From the reference libraryRedM

Blip Styles

discoveries/useful_info_from_rpfs/blip_styles/README.md

Blip Styles

Usage

local function CreateBlip(style, coords, modifiers, name)
  -- The blip's style is the base styling which can then be overridden by modifiers and natives
  local blip = BlipAddForCoords(style, coords.x, coords.y, coords.z)

  -- The modifier actions are applied in order, with natives respecting that order
  -- In this case, we are applying modifiers in order and then overriding the name below
  for _, modifier in ipairs(modifiers) do
    BlipAddModifier(blip, modifier)
  end

  -- Always override the blip name last after applying modifiers
  SetBlipName(blip, name)
end

-- Don't forget to remove the blip after you're done!
CreateBlip(
  `BLIP_STYLE_SHOP`,
  vector3(2508.1557, -1450.2551, 44.6105),
  { `BLIP_MODIFIER_TOD_DAYTIME_ONLY` },
  "Stables"
)

Details

Hashname Actions
BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY Alpha: 0.55 (for area layer)<br>Area StyleAREA_BOUND_ACCURATE_OVERLAY<br>ColorCOLOR_BLACK<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL
BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY_WARNING Alpha: 0.55 (for area layer)<br>Area StyleAREA_BOUND_ACCURATE_OVERLAY_WARNING<br>ColorCOLOR_RED<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL
BLIP_STYLE_ADVERSARY CategoryACTIVITY<br>ColorCOLOR_MP_ADVERSARY<br>Range: Zoom Level
BLIP_STYLE_AMBIENT_CANOE ColorCOLOR_FRIENDLY<br>Heading Type: Arrow<br>LabelBLIP_CAR<br>Range: Always<br>Scale: 1<br>SpriteBLIP_MP_GAME_RACE_CANOE
BLIP_STYLE_AMBIENT_COACH CategoryAMBIENT_TRANSPORT<br>ColorCOLOR_FRIENDLY<br>Heading Type: Arrow<br>LabelBLIP_PROC_COACH<br>Range: Always<br>Scale: 1<br>SpriteBLIP_AMBIENT_COACH
BLIP_STYLE_AREA Alpha: 0.55 (for area layer)<br>ColorCOLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL_AREA
BLIP_STYLE_AREA_BOUNDS Alpha: 0.55 (for area layer)<br>Area StyleAREA_BOUND<br>ColorCOLOR_BLACK<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL
BLIP_STYLE_AREA_BOUNDS_OVERLAY Alpha: 0.55 (for area layer)<br>Area StyleAREA_BOUND_OVERLAY<br>ColorCOLOR_BLACK<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL
BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID Alpha: 0.55 (for area layer)<br>Area StyleAREA_BOUNDS_OVERLAY_BR_GRID<br>ColorCOLOR_BLACK<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL
BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID_WARNING Alpha: 0.55 (for area layer)<br>Area StyleAREA_BOUNDS_OVERLAY_BR_GRID_WARNING<br>ColorCOLOR_RED<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL
BLIP_STYLE_AREA_BOUNDS_OVERLAY_WARNING Alpha: 0.55 (for area layer)<br>Area StyleAREA_BOUND_OVERLAY_WARNING<br>ColorCOLOR_RED<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL
BLIP_STYLE_AREA_BURN Alpha: 0.55 (for area layer)<br>ColorCOLOR_ENEMY (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>SpriteBLIP_AREA_BURN
BLIP_STYLE_AREA_DIRECTIONAL Alpha: 0.55 (for area layer)<br>ColorCOLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Directional Edge Pointer: Yes<br>Scale: 1<br>SpriteBLIP_NULL<br>Visibility: Hidden on Legend
BLIP_STYLE_AREA_DIRECTIONAL_HEIGHT Alpha: 0.55 (for area layer)<br>Altitude-based Visibility: <br>- heightType: HideOnAnyDifference<br>ColorCOLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Directional Edge Pointer: Yes<br>Height Indicator: Yes<br>Scale: 1<br>SpriteBLIP_AREA_EDGE_DIRECTIONAL
BLIP_STYLE_AREA_FOW Alpha: 0.55 (for area layer)<br>CategoryOBJECTIVE_AREA<br>ColorCOLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Range: Zoom Level<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL_AREA
BLIP_STYLE_AREA_NO_DIM Alpha: 0.55 (for area layer)<br>ColorCOLOR_OBJECTIVE (for area layer)<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL
BLIP_STYLE_AREA_TERRITORY_TRAIN Alpha: 0.8 (for area layer)<br>CategoryOBJECTIVE_AREA<br>ColorCOLOR_WHITE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Range: Map: Always, Radar: Zoom Level
BLIP_STYLE_AVOID_AREA Alpha: 0.55 (for area layer)<br>ColorCOLOR_BLACK (for area layer)<br>Range: Map: Always, Radar: Zoom Level
BLIP_STYLE_AVOID_RADIUS Alpha: 0.55 (for area layer)<br>ColorCOLOR_RED<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL_AREA
BLIP_STYLE_BOUNTY_HUNTER CategoryLAW<br>ColorCOLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>LabelBLIP_BOUNTY_HUNTER<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_BOUNTY_HUNTER<br>Threat Indicator: Up to 200m
BLIP_STYLE_BOUNTY_HUNTER_BASE CategoryLAW<br>ColorCOLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Height Indicator: Yes<br>LabelBLIP_BOUNTY_HUNTER<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_BOUNTY_HUNTER
BLIP_STYLE_BOUNTY_HUNTER_RADIUS Alpha: 0.5 (for a

Details

rea layer)<br>ColorCOLOR_BLACK<br>Range: Map: Always, Radar: Zoom Level BLIP_STYLE_BOUNTY_TARGET | Alpha: 0.55 (for area layer)<br>CategoryVIP<br>ColorCOLOR_ENEMY<br>Conditional Style: When player is carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>LabelPROC_BLIP_BNTY<br>Range: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_BOUNTY_TARGET<br>Threat Indicator: Up to 200m BLIP_STYLE_BOUNTY_TARGET_INCAPACITATED | Alpha: 0.55 (for area layer)<br>CategoryVIP<br>ColorCOLOR_ENEMY<br>Conditional Style: When player is carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>LabelPROC_BLIP_BNTY<br>Range: Always<br>Scale: 1<br>SpriteBLIP_AMBIENT_BOUNTY_TARGET BLIP_STYLE_CAMP | CategoryPROPERTY<br>ColorCOLOR_FRIENDLY<br>LabelBLIP_GANG_CAMP<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_REGION_CARAVAN BLIP_STYLE_CAMP_CHORE | CategoryPICKUPS<br>ColorCOLOR_NEUTRAL<br>Distance Fade: Fade on distance:<br>- Starts at 16m, Rate: 0.15, Minimum alpha: 0.027<br>LabelBLIP_DEST<br>Scale: 1<br>SpriteBLIP_AMBIENT_CHORE<br>Visibility: Hidden on PauseMap BLIP_STYLE_CAMP_ENEMY | ColorCOLOR_ENEMY<br>LabelBLIP_GANG_CAMP_ENEMY<br>Scale: 1<br>SpriteBLIP_REGION_CARAVAN BLIP_STYLE_CAMP_HIDDEN | CategoryPROPERTY<br>ColorCOLOR_FRIENDLY<br>LabelBLIP_GANG_CAMP<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_REGION_CARAVAN<br>Visibility: Hidden on Radar BLIP_STYLE_CAMP_REQUEST | CategoryCOMPANION<br>ColorCOLOR_FRIENDLY<br>Height Indicator: Yes<br>LabelBLIP_FRIEND<br>Scale: 1<br>SpriteBLIP_CAMP_REQUEST BLIP_STYLE_CAMPFIRE | CategoryPROPERTY<br>ColorCOLOR_FRIENDLY<br>LabelBLIP_DEST<br>Range: Map: Always, Radar: Always<br>Scale: Default: 1, Edge: 0.8, Embedded: 1<br>SpriteBLIP_CAMPFIRE BLIP_STYLE_CAR | ColorCOLOR_FRIENDLY<br>LabelBLIP_CAR<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_CENTER | CategoryLOCAL_PLAYER<br>ColorCOLOR_GREYLIGHT<br>Conditional Style: When wanted player spotted for 100ms:<br>- Apply AUTO_MODIFIER_WANTED_FLASH<br>Heading Type: Rotate<br>LabelBLIP_PLAYER<br>Scale: 1<br>SpriteBLIP_CODE_CENTER BLIP_STYLE_CHALLENGE_OBJECTIVE | Alpha: 0.55 (for area layer)<br>CategoryOBJECTIVE<br>ColorCOLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 20m, Rate: 0.01, Minimum alpha: 0.5<br>Height Indicator: Yes<br>LabelBLIP_DEST<br>Scale: 1<br>SpriteBLIP_OBJECTIVE_MINOR BLIP_STYLE_CHECKPOINT_CHALLENGE | Alpha: 0.55 (for area layer)<br>CategoryOBJECTIVE<br>ColorCOLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 20m, Rate: 0.01, Minimum alpha: 0.5<br>Height Indicator: Yes<br>LabelBLIP_DEST<br>Scale: 1<br>SpriteBLIP_OBJECTIVE_MINOR BLIP_STYLE_COMPANION | CategoryCOMPANION<br>ColorCOLOR_NEUTRAL<br>Conditional Style: When ride sharing:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>LabelBLIP_FRIEND<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_SMALL BLIP_STYLE_COP | CategoryLAW<br>ColorCOLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>LabelBLIP_AMBIENT_LAW<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_LAW BLIP_STYLE_COP_BASE | CategoryLAW<br>ColorCOLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Height Indicator: Yes<br>LabelBLIP_AMBIENT_LAW<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_LAW BLIP_STYLE_COP_DOG | CategoryLAW<br>ColorCOLOR_RADAR_POLICE_RED<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>LabelBLIP_AMBIENT_LAW_DOG<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_SMALL BLIP_STYLE_COP_DOG_BASE | CategoryLAW<br>ColorCOLOR_RADAR_POLICE_RED<br>Height Indicator: Yes<br>LabelBLIP_AMBIENT_LAW_DOG<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_SMALL BLIP_STYLE_COP_PERSISTENT | CategoryLAW<br>ColorCOLOR_RADAR_POLICE_LOOKING<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>LabelBLIP_AMBIENT_LAW<br>Range: A

Details

lways<br>Scale: 1<br>SpriteBLIP_AMBIENT_LAW BLIP_STYLE_COP_SCRIPT | CategoryLAW<br>ColorCOLOR_RADAR_POLICE_RED<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When law location unknown (scripted):<br>- Apply AUTO_MODIFIER_COP_SEARCH_CONE<br>Height Indicator: Yes<br>LabelBLIP_AMBIENT_LAW<br>Range: Map: 300m, Radar: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_LAW<br>Threat Indicator: Up to 200m BLIP_STYLE_CREATOR_CURSOR | CategoryCREATOR<br>ColorCOLOR_FRIENDLY<br>Height Indicator: Yes<br>LabelBLIP_FRIEND<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_MEDIUM BLIP_STYLE_CREATOR_DEFAULT | CategoryENEMY<br>ColorCOLOR_WHITE<br>Height Indicator: Yes<br>LabelBLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_MEDIUM BLIP_STYLE_CREATOR_PROP | CategoryENEMY<br>ColorCOLOR_WHITE<br>Height Indicator: Yes<br>LabelBLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_SMALL BLIP_STYLE_CREATOR_SPAWN | CategoryOTHER_PLAYER<br>ColorCOLOR_WHITE<br>Range: Zoom Level<br>Scale: 0.6<br>SpriteBLIP_MP_SPAWNPOINT BLIP_STYLE_DANGEROUS_AREA | Alpha: 0.2 (for area layer)<br>ColorCOLOR_RED<br>Range: Map: Always, Radar: Zoom Level<br>Visibility: Hidden on Legend BLIP_STYLE_DEBUG_BLUE | CategoryENEMY<br>ColorCOLOR_BLUE<br>Height Indicator: Yes<br>LabelBLIP_ENEMY<br>Range: Always<br>Scale: 1<br>SpriteBLIP_AMBIENT_NPC BLIP_STYLE_DEBUG_GREEN | CategoryENEMY<br>ColorCOLOR_GREEN<br>Height Indicator: Yes<br>LabelBLIP_ENEMY<br>Range: Always<br>Scale: 1<br>SpriteBLIP_AMBIENT_NPC BLIP_STYLE_DEBUG_PINK | CategoryENEMY<br>ColorCOLOR_PINK<br>Height Indicator: Yes<br>LabelBLIP_ENEMY<br>Range: Always<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_SMALL BLIP_STYLE_DEBUG_RED | CategoryENEMY<br>ColorCOLOR_RED<br>Height Indicator: Yes<br>LabelBLIP_ENEMY<br>Range: Always<br>Scale: 1<br>SpriteBLIP_AMBIENT_NPC BLIP_STYLE_DEBUG_YELLOW | CategoryENEMY<br>ColorCOLOR_YELLOW<br>Height Indicator: Yes<br>LabelBLIP_ENEMY<br>Range: Always<br>Scale: 1<br>SpriteBLIP_AMBIENT_NPC BLIP_STYLE_DEPUTY_RESIDENT | CategoryENEMY<br>ColorCOLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>LabelBLIP_ENEMY<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_SMALL BLIP_STYLE_DEPUTY_RESIDENT_BASE | CategoryENEMY<br>ColorCOLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Height Indicator: Yes<br>LabelBLIP_ENEMY<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_SMALL BLIP_STYLE_DISTRICT_HEARTLANDS | LabelLAW_UI_WANTED<br>Range: Map: Always, Radar: Zoom Level<br>SpriteBLIP_DISTRICT_HEARTLANDS BLIP_STYLE_ENEMY | CategoryENEMY<br>ColorCOLOR_ENEMY<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When confronting person:<br>- Apply BLIP_MODIFIER_ENEMY_CONFRONTING<br>Height Indicator: Yes<br>LabelBLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_SMALL<br>Threat Indicator: Up to 200m BLIP_STYLE_ENEMY_NO_THREAT | CategoryENEMY<br>ColorCOLOR_ENEMY<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Height Indicator: Yes<br>LabelBLIP_ENEMY<br>Range: Always<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_SMALL BLIP_STYLE_ENEMY_PASSIVE_THREAT | Conditional Removal: Remove blip (fades over 3,000ms)<br>SpriteBLIP_NULL<br>Threat Indicator: Up to 200m BLIP_STYLE_ENEMY_SEVERE | CategoryENEMY<br>ColorCOLOR_ENEMY<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When confronting person:<br>- Apply BLIP_MODIFIER_ENEMY_CONFRONTING<br>Height Indicator: Yes<br>LabelBLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_COMPANION<br>Threat Indicator: Up to 200m BLIP_STYLE_EVADE_AREA | Alpha: 0.55 (for area layer)<br>ColorCOLOR_RED (for area layer)<br>Range: Map: Always, Radar: Zoom Level BLIP_STYLE_EVENT_AREA | ColorCOLOR_NEUTRAL<br>LabelBLIP_DEST<br>Range: Map: Always, Radar: 150m<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_EYEWITNESS | CategoryENEMY<br>ColorCOLOR_WITNESS<br>Conditional Style: When witness investigating:<br>- Apply `AUTO_MODIFIER_WITNES

Details

S_INVESTIGATING<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;BLIP_WITNESS<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_AMBIENT_EYEWITNESS BLIP_STYLE_EYEWITNESS_NO_CONDITION | **Category**:&nbsp;ENEMY<br>**Color**:&nbsp;COLOR_WITNESS<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;BLIP_ENEMY<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_AMBIENT_EYEWITNESS BLIP_STYLE_FAKE_WANTED_RADIUS | **Alpha**:&nbsp;0.4 (for area layer)<br>**Color**:&nbsp;COLOR_WANTED<br>**Label**:&nbsp;LAW_UI_WANTED<br>**Range**:&nbsp;Map: Always, Radar: Zoom Level<br>**Sprite**:&nbsp;BLIP_AMBIENT_LAW<br>**Visibility**:&nbsp;Hidden on Legend BLIP_STYLE_FETCH_TRAIN | **Color**:&nbsp;COLOR_WHITE<br>**GPS&nbsp;Path**:&nbsp;Disabled<br>**Range**:&nbsp;Map: Always, Radar: 1,000m BLIP_STYLE_FIREWOOD_BLIP | **Color**:&nbsp;COLOR_NEUTRAL<br>**Label**:&nbsp;BLIP_FIREWOOD<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;0.7<br>**Sprite**:&nbsp;BLIP_CODE_LEVEL BLIP_STYLE_FISHING_SPOT | **Category**:&nbsp;PICKUPS<br>**Color**:&nbsp;COLOR_GREY<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_MG_FISHING BLIP_STYLE_FM_EVENT | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;MISSION_LAUNCHER<br>**Color**:&nbsp;COLOR_FREEMODE_EVENT<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;BLIP_DEST<br>**Scale**:&nbsp;Default: 1, Edge: 0.9<br>**Sprite**:&nbsp;BLIP_OBJECTIVE BLIP_STYLE_FM_EVENT_AREA | **Alpha**:&nbsp;0.55 (for area layer)<br>**Color**:&nbsp;COLOR_FREEMODE_EVENT<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_CODE_LEVEL_AREA BLIP_STYLE_FM_EVENT_COACH | **Category**:&nbsp;MISSION_ACTIVE<br>**Color**:&nbsp;COLOR_FREEMODE_EVENT<br>**Heading&nbsp;Type**:&nbsp;Arrow<br>**Label**:&nbsp;BLIP_PROC_COACH<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_AMBIENT_WAGON BLIP_STYLE_FM_EVENT_OBJECTIVE | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;OBJECTIVE<br>**Color**:&nbsp;COLOR_FREEMODE_EVENT<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;BLIP_DEST<br>**Scale**:&nbsp;Default: 1, Edge: 0.9<br>**Sprite**:&nbsp;BLIP_AMBIENT_HOT_TARGET BLIP_STYLE_FM_EVENT_RADIUS | **Alpha**:&nbsp;0.55 (for area layer)<br>**Color**:&nbsp;COLOR_FREEMODE_EVENT<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_CODE_LEVEL_AREA BLIP_STYLE_FM_KC | **Color**:&nbsp;COLOR_FREEMODE_EVENT<br>**Label**:&nbsp;BLIP_DEST<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_MP_GAME_HILL BLIP_STYLE_FREE_CAMERA | **Category**:&nbsp;LOCAL_PLAYER<br>**Color**:&nbsp;COLOR_YELLOW<br>**Conditional&nbsp;Style**:&nbsp;When wanted player spotted for 100ms:<br>- Apply AUTO_MODIFIER_WANTED_FLASH<br>**Heading&nbsp;Type**:&nbsp;Rotate<br>**Label**:&nbsp;BLIP_PLAYER<br>**Scale**:&nbsp;1<br>**Scale&nbsp;Pulse**:&nbsp;Pulse forever<br>**Sprite**:&nbsp;BLIP_CODE_CENTER BLIP_STYLE_FRIENDLY | **Category**:&nbsp;COMPANION<br>**Color**:&nbsp;COLOR_FRIENDLY<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;BLIP_FRIEND<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_AMBIENT_PED_MEDIUM BLIP_STYLE_FRIENDLY_FADE | **Category**:&nbsp;COMPANION<br>**Color**:&nbsp;COLOR_FRIENDLY<br>**Fade&nbsp;Effect&nbsp;2**:&nbsp;Triggers when style/modifier is removed:<br>- Fade-in: 100,000ms, Fade-out: 100,000ms<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;BLIP_FRIEND<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_AMBIENT_PED_MEDIUM BLIP_STYLE_FRIENDLY_ON_RADAR | **Category**:&nbsp;COMPANION<br>**Color**:&nbsp;COLOR_FRIENDLY<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;BLIP_FRIEND<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_AMBIENT_PED_MEDIUM BLIP_STYLE_GANG_BOUNTY_RADIUS | **Alpha**:&nbsp;0.55 (for area layer)<br>**Color**:&nbsp;COLOR_NEUTRAL<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Height&nbsp;Indicator**:&nbsp;No<br>**Label**:&nbsp;OBJ_BHMP_UI_AREA<br>**Range**:&nbsp;Map: Always, Radar: 1,000m<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_AMBIENT_BOUNTY_TARGET BLIP_STYLE_GANG_CAMP | **Category**:&nbsp;JOBS<br>**Color**:&nbsp;COLOR_ENEMY<br>**Label**:&nbsp;BLIP_REGION_CARAVAN<br>**Range**:&nbsp;Map: Always, Radar: 150m<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_REGION_CARAVAN BLIP_STYLE_GANG_WAYPOINT | **Category**:&nbsp;WAYPOINT<br>**Color**:&nbsp;COLOR_GANG_WAYPOINT<br>**Disable&nbsp;Fog&nbsp;Clearing**:&nbsp;Yes<br>**Label**:&nbsp;BLIP_CODE_WAYPOINT<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Scale&nbsp;Pulse**:&nbsp;Pulse 5 times<br>**Sprite**:&nbsp;BLIP_CODE_WAYPOINT BLIP_STYLE_GOLDEN_HAT | **Category**:&nbsp;OBJECTIVE<br>**Color**:&nbsp;COLOR_OBJECTIVE<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;BLIP_DEST<br>**Range**:&nbsp;Map: Always, Radar: Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_HAT BLIP_STYLE_GUN_RUSH_WEAPONS_LOCATION | **Category**:&nbsp;VERY_LAST<br>**Color**:&nbsp;COLOR_WHITE<br>**Label**:&nbsp;BLIP_DEST<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_MP_GUN_RUSH BLIP_STYLE_HERDING_ANIMAL | **Category**:&nbsp;COMPANION<br>**Color**:&nbsp;COLOR_NEUTRAL<br>**Heading&nbsp;Type**:&nbsp;Rotate<br>**Height&nbsp;Indicator**:&nbsp;No<br>**Label**:&nbsp;HERD_BLIP_HERD<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_AMBIENT_HERD_STRAGGLER` BLIP_STYLE_HERDING_DOG | **

Details

Category**: COMPANION<br>ColorCOLOR_NEUTRAL<br>Height Indicator: No<br>LabelBLIP_FRIEND<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_SMALL BLIP_STYLE_HERDING_MAIN | ColorCOLOR_NEUTRAL<br>Heading Type: Arrow<br>LabelHERD_BLIP_HERD<br>Scale: 1<br>SpriteBLIP_AMBIENT_HERD BLIP_STYLE_HERDING_STRAGGLER | CategoryCOMPANION<br>ColorCOLOR_OBJECTIVE<br>Heading Type: Rotate<br>Height Indicator: No<br>LabelHERD_BLIP_STRG<br>Scale: 1.1<br>SpriteBLIP_AMBIENT_HERD_STRAGGLER BLIP_STYLE_HITCHING_POST | ColorCOLOR_NEUTRAL<br>LabelBLIP_DEST<br>Scale: 1<br>SpriteBLIP_AMBIENT_HITCHING_POST BLIP_STYLE_HONOR_SHOP | CategorySHOP<br>ColorCOLOR_RED<br>Conditional Style: When player is wanted for 100ms:<br>- Apply AUTO_MODIFIER_MAP_ONLY<br>Height Indicator: Yes<br>LabelBLIP_DEST<br>OverlayBLIP_SHOP_HONOR_OVERLAY (with color COLOR_WHITE)<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_SHOP_HONOR BLIP_STYLE_HUNT_THE_BEAST | CategoryMISSION_ACTIVE<br>ColorCOLOR_ENEMY<br>Conditional Removal: Remove blip (fades over 8,000ms)<br>Scale: 1<br>Scale Pulse: Pulse 8 times<br>SpriteBLIP_MP_BEAST BLIP_STYLE_HUNT_THE_BEAST_PULSE | CategoryMISSION_ACTIVE<br>ColorCOLOR_MP_OBJECTIVE<br>Scale: 1<br>Scale Pulse: Pulse 4 times<br>SpriteBLIP_MP_BEAST BLIP_STYLE_HUNT_THE_BEAST_PULSE_FADE | CategoryMISSION_ACTIVE<br>ColorCOLOR_MP_OBJECTIVE<br>Conditional Removal: Remove blip (fades over 8,000ms)<br>Scale: 1<br>Scale Pulse: No<br>SpriteBLIP_MP_BEAST BLIP_STYLE_LEGENDARY_ANIMAL_AREA | Alpha: 0.55 (for area layer)<br>CategoryMISSION_ACTIVE<br>ColorCOLOR_GREYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Range: 150m<br>Scale: 1<br>SpriteBLIP_AMBIENT_SECRET BLIP_STYLE_LEGENDARY_ANIMAL_CLUE | CategoryPICKUPS<br>ColorCOLOR_GREYLIGHT<br>Distance Fade: Fade on distance:<br>- Starts at 10m, Rate: 0.1, Minimum alpha: 0.027<br>Range: 31m<br>Scale: 0.8<br>SpriteBLIP_AMBIENT_SECRET BLIP_STYLE_LOOT | CategoryLOOT<br>ColorCOLOR_BLACK<br>Conditional Style: When carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>LabelBLIP_AMBIENT_CORPSE<br>Range: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_CORPSE BLIP_STYLE_LOOT_OBJECTIVE | Alpha: 0.55 (for area layer)<br>CategoryOBJECTIVE<br>ColorCOLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>LabelBLIP_DEST<br>Scale: 1<br>SpriteBLIP_OBJECTIVE_MINOR BLIP_STYLE_MINIGAME | CategoryACTIVITY<br>ColorCOLOR_FRIENDLY<br>Conditional Style: When player is wanted for 100ms:<br>- Apply AUTO_MODIFIER_MAP_ONLY<br>Height Indicator: Yes<br>LabelBLIP_DEST<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_MISSION | Alpha: 0.55 (for area layer)<br>CategoryMISSION_LAUNCHER<br>ColorCOLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_MISSION_HIDDEN | Alpha: 0.55 (for area layer)<br>CategoryMISSION_LAUNCHER<br>ColorCOLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_CODE_LEVEL<br>Visibility: Hidden on Radar BLIP_STYLE_MISSION_RADAR_ONLY | Alpha: 0.55 (for area layer)<br>CategoryMISSION_LAUNCHER<br>ColorCOLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_CODE_LEVEL<br>Visibility: Hidden on PauseMap BLIP_STYLE_MISSION_RADIUS | Alpha: 0.55 (for area layer)<br>CategoryMISSION_LAUNCHER<br>ColorCOLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_D

Details

IM_WHEN_INSIDE<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 10,000m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;BLIP_CODE_LEVEL BLIP_STYLE_MISSION_RADIUS_HIDDEN | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;MISSION_LAUNCHER<br>**Color**:&nbsp;COLOR_YELLOWVERYLIGHT(for area layer)<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- ApplyAUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 10,000m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;BLIP_CODE_LEVEL<br>**Visibility**:&nbsp;Hidden on Radar BLIP_STYLE_MP_BAG | **Category**:&nbsp;OBJECTIVE<br>**Color**:&nbsp;COLOR_RADAR_PICKUP<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;BLIP_PICK<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_MP_BAG BLIP_STYLE_MP_BASE | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;MISSION_ACTIVE<br>**Color**:&nbsp;COLOR_WHITE<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_MP_BASE BLIP_STYLE_MP_BOUNTY_TARGET | **Category**:&nbsp;OBJECTIVE<br>**Color**:&nbsp;COLOR_ENEMY<br>**Conditional&nbsp;Style**:&nbsp;When fleeing:<br>- Apply BLIP_MODIFIER_URGENT_ALERT<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;PROC_BLIP_BNTY<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_AMBIENT_BOUNTY_TARGET<br>**Threat&nbsp;Indicator**:&nbsp;Up to 200m BLIP_STYLE_MP_BOUNTY_TARGET_DEAD | **Category**:&nbsp;OBJECTIVE<br>**Color**:&nbsp;COLOR_ENEMY<br>**Conditional&nbsp;Style**:&nbsp;When player is carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;PROC_BLIP_BNTY<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_MP_BOUNTY_DEAD BLIP_STYLE_MP_BUSINESS | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;PROPERTY<br>**Color**:&nbsp;COLOR_POSSE_ALLY<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 10,000m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;BLIP_BUSINESS_MOONSHINE BLIP_STYLE_MP_CAMP | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;PROPERTY<br>**Color**:&nbsp;COLOR_POSSE_ALLY<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 10,000m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;BLIP_CAMP BLIP_STYLE_MP_CAMP_FOLLOWER | **Category**:&nbsp;COMPANION<br>**Color**:&nbsp;COLOR_NEUTRAL<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;BLIP_ENEMY<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_AMBIENT_PED_SMALL BLIP_STYLE_MP_CORPSE_FADE | **Category**:&nbsp;MISSION_ACTIVE<br>**Color**:&nbsp;COLOR_RED<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 7,500ms)<br>**Label**:&nbsp;BLIP_RECENT_DEATH<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_AMBIENT_DEATH BLIP_STYLE_MP_CORPSE_FADE_LOCAL | **Category**:&nbsp;MISSION_ACTIVE<br>**Color**:&nbsp;COLOR_WHITE<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 7,500ms)<br>**Label**:&nbsp;BLIP_RECENT_DEATH<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_AMBIENT_DEATH BLIP_STYLE_MP_DOWNED | **Category**:&nbsp;MISSION_ACTIVE<br>**Color**:&nbsp;COLOR_ENEMY<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;BLIP_ENEMY<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_AMBIENT_CORPSE BLIP_STYLE_MP_HIDEOUT | **Alpha**:&nbsp;0.4 (for area layer)<br>**Category**:&nbsp;JOBS<br>**Color**:&nbsp;COLOR_ENEMY<br>**Label**:&nbsp;BLIP_REGION_HIDEOUT<br>**Range**:&nbsp;Map: Always, Radar: Zoom Level<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;BLIP_REGION_HIDEOUT BLIP_STYLE_MP_JOB_PLAYER_ALLY | **Category**:&nbsp;OTHER_PLAYER_FRIENDLY<br>**Color**:&nbsp;COLOR_NEUTRAL<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_AMBIENT_PED_MEDIUM BLIP_STYLE_MP_JOB_PLAYER_ENEMY | **Category**:&nbsp;OTHER_PLAYER<br>**Color**:&nbsp;COLOR_POSSE_ENEMY<br>**Conditional&nbsp;Visibility**:&nbsp;Fade when enemy in deathmatch<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_AMBIENT_PED_MEDIUM<br>**Threat&nbsp;Indicator**:&nbsp;Up to 200m BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK | **Category**:&nbsp;OTHER_PLAYER<br>**Color**:&nbsp;COLOR_POSSE_ENEMY<br>**Conditional&nbsp;Style**:&nbsp;When shot by another player for 3,000ms:<br>- Apply AUTO_MODIFIER_MP_PLAYER_ATTACKING`<br>Conditional Visibility: Fade when enemy in deathmatch<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>Height Indicator: Yes<br>Range: Zoom Level<

Details

br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_MEDIUM<br>Threat Indicator: Up to 200m BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK_FTB | CategoryOTHER_PLAYER<br>ColorCOLOR_POSSE_ENEMY<br>Conditional Style: When shot by another player for 3,000ms:<br>- Apply AUTO_MODIFIER_MP_PLAYER_ATTACKING_FTB<br>Height Indicator: Yes<br>Range: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_MEDIUM<br>Threat Indicator: Up to 200m BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_FADE | CategoryOTHER_PLAYER<br>ColorCOLOR_POSSE_ENEMY<br>Height Indicator: Yes<br>Range: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_MEDIUM<br>Threat Indicator: Up to 200m BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_THREAT | CategoryOTHER_PLAYER<br>ColorCOLOR_POSSE_ENEMY<br>Height Indicator: Yes<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_MEDIUM BLIP_STYLE_MP_MISSION_GIVER | Alpha: 0.55 (for area layer)<br>CategoryJOBS<br>ColorCOLOR_ORANGE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_MP_MOONSHINE_ENEMY_AREA | Alpha: 0.4 (for area layer)<br>CategoryJOBS<br>ColorCOLOR_ENEMY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_MOONSHINE_AREA_DIM_WHEN_INSIDE<br>LabelBLIP_DEST<br>Range: Map: Always, Radar: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_MOONSHINE BLIP_STYLE_MP_PACKAGE | CategoryMISSION_ACTIVE<br>ColorCOLOR_RADAR_PICKUP<br>Height Indicator: Yes<br>LabelBLIP_PICK<br>Range: Always<br>Scale: 1<br>SpriteBLIP_AMBIENT_CRATE BLIP_STYLE_MP_PLAYER | CategoryOTHER_PLAYER<br>ColorCOLOR_FRIENDLY<br>Height Indicator: Yes<br>LabelBLIP_FRIEND<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_MEDIUM BLIP_STYLE_MP_PLAYER_POSSE_DEPUTY | CategoryOTHER_PLAYER<br>ColorCOLOR_FRIENDLY<br>Height Indicator: Yes<br>LabelBLIP_FRIEND<br>Scale: 1<br>SpriteBLIP_AMBIENT_POSSE_DEPUTY BLIP_STYLE_MP_PLAYER_POSSE_LEADER | CategoryPOSSE_LEADER_PLAYER<br>ColorCOLOR_FRIENDLY<br>Height Indicator: Yes<br>LabelBLIP_FRIEND<br>Scale: 1<br>SpriteBLIP_AMBIENT_POSSE_LEADER BLIP_STYLE_MP_PLAYER_WAGON | CategoryLOCAL_PLAYER_HORSE<br>ColorCOLOR_WHITE<br>Conditional Style: When player is riding entity for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Heading Type: Arrow<br>Height Indicator: No<br>Range: Map: Always, Radar: Always<br>Scale: Default: 1, Edge: 0.9<br>SpriteBLIP_MP_PLAYER_WAGON BLIP_STYLE_MP_PLAYLIST_CORONA | CategoryACTIVITY<br>ColorCOLOR_NEUTRAL<br>Height Indicator: Yes<br>LabelBLIP_DEST<br>Range: Map: Always, Radar: 150m<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_MP_RUSTLING | Alpha: 0.4 (for area layer)<br>CategoryJOBS<br>ColorCOLOR_ENEMY<br>LabelBLIP_PROC_RUSTLING<br>Range: Map: Always, Radar: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_MP_RUSTLING BLIP_STYLE_MP_SCHEDULE_SERIES | Alpha: 0.55 (for area layer)<br>CategoryJOBS<br>ColorCOLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_MP_SERIES | CategoryMISSION_LAUNCHER<br>ColorCOLOR_YELLOWVERYLIGHT (for area layer)<br>Inverted State: Yes<br>Range: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_MP_SPAWNPOINT_ARROW | Alpha: 0.55 (for area layer)<br>CategoryMISSION_ACTIVE<br>ColorCOLOR_GREY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Heading Type: Rotate<br>Height Indicator: Yes<br>Range: Map: Always, Radar: Always<br>Scale: 1<br>SpriteBLIP_MP_SPAWNPOINT_ARROW BLIP_STYLE_NEUTRAL | CategoryCOMPANION<br>ColorCOLOR_FRIENDLY<br>Height Indicator: Yes<br>LabelBLIP_FRIEND<br>Scale: 1<br>SpriteBLIP_AMBIENT_PED_MEDIUM BLIP_STYLE_NEUTRAL_OBJECTIVE | Alpha: 0.55 (for area layer)<br>CategoryOBJECTIVE<br>ColorCOLOR_WHITE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>LabelBLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>SpriteBLIP_OBJECTIVE BLIP_STYLE_OBJECT

Details

IVE | Alpha: 0.55 (for area layer)<br>CategoryOBJECTIVE<br>ColorCOLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>LabelBLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>SpriteBLIP_OBJECTIVE BLIP_STYLE_OBJECTIVE_MINOR | Alpha: 0.55 (for area layer)<br>CategoryOBJECTIVE<br>ColorCOLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>LabelBLIP_DEST<br>Scale: 1<br>SpriteBLIP_OBJECTIVE_MINOR BLIP_STYLE_OBJECTIVE_VOL_BOX | Alpha: 0.55 (for area layer)<br>CategoryOBJECTIVE<br>ColorCOLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>LabelBLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>SpriteBLIP_OBJECTIVE BLIP_STYLE_OBJECTIVE_VOL_ROUND | Alpha: 0.55 (for area layer)<br>CategoryOBJECTIVE<br>ColorCOLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>LabelBLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>SpriteBLIP_OBJECTIVE BLIP_STYLE_OTHER_SESSION_PLAYER | ColorCOLOR_OTHER_SESSION_PLAYER<br>LabelBLIP_DEST<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_PICKUP | CategoryPICKUPS<br>ColorCOLOR_RADAR_PICKUP<br>LabelBLIP_PICK<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_PICKUP_AMMO | CategoryPICKUPS<br>ColorCOLOR_WHITE<br>Height Indicator: Yes<br>LabelBLIP_AMMO<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMMO_BULLETS BLIP_STYLE_PICKUP_ANIMAL | CategoryPICKUPS<br>ColorCOLOR_BLACK<br>LabelBLIP_ANIMAL<br>Range: 150m<br>Scale: 1<br>SpriteBLIP_ANIMAL_DEAD BLIP_STYLE_PICKUP_ANIMAL_DOWNED | CategoryPICKUPS<br>ColorCOLOR_WHITE<br>LabelBLIP_ANIMAL_INJURED<br>Range: 150m<br>Scale: 1<br>SpriteBLIP_ANIMAL BLIP_STYLE_PICKUP_ANIMAL_DOWNED_ENEMY | CategoryPICKUPS<br>ColorCOLOR_RED<br>LabelBLIP_ANIMAL_INJURED<br>Range: 150m<br>Scale: 1<br>SpriteBLIP_ANIMAL BLIP_STYLE_PICKUP_ANIMAL_SKIN | CategoryPICKUPS<br>ColorCOLOR_WHITE<br>LabelBLIP_ANIMAL_SKIN<br>Range: Zoom Level<br>Scale: 1<br>SpriteBLIP_ANIMAL_SKIN BLIP_STYLE_PICKUP_ANIMAL_TRANQUILIZED | CategoryPICKUPS<br>ColorCOLOR_WHITE<br>LabelBLIP_ANIMAL_TRANQUILIZED<br>Range: 150m<br>Scale: 1<br>SpriteBLIP_ANIMAL BLIP_STYLE_PICKUP_ANIMAL_TRANQUILIZED_ENEMY | CategoryPICKUPS<br>ColorCOLOR_RED<br>LabelBLIP_ANIMAL_TRANQUILIZED<br>Range: 150m<br>Scale: 1<br>SpriteBLIP_ANIMAL BLIP_STYLE_PICKUP_COLLECTABLE | CategoryPICKUPS<br>ColorCOLOR_RADAR_MISSION_OBJECT<br>Range: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_SECRET<br>Visibility: Hidden on PauseMap BLIP_STYLE_PICKUP_HERB | CategoryPICKUPS<br>ColorCOLOR_WHITE<br>LabelBLIP_AMBIENT_PLANT<br>Range: 31m<br>Scale: 1<br>SpriteBLIP_AMBIENT_PLANT<br>Visibility: Hidden on PauseMap BLIP_STYLE_PICKUP_HERB_NEW | CategoryPICKUPS<br>ColorCOLOR_WHITE<br>LabelBLIP_AMBIENT_PLANT<br>Range: 31m<br>Scale: 1<br>SpriteBLIP_AMBIENT_PLANT_NEW<br>Visibility: Hidden on PauseMap BLIP_STYLE_PICKUP_HORSE | CategoryPICKUPS<br>ColorCOLOR_WHITE<br>Height Indicator: Yes<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>SpriteBLIP_HORSE_TEMP BLIP_STYLE_PICKUP_LOOT_CHEST | CategoryPICKUPS<br>ColorCOLOR_GREY<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 50m, Rate: 0.015, Minimum alpha: 0.75<br>Range: Always<br>Scale: Default: 1, Edge: 0.85<br>SpriteBLIP_CHEST BLIP_STYLE_PICKUP_OBJECT | CategoryPICKUPS<br>ColorCOLOR_RADAR_MISSION_OBJECT<br>LabelBLIP_PICK_OBJ<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_PICKUP_VEHICLE | CategoryPICKUPS<br>ColorCOLOR_WHITE<br>Height Indicator: Yes<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 0.9<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_PICKUP_WEAPON | CategoryPICKUPS<br>ColorCOLOR_WHITE<br>Height Indicator: Yes<br>LabelBLIP_WEAPON<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>SpriteBLIP_WEAPON BLIP_STYLE_PICKUP_WEAPON_DIRECTIONAL | CategoryPICKUPS<br>ColorCOLOR_OBJECTIVE<br>Height Indicator: Yes<br>LabelBLIP_WEAPON<br>Range: Map: Always, Radar: Zoom Level<br>Scale: 1<br>SpriteBLIP_WEAPON BLIP_STYLE_PICKUP_WEAPON_NEW | CategoryPICKUPS<br>ColorCOLOR_WHITE<br>Height Indicator: Yes<br>**L

Details

abel**: BLIP_WEAPON<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>SpriteBLIP_WEAPON BLIP_STYLE_PICKUP_WILDERNESS_CHEST | CategoryPICKUPS<br>ColorCOLOR_RADAR_MISSION_OBJECT<br>Height Indicator: Yes<br>LabelBLIP_AMBIENT_SECRET<br>Range: 10m<br>Scale: 1<br>SpriteBLIP_CHEST<br>Visibility: Hidden on PauseMap BLIP_STYLE_PING_AUTO | Alpha: 0.55 (for area layer)<br>ColorCOLOR_OBJECTIVE (for area layer)<br>Range: Always<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_PING_BEAT_EXPLOSION | CategoryMISSION_ACTIVE<br>ColorCOLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 75m, Duration: 2,000ms<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_PING_BELL_RING | CategoryMISSION_ACTIVE<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Duration: 500ms, Remove when done<br>Sonar Pulse: Pulse 1 time<br>- Radius: 45m, Duration: 500ms<br>SpriteBLIP_NULL BLIP_STYLE_PING_FAST | CategoryMISSION_ACTIVE<br>ColorCOLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 700ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 16m, Duration: 1,200ms<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_PING_FAST_LARGE | CategoryMISSION_ACTIVE<br>ColorCOLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 850ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 60m, Duration: 1,350ms<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_PING_LEGENDARY_ANIMAL_CLUE | CategoryMISSION_ACTIVE<br>ColorCOLOR_YELLOWLIGHT (for area layer)<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 2,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 50m, Duration: 3,000ms, Color: COLOR_YELLOWLIGHT<br>SpriteBLIP_AMBIENT_SECRET BLIP_STYLE_PING_LEGENDARY_ANIMAL_PHEROMONE_RESPONSE | CategoryMISSION_ACTIVE<br>ColorCOLOR_YELLOWLIGHT (for area layer)<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 6,000ms, Duration: 1,000ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 2 times<br>- Radius: 150m, Duration: 7,000ms, Color: COLOR_YELLOWLIGHT<br>SpriteBLIP_AMBIENT_SECRET BLIP_STYLE_PING_MEDIUM | CategoryMISSION_ACTIVE<br>ColorCOLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,250ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 1,750ms<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_PING_MEDIUM_BEAT | CategoryMISSION_ACTIVE<br>ColorCOLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,850ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 2,350ms<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_PING_MEDIUM_LONG | CategoryMISSION_ACTIVE<br>ColorCOLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 5,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 6,000ms<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_PING_MEDIUM_NO_BLIP | CategoryMISSION_ACTIVE<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,250ms, Duration: 500ms, Remove when done<br>Range: Always<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 1,750ms<br>SpriteBLIP_NULL BLIP_STYLE_PING_MEDIUM_SLOW | CategoryMISSION_ACTIVE<br>ColorCOLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 2,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 3,000ms<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_PING_MEDIUM_SMALL | CategoryMISSION_ACTIVE<br>ColorCOLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,350ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 16m, Duration: 1,850ms<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_PING_MEDIUM_THREAT | Category: `MISS

Details

ION_ACTIVE<br>**Color**:&nbsp;COLOR_GREY<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 2,000ms, Duration: 500ms, Remove when done<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 24m, Duration: 2,500ms<br>**Sprite**:&nbsp;BLIP_CODE_LEVEL<br>**Threat&nbsp;Indicator**:&nbsp;Up to 200m BLIP_STYLE_PING_ON_THE_HUNT | **Category**:&nbsp;MISSION_ACTIVE<br>**Color**:&nbsp;COLOR_GREY<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 1,250ms, Duration: 500ms, Remove when done<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 30m, Duration: 1,750ms<br>**Sprite**:&nbsp;BLIP_CODE_LEVEL BLIP_STYLE_PING_SLOW | **Category**:&nbsp;MISSION_ACTIVE<br>**Color**:&nbsp;COLOR_GREY<br>**Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 2,500ms, Duration: 500ms, Remove when done<br>**Range**:&nbsp;Always<br>**Scale**:&nbsp;1<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 32m, Duration: 3,000ms<br>**Sprite**:&nbsp;BLIP_CODE_LEVEL BLIP_STYLE_PING_TREE_FALL | **Conditional&nbsp;Removal**:&nbsp;Remove blip (fades over 10,000ms)<br>**Fade&nbsp;Effect&nbsp;1**:&nbsp;Fade-out effect:<br>- Delay: 7,500ms, Duration: 500ms, Remove when done<br>**Sonar&nbsp;Pulse**:&nbsp;Pulse 1 time<br>- Radius: 60m, Duration: 8,000ms BLIP_STYLE_PLANT_DYNAMITE | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;OBJECTIVE<br>**Color**:&nbsp;COLOR_OBJECTIVE<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;BLIP_DEST<br>**Scale**:&nbsp;0.75<br>**Sprite**:&nbsp;BLIP_OBJECTIVE BLIP_STYLE_PLAYER_COACH | **Category**:&nbsp;LOCAL_PLAYER_HORSE<br>**Color**:&nbsp;COLOR_WHITE<br>**Conditional&nbsp;Style**:&nbsp;When player is riding entity for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;COACH_BLIP_ARTHUR<br>**Range**:&nbsp;Map: Always, Radar: Always<br>**Scale**:&nbsp;Default: 1, Edge: 0.9<br>**Sprite**:&nbsp;BLIP_AMBIENT_WAGON BLIP_STYLE_PLAYER_HAT_BLIP | **Category**:&nbsp;PICKUPS<br>**Color**:&nbsp;COLOR_WHITE<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;BLIP_HAT<br>**Range**:&nbsp;Zoom Level<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_HAT BLIP_STYLE_PLAYER_HORSE | **Category**:&nbsp;LOCAL_PLAYER_HORSE<br>**Color**:&nbsp;COLOR_WHITE<br>**Conditional&nbsp;Style**:&nbsp;When player is riding entity for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Label**:&nbsp;HORSE_BLIP_ARTHUR<br>**Range**:&nbsp;Map: Always, Radar: Always<br>**Scale**:&nbsp;Default: 1, Edge: 0.9<br>**Sprite**:&nbsp;BLIP_HORSE_OWNED BLIP_STYLE_PLAYER_HORSE_SADDLE | **Category**:&nbsp;LOCAL_PLAYER_HORSE<br>**Color**:&nbsp;COLOR_WHITE<br>**Range**:&nbsp;Map: Always, Radar: Always<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_SADDLE BLIP_STYLE_POI | **Category**:&nbsp;WAYPOINT<br>**Color**:&nbsp;COLOR_WAYPOINT<br>**Disable&nbsp;Fog&nbsp;Clearing**:&nbsp;Yes<br>**Label**:&nbsp;BLIP_POI<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_POI BLIP_STYLE_POSSE_FORMATION_AREA | **Alpha**:&nbsp;0.4<br>**Category**:&nbsp;OBJECTIVE_AREA<br>**Color**:&nbsp;COLOR_POSSE_ALLY<br>**Scale**:&nbsp;1<br>**Sprite**:&nbsp;BLIP_CODE_LEVEL BLIP_STYLE_PROC_HOME_ROBBERY | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;JOBS<br>**Color**:&nbsp;COLOR_YELLOWVERYLIGHT<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 150m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;BLIP_PROC_HOME<br>**Visibility**:&nbsp;Visible on Radar BLIP_STYLE_PROC_HOME_ROBBERY_ENEMY | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;JOBS<br>**Color**:&nbsp;COLOR_ENEMY<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 150m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;BLIP_PROC_HOME<br>**Visibility**:&nbsp;Visible on Radar BLIP_STYLE_PROC_MISSION | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;JOBS<br>**Color**:&nbsp;COLOR_YELLOWVERYLIGHT<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Distance&nbsp;Fade**:&nbsp;Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height&nbsp;Indicator**:&nbsp;Yes<br>**Inverted&nbsp;State**:&nbsp;Yes<br>**Range**:&nbsp;Map: Always, Radar: 150m<br>**Scale**:&nbsp;Default: 1, Edge: 0.8<br>**Sprite**:&nbsp;BLIP_CODE_LEVEL BLIP_STYLE_PROC_MISSION_INSTANCED | **Alpha**:&nbsp;0.55 (for area layer)<br>**Category**:&nbsp;JOBS<br>**Color**:&nbsp;COLOR_YELLOWVERYLIGHT<br>**Conditional&nbsp;Style**:&nbsp;When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>**Sca

Details

le**: Default: 1, Edge: 0.8<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_PROC_MISSION_RADIUS | Alpha: 0.55 (for area layer)<br>CategoryJOBS<br>ColorCOLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: No<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_PROPERTY | CategoryPROPERTY<br>ColorCOLOR_FRIENDLY<br>Height Indicator: Yes<br>LabelBLIP_DEST<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_PROC_HOME BLIP_STYLE_PROPERTY_OWNER | CategoryPROPERTY<br>ColorCOLOR_FRIENDLY<br>Height Indicator: Yes<br>LabelBLIP_DEST<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_PROC_HOME BLIP_STYLE_RACE_FINISH | CategoryOBJECTIVE<br>ColorCOLOR_OBJECTIVE<br>Inverted State: Yes<br>LabelBLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>SpriteBLIP_MP_PLAYLIST_RACES BLIP_STYLE_RADIUS | Alpha: 0.55 (for area layer)<br>ColorCOLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL_AREA BLIP_STYLE_RANDOM_EVENT | CategoryMISSION_ACTIVE<br>ColorCOLOR_GREY<br>Conditional Removal: Remove blip (fades over 3,000ms)<br>Range: 150m<br>Scale: 1<br>Scale Pulse: Pulse 4 times<br>Sonar Pulse: Pulse 1 time<br>- Radius: 20m, Duration: 3,000ms<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_RANDOM_EVENT_PULSE | ColorCOLOR_GREY<br>Scale: 1<br>Sonar Pulse: Pulse<br>- Radius: 48m, Duration: 2,000ms<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_RCM | Alpha: 0.55 (for area layer)<br>CategoryJOBS<br>ColorCOLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_RCM_AREA | Alpha: 0.55 (for area layer)<br>ColorCOLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL_AREA BLIP_STYLE_RCM_BOUNTY | Alpha: 0.55 (for area layer)<br>CategoryOBJECTIVE_AREA<br>ColorCOLOR_ENEMY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>LabelPROC_BLIP_BNTY<br>Scale: 1<br>SpriteBLIP_MISSION_BOUNTY BLIP_STYLE_RCM_BOUNTY_HIDDEN | Alpha: 0.55 (for area layer)<br>CategoryOBJECTIVE_AREA<br>ColorCOLOR_ENEMY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>LabelPROC_BLIP_BNTY<br>Scale: 1<br>SpriteBLIP_MISSION_BOUNTY<br>Visibility: Hidden on Radar BLIP_STYLE_RCM_HIDDEN | Alpha: 0.55 (for area layer)<br>CategoryJOBS<br>ColorCOLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_CODE_LEVEL<br>Visibility: Hidden on Radar BLIP_STYLE_RCM_TRACKED | Alpha: 0.55 (for area layer)<br>CategoryJOBS<br>ColorCOLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Always<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_RCM_TRACKED_HIDDEN | Alpha: 0.55 (for area layer)<br>CategoryJOBS<br>ColorCOLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Always<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_CODE_LEVEL<br>Visibility: Hidden on Radar BLIP_STYLE_REGION_LOCKDOWN | CategoryVERY_LAST<br>ColorCOLOR_WANTED_LOCKDOWN<br>Range: Always<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_SAFE_AREA_DIRECTIONAL | Alpha: 0.55 (for are

Details

a layer)<br>Area StyleSAFE_AREA_ACCURATE<br>CategoryOBJECTIVE<br>ColorCOLOR_OBJECTIVE<br>Directional Edge Pointer: Yes<br>Scale: 1<br>SpriteBLIP_AREA_EDGE_DIRECTIONAL<br>Visibility: Hidden on Legend BLIP_STYLE_SAFE_AREA_DIRECTIONAL_INSIDE | Alpha: 0.3 (for area layer)<br>Area StyleSAFE_AREA_ACCURATE<br>CategoryOBJECTIVE<br>ColorCOLOR_WHITE<br>Directional Edge Pointer: Yes<br>Scale: 1<br>SpriteBLIP_AREA_EDGE_DIRECTIONAL<br>Visibility: Hidden on Legend BLIP_STYLE_SELECTED_REGION | CategoryHIGHLIGHTED_REGION<br>ColorCOLOR_WHITE<br>Range: Map: Zoom Level<br>Visibility: Hidden on Radar BLIP_STYLE_SHOP | CategorySHOP<br>ColorCOLOR_FRIENDLY<br>Conditional Style: When player is wanted for 100ms:<br>- Apply AUTO_MODIFIER_MAP_ONLY<br>Height Indicator: Yes<br>LabelBLIP_DEST<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_SP_CORPSE | CategoryMISSION_ACTIVE<br>ColorCOLOR_RED<br>LabelBLIP_RECENT_DEATH<br>Range: Map: Always<br>Scale: 1<br>SpriteBLIP_AMBIENT_DEATH<br>Visibility: Hidden on Radar BLIP_STYLE_SP_CORPSE_FADE | CategoryMISSION_ACTIVE<br>ColorCOLOR_RED<br>Conditional Removal: Remove blip (fades over 4,000ms)<br>LabelBLIP_RECENT_DEATH<br>Range: Always<br>Scale: 1<br>SpriteBLIP_AMBIENT_DEATH BLIP_STYLE_TEAM_WAYPOINT | CategoryWAYPOINT<br>ColorCOLOR_NET_PLAYER1<br>LabelBLIP_TEAM_WAYPOINT<br>Scale: 1<br>SpriteBLIP_CODE_WAYPOINT BLIP_STYLE_TEMPORARY_HORSE | CategoryLOCAL_PLAYER_HORSE_TEMP<br>ColorCOLOR_WHITE<br>Conditional Style: When player is riding entity for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>LabelHORSE_BLIP_ARTHUR<br>Range: Map: Always, Radar: Always<br>Scale: Default: 1, Edge: 0.9<br>SpriteBLIP_HORSE_TEMP BLIP_STYLE_TOWN | ColorCOLOR_BLACK<br>LabelBLIP_DEST<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL<br>Visibility: Hidden on Radar BLIP_STYLE_TRACKING | ColorCOLOR_OBJECTIVE<br>Scale: 1<br>SpriteBLIP_AMBIENT_TRACKING BLIP_STYLE_TRACKING_DOT | ColorCOLOR_OBJECTIVE<br>Conditional Removal: Remove blip (fades over 5,000ms)<br>Range: Map: Always, Radar: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_TRACKING BLIP_STYLE_TRAIN | CategoryAMBIENT_TRANSPORT<br>ColorCOLOR_FRIENDLY<br>Conditional Style: When player is driving a train for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Heading Type: Arrow<br>Height Indicator: Yes<br>LabelBLIP_AMBIENT_TRAIN<br>Range: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_TRAIN BLIP_STYLE_TRAIN_BOOKMARK | CategoryAMBIENT_TRANSPORT<br>ColorCOLOR_FRIENDLY<br>Heading Type: Arrow<br>Height Indicator: Yes<br>LabelBLIP_AMBIENT_TRAIN<br>Range: Zoom Level<br>Scale: 1<br>SpriteBLIP_AMBIENT_TRAIN BLIP_STYLE_TURRET_WEAPON | CategoryPICKUPS<br>ColorCOLOR_WHITE<br>Conditional Style: When player is driver for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Heading Type: Rotate<br>Height Indicator: Yes<br>LabelBLIP_CANNON<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>SpriteBLIP_WEAPON BLIP_STYLE_UNDISCOVERED | ColorCOLOR_NEUTRAL<br>LabelBLIP_POI<br>Scale: 1<br>SpriteBLIP_AMBIENT_SECRET BLIP_STYLE_UPCOMING_OBJECTIVE | Alpha: 0.55 (for area layer)<br>CategoryOBJECTIVE<br>ColorCOLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>LabelBLIP_DEST<br>Scale: 1<br>SpriteBLIP_OBJECTIVE_MINOR BLIP_STYLE_WANTED_RADIUS | Alpha: 0.4 (for area layer)<br>ColorCOLOR_WANTED<br>LabelLAW_UI_WANTED<br>Range: Map: Always, Radar: Zoom Level<br>SpriteBLIP_AMBIENT_LAW<br>Visibility: Hidden on Legend BLIP_STYLE_WANTED_REGION | CategoryHIGHLIGHTED_REGION<br>ColorCOLOR_RED<br>Range: Always<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_WANTED_STATE | CategoryVERY_LAST<br>ColorCOLOR_RADAR_BRUSH_WANTED_BG<br>Range: Always<br>Scale: 1<br>SpriteBLIP_CODE_LEVEL BLIP_STYLE_WAYPOINT | CategoryWAYPOINT<br>ColorCOLOR_WAYPOINT<br>Disable Fog Clearing: Yes<br>LabelBLIP_CODE_WAYPOINT<br>Scale: 1<br>SpriteBLIP_CODE_WAYPOINT

Details > Conditional/Auto Modifiers

Hashname Actions
AUTO_ENEMY_ANGRY ColorCOLOR_ENEMY<br>Heading Type: Off
AUTO_ENEMY_FLEEING ColorCOLOR_WHITE
AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE Alpha: 0.45 (for area layer)
AUTO_MODIFIER_AREA_HIDE_WHEN_INSIDE Alpha: 0 (for area layer)
AUTO_MODIFIER_CENTER_HIDDEN ColorCOLOR_LOW_PRIORITY
AUTO_MODIFIER_CENTER_ON_HORSE SpriteBLIP_CODE_CENTER_ON_HORSE
AUTO_MODIFIER_COP_CRIMINAL_KNOWN ColorCOLOR_RADAR_POLICE_RED
AUTO_MODIFIER_COP_CRIMINAL_UNKNOWN Conditional Styles: When potential suspect identified:<br> - Apply AUTO_MODIFIER_COP_POTENTIAL_SUSPECT<br> - Remove AUTO_MODIFIER_COP_INVESTIGATING<br>Otherwise:<br> - Apply AUTO_MODIFIER_COP_INVESTIGATING<br> - Remove AUTO_MODIFIER_COP_POTENTIAL_SUSPECT
AUTO_MODIFIER_COP_INVESTIGATING ColorCOLOR_WHITE
AUTO_MODIFIER_COP_POTENTIAL_SUSPECT ColorCOLOR_RADAR_POLICE_LOOKING
AUTO_MODIFIER_COP_SEARCH_CONE Heading Type: Cone (with color COLOR_WHITE)
AUTO_MODIFIER_MAP_ONLY Visibility: Hidden on Radar
AUTO_MODIFIER_MOONSHINE_AREA_DIM_WHEN_INSIDE Alpha: 0.25 (for area layer)
AUTO_MODIFIER_MP_PLAYER_ATTACKING Scale Pulse: Pulse forever
AUTO_MODIFIER_MP_PLAYER_ATTACKING_FTB ColorCOLOR_ENEMY<br>Scale Pulse: Pulse forever
AUTO_MODIFIER_PING_GUNSHOT Range: Always<br>Sonar Pulse: Pulse 1 time<br>- Radius: 70m, Duration: 1,200ms
AUTO_MODIFIER_SAFE_AREA_DIM_WHEN_INSIDE Alpha: 0.3 (for area layer)<br>ColorCOLOR_WHITE
AUTO_MODIFIER_WANTED_FLASH Alpha: 0.9 (for area layer)<br>ColorCOLOR_WHITE (for area layer)<br>Sonar Pulse: Pulse 1 time<br>- Radius: 100m, Duration: 800ms
AUTO_MODIFIER_WITNESS_IDENTIFIED ColorCOLOR_WITNESS_IDENTIFIED
AUTO_MODIFIER_WITNESS_INVESTIGATING ColorCOLOR_WITNESS_INVESTIGATING<br>Scale Pulse: Pulse 4 times
AUTO_MODIFIER_WITNESS_LAW Heading Type: Cone (with color COLOR_WHITE)<br>SpriteBLIP_AMBIENT_LAW
AUTO_MODIFIER_WITNESS_UNIDENTIFIED ColorCOLOR_WITNESS_UNIDENTIFIED

Examples

Hashname Examples
BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY (with map shadow overlay)<br>BLIP_STYLE_AREA_BOUNDS_OVERLAY (with map shadow overlay))<br>BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID (with map shadow overlay)) screen_1.png
BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY_WARNING<br>BLIP_STYLE_ADVERSARY<br>BLIP_STYLE_AMBIENT_CANOE<br>BLIP_STYLE_AMBIENT_COACH<br>BLIP_STYLE_AREA<br>BLIP_STYLE_AREA_BOUNDS<br>BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID_WARNING<br>BLIP_STYLE_AREA_BOUNDS_OVERLAY_WARNING<br>BLIP_STYLE_AREA_BURN<br>BLIP_STYLE_AREA_DIRECTIONAL screen_1.png
BLIP_STYLE_AREA_DIRECTIONAL_HEIGHT<br>BLIP_STYLE_AREA_FOW<br>BLIP_STYLE_AREA_NO_DIM<br>BLIP_STYLE_AREA_TERRITORY_TRAIN<br>BLIP_STYLE_AVOID_AREA<br>BLIP_STYLE_AVOID_RADIUS<br>BLIP_STYLE_BOUNTY_HUNTER<br>BLIP_STYLE_BOUNTY_HUNTER<br>BLIP_STYLE_BOUNTY_HUNTER_BASE<br>BLIP_STYLE_BOUNTY_HUNTER_RADIUS screen_1.png
BLIP_STYLE_BOUNTY_TARGET<br>BLIP_STYLE_BOUNTY_TARGET_INCAPACITATED<br>BLIP_STYLE_CAMP<br>BLIP_STYLE_CAMP_CHORE<br>BLIP_STYLE_CAMP_ENEMY<br>BLIP_STYLE_CAMP_HIDDEN<br>BLIP_STYLE_CAMP_REQUEST<br>BLIP_STYLE_CAMPFIRE<br>BLIP_STYLE_CAR<br>BLIP_STYLE_CENTER screen_1.png
BLIP_STYLE_CHALLENGE_OBJECTIVE<br>BLIP_STYLE_CHECKPOINT_CHALLENGE<br>BLIP_STYLE_COMPANION<br>BLIP_STYLE_COP<br>BLIP_STYLE_COP_BASE<br>BLIP_STYLE_COP_DOG<br>BLIP_STYLE_COP_DOG_BASE<br>BLIP_STYLE_COP_PERSISTENT<br>BLIP_STYLE_COP_SCRIPT<br>BLIP_STYLE_CREATOR_CURSOR screen_1.png
BLIP_STYLE_CREATOR_DEFAULT<br>BLIP_STYLE_CREATOR_PROP<br>BLIP_STYLE_DEBUG_BLUE<br>BLIP_STYLE_DEBUG_GREEN<br>BLIP_STYLE_DEBUG_PINK<br>BLIP_STYLE_DEBUG_RED<br>BLIP_STYLE_DEBUG_YELLOW<br>BLIP_STYLE_DEPUTY_RESIDENT<br>BLIP_STYLE_DEPUTY_RESIDENT_BASE<br>BLIP_STYLE_DISTRICT_HEARTLANDS screen_1.png
BLIP_STYLE_ENEMY<br>BLIP_STYLE_ENEMY_NO_THREAT<br>BLIP_STYLE_ENEMY_PASSIVE_THREAT<br>BLIP_STYLE_ENEMY_SEVERE<br>BLIP_STYLE_EVADE_AREA<br>BLIP_STYLE_EVENT_AREA<br>BLIP_STYLE_EYEWITNESS<br>BLIP_STYLE_EYEWITNESS_NO_CONDITION<br>BLIP_STYLE_FAKE_WANTED_RADIUS<br>BLIP_STYLE_FETCH_TRAIN screen_1.png
BLIP_STYLE_FIREWOOD_BLIP<br>BLIP_STYLE_FISHING_SPOT<br>BLIP_STYLE_FM_EVENT<br>BLIP_STYLE_FM_EVENT_AREA<br>BLIP_STYLE_FM_EVENT_COACH<br>BLIP_STYLE_FM_EVENT_RADIUS<br>BLIP_STYLE_FREE_CAMERA<br>BLIP_STYLE_FRIENDLY<br>BLIP_STYLE_FRIENDLY_FADE<br>BLIP_STYLE_FRIENDLY_ON_RADAR screen_1.png
BLIP_STYLE_GANG_BOUNTY_RADIUS<br>BLIP_STYLE_GANG_CAMP<br>BLIP_STYLE_GOLDEN_HAT<br>BLIP_STYLE_HERDING_ANIMAL<br>BLIP_STYLE_HERDING_DOG<br>BLIP_STYLE_HERDING_MAIN<br>BLIP_STYLE_HERDING_STRAGGLER<br>BLIP_STYLE_HITCHING_POST<br>BLIP_STYLE_LEGENDARY_ANIMAL_AREA<br>BLIP_STYLE_LEGENDARY_ANIMAL_CLUE screen_1.png
BLIP_STYLE_LOOT<br>BLIP_STYLE_LOOT_OBJECTIVE<br>BLIP_STYLE_MINIGAME<br>BLIP_STYLE_MISSION<br>BLIP_STYLE_MISSION_HIDDEN<br>BLIP_STYLE_MISSION_RADAR_ONLY<br>BLIP_STYLE_MISSION_RADIUS<br>BLIP_STYLE_MISSION_RADIUS_HIDDEN<br>BLIP_STYLE_MP_BAG<br>BLIP_STYLE_MP_CAMP_FOLLOWER screen_1.png
BLIP_STYLE_MP_CORPSE_FADE<br>BLIP_STYLE_MP_CORPSE_FADE_LOCAL<br>BLIP_STYLE_MP_DOWNED<br>BLIP_STYLE_MP_HIDEOUT<br>BLIP_STYLE_MP_JOB_PLAYER_ALLY<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK_FTB<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_FADE<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_THREAT screen_1.png
BLIP_STYLE_MP_MISSION_GIVER<br>BLIP_STYLE_MP_PLAYER<br>BLIP_STYLE_MP_PLAYER_POSSE_LEADER<br>BLIP_STYLE_MP_PLAYLIST_CORONA<br>BLIP_STYLE_MP_SCHEDULE_SERIES<br>BLIP_STYLE_MP_SERIES<br>BLIP_STYLE_NEUTRAL<br>BLIP_STYLE_NEUTRAL_OBJECTIVE<br>BLIP_STYLE_OBJECTIVE<br>BLIP_STYLE_OBJECTIVE_MINOR screen_1.png
BLIP_STYLE_OBJECTIVE_VOL_BOX<br>BLIP_STYLE_OBJECTIVE_VOL_ROUND<br>BLIP_STYLE_OTHER_SESSION_PLAYER<br>BLIP_STYLE_PICKUP<br>BLIP_STYLE_PICKUP_AMMO<br>BLIP_STYLE_PICKUP_ANIMAL<br>BLIP_STYLE_PICKUP_ANIMAL_DOWNED<br>BLIP_STYLE_PICKUP_ANIMAL_DOWNED_ENEMY<br>BLIP_STYLE_PICKUP_ANIMAL_SKIN<br>BLIP_STYLE_PICKUP_COLLECTABLE screen_1.png
BLIP_STYLE_PICKUP_HERB<br>BLIP_STYLE_PICKUP_HERB_NEW<br>BLIP_STYLE_PICKUP_HORSE<br>BLIP_STYLE_PICKUP_OBJECT<br>BLIP_STYLE_PICKUP_VEHICLE<br>BLIP_STYLE_PICKUP_WEAPON<br>BLIP_STYLE_PICKUP_WEAPON_DIRECTIONAL<br>BLIP_STYLE_PICKUP_WEAPON_NEW<br>BLIP_STYLE_PICKUP_WILDERNESS_CHEST<br>BLIP_STYLE_PLANT_DYNAMITE screen_1.png
BLIP_STYLE_PLAYER_COACH<br>BLIP_STYLE_PLAYER_HAT_BLIP<br>BLIP_STYLE_PLAYER_HORSE<br>BLIP_STYLE_PLAYER_HORSE_SADDLE<br>BLIP_STYLE_POSSE_FORMATION_AREA<br>BLIP_STYLE_PROC_HOME_ROBBERY<br>BLIP_STYLE_PROC_HOME_ROBBERY_ENEMY<br>BLIP_STYLE_PROC_MISSION<br>BLIP_STYLE_PROC_MISSION_INSTANCED<br>BLIP_STYLE_PROC_MISSION_RADIUS screen_1.png
BLIP_STYLE_PROPERTY<br>BLIP_STYLE_PROPERTY_OWNER<br>BLIP_STYLE_RADIUS<br>BLIP_STYLE_RANDOM_EVENT<br>BLIP_STYLE_RANDOM_EVENT_PULSE<br>BLIP_STYLE_RCM<br>BLIP_STYLE_RCM_AREA<br>BLIP_STYLE_RCM_BOUNTY<br>BLIP_STYLE_RCM_BOUNTY_HIDDEN<br>BLIP_STYLE_RCM_HIDDEN ![screen_1.png](https://femga.com:8080/images/samples/blip_

Examples

styles/blip_style_16.jpeg) BLIP_STYLE_RCM_TRACKED<br>BLIP_STYLE_RCM_TRACKED_HIDDEN<br>BLIP_STYLE_REGION_LOCKDOWN<br>BLIP_STYLE_SELECTED_REGION<br>BLIP_STYLE_SHOP<br>BLIP_STYLE_SP_CORPSE<br>BLIP_STYLE_SP_CORPSE_FADE<br>BLIP_STYLE_TEAM_WAYPOINT<br>BLIP_STYLE_TEMPORARY_HORSE<br>BLIP_STYLE_TOWN | screen_1.png BLIP_STYLE_TRACKING<br>BLIP_STYLE_TRACKING_DOT<br>BLIP_STYLE_TRAIN<br>BLIP_STYLE_TRAIN_BOOKMARK<br>BLIP_STYLE_TURRET_WEAPON<br>BLIP_STYLE_UNDISCOVERED<br>BLIP_STYLE_UPCOMING_OBJECTIVE<br>BLIP_STYLE_WANTED_RADIUS<br>BLIP_STYLE_WANTED_REGION<br>BLIP_STYLE_WANTED_STATE<br>BLIP_STYLE_WAYPOINT | screen_1.png

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