Blip Styles
Usage
local function CreateBlip(style, coords, modifiers, name)
-- The blip's style is the base styling which can then be overridden by modifiers and natives
local blip = BlipAddForCoords(style, coords.x, coords.y, coords.z)
-- The modifier actions are applied in order, with natives respecting that order
-- In this case, we are applying modifiers in order and then overriding the name below
for _, modifier in ipairs(modifiers) do
BlipAddModifier(blip, modifier)
end
-- Always override the blip name last after applying modifiers
SetBlipName(blip, name)
end
-- Don't forget to remove the blip after you're done!
CreateBlip(
`BLIP_STYLE_SHOP`,
vector3(2508.1557, -1450.2551, 44.6105),
{ `BLIP_MODIFIER_TOD_DAYTIME_ONLY` },
"Stables"
)
Details
| Hashname | Actions |
|---|---|
| BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY | Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUND_ACCURATE_OVERLAY<br>Color: COLOR_BLACK<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY_WARNING | Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUND_ACCURATE_OVERLAY_WARNING<br>Color: COLOR_RED<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_ADVERSARY | Category: ACTIVITY<br>Color: COLOR_MP_ADVERSARY<br>Range: Zoom Level |
| BLIP_STYLE_AMBIENT_CANOE | Color: COLOR_FRIENDLY<br>Heading Type: Arrow<br>Label: BLIP_CAR<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_MP_GAME_RACE_CANOE |
| BLIP_STYLE_AMBIENT_COACH | Category: AMBIENT_TRANSPORT<br>Color: COLOR_FRIENDLY<br>Heading Type: Arrow<br>Label: BLIP_PROC_COACH<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_COACH |
| BLIP_STYLE_AREA | Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA |
| BLIP_STYLE_AREA_BOUNDS | Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUND<br>Color: COLOR_BLACK<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_AREA_BOUNDS_OVERLAY | Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUND_OVERLAY<br>Color: COLOR_BLACK<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID | Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUNDS_OVERLAY_BR_GRID<br>Color: COLOR_BLACK<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID_WARNING | Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUNDS_OVERLAY_BR_GRID_WARNING<br>Color: COLOR_RED<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_AREA_BOUNDS_OVERLAY_WARNING | Alpha: 0.55 (for area layer)<br>Area Style: AREA_BOUND_OVERLAY_WARNING<br>Color: COLOR_RED<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_AREA_BURN | Alpha: 0.55 (for area layer)<br>Color: COLOR_ENEMY (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_AREA_BURN |
| BLIP_STYLE_AREA_DIRECTIONAL | Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Directional Edge Pointer: Yes<br>Scale: 1<br>Sprite: BLIP_NULL<br>Visibility: Hidden on Legend |
| BLIP_STYLE_AREA_DIRECTIONAL_HEIGHT | Alpha: 0.55 (for area layer)<br>Altitude-based Visibility: <br>- heightType: HideOnAnyDifference<br>Color: COLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Directional Edge Pointer: Yes<br>Height Indicator: Yes<br>Scale: 1<br>Sprite: BLIP_AREA_EDGE_DIRECTIONAL |
| BLIP_STYLE_AREA_FOW | Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE_AREA<br>Color: COLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA |
| BLIP_STYLE_AREA_NO_DIM | Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE (for area layer)<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL |
| BLIP_STYLE_AREA_TERRITORY_TRAIN | Alpha: 0.8 (for area layer)<br>Category: OBJECTIVE_AREA<br>Color: COLOR_WHITE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Range: Map: Always, Radar: Zoom Level |
| BLIP_STYLE_AVOID_AREA | Alpha: 0.55 (for area layer)<br>Color: COLOR_BLACK (for area layer)<br>Range: Map: Always, Radar: Zoom Level |
| BLIP_STYLE_AVOID_RADIUS | Alpha: 0.55 (for area layer)<br>Color: COLOR_RED<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA |
| BLIP_STYLE_BOUNTY_HUNTER | Category: LAW<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>Label: BLIP_BOUNTY_HUNTER<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_BOUNTY_HUNTER<br>Threat Indicator: Up to 200m |
| BLIP_STYLE_BOUNTY_HUNTER_BASE | Category: LAW<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Height Indicator: Yes<br>Label: BLIP_BOUNTY_HUNTER<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_BOUNTY_HUNTER |
| BLIP_STYLE_BOUNTY_HUNTER_RADIUS | Alpha: 0.5 (for a |
Details
rea layer)<br>Color: COLOR_BLACK<br>Range: Map: Always, Radar: Zoom Level
BLIP_STYLE_BOUNTY_TARGET | Alpha: 0.55 (for area layer)<br>Category: VIP<br>Color: COLOR_ENEMY<br>Conditional Style: When player is carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: PROC_BLIP_BNTY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_BOUNTY_TARGET<br>Threat Indicator: Up to 200m
BLIP_STYLE_BOUNTY_TARGET_INCAPACITATED | Alpha: 0.55 (for area layer)<br>Category: VIP<br>Color: COLOR_ENEMY<br>Conditional Style: When player is carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: PROC_BLIP_BNTY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_BOUNTY_TARGET
BLIP_STYLE_CAMP | Category: PROPERTY<br>Color: COLOR_FRIENDLY<br>Label: BLIP_GANG_CAMP<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_REGION_CARAVAN
BLIP_STYLE_CAMP_CHORE | Category: PICKUPS<br>Color: COLOR_NEUTRAL<br>Distance Fade: Fade on distance:<br>- Starts at 16m, Rate: 0.15, Minimum alpha: 0.027<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_AMBIENT_CHORE<br>Visibility: Hidden on PauseMap
BLIP_STYLE_CAMP_ENEMY | Color: COLOR_ENEMY<br>Label: BLIP_GANG_CAMP_ENEMY<br>Scale: 1<br>Sprite: BLIP_REGION_CARAVAN
BLIP_STYLE_CAMP_HIDDEN | Category: PROPERTY<br>Color: COLOR_FRIENDLY<br>Label: BLIP_GANG_CAMP<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_REGION_CARAVAN<br>Visibility: Hidden on Radar
BLIP_STYLE_CAMP_REQUEST | Category: COMPANION<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_CAMP_REQUEST
BLIP_STYLE_CAMPFIRE | Category: PROPERTY<br>Color: COLOR_FRIENDLY<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Always<br>Scale: Default: 1, Edge: 0.8, Embedded: 1<br>Sprite: BLIP_CAMPFIRE
BLIP_STYLE_CAR | Color: COLOR_FRIENDLY<br>Label: BLIP_CAR<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_CENTER | Category: LOCAL_PLAYER<br>Color: COLOR_GREYLIGHT<br>Conditional Style: When wanted player spotted for 100ms:<br>- Apply AUTO_MODIFIER_WANTED_FLASH<br>Heading Type: Rotate<br>Label: BLIP_PLAYER<br>Scale: 1<br>Sprite: BLIP_CODE_CENTER
BLIP_STYLE_CHALLENGE_OBJECTIVE | Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 20m, Rate: 0.01, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_OBJECTIVE_MINOR
BLIP_STYLE_CHECKPOINT_CHALLENGE | Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 20m, Rate: 0.01, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_OBJECTIVE_MINOR
BLIP_STYLE_COMPANION | Category: COMPANION<br>Color: COLOR_NEUTRAL<br>Conditional Style: When ride sharing:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_COP | Category: LAW<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_LAW
BLIP_STYLE_COP_BASE | Category: LAW<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_LAW
BLIP_STYLE_COP_DOG | Category: LAW<br>Color: COLOR_RADAR_POLICE_RED<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW_DOG<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_COP_DOG_BASE | Category: LAW<br>Color: COLOR_RADAR_POLICE_RED<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW_DOG<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_COP_PERSISTENT | Category: LAW<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW<br>Range: A
Details
lways<br>Scale: 1<br>Sprite: BLIP_AMBIENT_LAW
BLIP_STYLE_COP_SCRIPT | Category: LAW<br>Color: COLOR_RADAR_POLICE_RED<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When law location unknown (scripted):<br>- Apply AUTO_MODIFIER_COP_SEARCH_CONE<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_LAW<br>Range: Map: 300m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_LAW<br>Threat Indicator: Up to 200m
BLIP_STYLE_CREATOR_CURSOR | Category: CREATOR<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM
BLIP_STYLE_CREATOR_DEFAULT | Category: ENEMY<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM
BLIP_STYLE_CREATOR_PROP | Category: ENEMY<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_CREATOR_SPAWN | Category: OTHER_PLAYER<br>Color: COLOR_WHITE<br>Range: Zoom Level<br>Scale: 0.6<br>Sprite: BLIP_MP_SPAWNPOINT
BLIP_STYLE_DANGEROUS_AREA | Alpha: 0.2 (for area layer)<br>Color: COLOR_RED<br>Range: Map: Always, Radar: Zoom Level<br>Visibility: Hidden on Legend
BLIP_STYLE_DEBUG_BLUE | Category: ENEMY<br>Color: COLOR_BLUE<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC
BLIP_STYLE_DEBUG_GREEN | Category: ENEMY<br>Color: COLOR_GREEN<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC
BLIP_STYLE_DEBUG_PINK | Category: ENEMY<br>Color: COLOR_PINK<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_DEBUG_RED | Category: ENEMY<br>Color: COLOR_RED<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC
BLIP_STYLE_DEBUG_YELLOW | Category: ENEMY<br>Color: COLOR_YELLOW<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_NPC
BLIP_STYLE_DEPUTY_RESIDENT | Category: ENEMY<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When law has orders:<br>- Apply BLIP_MODIFIER_LAW_ORDER<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_DEPUTY_RESIDENT_BASE | Category: ENEMY<br>Color: COLOR_RADAR_POLICE_LOOKING<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Map: 150m, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_DISTRICT_HEARTLANDS | Label: LAW_UI_WANTED<br>Range: Map: Always, Radar: Zoom Level<br>Sprite: BLIP_DISTRICT_HEARTLANDS
BLIP_STYLE_ENEMY | Category: ENEMY<br>Color: COLOR_ENEMY<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When confronting person:<br>- Apply BLIP_MODIFIER_ENEMY_CONFRONTING<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL<br>Threat Indicator: Up to 200m
BLIP_STYLE_ENEMY_NO_THREAT | Category: ENEMY<br>Color: COLOR_ENEMY<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_ENEMY_PASSIVE_THREAT | Conditional Removal: Remove blip (fades over 3,000ms)<br>Sprite: BLIP_NULL<br>Threat Indicator: Up to 200m
BLIP_STYLE_ENEMY_SEVERE | Category: ENEMY<br>Color: COLOR_ENEMY<br>Conditional Removal: Remove blip when target is dead or injured (instantly)<br>Conditional Style: When confronting person:<br>- Apply BLIP_MODIFIER_ENEMY_CONFRONTING<br>Height Indicator: Yes<br>Label: BLIP_ENEMY<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_COMPANION<br>Threat Indicator: Up to 200m
BLIP_STYLE_EVADE_AREA | Alpha: 0.55 (for area layer)<br>Color: COLOR_RED (for area layer)<br>Range: Map: Always, Radar: Zoom Level
BLIP_STYLE_EVENT_AREA | Color: COLOR_NEUTRAL<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: 150m<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_EYEWITNESS | Category: ENEMY<br>Color: COLOR_WITNESS<br>Conditional Style: When witness investigating:<br>- Apply `AUTO_MODIFIER_WITNES
Details
S_INVESTIGATING<br>**Height Indicator**: Yes<br>**Label**: BLIP_WITNESS<br>**Scale**: 1<br>**Sprite**: BLIP_AMBIENT_EYEWITNESS BLIP_STYLE_EYEWITNESS_NO_CONDITION | **Category**: ENEMY<br>**Color**: COLOR_WITNESS<br>**Height Indicator**: Yes<br>**Label**: BLIP_ENEMY<br>**Scale**: 1<br>**Sprite**: BLIP_AMBIENT_EYEWITNESS BLIP_STYLE_FAKE_WANTED_RADIUS | **Alpha**: 0.4 (for area layer)<br>**Color**: COLOR_WANTED<br>**Label**: LAW_UI_WANTED<br>**Range**: Map: Always, Radar: Zoom Level<br>**Sprite**: BLIP_AMBIENT_LAW<br>**Visibility**: Hidden on Legend BLIP_STYLE_FETCH_TRAIN | **Color**: COLOR_WHITE<br>**GPS Path**: Disabled<br>**Range**: Map: Always, Radar: 1,000m BLIP_STYLE_FIREWOOD_BLIP | **Color**: COLOR_NEUTRAL<br>**Label**: BLIP_FIREWOOD<br>**Range**: Zoom Level<br>**Scale**: 0.7<br>**Sprite**: BLIP_CODE_LEVEL BLIP_STYLE_FISHING_SPOT | **Category**: PICKUPS<br>**Color**: COLOR_GREY<br>**Range**: Zoom Level<br>**Scale**: 1<br>**Sprite**: BLIP_MG_FISHING BLIP_STYLE_FM_EVENT | **Alpha**: 0.55 (for area layer)<br>**Category**: MISSION_LAUNCHER<br>**Color**: COLOR_FREEMODE_EVENT<br>**Conditional Style**: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Height Indicator**: Yes<br>**Label**: BLIP_DEST<br>**Scale**: Default: 1, Edge: 0.9<br>**Sprite**: BLIP_OBJECTIVE BLIP_STYLE_FM_EVENT_AREA | **Alpha**: 0.55 (for area layer)<br>**Color**: COLOR_FREEMODE_EVENT<br>**Conditional Style**: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Scale**: 1<br>**Sprite**: BLIP_CODE_LEVEL_AREA BLIP_STYLE_FM_EVENT_COACH | **Category**: MISSION_ACTIVE<br>**Color**: COLOR_FREEMODE_EVENT<br>**Heading Type**: Arrow<br>**Label**: BLIP_PROC_COACH<br>**Range**: Always<br>**Scale**: 1<br>**Sprite**: BLIP_AMBIENT_WAGON BLIP_STYLE_FM_EVENT_OBJECTIVE | **Alpha**: 0.55 (for area layer)<br>**Category**: OBJECTIVE<br>**Color**: COLOR_FREEMODE_EVENT<br>**Conditional Style**: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Height Indicator**: Yes<br>**Label**: BLIP_DEST<br>**Scale**: Default: 1, Edge: 0.9<br>**Sprite**: BLIP_AMBIENT_HOT_TARGET BLIP_STYLE_FM_EVENT_RADIUS | **Alpha**: 0.55 (for area layer)<br>**Color**: COLOR_FREEMODE_EVENT<br>**Conditional Style**: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Scale**: 1<br>**Sprite**: BLIP_CODE_LEVEL_AREA BLIP_STYLE_FM_KC | **Color**: COLOR_FREEMODE_EVENT<br>**Label**: BLIP_DEST<br>**Scale**: 1<br>**Sprite**: BLIP_MP_GAME_HILL BLIP_STYLE_FREE_CAMERA | **Category**: LOCAL_PLAYER<br>**Color**: COLOR_YELLOW<br>**Conditional Style**: When wanted player spotted for 100ms:<br>- Apply AUTO_MODIFIER_WANTED_FLASH<br>**Heading Type**: Rotate<br>**Label**: BLIP_PLAYER<br>**Scale**: 1<br>**Scale Pulse**: Pulse forever<br>**Sprite**: BLIP_CODE_CENTER BLIP_STYLE_FRIENDLY | **Category**: COMPANION<br>**Color**: COLOR_FRIENDLY<br>**Height Indicator**: Yes<br>**Label**: BLIP_FRIEND<br>**Scale**: 1<br>**Sprite**: BLIP_AMBIENT_PED_MEDIUM BLIP_STYLE_FRIENDLY_FADE | **Category**: COMPANION<br>**Color**: COLOR_FRIENDLY<br>**Fade Effect 2**: Triggers when style/modifier is removed:<br>- Fade-in: 100,000ms, Fade-out: 100,000ms<br>**Height Indicator**: Yes<br>**Label**: BLIP_FRIEND<br>**Scale**: 1<br>**Sprite**: BLIP_AMBIENT_PED_MEDIUM BLIP_STYLE_FRIENDLY_ON_RADAR | **Category**: COMPANION<br>**Color**: COLOR_FRIENDLY<br>**Height Indicator**: Yes<br>**Label**: BLIP_FRIEND<br>**Range**: Zoom Level<br>**Scale**: 1<br>**Sprite**: BLIP_AMBIENT_PED_MEDIUM BLIP_STYLE_GANG_BOUNTY_RADIUS | **Alpha**: 0.55 (for area layer)<br>**Color**: COLOR_NEUTRAL<br>**Conditional Style**: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Height Indicator**: No<br>**Label**: OBJ_BHMP_UI_AREA<br>**Range**: Map: Always, Radar: 1,000m<br>**Scale**: 1<br>**Sprite**: BLIP_AMBIENT_BOUNTY_TARGET BLIP_STYLE_GANG_CAMP | **Category**: JOBS<br>**Color**: COLOR_ENEMY<br>**Label**: BLIP_REGION_CARAVAN<br>**Range**: Map: Always, Radar: 150m<br>**Scale**: 1<br>**Sprite**: BLIP_REGION_CARAVAN BLIP_STYLE_GANG_WAYPOINT | **Category**: WAYPOINT<br>**Color**: COLOR_GANG_WAYPOINT<br>**Disable Fog Clearing**: Yes<br>**Label**: BLIP_CODE_WAYPOINT<br>**Range**: Always<br>**Scale**: 1<br>**Scale Pulse**: Pulse 5 times<br>**Sprite**: BLIP_CODE_WAYPOINT BLIP_STYLE_GOLDEN_HAT | **Category**: OBJECTIVE<br>**Color**: COLOR_OBJECTIVE<br>**Height Indicator**: Yes<br>**Label**: BLIP_DEST<br>**Range**: Map: Always, Radar: Always<br>**Scale**: 1<br>**Sprite**: BLIP_HAT BLIP_STYLE_GUN_RUSH_WEAPONS_LOCATION | **Category**: VERY_LAST<br>**Color**: COLOR_WHITE<br>**Label**: BLIP_DEST<br>**Range**: Always<br>**Scale**: 1<br>**Sprite**: BLIP_MP_GUN_RUSH BLIP_STYLE_HERDING_ANIMAL | **Category**: COMPANION<br>**Color**: COLOR_NEUTRAL<br>**Heading Type**: Rotate<br>**Height Indicator**: No<br>**Label**: HERD_BLIP_HERD<br>**Scale**: 1<br>**Sprite**: BLIP_AMBIENT_HERD_STRAGGLER`
BLIP_STYLE_HERDING_DOG | **
Details
Category**: COMPANION<br>Color: COLOR_NEUTRAL<br>Height Indicator: No<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_SMALL
BLIP_STYLE_HERDING_MAIN | Color: COLOR_NEUTRAL<br>Heading Type: Arrow<br>Label: HERD_BLIP_HERD<br>Scale: 1<br>Sprite: BLIP_AMBIENT_HERD
BLIP_STYLE_HERDING_STRAGGLER | Category: COMPANION<br>Color: COLOR_OBJECTIVE<br>Heading Type: Rotate<br>Height Indicator: No<br>Label: HERD_BLIP_STRG<br>Scale: 1.1<br>Sprite: BLIP_AMBIENT_HERD_STRAGGLER
BLIP_STYLE_HITCHING_POST | Color: COLOR_NEUTRAL<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_AMBIENT_HITCHING_POST
BLIP_STYLE_HONOR_SHOP | Category: SHOP<br>Color: COLOR_RED<br>Conditional Style: When player is wanted for 100ms:<br>- Apply AUTO_MODIFIER_MAP_ONLY<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Overlay: BLIP_SHOP_HONOR_OVERLAY (with color COLOR_WHITE)<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_SHOP_HONOR
BLIP_STYLE_HUNT_THE_BEAST | Category: MISSION_ACTIVE<br>Color: COLOR_ENEMY<br>Conditional Removal: Remove blip (fades over 8,000ms)<br>Scale: 1<br>Scale Pulse: Pulse 8 times<br>Sprite: BLIP_MP_BEAST
BLIP_STYLE_HUNT_THE_BEAST_PULSE | Category: MISSION_ACTIVE<br>Color: COLOR_MP_OBJECTIVE<br>Scale: 1<br>Scale Pulse: Pulse 4 times<br>Sprite: BLIP_MP_BEAST
BLIP_STYLE_HUNT_THE_BEAST_PULSE_FADE | Category: MISSION_ACTIVE<br>Color: COLOR_MP_OBJECTIVE<br>Conditional Removal: Remove blip (fades over 8,000ms)<br>Scale: 1<br>Scale Pulse: No<br>Sprite: BLIP_MP_BEAST
BLIP_STYLE_LEGENDARY_ANIMAL_AREA | Alpha: 0.55 (for area layer)<br>Category: MISSION_ACTIVE<br>Color: COLOR_GREYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_AMBIENT_SECRET
BLIP_STYLE_LEGENDARY_ANIMAL_CLUE | Category: PICKUPS<br>Color: COLOR_GREYLIGHT<br>Distance Fade: Fade on distance:<br>- Starts at 10m, Rate: 0.1, Minimum alpha: 0.027<br>Range: 31m<br>Scale: 0.8<br>Sprite: BLIP_AMBIENT_SECRET
BLIP_STYLE_LOOT | Category: LOOT<br>Color: COLOR_BLACK<br>Conditional Style: When carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Label: BLIP_AMBIENT_CORPSE<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_CORPSE
BLIP_STYLE_LOOT_OBJECTIVE | Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_OBJECTIVE_MINOR
BLIP_STYLE_MINIGAME | Category: ACTIVITY<br>Color: COLOR_FRIENDLY<br>Conditional Style: When player is wanted for 100ms:<br>- Apply AUTO_MODIFIER_MAP_ONLY<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_MISSION | Alpha: 0.55 (for area layer)<br>Category: MISSION_LAUNCHER<br>Color: COLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_MISSION_HIDDEN | Alpha: 0.55 (for area layer)<br>Category: MISSION_LAUNCHER<br>Color: COLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Hidden on Radar
BLIP_STYLE_MISSION_RADAR_ONLY | Alpha: 0.55 (for area layer)<br>Category: MISSION_LAUNCHER<br>Color: COLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 10,000m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Hidden on PauseMap
BLIP_STYLE_MISSION_RADIUS | Alpha: 0.55 (for area layer)<br>Category: MISSION_LAUNCHER<br>Color: COLOR_YELLOWVERYLIGHT (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply `AUTO_MODIFIER_AREA_D
Details
IM_WHEN_INSIDE<br>**Distance Fade**: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height Indicator**: Yes<br>**Inverted State**: Yes<br>**Range**: Map: Always, Radar: 10,000m<br>**Scale**: Default: 1, Edge: 0.8<br>**Sprite**: BLIP_CODE_LEVEL BLIP_STYLE_MISSION_RADIUS_HIDDEN | **Alpha**: 0.55 (for area layer)<br>**Category**: MISSION_LAUNCHER<br>**Color**: COLOR_YELLOWVERYLIGHT(for area layer)<br>**Conditional Style**: When entity inside blip area for 100ms:<br>- ApplyAUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Distance Fade**: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height Indicator**: Yes<br>**Inverted State**: Yes<br>**Range**: Map: Always, Radar: 10,000m<br>**Scale**: Default: 1, Edge: 0.8<br>**Sprite**: BLIP_CODE_LEVEL<br>**Visibility**: Hidden on Radar BLIP_STYLE_MP_BAG | **Category**: OBJECTIVE<br>**Color**: COLOR_RADAR_PICKUP<br>**Height Indicator**: Yes<br>**Label**: BLIP_PICK<br>**Range**: Always<br>**Scale**: 1<br>**Sprite**: BLIP_MP_BAG BLIP_STYLE_MP_BASE | **Alpha**: 0.55 (for area layer)<br>**Category**: MISSION_ACTIVE<br>**Color**: COLOR_WHITE<br>**Conditional Style**: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Height Indicator**: Yes<br>**Range**: Map: Always, Radar: Always<br>**Scale**: 1<br>**Sprite**: BLIP_MP_BASE BLIP_STYLE_MP_BOUNTY_TARGET | **Category**: OBJECTIVE<br>**Color**: COLOR_ENEMY<br>**Conditional Style**: When fleeing:<br>- Apply BLIP_MODIFIER_URGENT_ALERT<br>**Height Indicator**: Yes<br>**Label**: PROC_BLIP_BNTY<br>**Range**: Always<br>**Scale**: 1<br>**Sprite**: BLIP_AMBIENT_BOUNTY_TARGET<br>**Threat Indicator**: Up to 200m BLIP_STYLE_MP_BOUNTY_TARGET_DEAD | **Category**: OBJECTIVE<br>**Color**: COLOR_ENEMY<br>**Conditional Style**: When player is carrying an object:<br>- Apply BLIP_MODIFIER_HIDDEN<br>**Height Indicator**: Yes<br>**Label**: PROC_BLIP_BNTY<br>**Range**: Always<br>**Scale**: 1<br>**Sprite**: BLIP_MP_BOUNTY_DEAD BLIP_STYLE_MP_BUSINESS | **Alpha**: 0.55 (for area layer)<br>**Category**: PROPERTY<br>**Color**: COLOR_POSSE_ALLY<br>**Conditional Style**: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Distance Fade**: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height Indicator**: Yes<br>**Inverted State**: Yes<br>**Range**: Map: Always, Radar: 10,000m<br>**Scale**: Default: 1, Edge: 0.8<br>**Sprite**: BLIP_BUSINESS_MOONSHINE BLIP_STYLE_MP_CAMP | **Alpha**: 0.55 (for area layer)<br>**Category**: PROPERTY<br>**Color**: COLOR_POSSE_ALLY<br>**Conditional Style**: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Distance Fade**: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height Indicator**: Yes<br>**Inverted State**: Yes<br>**Range**: Map: Always, Radar: 10,000m<br>**Scale**: Default: 1, Edge: 0.8<br>**Sprite**: BLIP_CAMP BLIP_STYLE_MP_CAMP_FOLLOWER | **Category**: COMPANION<br>**Color**: COLOR_NEUTRAL<br>**Height Indicator**: Yes<br>**Label**: BLIP_ENEMY<br>**Scale**: 1<br>**Sprite**: BLIP_AMBIENT_PED_SMALL BLIP_STYLE_MP_CORPSE_FADE | **Category**: MISSION_ACTIVE<br>**Color**: COLOR_RED<br>**Conditional Removal**: Remove blip (fades over 7,500ms)<br>**Label**: BLIP_RECENT_DEATH<br>**Range**: Always<br>**Scale**: 1<br>**Sprite**: BLIP_AMBIENT_DEATH BLIP_STYLE_MP_CORPSE_FADE_LOCAL | **Category**: MISSION_ACTIVE<br>**Color**: COLOR_WHITE<br>**Conditional Removal**: Remove blip (fades over 7,500ms)<br>**Label**: BLIP_RECENT_DEATH<br>**Range**: Always<br>**Scale**: 1<br>**Sprite**: BLIP_AMBIENT_DEATH BLIP_STYLE_MP_DOWNED | **Category**: MISSION_ACTIVE<br>**Color**: COLOR_ENEMY<br>**Height Indicator**: Yes<br>**Label**: BLIP_ENEMY<br>**Range**: Zoom Level<br>**Scale**: 1<br>**Sprite**: BLIP_AMBIENT_CORPSE BLIP_STYLE_MP_HIDEOUT | **Alpha**: 0.4 (for area layer)<br>**Category**: JOBS<br>**Color**: COLOR_ENEMY<br>**Label**: BLIP_REGION_HIDEOUT<br>**Range**: Map: Always, Radar: Zoom Level<br>**Scale**: Default: 1, Edge: 0.8<br>**Sprite**: BLIP_REGION_HIDEOUT BLIP_STYLE_MP_JOB_PLAYER_ALLY | **Category**: OTHER_PLAYER_FRIENDLY<br>**Color**: COLOR_NEUTRAL<br>**Height Indicator**: Yes<br>**Scale**: 1<br>**Sprite**: BLIP_AMBIENT_PED_MEDIUM BLIP_STYLE_MP_JOB_PLAYER_ENEMY | **Category**: OTHER_PLAYER<br>**Color**: COLOR_POSSE_ENEMY<br>**Conditional Visibility**: Fade when enemy in deathmatch<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>**Height Indicator**: Yes<br>**Range**: Zoom Level<br>**Scale**: 1<br>**Sprite**: BLIP_AMBIENT_PED_MEDIUM<br>**Threat Indicator**: Up to 200m BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK | **Category**: OTHER_PLAYER<br>**Color**: COLOR_POSSE_ENEMY<br>**Conditional Style**: When shot by another player for 3,000ms:<br>- Apply AUTO_MODIFIER_MP_PLAYER_ATTACKING`<br>Conditional Visibility: Fade when enemy in deathmatch<br>- Fade-in: 150ms, Stay: 2,000ms, Fade-out: 1,500ms<br>Height Indicator: Yes<br>Range: Zoom Level<
Details
br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM<br>Threat Indicator: Up to 200m
BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK_FTB | Category: OTHER_PLAYER<br>Color: COLOR_POSSE_ENEMY<br>Conditional Style: When shot by another player for 3,000ms:<br>- Apply AUTO_MODIFIER_MP_PLAYER_ATTACKING_FTB<br>Height Indicator: Yes<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM<br>Threat Indicator: Up to 200m
BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_FADE | Category: OTHER_PLAYER<br>Color: COLOR_POSSE_ENEMY<br>Height Indicator: Yes<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM<br>Threat Indicator: Up to 200m
BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_THREAT | Category: OTHER_PLAYER<br>Color: COLOR_POSSE_ENEMY<br>Height Indicator: Yes<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM
BLIP_STYLE_MP_MISSION_GIVER | Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_ORANGE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_MP_MOONSHINE_ENEMY_AREA | Alpha: 0.4 (for area layer)<br>Category: JOBS<br>Color: COLOR_ENEMY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_MOONSHINE_AREA_DIM_WHEN_INSIDE<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_MOONSHINE
BLIP_STYLE_MP_PACKAGE | Category: MISSION_ACTIVE<br>Color: COLOR_RADAR_PICKUP<br>Height Indicator: Yes<br>Label: BLIP_PICK<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_CRATE
BLIP_STYLE_MP_PLAYER | Category: OTHER_PLAYER<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM
BLIP_STYLE_MP_PLAYER_POSSE_DEPUTY | Category: OTHER_PLAYER<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_POSSE_DEPUTY
BLIP_STYLE_MP_PLAYER_POSSE_LEADER | Category: POSSE_LEADER_PLAYER<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_POSSE_LEADER
BLIP_STYLE_MP_PLAYER_WAGON | Category: LOCAL_PLAYER_HORSE<br>Color: COLOR_WHITE<br>Conditional Style: When player is riding entity for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Heading Type: Arrow<br>Height Indicator: No<br>Range: Map: Always, Radar: Always<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_MP_PLAYER_WAGON
BLIP_STYLE_MP_PLAYLIST_CORONA | Category: ACTIVITY<br>Color: COLOR_NEUTRAL<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: 150m<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_MP_RUSTLING | Alpha: 0.4 (for area layer)<br>Category: JOBS<br>Color: COLOR_ENEMY<br>Label: BLIP_PROC_RUSTLING<br>Range: Map: Always, Radar: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_MP_RUSTLING
BLIP_STYLE_MP_SCHEDULE_SERIES | Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_MP_SERIES | Category: MISSION_LAUNCHER<br>Color: COLOR_YELLOWVERYLIGHT (for area layer)<br>Inverted State: Yes<br>Range: Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_MP_SPAWNPOINT_ARROW | Alpha: 0.55 (for area layer)<br>Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Heading Type: Rotate<br>Height Indicator: Yes<br>Range: Map: Always, Radar: Always<br>Scale: 1<br>Sprite: BLIP_MP_SPAWNPOINT_ARROW
BLIP_STYLE_NEUTRAL | Category: COMPANION<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_FRIEND<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PED_MEDIUM
BLIP_STYLE_NEUTRAL_OBJECTIVE | Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_WHITE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_OBJECTIVE
BLIP_STYLE_OBJECT
Details
IVE | Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_OBJECTIVE
BLIP_STYLE_OBJECTIVE_MINOR | Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_OBJECTIVE_MINOR
BLIP_STYLE_OBJECTIVE_VOL_BOX | Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_OBJECTIVE
BLIP_STYLE_OBJECTIVE_VOL_ROUND | Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_OBJECTIVE
BLIP_STYLE_OTHER_SESSION_PLAYER | Color: COLOR_OTHER_SESSION_PLAYER<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PICKUP | Category: PICKUPS<br>Color: COLOR_RADAR_PICKUP<br>Label: BLIP_PICK<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PICKUP_AMMO | Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Label: BLIP_AMMO<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMMO_BULLETS
BLIP_STYLE_PICKUP_ANIMAL | Category: PICKUPS<br>Color: COLOR_BLACK<br>Label: BLIP_ANIMAL<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_ANIMAL_DEAD
BLIP_STYLE_PICKUP_ANIMAL_DOWNED | Category: PICKUPS<br>Color: COLOR_WHITE<br>Label: BLIP_ANIMAL_INJURED<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_ANIMAL
BLIP_STYLE_PICKUP_ANIMAL_DOWNED_ENEMY | Category: PICKUPS<br>Color: COLOR_RED<br>Label: BLIP_ANIMAL_INJURED<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_ANIMAL
BLIP_STYLE_PICKUP_ANIMAL_SKIN | Category: PICKUPS<br>Color: COLOR_WHITE<br>Label: BLIP_ANIMAL_SKIN<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_ANIMAL_SKIN
BLIP_STYLE_PICKUP_ANIMAL_TRANQUILIZED | Category: PICKUPS<br>Color: COLOR_WHITE<br>Label: BLIP_ANIMAL_TRANQUILIZED<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_ANIMAL
BLIP_STYLE_PICKUP_ANIMAL_TRANQUILIZED_ENEMY | Category: PICKUPS<br>Color: COLOR_RED<br>Label: BLIP_ANIMAL_TRANQUILIZED<br>Range: 150m<br>Scale: 1<br>Sprite: BLIP_ANIMAL
BLIP_STYLE_PICKUP_COLLECTABLE | Category: PICKUPS<br>Color: COLOR_RADAR_MISSION_OBJECT<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_SECRET<br>Visibility: Hidden on PauseMap
BLIP_STYLE_PICKUP_HERB | Category: PICKUPS<br>Color: COLOR_WHITE<br>Label: BLIP_AMBIENT_PLANT<br>Range: 31m<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PLANT<br>Visibility: Hidden on PauseMap
BLIP_STYLE_PICKUP_HERB_NEW | Category: PICKUPS<br>Color: COLOR_WHITE<br>Label: BLIP_AMBIENT_PLANT<br>Range: 31m<br>Scale: 1<br>Sprite: BLIP_AMBIENT_PLANT_NEW<br>Visibility: Hidden on PauseMap
BLIP_STYLE_PICKUP_HORSE | Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_HORSE_TEMP
BLIP_STYLE_PICKUP_LOOT_CHEST | Category: PICKUPS<br>Color: COLOR_GREY<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 50m, Rate: 0.015, Minimum alpha: 0.75<br>Range: Always<br>Scale: Default: 1, Edge: 0.85<br>Sprite: BLIP_CHEST
BLIP_STYLE_PICKUP_OBJECT | Category: PICKUPS<br>Color: COLOR_RADAR_MISSION_OBJECT<br>Label: BLIP_PICK_OBJ<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PICKUP_VEHICLE | Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 0.9<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PICKUP_WEAPON | Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>Label: BLIP_WEAPON<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_WEAPON
BLIP_STYLE_PICKUP_WEAPON_DIRECTIONAL | Category: PICKUPS<br>Color: COLOR_OBJECTIVE<br>Height Indicator: Yes<br>Label: BLIP_WEAPON<br>Range: Map: Always, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_WEAPON
BLIP_STYLE_PICKUP_WEAPON_NEW | Category: PICKUPS<br>Color: COLOR_WHITE<br>Height Indicator: Yes<br>**L
Details
abel**: BLIP_WEAPON<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_WEAPON
BLIP_STYLE_PICKUP_WILDERNESS_CHEST | Category: PICKUPS<br>Color: COLOR_RADAR_MISSION_OBJECT<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_SECRET<br>Range: 10m<br>Scale: 1<br>Sprite: BLIP_CHEST<br>Visibility: Hidden on PauseMap
BLIP_STYLE_PING_AUTO | Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE (for area layer)<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_BEAT_EXPLOSION | Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 75m, Duration: 2,000ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_BELL_RING | Category: MISSION_ACTIVE<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Duration: 500ms, Remove when done<br>Sonar Pulse: Pulse 1 time<br>- Radius: 45m, Duration: 500ms<br>Sprite: BLIP_NULL
BLIP_STYLE_PING_FAST | Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 700ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 16m, Duration: 1,200ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_FAST_LARGE | Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 850ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 60m, Duration: 1,350ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_LEGENDARY_ANIMAL_CLUE | Category: MISSION_ACTIVE<br>Color: COLOR_YELLOWLIGHT (for area layer)<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 2,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 50m, Duration: 3,000ms, Color: COLOR_YELLOWLIGHT<br>Sprite: BLIP_AMBIENT_SECRET
BLIP_STYLE_PING_LEGENDARY_ANIMAL_PHEROMONE_RESPONSE | Category: MISSION_ACTIVE<br>Color: COLOR_YELLOWLIGHT (for area layer)<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 6,000ms, Duration: 1,000ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 2 times<br>- Radius: 150m, Duration: 7,000ms, Color: COLOR_YELLOWLIGHT<br>Sprite: BLIP_AMBIENT_SECRET
BLIP_STYLE_PING_MEDIUM | Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,250ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 1,750ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_MEDIUM_BEAT | Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,850ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 2,350ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_MEDIUM_LONG | Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 5,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 6,000ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_MEDIUM_NO_BLIP | Category: MISSION_ACTIVE<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,250ms, Duration: 500ms, Remove when done<br>Range: Always<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 1,750ms<br>Sprite: BLIP_NULL
BLIP_STYLE_PING_MEDIUM_SLOW | Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 2,500ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 24m, Duration: 3,000ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_MEDIUM_SMALL | Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 10,000ms)<br>Fade Effect 1: Fade-out effect:<br>- Delay: 1,350ms, Duration: 500ms, Remove when done<br>Range: Always<br>Scale: 1<br>Sonar Pulse: Pulse 1 time<br>- Radius: 16m, Duration: 1,850ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PING_MEDIUM_THREAT | Category: `MISS
Details
ION_ACTIVE<br>**Color**: COLOR_GREY<br>**Conditional Removal**: Remove blip (fades over 10,000ms)<br>**Fade Effect 1**: Fade-out effect:<br>- Delay: 2,000ms, Duration: 500ms, Remove when done<br>**Range**: Always<br>**Scale**: 1<br>**Sonar Pulse**: Pulse 1 time<br>- Radius: 24m, Duration: 2,500ms<br>**Sprite**: BLIP_CODE_LEVEL<br>**Threat Indicator**: Up to 200m BLIP_STYLE_PING_ON_THE_HUNT | **Category**: MISSION_ACTIVE<br>**Color**: COLOR_GREY<br>**Conditional Removal**: Remove blip (fades over 10,000ms)<br>**Fade Effect 1**: Fade-out effect:<br>- Delay: 1,250ms, Duration: 500ms, Remove when done<br>**Range**: Always<br>**Scale**: 1<br>**Sonar Pulse**: Pulse 1 time<br>- Radius: 30m, Duration: 1,750ms<br>**Sprite**: BLIP_CODE_LEVEL BLIP_STYLE_PING_SLOW | **Category**: MISSION_ACTIVE<br>**Color**: COLOR_GREY<br>**Conditional Removal**: Remove blip (fades over 10,000ms)<br>**Fade Effect 1**: Fade-out effect:<br>- Delay: 2,500ms, Duration: 500ms, Remove when done<br>**Range**: Always<br>**Scale**: 1<br>**Sonar Pulse**: Pulse 1 time<br>- Radius: 32m, Duration: 3,000ms<br>**Sprite**: BLIP_CODE_LEVEL BLIP_STYLE_PING_TREE_FALL | **Conditional Removal**: Remove blip (fades over 10,000ms)<br>**Fade Effect 1**: Fade-out effect:<br>- Delay: 7,500ms, Duration: 500ms, Remove when done<br>**Sonar Pulse**: Pulse 1 time<br>- Radius: 60m, Duration: 8,000ms BLIP_STYLE_PLANT_DYNAMITE | **Alpha**: 0.55 (for area layer)<br>**Category**: OBJECTIVE<br>**Color**: COLOR_OBJECTIVE<br>**Conditional Style**: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Height Indicator**: Yes<br>**Label**: BLIP_DEST<br>**Scale**: 0.75<br>**Sprite**: BLIP_OBJECTIVE BLIP_STYLE_PLAYER_COACH | **Category**: LOCAL_PLAYER_HORSE<br>**Color**: COLOR_WHITE<br>**Conditional Style**: When player is riding entity for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>**Height Indicator**: Yes<br>**Label**: COACH_BLIP_ARTHUR<br>**Range**: Map: Always, Radar: Always<br>**Scale**: Default: 1, Edge: 0.9<br>**Sprite**: BLIP_AMBIENT_WAGON BLIP_STYLE_PLAYER_HAT_BLIP | **Category**: PICKUPS<br>**Color**: COLOR_WHITE<br>**Height Indicator**: Yes<br>**Label**: BLIP_HAT<br>**Range**: Zoom Level<br>**Scale**: 1<br>**Sprite**: BLIP_HAT BLIP_STYLE_PLAYER_HORSE | **Category**: LOCAL_PLAYER_HORSE<br>**Color**: COLOR_WHITE<br>**Conditional Style**: When player is riding entity for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>**Height Indicator**: Yes<br>**Label**: HORSE_BLIP_ARTHUR<br>**Range**: Map: Always, Radar: Always<br>**Scale**: Default: 1, Edge: 0.9<br>**Sprite**: BLIP_HORSE_OWNED BLIP_STYLE_PLAYER_HORSE_SADDLE | **Category**: LOCAL_PLAYER_HORSE<br>**Color**: COLOR_WHITE<br>**Range**: Map: Always, Radar: Always<br>**Scale**: 1<br>**Sprite**: BLIP_SADDLE BLIP_STYLE_POI | **Category**: WAYPOINT<br>**Color**: COLOR_WAYPOINT<br>**Disable Fog Clearing**: Yes<br>**Label**: BLIP_POI<br>**Scale**: 1<br>**Sprite**: BLIP_POI BLIP_STYLE_POSSE_FORMATION_AREA | **Alpha**: 0.4<br>**Category**: OBJECTIVE_AREA<br>**Color**: COLOR_POSSE_ALLY<br>**Scale**: 1<br>**Sprite**: BLIP_CODE_LEVEL BLIP_STYLE_PROC_HOME_ROBBERY | **Alpha**: 0.55 (for area layer)<br>**Category**: JOBS<br>**Color**: COLOR_YELLOWVERYLIGHT<br>**Conditional Style**: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Distance Fade**: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height Indicator**: Yes<br>**Inverted State**: Yes<br>**Range**: Map: Always, Radar: 150m<br>**Scale**: Default: 1, Edge: 0.8<br>**Sprite**: BLIP_PROC_HOME<br>**Visibility**: Visible on Radar BLIP_STYLE_PROC_HOME_ROBBERY_ENEMY | **Alpha**: 0.55 (for area layer)<br>**Category**: JOBS<br>**Color**: COLOR_ENEMY<br>**Conditional Style**: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Distance Fade**: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height Indicator**: Yes<br>**Inverted State**: Yes<br>**Range**: Map: Always, Radar: 150m<br>**Scale**: Default: 1, Edge: 0.8<br>**Sprite**: BLIP_PROC_HOME<br>**Visibility**: Visible on Radar BLIP_STYLE_PROC_MISSION | **Alpha**: 0.55 (for area layer)<br>**Category**: JOBS<br>**Color**: COLOR_YELLOWVERYLIGHT<br>**Conditional Style**: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>**Distance Fade**: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>**Height Indicator**: Yes<br>**Inverted State**: Yes<br>**Range**: Map: Always, Radar: 150m<br>**Scale**: Default: 1, Edge: 0.8<br>**Sprite**: BLIP_CODE_LEVEL BLIP_STYLE_PROC_MISSION_INSTANCED | **Alpha**: 0.55 (for area layer)<br>**Category**: JOBS<br>**Color**: COLOR_YELLOWVERYLIGHT<br>**Conditional Style**: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE`<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>**Sca
Details
le**: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PROC_MISSION_RADIUS | Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: No<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_PROPERTY | Category: PROPERTY<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_PROC_HOME
BLIP_STYLE_PROPERTY_OWNER | Category: PROPERTY<br>Color: COLOR_FRIENDLY<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_PROC_HOME
BLIP_STYLE_RACE_FINISH | Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Inverted State: Yes<br>Label: BLIP_DEST<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_MP_PLAYLIST_RACES
BLIP_STYLE_RADIUS | Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE (for area layer)<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA
BLIP_STYLE_RANDOM_EVENT | Category: MISSION_ACTIVE<br>Color: COLOR_GREY<br>Conditional Removal: Remove blip (fades over 3,000ms)<br>Range: 150m<br>Scale: 1<br>Scale Pulse: Pulse 4 times<br>Sonar Pulse: Pulse 1 time<br>- Radius: 20m, Duration: 3,000ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_RANDOM_EVENT_PULSE | Color: COLOR_GREY<br>Scale: 1<br>Sonar Pulse: Pulse<br>- Radius: 48m, Duration: 2,000ms<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_RCM | Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_RCM_AREA | Alpha: 0.55 (for area layer)<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL_AREA
BLIP_STYLE_RCM_BOUNTY | Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE_AREA<br>Color: COLOR_ENEMY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Label: PROC_BLIP_BNTY<br>Scale: 1<br>Sprite: BLIP_MISSION_BOUNTY
BLIP_STYLE_RCM_BOUNTY_HIDDEN | Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE_AREA<br>Color: COLOR_ENEMY<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Label: PROC_BLIP_BNTY<br>Scale: 1<br>Sprite: BLIP_MISSION_BOUNTY<br>Visibility: Hidden on Radar
BLIP_STYLE_RCM_HIDDEN | Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Map: Always, Radar: 150m<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Hidden on Radar
BLIP_STYLE_RCM_TRACKED | Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Always<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_RCM_TRACKED_HIDDEN | Alpha: 0.55 (for area layer)<br>Category: JOBS<br>Color: COLOR_YELLOWVERYLIGHT<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Distance Fade: Fade only when on radar edge:<br>- Starts at 250m, Rate: 0.0005, Minimum alpha: 0.5<br>Height Indicator: Yes<br>Inverted State: Yes<br>Range: Always<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Hidden on Radar
BLIP_STYLE_REGION_LOCKDOWN | Category: VERY_LAST<br>Color: COLOR_WANTED_LOCKDOWN<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_SAFE_AREA_DIRECTIONAL | Alpha: 0.55 (for are
Details
a layer)<br>Area Style: SAFE_AREA_ACCURATE<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Directional Edge Pointer: Yes<br>Scale: 1<br>Sprite: BLIP_AREA_EDGE_DIRECTIONAL<br>Visibility: Hidden on Legend
BLIP_STYLE_SAFE_AREA_DIRECTIONAL_INSIDE | Alpha: 0.3 (for area layer)<br>Area Style: SAFE_AREA_ACCURATE<br>Category: OBJECTIVE<br>Color: COLOR_WHITE<br>Directional Edge Pointer: Yes<br>Scale: 1<br>Sprite: BLIP_AREA_EDGE_DIRECTIONAL<br>Visibility: Hidden on Legend
BLIP_STYLE_SELECTED_REGION | Category: HIGHLIGHTED_REGION<br>Color: COLOR_WHITE<br>Range: Map: Zoom Level<br>Visibility: Hidden on Radar
BLIP_STYLE_SHOP | Category: SHOP<br>Color: COLOR_FRIENDLY<br>Conditional Style: When player is wanted for 100ms:<br>- Apply AUTO_MODIFIER_MAP_ONLY<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Range: Map: Always, Radar: Relative Zoom Level<br>Scale: Default: 1, Edge: 0.8<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_SP_CORPSE | Category: MISSION_ACTIVE<br>Color: COLOR_RED<br>Label: BLIP_RECENT_DEATH<br>Range: Map: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_DEATH<br>Visibility: Hidden on Radar
BLIP_STYLE_SP_CORPSE_FADE | Category: MISSION_ACTIVE<br>Color: COLOR_RED<br>Conditional Removal: Remove blip (fades over 4,000ms)<br>Label: BLIP_RECENT_DEATH<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_AMBIENT_DEATH
BLIP_STYLE_TEAM_WAYPOINT | Category: WAYPOINT<br>Color: COLOR_NET_PLAYER1<br>Label: BLIP_TEAM_WAYPOINT<br>Scale: 1<br>Sprite: BLIP_CODE_WAYPOINT
BLIP_STYLE_TEMPORARY_HORSE | Category: LOCAL_PLAYER_HORSE_TEMP<br>Color: COLOR_WHITE<br>Conditional Style: When player is riding entity for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Height Indicator: Yes<br>Label: HORSE_BLIP_ARTHUR<br>Range: Map: Always, Radar: Always<br>Scale: Default: 1, Edge: 0.9<br>Sprite: BLIP_HORSE_TEMP
BLIP_STYLE_TOWN | Color: COLOR_BLACK<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL<br>Visibility: Hidden on Radar
BLIP_STYLE_TRACKING | Color: COLOR_OBJECTIVE<br>Scale: 1<br>Sprite: BLIP_AMBIENT_TRACKING
BLIP_STYLE_TRACKING_DOT | Color: COLOR_OBJECTIVE<br>Conditional Removal: Remove blip (fades over 5,000ms)<br>Range: Map: Always, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_TRACKING
BLIP_STYLE_TRAIN | Category: AMBIENT_TRANSPORT<br>Color: COLOR_FRIENDLY<br>Conditional Style: When player is driving a train for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Heading Type: Arrow<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_TRAIN<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_TRAIN
BLIP_STYLE_TRAIN_BOOKMARK | Category: AMBIENT_TRANSPORT<br>Color: COLOR_FRIENDLY<br>Heading Type: Arrow<br>Height Indicator: Yes<br>Label: BLIP_AMBIENT_TRAIN<br>Range: Zoom Level<br>Scale: 1<br>Sprite: BLIP_AMBIENT_TRAIN
BLIP_STYLE_TURRET_WEAPON | Category: PICKUPS<br>Color: COLOR_WHITE<br>Conditional Style: When player is driver for 100ms:<br>- Apply BLIP_MODIFIER_HIDDEN<br>Heading Type: Rotate<br>Height Indicator: Yes<br>Label: BLIP_CANNON<br>Range: Map: Zoom Level, Radar: Zoom Level<br>Scale: 1<br>Sprite: BLIP_WEAPON
BLIP_STYLE_UNDISCOVERED | Color: COLOR_NEUTRAL<br>Label: BLIP_POI<br>Scale: 1<br>Sprite: BLIP_AMBIENT_SECRET
BLIP_STYLE_UPCOMING_OBJECTIVE | Alpha: 0.55 (for area layer)<br>Category: OBJECTIVE<br>Color: COLOR_OBJECTIVE<br>Conditional Style: When entity inside blip area for 100ms:<br>- Apply AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE<br>Height Indicator: Yes<br>Label: BLIP_DEST<br>Scale: 1<br>Sprite: BLIP_OBJECTIVE_MINOR
BLIP_STYLE_WANTED_RADIUS | Alpha: 0.4 (for area layer)<br>Color: COLOR_WANTED<br>Label: LAW_UI_WANTED<br>Range: Map: Always, Radar: Zoom Level<br>Sprite: BLIP_AMBIENT_LAW<br>Visibility: Hidden on Legend
BLIP_STYLE_WANTED_REGION | Category: HIGHLIGHTED_REGION<br>Color: COLOR_RED<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_WANTED_STATE | Category: VERY_LAST<br>Color: COLOR_RADAR_BRUSH_WANTED_BG<br>Range: Always<br>Scale: 1<br>Sprite: BLIP_CODE_LEVEL
BLIP_STYLE_WAYPOINT | Category: WAYPOINT<br>Color: COLOR_WAYPOINT<br>Disable Fog Clearing: Yes<br>Label: BLIP_CODE_WAYPOINT<br>Scale: 1<br>Sprite: BLIP_CODE_WAYPOINT
Details > Conditional/Auto Modifiers
| Hashname | Actions |
|---|---|
| AUTO_ENEMY_ANGRY | Color: COLOR_ENEMY<br>Heading Type: Off |
| AUTO_ENEMY_FLEEING | Color: COLOR_WHITE |
| AUTO_MODIFIER_AREA_DIM_WHEN_INSIDE | Alpha: 0.45 (for area layer) |
| AUTO_MODIFIER_AREA_HIDE_WHEN_INSIDE | Alpha: 0 (for area layer) |
| AUTO_MODIFIER_CENTER_HIDDEN | Color: COLOR_LOW_PRIORITY |
| AUTO_MODIFIER_CENTER_ON_HORSE | Sprite: BLIP_CODE_CENTER_ON_HORSE |
| AUTO_MODIFIER_COP_CRIMINAL_KNOWN | Color: COLOR_RADAR_POLICE_RED |
| AUTO_MODIFIER_COP_CRIMINAL_UNKNOWN | Conditional Styles: When potential suspect identified:<br> - Apply AUTO_MODIFIER_COP_POTENTIAL_SUSPECT<br> - Remove AUTO_MODIFIER_COP_INVESTIGATING<br>Otherwise:<br> - Apply AUTO_MODIFIER_COP_INVESTIGATING<br> - Remove AUTO_MODIFIER_COP_POTENTIAL_SUSPECT |
| AUTO_MODIFIER_COP_INVESTIGATING | Color: COLOR_WHITE |
| AUTO_MODIFIER_COP_POTENTIAL_SUSPECT | Color: COLOR_RADAR_POLICE_LOOKING |
| AUTO_MODIFIER_COP_SEARCH_CONE | Heading Type: Cone (with color COLOR_WHITE) |
| AUTO_MODIFIER_MAP_ONLY | Visibility: Hidden on Radar |
| AUTO_MODIFIER_MOONSHINE_AREA_DIM_WHEN_INSIDE | Alpha: 0.25 (for area layer) |
| AUTO_MODIFIER_MP_PLAYER_ATTACKING | Scale Pulse: Pulse forever |
| AUTO_MODIFIER_MP_PLAYER_ATTACKING_FTB | Color: COLOR_ENEMY<br>Scale Pulse: Pulse forever |
| AUTO_MODIFIER_PING_GUNSHOT | Range: Always<br>Sonar Pulse: Pulse 1 time<br>- Radius: 70m, Duration: 1,200ms |
| AUTO_MODIFIER_SAFE_AREA_DIM_WHEN_INSIDE | Alpha: 0.3 (for area layer)<br>Color: COLOR_WHITE |
| AUTO_MODIFIER_WANTED_FLASH | Alpha: 0.9 (for area layer)<br>Color: COLOR_WHITE (for area layer)<br>Sonar Pulse: Pulse 1 time<br>- Radius: 100m, Duration: 800ms |
| AUTO_MODIFIER_WITNESS_IDENTIFIED | Color: COLOR_WITNESS_IDENTIFIED |
| AUTO_MODIFIER_WITNESS_INVESTIGATING | Color: COLOR_WITNESS_INVESTIGATING<br>Scale Pulse: Pulse 4 times |
| AUTO_MODIFIER_WITNESS_LAW | Heading Type: Cone (with color COLOR_WHITE)<br>Sprite: BLIP_AMBIENT_LAW |
| AUTO_MODIFIER_WITNESS_UNIDENTIFIED | Color: COLOR_WITNESS_UNIDENTIFIED |
Examples
| Hashname | Examples |
|---|---|
| BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY (with map shadow overlay)<br>BLIP_STYLE_AREA_BOUNDS_OVERLAY (with map shadow overlay))<br>BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID (with map shadow overlay)) | ![]() |
| BLIP_STYLE_ACCURATE_AREA_BOUNDS_OVERLAY_WARNING<br>BLIP_STYLE_ADVERSARY<br>BLIP_STYLE_AMBIENT_CANOE<br>BLIP_STYLE_AMBIENT_COACH<br>BLIP_STYLE_AREA<br>BLIP_STYLE_AREA_BOUNDS<br>BLIP_STYLE_AREA_BOUNDS_OVERLAY_BR_GRID_WARNING<br>BLIP_STYLE_AREA_BOUNDS_OVERLAY_WARNING<br>BLIP_STYLE_AREA_BURN<br>BLIP_STYLE_AREA_DIRECTIONAL | ![]() |
| BLIP_STYLE_AREA_DIRECTIONAL_HEIGHT<br>BLIP_STYLE_AREA_FOW<br>BLIP_STYLE_AREA_NO_DIM<br>BLIP_STYLE_AREA_TERRITORY_TRAIN<br>BLIP_STYLE_AVOID_AREA<br>BLIP_STYLE_AVOID_RADIUS<br>BLIP_STYLE_BOUNTY_HUNTER<br>BLIP_STYLE_BOUNTY_HUNTER<br>BLIP_STYLE_BOUNTY_HUNTER_BASE<br>BLIP_STYLE_BOUNTY_HUNTER_RADIUS | ![]() |
| BLIP_STYLE_BOUNTY_TARGET<br>BLIP_STYLE_BOUNTY_TARGET_INCAPACITATED<br>BLIP_STYLE_CAMP<br>BLIP_STYLE_CAMP_CHORE<br>BLIP_STYLE_CAMP_ENEMY<br>BLIP_STYLE_CAMP_HIDDEN<br>BLIP_STYLE_CAMP_REQUEST<br>BLIP_STYLE_CAMPFIRE<br>BLIP_STYLE_CAR<br>BLIP_STYLE_CENTER | ![]() |
| BLIP_STYLE_CHALLENGE_OBJECTIVE<br>BLIP_STYLE_CHECKPOINT_CHALLENGE<br>BLIP_STYLE_COMPANION<br>BLIP_STYLE_COP<br>BLIP_STYLE_COP_BASE<br>BLIP_STYLE_COP_DOG<br>BLIP_STYLE_COP_DOG_BASE<br>BLIP_STYLE_COP_PERSISTENT<br>BLIP_STYLE_COP_SCRIPT<br>BLIP_STYLE_CREATOR_CURSOR | ![]() |
| BLIP_STYLE_CREATOR_DEFAULT<br>BLIP_STYLE_CREATOR_PROP<br>BLIP_STYLE_DEBUG_BLUE<br>BLIP_STYLE_DEBUG_GREEN<br>BLIP_STYLE_DEBUG_PINK<br>BLIP_STYLE_DEBUG_RED<br>BLIP_STYLE_DEBUG_YELLOW<br>BLIP_STYLE_DEPUTY_RESIDENT<br>BLIP_STYLE_DEPUTY_RESIDENT_BASE<br>BLIP_STYLE_DISTRICT_HEARTLANDS | ![]() |
| BLIP_STYLE_ENEMY<br>BLIP_STYLE_ENEMY_NO_THREAT<br>BLIP_STYLE_ENEMY_PASSIVE_THREAT<br>BLIP_STYLE_ENEMY_SEVERE<br>BLIP_STYLE_EVADE_AREA<br>BLIP_STYLE_EVENT_AREA<br>BLIP_STYLE_EYEWITNESS<br>BLIP_STYLE_EYEWITNESS_NO_CONDITION<br>BLIP_STYLE_FAKE_WANTED_RADIUS<br>BLIP_STYLE_FETCH_TRAIN | ![]() |
| BLIP_STYLE_FIREWOOD_BLIP<br>BLIP_STYLE_FISHING_SPOT<br>BLIP_STYLE_FM_EVENT<br>BLIP_STYLE_FM_EVENT_AREA<br>BLIP_STYLE_FM_EVENT_COACH<br>BLIP_STYLE_FM_EVENT_RADIUS<br>BLIP_STYLE_FREE_CAMERA<br>BLIP_STYLE_FRIENDLY<br>BLIP_STYLE_FRIENDLY_FADE<br>BLIP_STYLE_FRIENDLY_ON_RADAR | ![]() |
| BLIP_STYLE_GANG_BOUNTY_RADIUS<br>BLIP_STYLE_GANG_CAMP<br>BLIP_STYLE_GOLDEN_HAT<br>BLIP_STYLE_HERDING_ANIMAL<br>BLIP_STYLE_HERDING_DOG<br>BLIP_STYLE_HERDING_MAIN<br>BLIP_STYLE_HERDING_STRAGGLER<br>BLIP_STYLE_HITCHING_POST<br>BLIP_STYLE_LEGENDARY_ANIMAL_AREA<br>BLIP_STYLE_LEGENDARY_ANIMAL_CLUE | ![]() |
| BLIP_STYLE_LOOT<br>BLIP_STYLE_LOOT_OBJECTIVE<br>BLIP_STYLE_MINIGAME<br>BLIP_STYLE_MISSION<br>BLIP_STYLE_MISSION_HIDDEN<br>BLIP_STYLE_MISSION_RADAR_ONLY<br>BLIP_STYLE_MISSION_RADIUS<br>BLIP_STYLE_MISSION_RADIUS_HIDDEN<br>BLIP_STYLE_MP_BAG<br>BLIP_STYLE_MP_CAMP_FOLLOWER | ![]() |
| BLIP_STYLE_MP_CORPSE_FADE<br>BLIP_STYLE_MP_CORPSE_FADE_LOCAL<br>BLIP_STYLE_MP_DOWNED<br>BLIP_STYLE_MP_HIDEOUT<br>BLIP_STYLE_MP_JOB_PLAYER_ALLY<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY_ANIMATE_ON_ATTACK_FTB<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_FADE<br>BLIP_STYLE_MP_JOB_PLAYER_ENEMY_NO_THREAT | ![]() |
| BLIP_STYLE_MP_MISSION_GIVER<br>BLIP_STYLE_MP_PLAYER<br>BLIP_STYLE_MP_PLAYER_POSSE_LEADER<br>BLIP_STYLE_MP_PLAYLIST_CORONA<br>BLIP_STYLE_MP_SCHEDULE_SERIES<br>BLIP_STYLE_MP_SERIES<br>BLIP_STYLE_NEUTRAL<br>BLIP_STYLE_NEUTRAL_OBJECTIVE<br>BLIP_STYLE_OBJECTIVE<br>BLIP_STYLE_OBJECTIVE_MINOR | ![]() |
| BLIP_STYLE_OBJECTIVE_VOL_BOX<br>BLIP_STYLE_OBJECTIVE_VOL_ROUND<br>BLIP_STYLE_OTHER_SESSION_PLAYER<br>BLIP_STYLE_PICKUP<br>BLIP_STYLE_PICKUP_AMMO<br>BLIP_STYLE_PICKUP_ANIMAL<br>BLIP_STYLE_PICKUP_ANIMAL_DOWNED<br>BLIP_STYLE_PICKUP_ANIMAL_DOWNED_ENEMY<br>BLIP_STYLE_PICKUP_ANIMAL_SKIN<br>BLIP_STYLE_PICKUP_COLLECTABLE | ![]() |
| BLIP_STYLE_PICKUP_HERB<br>BLIP_STYLE_PICKUP_HERB_NEW<br>BLIP_STYLE_PICKUP_HORSE<br>BLIP_STYLE_PICKUP_OBJECT<br>BLIP_STYLE_PICKUP_VEHICLE<br>BLIP_STYLE_PICKUP_WEAPON<br>BLIP_STYLE_PICKUP_WEAPON_DIRECTIONAL<br>BLIP_STYLE_PICKUP_WEAPON_NEW<br>BLIP_STYLE_PICKUP_WILDERNESS_CHEST<br>BLIP_STYLE_PLANT_DYNAMITE | ![]() |
| BLIP_STYLE_PLAYER_COACH<br>BLIP_STYLE_PLAYER_HAT_BLIP<br>BLIP_STYLE_PLAYER_HORSE<br>BLIP_STYLE_PLAYER_HORSE_SADDLE<br>BLIP_STYLE_POSSE_FORMATION_AREA<br>BLIP_STYLE_PROC_HOME_ROBBERY<br>BLIP_STYLE_PROC_HOME_ROBBERY_ENEMY<br>BLIP_STYLE_PROC_MISSION<br>BLIP_STYLE_PROC_MISSION_INSTANCED<br>BLIP_STYLE_PROC_MISSION_RADIUS | ![]() |
| BLIP_STYLE_PROPERTY<br>BLIP_STYLE_PROPERTY_OWNER<br>BLIP_STYLE_RADIUS<br>BLIP_STYLE_RANDOM_EVENT<br>BLIP_STYLE_RANDOM_EVENT_PULSE<br>BLIP_STYLE_RCM<br>BLIP_STYLE_RCM_AREA<br>BLIP_STYLE_RCM_BOUNTY<br>BLIP_STYLE_RCM_BOUNTY_HIDDEN<br>BLIP_STYLE_RCM_HIDDEN | 
BLIP_STYLE_RCM_TRACKED<br>BLIP_STYLE_RCM_TRACKED_HIDDEN<br>BLIP_STYLE_REGION_LOCKDOWN<br>BLIP_STYLE_SELECTED_REGION<br>BLIP_STYLE_SHOP<br>BLIP_STYLE_SP_CORPSE<br>BLIP_STYLE_SP_CORPSE_FADE<br>BLIP_STYLE_TEAM_WAYPOINT<br>BLIP_STYLE_TEMPORARY_HORSE<br>BLIP_STYLE_TOWN |
BLIP_STYLE_TRACKING<br>BLIP_STYLE_TRACKING_DOT<br>BLIP_STYLE_TRAIN<br>BLIP_STYLE_TRAIN_BOOKMARK<br>BLIP_STYLE_TURRET_WEAPON<br>BLIP_STYLE_UNDISCOVERED<br>BLIP_STYLE_UPCOMING_OBJECTIVE<br>BLIP_STYLE_WANTED_RADIUS<br>BLIP_STYLE_WANTED_REGION<br>BLIP_STYLE_WANTED_STATE<br>BLIP_STYLE_WAYPOINT | 














