Blip Modifiers
Usage
local function CreateBlip(style, coords, modifiers, name)
-- The blip's style is the base styling which can then be overridden by modifiers and natives
local blip = BlipAddForCoords(style, coords.x, coords.y, coords.z)
-- The modifier actions are applied in order, with natives respecting that order
-- In this case, we are applying modifiers in order and then overriding the name below
for _, modifier in ipairs(modifiers) do
BlipAddModifier(blip, modifier)
end
-- Always override the blip name last after applying modifiers
SetBlipName(blip, name)
end
-- Don't forget to remove the blip after you're done!
CreateBlip(
`BLIP_STYLE_SHOP`,
vector3(2508.1557, -1450.2551, 44.6105),
{ `BLIP_MODIFIER_TOD_DAYTIME_ONLY` },
"Stables"
)
Details
| Hashname | Actions |
|---|---|
| BLIP_MODIFIER_ANIMAL_SKINNED | Alpha: 0.65<br>Range: Zoom Level |
| BLIP_MODIFIER_AREA | Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE_AREA<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Inverted State: No |
| BLIP_MODIFIER_AREA_ACCURATE | Alpha: 0.55 (for area layer)<br>Area Style: AREA_ACCURATE |
| BLIP_MODIFIER_AREA_CLAMPED_PULSE | Alpha Pulse: Pulse 100 times<br>- Duration: 4,000ms, Alpha: 0.5-1, Transition: Smooth |
| BLIP_MODIFIER_AREA_CONTESTED | Alpha Pulse: Pulse 100 times<br>- Duration: 0ms, Transition: Smooth |
| BLIP_MODIFIER_AREA_DIRECTIONAL | Alpha: 0.55 (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Directional Edge Pointer: Yes<br>Sprite: BLIP_RADAR_EDGE_ARROW<br>Visibility: Hidden on Legend |
| BLIP_MODIFIER_AREA_HIDE_ON_INSIDE | Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE_AREA<br>Conditional Visibility: Toggle visibility when NOT entity inside blip area<br>Inverted State: No |
| BLIP_MODIFIER_AREA_HIDE_ON_OUTSIDE | Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE_AREA<br>Conditional Visibility: Toggle visibility when entity inside blip area<br>Inverted State: No |
| BLIP_MODIFIER_AREA_NO_BLIP | Alpha: 0.55 (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Directional Edge Pointer: Yes<br>Sprite: BLIP_NULL<br>Visibility: Hidden on Legend |
| BLIP_MODIFIER_AREA_OUT_OF_BOUNDS | Color: COLOR_RED |
| BLIP_MODIFIER_AREA_PULSE | Alpha Pulse: Pulse 100 times<br>- Duration: 4,000ms, Transition: Smooth |
| BLIP_MODIFIER_AREA_TAKEOVER | Alpha Pulse: Pulse 100 times<br>- Duration: 1,000ms, Transition: Smooth |
| BLIP_MODIFIER_ATTENTION | Overlay: BLIP_ATTENTION (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 |
| BLIP_MODIFIER_BOUNTY_TARGET_INCAPACITATED | Range: Always<br>Threat Indicator: No |
| BLIP_MODIFIER_CAMP_NOT_READY | Color: COLOR_LOW_PRIORITY<br>Sprite: BLIP_AMBIENT_CORPSE |
| BLIP_MODIFIER_CHASE | Conditional Removal: Remove blip when has escaped (instantly)<br>Conditional Style: When has escaped:<br>- Apply BLIP_MODIFIER_URGENT |
| BLIP_MODIFIER_COLLECTIBLE_FULL | Range: 150m |
| BLIP_MODIFIER_COMPANION_ACTIVITY | Category: OBJECTIVE<br>Color: COLOR_WHITE<br>Scale: 1.15 |
| BLIP_MODIFIER_COMPANION_CONVERSATION | Color: COLOR_RADAR_WRONG_TOD<br>Overlay: BLIP_ATTENTION (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 |
| BLIP_MODIFIER_COMPANION_DOG | Scale: 0.8 |
| BLIP_MODIFIER_COMPANION_OBJECTIVE | Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Scale: 1.15 |
| BLIP_MODIFIER_COMPANION_WOUNDED | Overlay: BLIP_OVERLAY_REVIVE (with color COLOR_WHITE) |
| BLIP_MODIFIER_COMPASS_OBJECTIVE | Objective: Objective marker shown on Minimal radar, hidden when within 35m |
| BLIP_MODIFIER_CREATOR_FOCUS | Category: CREATOR |
| BLIP_MODIFIER_CULL_ON_DEATH | Conditional Removal: Remove blip when target is dead (instantly) |
| BLIP_MODIFIER_DEBUG_BLUE | Category: ENEMY<br>Color: COLOR_BLUE<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC |
| BLIP_MODIFIER_DEBUG_GREEN | Category: ENEMY<br>Color: COLOR_GREEN<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC |
| BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_50 | Range: 50m |
| BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_60 | Range: 60m |
| BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_70 | Range: 70m |
| BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_80 | Range: 80m |
| BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_90 | Range: 90m |
| BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_100 | Range: 100m |
| BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_110 | Range: 110m |
| BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_120 | Range: 120m |
| BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_130 | Range: 130m |
| BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_140 | Range: 140m |
| BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_150 | Range: 150m |
| BLIP_MODIFIER_DEBUG_PINK | Category: ENEMY<br>Color: COLOR_PINK<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC |
| BLIP_MODIFIER_DEBUG_RED | Category: ENEMY<br>Color: COLOR_RED<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC |
| BLIP_MODIFIER_DEBUG_YELLOW | Category: ENEMY<br>Color: COLOR_YELLOW<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC |
| BLIP_MODIFIER_DIRECTION_ONLY | GPS Path: Disabled<br>Objective: Objective marker shown on Minimal, Standard, Expanded radar<br>Visibility: Always hidden |
| BLIP_MODIFIER_DISTANCE_FADE_LONG | Distance Fade: Fade on distance:<br>- Starts at 600m, Rate: 0.005, Minimum alpha: 0.5 |
| BLIP_MODIFIER_DISTANCE_FADE_MEDIUM | Distance Fade: Fade on distance:<br>- Starts at 300m, Rate: 0.005, Minimum alpha: 0.5 |
| BLIP_MODIFIER_DISTANCE_FADE_SHORT | Distance Fade: Fade on distance:<br>- Starts at 150m, Rate: 0.005, Minimum al |
Details
pha: 0.5
BLIP_MODIFIER_EAGLE_EYE | Distance Fade: Fade on distance:<br>- Starts at 20m, Rate: 0.05, Minimum alpha: 0.027<br>Range: 75m
BLIP_MODIFIER_ENEMY | Color: COLOR_ENEMY<br>Heading Type: Off<br>Height Indicator: Yes
BLIP_MODIFIER_ENEMY_AQUATIC | Color: COLOR_ENEMY<br>Conditional Visibility: Fade when enemy behavior<br>- Fade-in: 0ms, Stay: 1,000ms, Fade-out: 750ms
BLIP_MODIFIER_ENEMY_CONFRONTING | Color: COLOR_REDDARK
BLIP_MODIFIER_ENEMY_DISAPPEARING | Color: COLOR_ENEMY<br>Conditional Visibility: Fade when enemy behavior<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_ENEMY_DISAPPEARING_NO_FLEE_CHECKS | Color: COLOR_ENEMY<br>Conditional Visibility: Fade when enemy behavior (ignoring fleeing)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_ENEMY_DISAPPEARING_NO_SCREEN_CHECKS | Color: COLOR_ENEMY<br>Conditional Visibility: Fade when enemy behavior (ignoring screen checks)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_ENEMY_FLEEING | Conditional Style: When fleeing (with flashing):<br>- Apply AUTO_ENEMY_FLEEING
BLIP_MODIFIER_ENEMY_GUNSHOTS_FADE_ON_START | Color: COLOR_ENEMY<br>Conditional Visibility: Fade when gunshots heard<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>- Applies to first appearance
BLIP_MODIFIER_ENEMY_GUNSHOTS_ONLY | Color: COLOR_ENEMY<br>Conditional Visibility: Fade when gunshots heard<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_ENEMY_GUNSHOTS_ONLY_DONT_SHOW_LAST | Color: COLOR_ENEMY<br>Conditional Visibility: Fade when gunshots heard (hiding last person)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_ENEMY_IMPORTANT | Heading Type: Off<br>Height Indicator: Yes<br>Range: Always<br>Scale Pulse: Pulse 4 times
BLIP_MODIFIER_ENEMY_IS_ALERTED | Color: COLOR_ENEMY<br>Heading Type: Cone
BLIP_MODIFIER_ENEMY_LOWER_AWARENESS | Color: COLOR_ENEMY<br>Conditional Visibility: Fade when enemy behavior (lowered awareness)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_ENEMY_MUST_AGGRO | Color: COLOR_FRIENDLY<br>Conditional Styles: When becoming hostile:<br> - Apply BLIP_MODIFIER_ENEMY<br> - Remove BLIP_MODIFIER_ENEMY_MUST_AGGRO
BLIP_MODIFIER_ENEMY_OBJECTIVE | Category: OBJECTIVE<br>Color: COLOR_ENEMY<br>Heading Type: Off<br>Height Indicator: Yes<br>Range: Always<br>Scale Pulse: Pulse 4 times<br>Sprite: BLIP_OBJECTIVE
BLIP_MODIFIER_ENEMY_ON_GUARD | Color: COLOR_ENEMY_UNALERTED<br>Conditional Style: When becoming hostile:<br>- Apply AUTO_ENEMY_ANGRY<br>Heading Type: Cone (with color COLOR_WHITE)
BLIP_MODIFIER_ENEMY_ON_GUARD_DISAPPEARING | Color: COLOR_ENEMY_UNALERTED<br>Conditional Style: When becoming hostile:<br>- Apply AUTO_ENEMY_ANGRY<br>Conditional Visibility: Fade when enemy behavior<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>Heading Type: Cone (with color COLOR_WHITE)
BLIP_MODIFIER_ENEMY_ON_GUARD_NO_CONE | Color: COLOR_ENEMY_UNALERTED<br>Conditional Style: When becoming hostile:<br>- Apply AUTO_ENEMY_ANGRY
BLIP_MODIFIER_ENEMY_STEALTH_KILL | Color: COLOR_ENEMY_UNALERTED<br>Heading Type: Cone (with color COLOR_WHITE)
BLIP_MODIFIER_ENEMY_TARGETED_ONLY | Color: COLOR_ENEMY<br>Conditional Visibility: Fade when being targeted<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_FADE | Fade Effect 2: Triggers when style/modifier is removed:<br>- Fade-in: 1,000ms, Fade-out: 1,000ms
BLIP_MODIFIER_FADE_IN | Fade Effect 1: Fade-in effect:<br>- Duration: 500ms
BLIP_MODIFIER_FADE_OUT_AND_DIE | Conditional Removal: Remove blip (fades over 1,500ms)
BLIP_MODIFIER_FADE_OUT_SLOW | Fade Effect 2: Triggers when style/modifier is removed:<br>- Fade-in: 150ms, Fade-out: 5,000ms
BLIP_MODIFIER_FETCH_ESCAPING | Distance Fade: Fade only when on radar edge:<br>- Starts at 150m, Rate: 0.04, Minimum alpha: 0.5
BLIP_MODIFIER_FETCH_VIP | Sprite: BLIP_AMBIENT_VIP
BLIP_MODIFIER_FISHING_SPOT_LEGENDARY | Range: Map: Always, Radar: 50m
BLIP_MODIFIER_FISHING_SPOT_NORMAL | Range: 50m
BLIP_MODIFIER_FLASH_FOREVER | Flash Effect: Flash forever
BLIP_MODIFIER_FLASH_LONG | Flash Effect: Flash 10 times
BLIP_MODIFIER_FLASH_MEDIUM | Flash Effect: Flash 5 times
BLIP_MODIFIER_FLASH_SHORT | Flash Effect: Flash 3 times
BLIP_MODIFIER_FOR_SALE | Color: COLOR_RADAR_WRONG_TOD<br>Overlay: BLIP_FOR_SALE (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_FORCE_GPS | GPS Path: Enabled<br>- Auto-hide distance: 15m
BLIP_MODIFIER_FORCE_GPS_HORSE_ONLY | Conditional Style: When player is on horseback for 50ms:<br>- Apply BLIP_MODIFIER_FORCE_GPS
BLIP_MODIFIER_FRIENDLY | Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND
BLIP_MODIFIER_FRIENDLY_OBJECTIVE | Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: Default: 1.1, Edge: 0.9
BLIP_MODIFIER_GROUPING_ANNESBURG_FOLLOWER | Grouping: Follower of ANNESBURG group
BLIP_MODIFIER_GROUPING_ANNESBURG_LEADER | Grouping: Leader of ANNESBURG group
Details
BLIP_MODIFIER_GROUPING_ARMADILLO_FOLLOWER | Grouping: Follower of ARMADILLO group
BLIP_MODIFIER_GROUPING_ARMADILLO_LEADER | Grouping: Leader of ARMADILLO group
BLIP_MODIFIER_GROUPING_BLACKWATER_FOLLOWER | Grouping: Follower of BLACKWATER group
BLIP_MODIFIER_GROUPING_BLACKWATER_LEADER | Grouping: Leader of BLACKWATER group
BLIP_MODIFIER_GROUPING_CAMP_GROUP_FOLLOWER | Grouping: Follower of CAMP group
BLIP_MODIFIER_GROUPING_CAMP_GROUP_LEADER | Grouping: Leader of CAMP group
BLIP_MODIFIER_GROUPING_EMERALD_RANCH_FOLLOWER | Grouping: Follower of EMERALD_RANCH group
BLIP_MODIFIER_GROUPING_EMERALD_RANCH_LEADER | Grouping: Leader of EMERALD_RANCH group
BLIP_MODIFIER_GROUPING_LAGRAS_FOLLOWER | Grouping: Follower of LAGRAS group
BLIP_MODIFIER_GROUPING_LAGRAS_LEADER | Grouping: Leader of LAGRAS group
BLIP_MODIFIER_GROUPING_RHODES_FOLLOWER | Grouping: Follower of RHODES group
BLIP_MODIFIER_GROUPING_RHODES_LEADER | Grouping: Leader of RHODES group
BLIP_MODIFIER_GROUPING_SAINT_DENIS_FOLLOWER | Grouping: Follower of SAINT_DENIS group
BLIP_MODIFIER_GROUPING_SAINT_DENIS_LEADER | Grouping: Leader of SAINT_DENIS group
BLIP_MODIFIER_GROUPING_STRAWBERRY_FOLLOWER | Grouping: Follower of STRAWBERRY group
BLIP_MODIFIER_GROUPING_STRAWBERRY_LEADER | Grouping: Leader of STRAWBERRY group
BLIP_MODIFIER_GROUPING_THIEVES_LANDING_FOLLOWER | Grouping: Follower of THIEVES_LANDING group
BLIP_MODIFIER_GROUPING_THIEVES_LANDING_LEADER | Grouping: Leader of THIEVES_LANDING group
BLIP_MODIFIER_GROUPING_TUMBLEWEED_FOLLOWER | Grouping: Follower of TUMBLEWEED group
BLIP_MODIFIER_GROUPING_TUMBLEWEED_LEADER | Grouping: Leader of TUMBLEWEED group
BLIP_MODIFIER_GROUPING_VALENTINE_FOLLOWER | Grouping: Follower of VALENTINE group
BLIP_MODIFIER_GROUPING_VALENTINE_LEADER | Grouping: Leader of VALENTINE group
BLIP_MODIFIER_GROUPING_VAN_HORN_FOLLOWER | Grouping: Follower of VAN_HORN group
BLIP_MODIFIER_GROUPING_VAN_HORN_LEADER | Grouping: Leader of VAN_HORN group
BLIP_MODIFIER_HERB_NORMAL | Distance Fade: Fade on distance:<br>- Starts at 20m, Rate: 0.15, Minimum alpha: 0.027<br>Range: 31m
BLIP_MODIFIER_HERB_SHORT_RANGE | Distance Fade: Fade on distance:<br>- Starts at 8m, Rate: 0.15, Minimum alpha: 0.027<br>Range: 15m
BLIP_MODIFIER_HERB_SURVIVALIST | Distance Fade: Fade on distance:<br>- Starts at 60m, Rate: 0.15, Minimum alpha: 0.027<br>Range: 75m
BLIP_MODIFIER_HIDDEN | Visibility: Always hidden
BLIP_MODIFIER_HIDE_HEIGHT_MARKER | Height Indicator: No
BLIP_MODIFIER_HIDEOUT_ABANDONED | Color: COLOR_RADAR_WRONG_TOD<br>Overlay: BLIP_TIME_OF_DAY (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_HIGH_CATEGORY | Category: MISSION_ACTIVE
BLIP_MODIFIER_HORSE_REVIVE | Overlay: BLIP_OVERLAY_HORSE_REVIVE (with color COLOR_RED)<br>Scale Pulse: Pulse 4 times
BLIP_MODIFIER_HORSE_REVIVE_2 | Alpha Pulse: Pulse forever<br>- Duration: 2,500ms, Transition: Smooth<br>Overlay: BLIP_OVERLAY_HORSE_REVIVE (with color COLOR_RED)
BLIP_MODIFIER_HORSE_REVIVE_3 | Alpha Pulse: Pulse forever<br>- Duration: 1,000ms, Transition: Smooth<br>Overlay: BLIP_OVERLAY_HORSE_REVIVE (with color COLOR_RED)
BLIP_MODIFIER_HORSE_REVIVE_4 | Alpha Pulse: Pulse forever<br>- Duration: 500ms, Transition: Smooth<br>Overlay: BLIP_OVERLAY_HORSE_REVIVE (with color COLOR_RED)
BLIP_MODIFIER_HORSE_STOLEN | Color: COLOR_ENEMY
BLIP_MODIFIER_HOSTILITY_COLOR_1 | Color: COLOR_NOTORIETY_LOW
BLIP_MODIFIER_HOSTILITY_COLOR_2 | Color: COLOR_NOTORIETY_MEDIUM
BLIP_MODIFIER_HOSTILITY_COLOR_3 | Color: COLOR_NOTORIETY_HIGH
BLIP_MODIFIER_HOSTILITY_VISIBILITY_1 | Category: OTHER_PLAYER<br>Conditional Visibility: Fade when free roam player<br>- Fade-in: 150ms, Stay: 10,000ms, Fade-out: 1,000ms<br>Range: 300m
BLIP_MODIFIER_HOSTILITY_VISIBILITY_2 | Category: NOTORIETY_PLAYER_MEDIUM<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 280m, Rate: 0.05, Minimum alpha: 0.001<br>Range: 300m
BLIP_MODIFIER_HOSTILITY_VISIBILITY_3 | Category: NOTORIETY_PLAYER_HIGH<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 480m, Rate: 0.05, Minimum alpha: 0.001<br>Range: 500m
BLIP_MODIFIER_HOSTILITY_VISIBILITY_4 | Category: NOTORIETY_PLAYER_HIGH<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 480m, Rate: 0.05, Minimum alpha: 0.001<br>Range: Map: Always, Radar: 500m
BLIP_MODIFIER_JOB | Overlay: BLIP_JOB (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_BILL | Overlay: BLIP_OVERLAY_BILL (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_CHARLES | Overlay: BLIP_OVERLAY_CHARLES (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_HOSEA | Overlay: BLIP_OVERLAY_HOSEA (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_JAVIER | Overlay: BLIP_OVERLAY_JAVIER (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_JOHN | Overlay: BLIP_OVERLAY_JOHN (with color COLOR_OBJECTIVE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_KAREN | Overlay: BLIP_OVERLAY_KAREN (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB
Details
_KIERAN | Overlay: BLIP_OVERLAY_KIERAN (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_LENNY | Overlay: BLIP_OVERLAY_LENNY (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_LOANSHARK | Overlay: BLIP_OVERLAY_LOANSHARK (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_MICAH | Overlay: BLIP_OVERLAY_MICAH (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_PEARSON | Overlay: BLIP_OVERLAY_PEARSON (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_SEAN | Overlay: BLIP_OVERLAY_SEAN (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_STRAUSS | Overlay: BLIP_OVERLAY_STRAUSS (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_TILLY | Overlay: BLIP_OVERLAY_TILLY (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_JOB_UNCLE | Overlay: BLIP_OVERLAY_UNCLE (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_KEY_JOB | Overlay: BLIP_JOB (with color COLOR_OBJECTIVE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_KEY_MISSION | Color: COLOR_OBJECTIVE
BLIP_MODIFIER_KEY_MISSION_OBJECT | Color: COLOR_OBJECTIVE<br>Inverted State: No
BLIP_MODIFIER_LAW_ORDER | Conditional Style: When law location unknown:<br>- Apply AUTO_MODIFIER_COP_SEARCH_CONE<br>Conditional Styles: When known criminal identified:<br> - Apply AUTO_MODIFIER_COP_CRIMINAL_KNOWN<br> - Remove AUTO_MODIFIER_COP_CRIMINAL_UNKNOWN<br>Otherwise:<br> - Apply AUTO_MODIFIER_COP_CRIMINAL_UNKNOWN<br> - Remove AUTO_MODIFIER_COP_CRIMINAL_KNOWN<br>Range: Map: 300m, Radar: Zoom Level<br>Threat Indicator: Up to 200m
BLIP_MODIFIER_LEGENDARY | Color: COLOR_YELLOWLIGHT<br>Range: Map: Always, Radar: 150m
BLIP_MODIFIER_LOCAL_PLAYER_FOLLOWING_OBJECTIVE | Color: COLOR_OBJECTIVE
BLIP_MODIFIER_LOCAL_PLAYER_HOSTILITY_HIGH | Flash Effect: Flash 3 times<br>Overlay: BLIP_CODE_CENTER_GLOW (with color COLOR_NOTORIETY_HIGH)
BLIP_MODIFIER_LOCAL_PLAYER_HOSTILITY_MEDIUM | Flash Effect: Flash 3 times<br>Overlay: BLIP_CODE_CENTER_GLOW_ALPHA (with color COLOR_NOTORIETY_HIGH)
BLIP_MODIFIER_LOCAL_PLAYER_MADE_VISIBLE | Flash Effect: Flash forever
BLIP_MODIFIER_LOCAL_PLAYER_OWNED | Color: COLOR_LOCAL_PLAYER
BLIP_MODIFIER_LOCKED | Alpha: 0.1 (for area layer)<br>Color: COLOR_LOW_PRIORITY<br>Overlay: BLIP_LOCKED (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_LOOTED | Alpha: 0.65
BLIP_MODIFIER_LOS_DISAPPEARING | Conditional Visibility: Fade when person in line of sight<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MC_STEALTH_LENIENT | Conditional Visibility: Fade when stealth detection (lenient)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MC_STEALTH_MEDIUM | Conditional Visibility: Fade when stealth detection (medium)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 150ms
BLIP_MODIFIER_MC_STEALTH_STRICT | Conditional Visibility: Fade when stealth detection (strict)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MC_STEALTH_VERY_LENIENT | Conditional Visibility: Fade when stealth detection (very lenient)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MC_STEALTH_VERY_STRICT | Conditional Visibility: Fade when stealth detection (very strict)<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MISSION_UNAVAILABLE | Color: COLOR_RADAR_WRONG_TOD<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_MP_COLOR_1 | Color: COLOR_NET_PLAYER1
BLIP_MODIFIER_MP_COLOR_2 | Color: COLOR_NET_PLAYER2
BLIP_MODIFIER_MP_COLOR_3 | Color: COLOR_NET_PLAYER3
BLIP_MODIFIER_MP_COLOR_4 | Color: COLOR_NET_PLAYER4
BLIP_MODIFIER_MP_COLOR_5 | Color: COLOR_NET_PLAYER5
BLIP_MODIFIER_MP_COLOR_6 | Color: COLOR_NET_PLAYER6
BLIP_MODIFIER_MP_COLOR_7 | Color: COLOR_NET_PLAYER7
BLIP_MODIFIER_MP_COLOR_8 | Color: COLOR_NET_PLAYER8
BLIP_MODIFIER_MP_COLOR_9 | Color: COLOR_NET_PLAYER9
BLIP_MODIFIER_MP_COLOR_10 | Color: COLOR_NET_PLAYER10
BLIP_MODIFIER_MP_COLOR_11 | Color: COLOR_NET_PLAYER11
BLIP_MODIFIER_MP_COLOR_12 | Color: COLOR_NET_PLAYER12
BLIP_MODIFIER_MP_COLOR_13 | Color: COLOR_NET_PLAYER13
BLIP_MODIFIER_MP_COLOR_14 | Color: COLOR_NET_PLAYER14
BLIP_MODIFIER_MP_COLOR_15 | Color: COLOR_NET_PLAYER15
BLIP_MODIFIER_MP_COLOR_16 | Color: COLOR_NET_PLAYER16
BLIP_MODIFIER_MP_COLOR_17 | Color: COLOR_NET_PLAYER17
BLIP_MODIFIER_MP_COLOR_18 | Color: COLOR_NET_PLAYER18
BLIP_MODIFIER_MP_COLOR_19 | Color: COLOR_NET_PLAYER19
BLIP_MODIFIER_MP_COLOR_20 | Color: COLOR_NET_PLAYER20
BLIP_MODIFIER_MP_COLOR_21 | Color: COLOR_NET_PLAYER21
BLIP_MODIFIER_MP_COLOR_22 | Color: COLOR_NET_PLAYER22
BLIP_MODIFIER_MP_COLOR_23 | Color: COLOR_NET_PLAYER23
BLIP_MODIFIER_MP_COLOR_24 | Color: COLOR_NET_PLAYER24
BLIP_MODIFIER_MP_COLOR_25 | Color: COLOR_NET_PLAYER25
BLIP_MODIFIER_MP_COLOR_26 | Color: COLOR_NET_PLAYER26
BLIP_MODIFIER_MP_COLOR_27 | Color: COLOR_NET_PLAYER27
BLIP_MODIFIER_MP_COLOR_28 | Color:
Details
COLOR_NET_PLAYER28
BLIP_MODIFIER_MP_COLOR_29 | Color: COLOR_NET_PLAYER29
BLIP_MODIFIER_MP_COLOR_30 | Color: COLOR_NET_PLAYER30
BLIP_MODIFIER_MP_COLOR_31 | Color: COLOR_NET_PLAYER31
BLIP_MODIFIER_MP_COLOR_32 | Color: COLOR_NET_PLAYER32
BLIP_MODIFIER_MP_DEADEYE | Sprite: BLIP_MP_DEADEYE
BLIP_MODIFIER_MP_DOWNED | Category: MISSION_ACTIVE<br>Range: Zoom Level<br>Scale: 1.2<br>Sprite: BLIP_AMBIENT_PED_DOWNED
BLIP_MODIFIER_MP_ENEMY_HOLDING | Color: COLOR_ENEMY
BLIP_MODIFIER_MP_FREE_ROAM_EE_PLAYER_DISAPPEARING | Conditional Visibility: Fade when free roam player (EE)<br>- Fade-in: 150ms, Stay: 5,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MP_FREE_ROAM_MISSION_PLAYER_DISAPPEARING | Conditional Visibility: Fade when free roam player (mission)<br>- Fade-in: 150ms, Stay: 5,000ms, Fade-out: 2,000ms
BLIP_MODIFIER_MP_FREE_ROAM_PLAYER_DISAPPEARING | Conditional Visibility: Fade when free roam player<br>- Fade-in: 150ms, Stay: 5,000ms, Fade-out: 1,000ms
BLIP_MODIFIER_MP_FRIENDLY_HOLDING | Color: COLOR_NET_PLAYER1
BLIP_MODIFIER_MP_HOT_BLIP | Color: COLOR_ORANGE<br>Range: Always
BLIP_MODIFIER_MP_HUNTER | Sprite: BLIP_AMBIENT_HUNTER
BLIP_MODIFIER_MP_JOB_PLAYER_FADE | Conditional Visibility: Fade when enemy in deathmatch<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MP_JOB_PLAYER_FADE_THREAT | Conditional Visibility: Fade when enemy in deathmatch<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>Range: Map: Always, Radar: Zoom Level<br>Threat Indicator: Up to 200m
BLIP_MODIFIER_MP_MARKED_FOR_DEATH | Color: COLOR_ENEMY<br>Sprite: BLIP_AMBIENT_MARKED_FOR_DEATH
BLIP_MODIFIER_MP_NEUTRAL | Color: COLOR_MP_OBJECTIVE_NEUTRAL
BLIP_MODIFIER_MP_OBJECTIVE | Category: OBJECTIVE<br>Color: COLOR_MP_OBJECTIVE<br>Range: Always
BLIP_MODIFIER_MP_OBJECTIVE_ENEMY | Category: OBJECTIVE<br>Color: COLOR_MP_OBJECTIVE_ENEMY<br>Range: Always
BLIP_MODIFIER_MP_OBJECTIVE_FRIENDLY | Category: VIP<br>Color: COLOR_MP_OBJECTIVE_FRIENDLY<br>Range: Always
BLIP_MODIFIER_MP_OBJECTIVE_NEUTRAL | Category: OBJECTIVE<br>Color: COLOR_MP_OBJECTIVE_NEUTRAL<br>Range: Always
BLIP_MODIFIER_MP_OVERLAY_ANIMAL | Overlay: BLIP_OVERLAY_ANIMAL (with color COLOR_YELLOWLIGHT)
BLIP_MODIFIER_MP_OVERLAY_SEDATED | Overlay: BLIP_OVERLAY_SEDATIVE (with color COLOR_WHITE)
BLIP_MODIFIER_MP_PLAYER | No actions
BLIP_MODIFIER_MP_PLAYER_AGGRESSION | Category: AGGRESSIVE_PLAYER<br>Color: COLOR_POSSE_ENEMY
BLIP_MODIFIER_MP_PLAYER_ALLY | Color: COLOR_NET_PLAYER1
BLIP_MODIFIER_MP_PLAYER_ALLY_WOUNDED | Overlay: BLIP_OVERLAY_REVIVE (with color COLOR_WHITE)
BLIP_MODIFIER_MP_PLAYER_BAG | Sprite: BLIP_CASH_BAG
BLIP_MODIFIER_MP_PLAYER_CONTROL | Category: OBJECTIVE<br>Scale: 1.2<br>Scale Pulse: Pulse 4 times
BLIP_MODIFIER_MP_PLAYER_COOP | Color: COLOR_CO_OP_PLAYER
BLIP_MODIFIER_MP_PLAYER_DISAPPEARING | Conditional Visibility: Fade when AIBlips_MP<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MP_PLAYER_ENEMY | Color: COLOR_ENEMY<br>Range: Zoom Level<br>Threat Indicator: Up to 200m
BLIP_MODIFIER_MP_PLAYER_FORCE_BLIPPED | Conditional Style: When PlayerOutOfThreatRange for 100ms:<br>- Apply AUTO_MODIFIER_MAP_ONLY
BLIP_MODIFIER_MP_PLAYER_KING | Sprite: BLIP_AMBIENT_KING
BLIP_MODIFIER_MP_PLAYER_LOS_ONLY | Conditional Visibility: Fade when person in line of sight<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms
BLIP_MODIFIER_MP_PLAYER_NEUTRAL | Color: COLOR_LOW_PRIORITY
BLIP_MODIFIER_MP_PLAYER_SOCIAL | Range: Map: Always
BLIP_MODIFIER_MP_PLAYER_UNAVAILABLE | Alpha: 0.5
BLIP_MODIFIER_MP_PLAYER_WINNING | Color: COLOR_WINNING_PLAYER
BLIP_MODIFIER_MP_PLAYER_WITH_BOUNTY | Color: COLOR_ENEMY<br>Sprite: BLIP_AMBIENT_BOUNTY_TARGET
BLIP_MODIFIER_MP_REVIVE | Overlay: BLIP_OVERLAY_REVIVE (with color COLOR_WHITE)
BLIP_MODIFIER_MP_RIVAL_RACER | Color: COLOR_ENEMY
BLIP_MODIFIER_MP_SUPPLIES_BASE_1 | Sprite: BLIP_MP_SUPPLIES_BASE_1
BLIP_MODIFIER_MP_SUPPLIES_BASE_2 | Sprite: BLIP_MP_SUPPLIES_BASE_2
BLIP_MODIFIER_MP_SUPPLIES_BASE_3 | Sprite: BLIP_MP_SUPPLIES_BASE_3
BLIP_MODIFIER_MP_SUPPLIES_BASE_4 | Sprite: BLIP_MP_SUPPLIES_BASE_4
BLIP_MODIFIER_MP_SUPPLIES_BASE_5 | Sprite: BLIP_MP_SUPPLIES_BASE_5
BLIP_MODIFIER_MP_SUPPLIES_BASE_6 | Sprite: BLIP_MP_SUPPLIES_BASE_6
BLIP_MODIFIER_MP_SUPPLIES_BASE_7 | Sprite: BLIP_MP_SUPPLIES_BASE_7
BLIP_MODIFIER_MP_SUPPLIES_BASE_8 | Sprite: BLIP_MP_SUPPLIES_BASE_8
BLIP_MODIFIER_MP_SUPPLIES_BASE_9 | Sprite: BLIP_MP_SUPPLIES_BASE_9
BLIP_MODIFIER_MP_SUPPLIES_BASE_10 | Sprite: BLIP_MP_SUPPLIES_BASE_10
BLIP_MODIFIER_MP_SUPPLIES_BASE_11 | Sprite: BLIP_MP_SUPPLIES_BASE_11
BLIP_MODIFIER_MP_SUPPLIES_BASE_12 | Sprite: BLIP_MP_SUPPLIES_BASE_12
BLIP_MODIFIER_MP_SUPPLIES_BASE_13 | Sprite: BLIP_MP_SUPPLIES_BASE_13
BLIP_MODIFIER_MP_SUPPLIES_BASE_14 | Sprite: BLIP_MP_SUPPLIES_BASE_14
BLIP_MODIFIER_MP_SUPPLIES_BASE_15 | Sprite: BLIP_MP_SUPPLIES_BASE_15
BLIP_MODIFIER_MP_SUPPLIES_BASE_16 | Sprite: BLIP_MP_SUPPLIES_BASE_16
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_1 | Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER1)
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_2 | Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER2)
BLIP_MODIFIER_MP_SUPPL
Details
IES_OUTLINE_COLOR_3 | Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER3)
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_4 | Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER4)
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_5 | Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER5)
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_6 | Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER6)
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_7 | Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER7)
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_8 | Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER8)
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_9 | Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER9)
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_10 | Overlay: BLIP_MP_SUPPLIES_OUTLINE (with color COLOR_NET_PLAYER10)
BLIP_MODIFIER_MP_TEAM_COLOR_1 | Color: COLOR_NET_PLAYER3
BLIP_MODIFIER_MP_TEAM_COLOR_2 | Color: COLOR_NET_PLAYER4
BLIP_MODIFIER_MP_TEAM_COLOR_3 | Color: COLOR_NET_PLAYER5
BLIP_MODIFIER_MP_TEAM_COLOR_4 | Color: COLOR_NET_PLAYER6
BLIP_MODIFIER_MP_TEAM_COLOR_5 | Color: COLOR_NET_PLAYER7
BLIP_MODIFIER_MP_TEAM_COLOR_6 | Color: COLOR_NET_PLAYER8
BLIP_MODIFIER_MP_TEAM_COLOR_7 | Color: COLOR_NET_PLAYER9
BLIP_MODIFIER_MP_TEAM_COLOR_8 | Color: COLOR_NET_PLAYER10
BLIP_MODIFIER_MP_WHITE_FLAG | Overlay: BLIP_OVERLAY_FLAG (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_NEUTRAL_AREA_ON_SNOW | Alpha: 0.8 (for area layer)<br>Category: COMPANION<br>Color: COLOR_PURE_WHITE<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM
BLIP_MODIFIER_NEUTRAL_ON_GUARD | Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Heading Type: Cone (with color COLOR_WHITE)<br>Scale: 1.1
BLIP_MODIFIER_OBJECTIVE | Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>GPS Path: Disabled<br>Height Indicator: Yes<br>Range: Always
BLIP_MODIFIER_OBJECTIVE_GET_CLOSE | No actions
BLIP_MODIFIER_OBJECTIVE_LOW_CATEGORY | Category: OBJECTIVE_AREA
BLIP_MODIFIER_OPEN_RACE_CHECKPOINT | Distance Fade: Fade only when on radar edge:<br>- Starts at 100m, Rate: 0.005, Minimum alpha: 0.5
BLIP_MODIFIER_OUTSIDE_TOD | Color: COLOR_RADAR_WRONG_TOD<br>Overlay: BLIP_TIME_OF_DAY (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_1 | Overlay: BLIP_OVERLAY_1 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_2 | Overlay: BLIP_OVERLAY_2 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_3 | Overlay: BLIP_OVERLAY_3 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_4 | Overlay: BLIP_OVERLAY_4 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_5 | Overlay: BLIP_OVERLAY_5 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_6 | Overlay: BLIP_OVERLAY_6 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_1 | Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER1)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_2 | Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER2)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_3 | Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER3)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_4 | Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER4)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_5 | Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER5)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_6 | Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER6)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_7 | Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER7)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_8 | Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER8)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_9 | Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER9)
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_10 | Overlay: BLIP_OVERLAY_RING (with color COLOR_NET_PLAYER10)
BLIP_MODIFIER_OVERLAY_SADDLE | Overlay: BLIP_OVERLAY_SADDLE (with color COLOR_WHITE)
BLIP_MODIFIER_OVERLAY_SADDLE_STOLEN | Overlay: BLIP_OVERLAY_SADDLE (with color COLOR_ENEMY)
BLIP_MODIFIER_OVERLAY_WHITE_1 | Overlay: BLIP_OVERLAY_WHITE_1 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_2 | Overlay: BLIP_OVERLAY_WHITE_2 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_3 | Overlay: BLIP_OVERLAY_WHITE_3 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_4 | Overlay: BLIP_OVERLAY_WHITE_4 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_5 | Overlay: BLIP_OVERLAY_WHITE_5 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_6 | Overlay: BLIP_OVERLAY_WHITE_6 (with color COLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_OVERLAY_WHITE_7 | Overlay: BLIP_OVERLAY_WHITE_7 (with color COLOR_WHITE)<br
Details
Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_8 | Overlay:
BLIP_OVERLAY_WHITE_8(with colorCOLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_9 | Overlay:BLIP_OVERLAY_WHITE_9(with colorCOLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_10 | Overlay:BLIP_OVERLAY_WHITE_10(with colorCOLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_11 | Overlay:BLIP_OVERLAY_WHITE_11(with colorCOLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_12 | Overlay:BLIP_OVERLAY_WHITE_12(with colorCOLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_13 | Overlay:BLIP_OVERLAY_WHITE_13(with colorCOLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_14 | Overlay:BLIP_OVERLAY_WHITE_14(with colorCOLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_15 | Overlay:BLIP_OVERLAY_WHITE_15(with colorCOLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_OVERLAY_WHITE_16 | Overlay:BLIP_OVERLAY_WHITE_16(with colorCOLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_PARTY | Overlay:BLIP_OVERLAY_PARTY(with colorCOLOR_WHITE)<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9 BLIP_MODIFIER_PICKUP_NEW | Overlay:BLIP_AMBIENT_NEW(with colorCOLOR_WHITE) BLIP_MODIFIER_PICKUP_PLACEMENT | Conditional Style: When pickup location has pickup for 100ms:<br>- ApplyBLIP_MODIFIER_HIDDENBLIP_MODIFIER_PICKUP_SURVIVAL_MODES | Range: 50m BLIP_MODIFIER_PICKUP_UNAVAILABLE | Alpha: 0.5 BLIP_MODIFIER_PICKUP_WEAPON_LEGENDARY | Category:PICKUPS<br>Color:COLOR_YELLOWLIGHTBLIP_MODIFIER_PICKUP_WEAPON_NEW | Category:PICKUPS<br>Color:COLOR_WHITE<br>Height Indicator: Yes<br>Label:BLIP_WEAPON<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>Sprite:BLIP_WEAPONBLIP_MODIFIER_PICKUP_WEAPON_OF_CHOICE | Color:COLOR_OBJECTIVEBLIP_MODIFIER_PICKUP_WEAPON_OWNED | Category:PICKUPS<br>Color:COLOR_WHITEBLIP_MODIFIER_PICKUP_WEAPON_RARE | Category:PICKUPS<br>Color:COLOR_BLUEBLIP_MODIFIER_PING_GUNSHOT | Conditional Style: When gunshots heard:<br>- ApplyAUTO_MODIFIER_PING_GUNSHOTBLIP_MODIFIER_PLAYER_HORSE_HITCHED | Sprite:BLIP_HORSE_OWNED_HITCHEDBLIP_MODIFIER_PLAYER_HORSE_IN_RANGE | Color:COLOR_WHITEBLIP_MODIFIER_PLAYER_HORSE_IN_RANGE_WHISTLE | Scale Pulse: Pulse 4 times BLIP_MODIFIER_PLAYER_HORSE_INACTIVE | Color:COLOR_LOW_PRIORITYBLIP_MODIFIER_PLAYER_HORSE_OUT_OF_RANGE | Color:COLOR_LOW_PRIORITYBLIP_MODIFIER_PLAYER_HORSE_OUT_OF_RANGE_WHISTLE | Flash Effect: Flash 4 times BLIP_MODIFIER_POSSE_ALLY | Alpha: 1<br>Category:OTHER_PLAYER_FRIENDLY<br>Color:COLOR_POSSE_ALLY<br>Range: Always BLIP_MODIFIER_POSSE_ALLY_OWNED | Color:COLOR_POSSE_ALLYBLIP_MODIFIER_POSSE_ENEMY | Category:ENEMY<br>Color:COLOR_POSSE_ENEMY<br>Range: Map: 300m, Radar: Zoom Level<br>Threat Indicator: Up to 300m BLIP_MODIFIER_POSSE_ENEMY_OWNED | Color:COLOR_POSSE_ENEMYBLIP_MODIFIER_POSSE_NEUTRAL | Category:OTHER_PLAYER<br>Color:COLOR_POSSE_NEUTRAL<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 350m, Rate: 0.005, Minimum alpha: 0.001 BLIP_MODIFIER_POSSE_NEUTRAL_OWNED | Color:COLOR_POSSE_NEUTRALBLIP_MODIFIER_PREDATOR | Conditional Visibility: Fade when predator is damaged<br>- Fade-in: 150ms, Stay: 7,500ms, Fade-out: 1,500ms<br>Sprite:BLIP_PREDATORBLIP_MODIFIER_PREDATOR_5 | Conditional Visibility: Fade when predator is damaged<br>- Fade-in: 150ms, Stay: 5,000ms, Fade-out: 1,500ms<br>Sprite:BLIP_PREDATORBLIP_MODIFIER_PREDATOR_10 | Conditional Visibility: Fade when predator is damaged<br>- Fade-in: 150ms, Stay: 10,000ms, Fade-out: 1,500ms<br>Sprite:BLIP_PREDATORBLIP_MODIFIER_PULSE_FOREVER | Scale Pulse: Pulse forever BLIP_MODIFIER_PULSE_THREE_TIMES | Scale Pulse: Pulse 3 times BLIP_MODIFIER_PVP_TARGET | Conditional Styles: When PvP target tracked:<br> - ApplyBLIP_MODIFIER_PVP_TARGET_TRACKED<br> - RemoveBLIP_MODIFIER_PVP_TARGET<br>Conditional Visibility: Fade when PvP target seen<br>- Fade-in: 150ms, Stay: 20,000ms, Fade-out: 1,500ms BLIP_MODIFIER_PVP_TARGET_TRACKED | Conditional Styles: When PvP target tracked:<br>None<br>Otherwise:<br> - ApplyBLIP_MODIFIER_PVP_TARGET<br> - RemoveBLIP_MODIFIER_PVP_TARGET_TRACKEDBLIP_MODIFIER_RACE_CHECKPOINT_ALT | Color:COLOR_ORANGEBLIP_MODIFIER_RADAR_EDGE_ALWAYS | Range: Always BLIP_MODIFIER_RADAR_EDGE_NEVER | Range: Zoom Level BLIP_MODIFIER_RADAR_EDGE_PAUSE_MAP_NEVER | Range: Zoom Level<br>Visibility: Hidden onPauseMap,LegendBLIP_MODIFIER_SCALE_1 | Scale: 1.2 BLIP_MODIFIER_SCALE_2 | Scale: 1.5 BLIP_MODIFIER_SELECTED_UP_SCALE | Scale: 1.5 BLIP_MODIFIER_SHOP_UNAVAILABLE | Color:COLOR_RADAR_WRONG_TODBLIP_MODIFIER_SHOW_HEIGHT | Height Indicator: Yes BLIP_MODIFIER_SHRINK_WARNING_1 | Alpha Pulse: Pulse forever<br>- Duration: 1,000ms, Transition: Abrupt BLIP_MODIFIER_SHRINK_WARNING_2 | Alpha Pulse: Pulse forever<br>- Duration: 500ms
Details
, Transition: Abrupt
BLIP_MODIFIER_SP_DOWNED | Category: LOOT<br>Color: COLOR_BLACK<br>Conditional Style: When carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_CORPSE
BLIP_MODIFIER_TEMP_HORSE_HITCHED | Sprite: BLIP_HORSE_TEMP_HITCHED
BLIP_MODIFIER_TEST_GPS_MODULE | GPS Path: Enabled<br>- Flags: Ignore one-way roads, Custom proximity logic
BLIP_MODIFIER_TEXT_ONLY | Color: COLOR_GREY<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Visible on Embedded
BLIP_MODIFIER_TOD_DAYTIME_ONLY | Conditional Style: When between 18:00 and 6:00:<br>- Apply BLIP_MODIFIER_OUTSIDE_TOD<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_TOD_NIGHTTIME_ONLY | Conditional Style: When between 7:00 and 17:00:<br>- Apply BLIP_MODIFIER_OUTSIDE_TOD<br>Scale: Default: 1, Edge: 0.9, Embedded: 0.9
BLIP_MODIFIER_TOWN_POSSE_MEMBER | Range: Zoom Level
BLIP_MODIFIER_TRACKING | Tracking: Tracking enabled<br>- Interval: 1,500ms, Style: BLIP_STYLE_TRACKING_DOT
BLIP_MODIFIER_TRAIN_MISSION | Range: Always
BLIP_MODIFIER_UNDISCOVERED | Color: COLOR_RADAR_UNDISCOVERED
BLIP_MODIFIER_URGENT | Scale Pulse: Pulse forever
BLIP_MODIFIER_URGENT_ALERT | Timed Style: Apply BLIP_MODIFIER_URGENT_ALERT_INTERNAL for 11,500ms
BLIP_MODIFIER_URGENT_ALERT_INTERNAL | Category: OBJECTIVE<br>Range: Always<br>Scale Pulse: Pulse 5 times
BLIP_MODIFIER_VERYHIGH_CATEGORY | Category: VIP
BLIP_MODIFIER_WANTED_PULSE_1 | Alpha Pulse: Pulse forever<br>- Duration: 2,500ms, Alpha: 0.5-1, Transition: Abrupt
BLIP_MODIFIER_WANTED_PULSE_2 | Alpha Pulse: Pulse forever<br>- Duration: 2,000ms, Alpha: 0.5-1, Transition: Abrupt
BLIP_MODIFIER_WANTED_PULSE_3 | Alpha Pulse: Pulse forever<br>- Duration: 1,500ms, Alpha: 0.5-1, Transition: Abrupt
BLIP_MODIFIER_WANTED_PULSE_4 | Alpha Pulse: Pulse forever<br>- Duration: 1,000ms, Alpha: 0.5-1, Transition: Abrupt
BLIP_MODIFIER_WANTED_PULSE_5 | Alpha Pulse: Pulse forever<br>- Duration: 500ms, Alpha: 0.5-1, Transition: Abrupt
BLIP_MODIFIER_WILDERNESS_CHEST_LONG | Distance Fade: Fade on distance:<br>- Starts at 20m, Rate: 0.15, Minimum alpha: 0.027<br>Range: 30m
BLIP_MODIFIER_WITNESS_IDENTIFIED | Color: COLOR_WITNESS_IDENTIFIED
BLIP_MODIFIER_WITNESS_INVESTIGATING | Color: COLOR_WITNESS_INVESTIGATING<br>Scale Pulse: Pulse 4 times
BLIP_MODIFIER_WITNESS_UNIDENTIFIED | Color: COLOR_WITNESS_UNIDENTIFIED
Details > Conditional/Auto Modifiers
| Hashname | Actions |
|---|---|
| AUTO_ENEMY_ANGRY | Color: COLOR_ENEMY<br>Heading Type: Off |
| AUTO_ENEMY_FLEEING | Color: COLOR_WHITE |
| AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE | Alpha: 0.45 (for area layer) |
| AUTO_MODIFIER_AREA_HIDE_WHEN_INSIDE | Alpha: 0 (for area layer) |
| AUTO_MODIFIER_CENTER_HIDDEN | Color: COLOR_LOW_PRIORITY |
| AUTO_MODIFIER_CENTER_ON_HORSE | Sprite: BLIP_CODE_CENTER_ON_HORSE |
| AUTO_MODIFIER_COP_CRIMINAL_KNOWN | Color: COLOR_RADAR_POLICE_RED |
| AUTO_MODIFIER_COP_CRIMINAL_UNKNOWN | Conditional Styles: When potential suspect identified:<br> - Apply AUTO_MODIFIER_COP_POTENTIAL_SUSPECT<br> - Remove AUTO_MODIFIER_COP_INVESTIGATING<br>Otherwise:<br> - Apply AUTO_MODIFIER_COP_INVESTIGATING<br> - Remove AUTO_MODIFIER_COP_POTENTIAL_SUSPECT |
| AUTO_MODIFIER_COP_INVESTIGATING | Color: COLOR_WHITE |
| AUTO_MODIFIER_COP_POTENTIAL_SUSPECT | Color: COLOR_RADAR_POLICE_LOOKING |
| AUTO_MODIFIER_COP_SEARCH_CONE | Heading Type: Cone (with color COLOR_WHITE) |
| AUTO_MODIFIER_MAP_ONLY | Visibility: Hidden on Radar |
| AUTO_MODIFIER_MOONSHINE_AREA_DIM_WHEN_INSIDE | Alpha: 0.25 (for area layer) |
| AUTO_MODIFIER_MP_PLAYER_ATTACKING | Scale Pulse: Pulse forever |
| AUTO_MODIFIER_MP_PLAYER_ATTACKING_FTB | Color: COLOR_ENEMY<br>Scale Pulse: Pulse forever |
| AUTO_MODIFIER_PING_GUNSHOT | Range: Always<br>Sonar Pulse: Pulse 1 time<br>- Radius: 70m, Duration: 1,200ms |
| AUTO_MODIFIER_SAFE_AREA_DIM_WHEN_INSIDE | Alpha: 0.3 (for area layer)<br>Color: COLOR_WHITE |
| AUTO_MODIFIER_WANTED_FLASH | Alpha: 0.9 (for area layer)<br>Color: COLOR_WHITE (for area layer)<br>Sonar Pulse: Pulse 1 time<br>- Radius: 100m, Duration: 800ms |
| AUTO_MODIFIER_WITNESS_IDENTIFIED | Color: COLOR_WITNESS_IDENTIFIED |
| AUTO_MODIFIER_WITNESS_INVESTIGATING | Color: COLOR_WITNESS_INVESTIGATING<br>Scale Pulse: Pulse 4 times |
| AUTO_MODIFIER_WITNESS_LAW | Heading Type: Cone (with color COLOR_WHITE)<br>Sprite: BLIP_AMBIENT_LAW |
| AUTO_MODIFIER_WITNESS_UNIDENTIFIED | Color: COLOR_WITNESS_UNIDENTIFIED |
Examples
| Hashname | Examples |
|---|---|
| BLIP_MODIFIER_ANIMAL_SKINNED<br>BLIP_MODIFIER_AREA<br>BLIP_MODIFIER_AREA_ACCURATE<br>BLIP_MODIFIER_AREA_CLAMPED_PULSE<br>BLIP_MODIFIER_AREA_CONTESTED<br>BLIP_MODIFIER_AREA_DIRECTIONAL<br>BLIP_MODIFIER_AREA_HIDE_ON_INSIDE<br>BLIP_MODIFIER_AREA_HIDE_ON_OUTSIDE<br>BLIP_MODIFIER_AREA_NO_BLIP<br>BLIP_MODIFIER_AREA_OUT_OF_BOUNDS | ![]() |
| BLIP_MODIFIER_AREA_PULSE<br>BLIP_MODIFIER_AREA_TAKEOVER<br>BLIP_MODIFIER_ATTENTION<br>BLIP_MODIFIER_BOUNTY_TARGET_INCAPACITATED<br>BLIP_MODIFIER_CAMP_NOT_READY<br>BLIP_MODIFIER_CHASE<br>BLIP_MODIFIER_COLLECTIBLE_FULL<br>BLIP_MODIFIER_COMPANION_ACTIVITY<br>BLIP_MODIFIER_COMPANION_CONVERSATION<br>BLIP_MODIFIER_COMPANION_DOG | ![]() |
| BLIP_MODIFIER_COMPANION_OBJECTIVE<br>BLIP_MODIFIER_COMPANION_WOUNDED<br>BLIP_MODIFIER_COMPASS_OBJECTIVE<br>BLIP_MODIFIER_CREATOR_FOCUS<br>BLIP_MODIFIER_CULL_ON_DEATH<br>BLIP_MODIFIER_DEBUG_BLUE<br>BLIP_MODIFIER_DEBUG_GREEN<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_50<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_60<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_70 | ![]() |
| BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_80<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_90<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_100<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_110<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_120<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_130<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_140<br>BLIP_MODIFIER_DEBUG_MP_PLAYER_RANGE_150<br>BLIP_MODIFIER_DEBUG_PINK<br>BLIP_MODIFIER_DEBUG_RED | ![]() |
| BLIP_MODIFIER_DEBUG_YELLOW<br>BLIP_MODIFIER_DIRECTION_ONLY<br>BLIP_MODIFIER_DISTANCE_FADE_LONG<br>BLIP_MODIFIER_DISTANCE_FADE_MEDIUM<br>BLIP_MODIFIER_DISTANCE_FADE_SHORT<br>BLIP_MODIFIER_EAGLE_EYE<br>BLIP_MODIFIER_ENEMY<br>BLIP_MODIFIER_ENEMY_AQUATIC<br>BLIP_MODIFIER_ENEMY_CONFRONTING<br>BLIP_MODIFIER_ENEMY_DISAPPEARING | ![]() |
| BLIP_MODIFIER_ENEMY_DISAPPEARING_NO_FLEE_CHECKS<br>BLIP_MODIFIER_ENEMY_DISAPPEARING_NO_SCREEN_CHECKS<br>BLIP_MODIFIER_ENEMY_FLEEING<br>BLIP_MODIFIER_ENEMY_GUNSHOTS_FADE_ON_START<br>BLIP_MODIFIER_ENEMY_GUNSHOTS_ONLY<br>BLIP_MODIFIER_ENEMY_GUNSHOTS_ONLY_DONT_SHOW_LAST<br>BLIP_MODIFIER_ENEMY_IMPORTANT<br>BLIP_MODIFIER_ENEMY_IS_ALERTED<br>BLIP_MODIFIER_ENEMY_LOWER_AWARENESS<br>BLIP_MODIFIER_ENEMY_MUST_AGGRO | ![]() |
| BLIP_MODIFIER_ENEMY_OBJECTIVE<br>BLIP_MODIFIER_ENEMY_ON_GUARD<br>BLIP_MODIFIER_ENEMY_ON_GUARD_DISAPPEARING<br>BLIP_MODIFIER_ENEMY_ON_GUARD_NO_CONE<br>BLIP_MODIFIER_ENEMY_STEALTH_KILL<br>BLIP_MODIFIER_ENEMY_TARGETED_ONLY<br>BLIP_MODIFIER_FADE<br>BLIP_MODIFIER_FADE_IN<br>BLIP_MODIFIER_FADE_OUT_AND_DIE<br>BLIP_MODIFIER_FADE_OUT_SLOW | ![]() |
| BLIP_MODIFIER_FETCH_ESCAPING<br>BLIP_MODIFIER_FETCH_VIP<br>BLIP_MODIFIER_FISHING_SPOT_LEGENDARY<br>BLIP_MODIFIER_FISHING_SPOT_NORMAL<br>BLIP_MODIFIER_FLASH_FOREVER<br>BLIP_MODIFIER_FLASH_LONG<br>BLIP_MODIFIER_FLASH_MEDIUM<br>BLIP_MODIFIER_FLASH_SHORT<br>BLIP_MODIFIER_FORCE_GPS<br>BLIP_MODIFIER_FORCE_GPS_HORSE_ONLY | ![]() |
| BLIP_MODIFIER_FOR_SALE<br>BLIP_MODIFIER_FRIENDLY<br>BLIP_MODIFIER_FRIENDLY_OBJECTIVE<br>BLIP_MODIFIER_GROUPING_ANNESBURG_FOLLOWER<br>BLIP_MODIFIER_GROUPING_ANNESBURG_LEADER<br>BLIP_MODIFIER_GROUPING_ARMADILLO_FOLLOWER<br>BLIP_MODIFIER_GROUPING_ARMADILLO_LEADER<br>BLIP_MODIFIER_GROUPING_BLACKWATER_FOLLOWER<br>BLIP_MODIFIER_GROUPING_BLACKWATER_LEADER<br>BLIP_MODIFIER_GROUPING_CAMP_GROUP_FOLLOWER | ![]() |
| BLIP_MODIFIER_GROUPING_CAMP_GROUP_LEADER<br>BLIP_MODIFIER_GROUPING_EMERALD_RANCH_FOLLOWER<br>BLIP_MODIFIER_GROUPING_EMERALD_RANCH_LEADER<br>BLIP_MODIFIER_GROUPING_LAGRAS_FOLLOWER<br>BLIP_MODIFIER_GROUPING_LAGRAS_LEADER<br>BLIP_MODIFIER_GROUPING_RHODES_FOLLOWER<br>BLIP_MODIFIER_GROUPING_RHODES_LEADER<br>BLIP_MODIFIER_GROUPING_SAINT_DENIS_FOLLOWER<br>BLIP_MODIFIER_GROUPING_SAINT_DENIS_LEADER<br>BLIP_MODIFIER_GROUPING_STRAWBERRY_FOLLOWER | ![]() |
| BLIP_MODIFIER_GROUPING_STRAWBERRY_LEADER<br>BLIP_MODIFIER_GROUPING_THIEVES_LANDING_FOLLOWER<br>BLIP_MODIFIER_GROUPING_THIEVES_LANDING_LEADER<br>BLIP_MODIFIER_GROUPING_TUMBLEWEED_FOLLOWER<br>BLIP_MODIFIER_GROUPING_TUMBLEWEED_LEADER<br>BLIP_MODIFIER_GROUPING_VALENTINE_FOLLOWER<br>BLIP_MODIFIER_GROUPING_VALENTINE_LEADER<br>BLIP_MODIFIER_GROUPING_VAN_HORN_FOLLOWER<br>BLIP_MODIFIER_GROUPING_VAN_HORN_LEADER<br>BLIP_MODIFIER_HERB_NORMAL | ![]() |
| BLIP_MODIFIER_HERB_SHORT_RANGE<br>BLIP_MODIFIER_HERB_SURVIVALIST<br>BLIP_MODIFIER_HIDDEN<br>BLIP_MODIFIER_HIDEOUT_ABANDONED<br>BLIP_MODIFIER_HIDE_HEIGHT_MARKER<br>BLIP_MODIFIER_HIGH_CATEGORY<br>BLIP_MODIFIER_HORSE_REVIVE<br>BLIP_MODIFIER_HORSE_REVIVE_2<br>BLIP_MODIFIER_HORSE_REVIVE_3<br>BLIP_MODIFIER_HORSE_REVIVE_4 | ![]() |
| BLIP_MODIFIER_HORSE_STOLEN<br>BLIP_MODIFIER_HOSTILITY_COLOR_1<br>BLIP_MODIFIER_HOSTILITY_COLOR_2<br>BLIP_MODIFIER_HOSTILITY_COLOR_3<br>BLIP_MODIFIER_HOSTILITY_VISIBILITY_1<br>BLIP_MODIFIER_HOSTILITY_VISIBILITY_2<br>BLIP_MODIFIER_HOSTILITY_VISIBILITY_3<br>BLIP_MODIFIER_HOSTILITY_VISIBILITY_4<br>BLIP_MODIFIER_JOB<br>BLIP_MODIFIER_JOB_BILL | ![]() |
| BLIP_MODIFIER_JOB_ |
Examples
CHARLES<br>BLIP_MODIFIER_JOB_HOSEA<br>BLIP_MODIFIER_JOB_JAVIER<br>BLIP_MODIFIER_JOB_JOHN<br>BLIP_MODIFIER_JOB_KAREN<br>BLIP_MODIFIER_JOB_KIERAN<br>BLIP_MODIFIER_JOB_LENNY<br>BLIP_MODIFIER_JOB_LOANSHARK<br>BLIP_MODIFIER_JOB_MICAH<br>BLIP_MODIFIER_JOB_PEARSON |
BLIP_MODIFIER_JOB_SEAN<br>BLIP_MODIFIER_JOB_STRAUSS<br>BLIP_MODIFIER_JOB_TILLY<br>BLIP_MODIFIER_JOB_UNCLE<br>BLIP_MODIFIER_KEY_JOB<br>BLIP_MODIFIER_KEY_MISSION<br>BLIP_MODIFIER_KEY_MISSION_OBJECT<br>BLIP_MODIFIER_LAW_ORDER<br>BLIP_MODIFIER_LEGENDARY<br>BLIP_MODIFIER_LOCAL_PLAYER_FOLLOWING_OBJECTIVE |
BLIP_MODIFIER_LOCAL_PLAYER_HOSTILITY_HIGH<br>BLIP_MODIFIER_LOCAL_PLAYER_HOSTILITY_MEDIUM<br>BLIP_MODIFIER_LOCAL_PLAYER_MADE_VISIBLE<br>BLIP_MODIFIER_LOCAL_PLAYER_OWNED<br>BLIP_MODIFIER_LOCKED<br>BLIP_MODIFIER_LOOTED<br>BLIP_MODIFIER_LOS_DISAPPEARING<br>BLIP_MODIFIER_MC_STEALTH_LENIENT<br>BLIP_MODIFIER_MC_STEALTH_MEDIUM<br>BLIP_MODIFIER_MC_STEALTH_STRICT |
BLIP_MODIFIER_MC_STEALTH_VERY_LENIENT<br>BLIP_MODIFIER_MC_STEALTH_VERY_STRICT<br>BLIP_MODIFIER_MISSION_UNAVAILABLE<br>BLIP_MODIFIER_MP_COLOR_1<br>BLIP_MODIFIER_MP_COLOR_2<br>BLIP_MODIFIER_MP_COLOR_3<br>BLIP_MODIFIER_MP_COLOR_4<br>BLIP_MODIFIER_MP_COLOR_5<br>BLIP_MODIFIER_MP_COLOR_6<br>BLIP_MODIFIER_MP_COLOR_7 |
BLIP_MODIFIER_MP_COLOR_8<br>BLIP_MODIFIER_MP_COLOR_9<br>BLIP_MODIFIER_MP_COLOR_10<br>BLIP_MODIFIER_MP_COLOR_11<br>BLIP_MODIFIER_MP_COLOR_12<br>BLIP_MODIFIER_MP_COLOR_13<br>BLIP_MODIFIER_MP_COLOR_14<br>BLIP_MODIFIER_MP_COLOR_15<br>BLIP_MODIFIER_MP_COLOR_16<br>BLIP_MODIFIER_MP_COLOR_17 |
BLIP_MODIFIER_MP_COLOR_18<br>BLIP_MODIFIER_MP_COLOR_19<br>BLIP_MODIFIER_MP_COLOR_20<br>BLIP_MODIFIER_MP_COLOR_21<br>BLIP_MODIFIER_MP_COLOR_22<br>BLIP_MODIFIER_MP_COLOR_23<br>BLIP_MODIFIER_MP_COLOR_24<br>BLIP_MODIFIER_MP_COLOR_25<br>BLIP_MODIFIER_MP_COLOR_26<br>BLIP_MODIFIER_MP_COLOR_27 |
BLIP_MODIFIER_MP_COLOR_28<br>BLIP_MODIFIER_MP_COLOR_29<br>BLIP_MODIFIER_MP_COLOR_30<br>BLIP_MODIFIER_MP_COLOR_31<br>BLIP_MODIFIER_MP_COLOR_32<br>BLIP_MODIFIER_MP_DEADEYE<br>BLIP_MODIFIER_MP_DOWNED<br>BLIP_MODIFIER_MP_ENEMY_HOLDING<br>BLIP_MODIFIER_MP_FREE_ROAM_EE_PLAYER_DISAPPEARING<br>BLIP_MODIFIER_MP_FREE_ROAM_MISSION_PLAYER_DISAPPEARING |
BLIP_MODIFIER_MP_FREE_ROAM_PLAYER_DISAPPEARING<br>BLIP_MODIFIER_MP_FRIENDLY_HOLDING<br>BLIP_MODIFIER_MP_HOT_BLIP<br>BLIP_MODIFIER_MP_HUNTER<br>BLIP_MODIFIER_MP_JOB_PLAYER_FADE<br>BLIP_MODIFIER_MP_JOB_PLAYER_FADE_THREAT<br>BLIP_MODIFIER_MP_MARKED_FOR_DEATH<br>BLIP_MODIFIER_MP_NEUTRAL<br>BLIP_MODIFIER_MP_OBJECTIVE<br>BLIP_MODIFIER_MP_OBJECTIVE_ENEMY |
BLIP_MODIFIER_MP_OBJECTIVE_FRIENDLY<br>BLIP_MODIFIER_MP_OBJECTIVE_NEUTRAL<br>BLIP_MODIFIER_MP_OVERLAY_ANIMAL<br>BLIP_MODIFIER_MP_OVERLAY_SEDATED<br>BLIP_MODIFIER_MP_PLAYER<br>BLIP_MODIFIER_MP_PLAYER_AGGRESSION<br>BLIP_MODIFIER_MP_PLAYER_ALLY<br>BLIP_MODIFIER_MP_PLAYER_ALLY_WOUNDED<br>BLIP_MODIFIER_MP_PLAYER_BAG<br>BLIP_MODIFIER_MP_PLAYER_CONTROL |
BLIP_MODIFIER_MP_PLAYER_COOP<br>BLIP_MODIFIER_MP_PLAYER_DISAPPEARING<br>BLIP_MODIFIER_MP_PLAYER_ENEMY<br>BLIP_MODIFIER_MP_PLAYER_FORCE_BLIPPED<br>BLIP_MODIFIER_MP_PLAYER_KING<br>BLIP_MODIFIER_MP_PLAYER_LOS_ONLY<br>BLIP_MODIFIER_MP_PLAYER_NEUTRAL<br>BLIP_MODIFIER_MP_PLAYER_SOCIAL<br>BLIP_MODIFIER_MP_PLAYER_UNAVAILABLE<br>BLIP_MODIFIER_MP_PLAYER_WINNING |
BLIP_MODIFIER_MP_PLAYER_WITH_BOUNTY<br>BLIP_MODIFIER_MP_REVIVE<br>BLIP_MODIFIER_MP_RIVAL_RACER<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_1<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_2<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_3<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_4<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_5<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_6<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_7 |
BLIP_MODIFIER_MP_SUPPLIES_BASE_8<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_9<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_10<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_11<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_12<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_13<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_14<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_15<br>BLIP_MODIFIER_MP_SUPPLIES_BASE_16<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_1 |
BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_2<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_3<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_4<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_5<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_6<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_7<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_8<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_9<br>BLIP_MODIFIER_MP_SUPPLIES_OUTLINE_COLOR_10<br>BLIP_MODIFIER_MP_TEAM_COLOR_1 |
BLIP_MODIFIER_MP_TEAM_COLOR_2<br>BLIP_MODIFIER_MP_TEAM_COLOR_3<br>BLIP_MODIFIER_MP_TEAM_COLOR_4<br>BLIP_MODIFIER_MP_TEAM_COLOR_5<br>BLIP_MODIFIER_MP_TEAM_COLOR_6<br>BLIP_MODIFIER_MP_TEAM_COLOR_7<br>BLIP_MODIFIER_MP_TEAM_COLOR_8<br>BLIP_MODIFIER_MP_WHITE_FLAG<br>BLIP_MODIFIER_NEUTRAL_AREA_ON_SNOW<br>BLIP_MODIFIER_NEUTRAL_ON_GUARD | 
BLIP_MODIFIER_OBJECTIVE<br>BLIP_MODIFIER_OBJECTIVE_GET_CLOSE<br>BLIP_MODIFIER_OBJECTIVE_LOW_CATEGORY<br>BLIP_MODIFIER_OPEN_RACE_CHECKPOINT<br>BLIP_MODIFIER_OUTSIDE_TOD<br>BLIP_MODIFIER_OVERLAY_1<br>BLIP_MODIFIER_OVERLAY_2<br>BLIP_MODIFIER_OVERLAY_3<br>BLIP_MODIFIER_OVERLAY_4<br>BLIP_MODIFIER_OVERLAY_5 |
BLIP_MODIFIER_OVERLAY_6<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_1<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_2<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_3<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_4<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_5<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_6<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_7<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_8<br>BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_9 |
BLIP_MODIFIER_OVERLAY_RING_MP_COLOR_10<br>BLIP_MODIFIER_OVERLAY_SADDLE<br>BLIP_MODIFIER_OVERLAY_SADDLE_STOLEN<br>BLIP_MODIFIER_OVERLAY_WHITE_1<br>BLIP_MODIFIER_OVERLAY_WHITE_2<br>BLIP_MODIFIER_OVERLAY_WHITE_3<br>BLIP_MODIFIER_OVERLAY_WHITE_4<br>BLIP_MODIFIER_OVERLAY_WHITE_5<br>BLIP_MODIFIER_OVERLAY_WHITE_6<br>BLIP_MODIFIER_OVERLAY_WHITE_7 |
BLIP_MODIFIER_OVERLAY_WHITE_8<br>BLIP_MODIFIER_OVERLAY_WHITE_9<br>BLIP_MODIFIER_OVERLAY_WHITE_10<br>BLIP_MODIFIER_OVERLAY_WHITE_11<br>BLIP_MODIFIER_OVERLAY_WHITE_12<br>BLIP_MODIFIER_OVERLAY_WHITE_13<br>BLIP_MODIFIER_OVERLAY_WHITE_14<br>BLIP_MODIFIER_OVERLAY_WHITE_15<br>BLIP_MODIFIER_OVERLAY_WHITE_16<br>BLIP_MODIFIER_PARTY |
BLIP_MODIFIER_PICKUP_NEW<br>BLIP_MODIFIER_PICKUP_PLACEMENT<br>BLIP_MODIFIER_PICKUP_SURVIVAL_MODES<br>BLIP_MODIFIER_PICKUP_UNAVAILABLE<br>BLIP_MODIFIER_PICKUP_WEAPON_LEGENDARY<br>BLIP_MODIFIER_PICKUP_WEAPON_NEW<br>BLIP_MODIFIER_PICKUP_WEAPON_OF_CHOICE<br>BLIP_MODIFIER_PICKUP_WEAPON_OWNED<br>BLIP_MODIFIER_PICKUP_WEAPON_RARE<br>BLIP_MODIFIER_PING_GUNSHOT |
BLIP_MODIFIER_PLAYER_HORSE_HITCHED<br>BLIP_MODIFIER_PLAYER_HORSE_INACTIVE<br>BLIP_MODIFIER_PLAYER_HORSE_IN_RANGE<br>BLIP_MODIFIER_PLAYER_HORSE_IN_RANGE_WHISTLE<br>BLIP_MODIFIER_PLAYER_HORSE_OUT_OF_RANGE<br>BLIP_MODIFIER_PLAYER_HORSE_OUT_OF_RANGE_WHISTLE<br>BLIP_MODIFIER_POSSE_ALLY<br>BLIP_MODIFIER_POSSE_ALLY_OWNED<br>BLIP_MODIFIER_POSSE_ENEMY<br>BLIP_MODIFIER_POSSE_ENEMY_OWNED |
BLIP_MODIFIER_POSSE_NEUTRAL_OWNED<br>BLIP_MODIFIER_PREDATOR<br>BLIP_MODIFIER_PREDATOR_5<br>BLIP_MODIFIER_PREDATOR_10<br>BLIP_MODIFIER_PULSE_FOREVER<br>BLIP_MODIFIER_PULSE_THREE_TIMES<br>BLIP_MODIFIER_PVP_TARGET<br>BLIP_MODIFIER_PVP_TARGET_TRACKED<br>BLIP_MODIFIER_RACE_CHECKPOINT_ALT<br>BLIP_MODIFIER_RADAR_EDGE_ALWAYS |
BLIP_MODIFIER_RADAR_EDGE_NEVER<br>BLIP_MODIFIER_RADAR_EDGE_PAUSE_MAP_NEVER<br>BLIP_MODIFIER_SCALE_1<br>BLIP_MODIFIER_SCALE_2<br>BLIP_MODIFIER_SELECTED_UP_SCALE<br>BLIP_MODIFIER_SHOP_UNAVAILABLE<br>BLIP_MODIFIER_SHOW_HEIGHT<br>BLIP_MODIFIER_SHRINK_WARNING_1<br>BLIP_MODIFIER_SHRINK_WARNING_2<br>BLIP_MODIFIER_SP_DOWNED |
BLIP_MODIFIER_TEMP_HORSE_HITCHED<br>BLIP_MODIFIER_TEST_GPS_MODULE<br>BLIP_MODIFIER_TEXT_ONLY<br>BLIP_MODIFIER_TOD_DAYTIME_ONLY<br>BLIP_MODIFIER_TOD_NIGHTTIME_ONLY<br>BLIP_MODIFIER_TOWN_POSSE_MEMBER<br>BLIP_MODIFIER_TRACKING<br>BLIP_MODIFIER_TRAIN_MISSION<br>BLIP_MODIFIER_UNDISCOVERED<br>BLIP_MODIFIER_URGENT |
BLIP_MODIFIER_URGENT_ALERT<br>BLIP_MODIFIER_URGENT_ALERT_INTERNAL<br>BLIP_MODIFIER_VERYHIGH_CATEGORY<br>BLIP_MODIFIER_WANTED_PULSE_1<br>BLIP_MODIFIER_WANTED_PULSE_2<br>BLIP_MODIFIER_WANTED_PULSE_3<br>BLIP_MODIFIER_WANTED_PULSE_4<br>BLIP_MODIFIER_WANTED_PULSE_5<br>BLIP_MODIFIER_WILDERNESS_CHEST_LONG<br>BLIP_MODIFIER_WITNESS_IDENTIFIED |
BLIP_MODIFIER_WITNESS_INVESTIGATING<br>BLIP_MODIFIER_WITNESS_UNIDENTIFIED | 












