discoveries/weather/weather_types.lua
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-- EXAMPLE OF USE:
-- local transition_time_in_seconds = 15.0
-- local next_weather_type_hash = GetHashKey("THUNDERSTORM")
-- Citizen.InvokeNative(0x59174F1AFE095B5A, next_weather_type_hash, true, true, true, transition_time_in_seconds, false) -- SET_WEATHER_TYPE
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local weather_types = {
"BLIZZARD", --0x27EA2814
"CLOUDS", --0x30FDAF5C
"DRIZZLE", --0x995C7F44
"FOG", --0xD61BDE01
"GROUNDBLIZZARD", --0x7F622122
"HAIL", --0x75A9E268
"HIGHPRESSURE", --0xF5A87B65
"HURRICANE", --0x320D0951
"MISTY", --0x5974E8E5
"OVERCAST", --0xBB898D2D
"OVERCASTDARK", --0x19D4F1D9
"RAIN", --0x54A69840
"SANDSTORM", --0xB17F6111
"SHOWER", --0xE72679D5
"SLEET", --0x0CA71D7C
"SNOW", --0xEFB6EFF6
"SNOWLIGHT", --0x23FB812B
"SUNNY", --0x614A1F91
"THUNDER", --0xB677829F
"THUNDERSTORM", --0x7C1C4A13
"WHITEOUT", --0x2B402288
-- ONLY SINGLEPLAYER:
"SNOWCLEARING", --0x641DFC11
}
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