_MODIFIER_PLAYER_HORSE_OUT_OF_RANGE_WHISTLE<br>BLIP_MODIFIER_POSSE_ALLY<br>BLIP_MODIFIER_POSSE_ALLY_OWNED<br>BLIP_MODIFIER_POSSE_ENEMY<br>BLIP_MODIFIER_POSSE_ENEMY_OWNED | screen_1.png BLIP_MODIFIER_POSSE_NEUTRAL_OWNED<br>BLIP_MODIFIER_PREDATOR<br>BLIP_MODIFIER_PREDATOR_5<br>BLIP_MODIFIER_PREDATOR_10<br>BLIP_MODIFIER_PULSE_FOREVER<br>BLIP_MODIFIER_PULSE_THREE_TIMES<br>BLIP_MODIFIER_PVP_TARGET<br>BLIP_MODIFIER_PVP_TARGET_TRACKED<br>BLIP_MODIFIER_RACE_CHECKPOINT_ALT<br>BLIP_MODIFIER_RADAR_EDGE_ALWAYS | screen_1.png BLIP_MODIFIER_RADAR_EDGE_NEVER<br>BLIP_MODIFIER_RADAR_EDGE_PAUSE_MAP_NEVER<br>BLIP_MODIFIER_SCALE_1<br>BLIP_MODIFIER_SCALE_2<br>BLIP_MODIFIER_SELECTED_UP_SCALE<br>BLIP_MODIFIER_SHOP_UNAVAILABLE<br>BLIP_MODIFIER_SHOW_HEIGHT<br>BLIP_MODIFIER_SHRINK_WARNING_1<br>BLIP_MODIFIER_SHRINK_WARNING_2<br>BLIP_MODIFIER_SP_DOWNED | screen_1.png BLIP_MODIFIER_TEMP_HORSE_HITCHED<br>BLIP_MODIFIER_TEST_GPS_MODULE<br>BLIP_MODIFIER_TEXT_ONLY<br>BLIP_MODIFIER_TOD_DAYTIME_ONLY<br>BLIP_MODIFIER_TOD_NIGHTTIME_ONLY<br>BLIP_MODIFIER_TOWN_POSSE_MEMBER<br>BLIP_MODIFIER_TRACKING<br>BLIP_MODIFIER_TRAIN_MISSION<br>BLIP_MODIFIER_UNDISCOVERED<br>BLIP_MODIFIER_URGENT | screen_1.png BLIP_MODIFIER_URGENT_ALERT<br>BLIP_MODIFIER_URGENT_ALERT_INTERNAL<br>BLIP_MODIFIER_VERYHIGH_CATEGORY<br>BLIP_MODIFIER_WANTED_PULSE_1<br>BLIP_MODIFIER_WANTED_PULSE_2<br>BLIP_MODIFIER_WANTED_PULSE_3<br>BLIP_MODIFIER_WANTED_PULSE_4<br>BLIP_MODIFIER_WANTED_PULSE_5<br>BLIP_MODIFIER_WILDERNESS_CHEST_LONG<br>BLIP_MODIFIER_WITNESS_IDENTIFIED | screen_1.png BLIP_MODIFIER_WITNESS_INVESTIGATING<br>BLIP_MODIFIER_WITNESS_UNIDENTIFIED | screen_1.png

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