autodoc_g_client_functions
JO Functions > jo.component.apply()
A function to apply a component on the ped <br>
JO Functions > jo.component.apply() > Syntax
jo.component.apply(ped, category, _data)
JO Functions > jo.component.apply() > Parameters
ped : integer
The entity ID
category : string|integer
The component category
_data : table
The component data
_data.hash: integer - The component hash
_data.palette: string|integer - The color palette of the component <BadgeOptional />
_data.tint0: integer - The first color number <BadgeOptional />
_data.tint1: integer - The second color number <BadgeOptional />
_data.tint2: integer - The third color number <BadgeOptional />
_data.drawable: integer - The drawable value <BadgeOptional />
_data.albedo: integer - The albedo value <BadgeOptional />
_data.normal: integer - The normal value <BadgeOptional />
_data.material: integer - The material value <BadgeOptional />
JO Functions > jo.component.apply() > Example
local ped = PlayerPedId()
local category = "hats"
local data = { hash = "CLOTHING_ITEM_F_HAT_241_PANTHER_VAR_001" }
jo.component.apply(ped, category, data)
JO Functions > jo.component.applyComponents()
A function to apply multiple components to a ped <br>
JO Functions > jo.component.applyComponents() > Syntax
jo.component.applyComponents(ped, components)
JO Functions > jo.component.applyComponents() > Parameters
ped : integer
The entity ID
components : table
Table of components indexed by category name with component data
JO Functions > jo.component.applyComponents() > Example
local ped = PlayerPedId()
local clothes = {
hats = { hash = "CLOTHING_ITEM_F_HAT_241_PANTHER_VAR_001" },
pants = { hash = 0x1234567 }
}
jo.component.applyComponents(ped, clothes)
JO Functions > jo.component.applySkin()
A function to apply a complete skin configuration to a ped <br>
JO Functions > jo.component.applySkin() > Syntax
jo.component.applySkin(ped, skin)
JO Functions > jo.component.applySkin() > Parameters
ped : integer
The entity ID
skin : table
The skin configuration data
skin.model: string - The model name <BadgeOptional />
skin.headHash: integer - The head component hash <BadgeOptional />
skin.headIndex: integer - The head index for skin tone <BadgeOptional />
skin.skinTone: integer - The skin tone value <BadgeOptional />
skin.bodyUpperHash: integer - The upper body component hash <BadgeOptional />
skin.bodyLowerHash: integer - The lower body component hash <BadgeOptional />
skin.bodiesIndex: integer - The body index for skin tone <BadgeOptional />
skin.bodyType: integer - The body type outfit preset <BadgeOptional />
skin.bodyWeight: integer - The body weight outfit preset <BadgeOptional />
skin.expressions: table - Table of expression values <BadgeOptional />
skin.eyesHash: integer - The eyes component hash <BadgeOptional />
skin.eyesIndex: integer - The eyes index <BadgeOptional />
skin.teethHash: integer - The teeth component hash <BadgeOptional />
skin.teethIndex: integer - The teeth index <BadgeOptional />
skin.hair: table - Hair component data <BadgeOptional />
skin.beards_complete: table - Beard component data <BadgeOptional />
skin.overlays: table - Table of overlay configurations <BadgeOptional />
skin.bodyScale: number - The body scale value <BadgeOptional />
JO Functions > jo.component.applySkin() > Example
local ped = PlayerPedId()
local skin = {
model = "mp_male",
headIndex = 1,
skinTone = 1,
bodiesIndex = 1,
}
jo.component.applySkin(ped, skin)
JO Functions > jo.component.bootsAreUnderPant()
A function to know if the boots are under the pant <br>
JO Functions > jo.component.bootsAreUnderPant() > Syntax
jo.component.bootsAreUnderPant(ped)
JO Functions > jo.component.bootsAreUnderPant() > Parameters
ped : integer
The entity ID
JO Functions > jo.component.bootsAreUnderPant() > Return Value
Type : boolean
Return
trueif boots are under the pant,falseotherwise.
JO Functions > jo.component.bootsAreUnderPant() > Example
local ped = PlayerPedId()
local isUnder = jo.component.bootsAreUnderPant(ped)
print(isUnder)
JO Functions > jo.component.collarClose() > Syntax
jo.component.collarClose(ped, data)
JO Functions > jo.component.collarClose() > Parameters
ped : integer
The entity ID
data : table
The component data, see the structure in jo.component.apply()
JO Functions > jo.component.collarClose() > Example
local ped = PlayerPedId()
local data = { hash = "CLOTHING_ITEM_M_SHIRT_209_TINT_005" }
jo.component.collarClose(ped, data)
JO Functions > jo.component.collarIsOpened() > Syntax
jo.component.collarIsOpened(ped)
JO Functions > jo.component.collarIsOpened() > Parameters
ped : integer
The entity ID
JO Functions > jo.component.collarIsOpened() > Return Value
Type : boolean
Return
trueif the collar is opened,falseotherwise.
JO Functions > jo.component.collarIsOpened() > Example
local ped = PlayerPedId()
local isOpened = jo.component.collarIsOpened(ped)
print(isOpened)
JO Functions > jo.component.collarOpen() > Syntax
jo.component.collarOpen(ped, data)
JO Functions > jo.component.collarOpen() > Parameters
ped : integer
The entity ID
data : table
The component data, see the structure in jo.component.apply()
JO Functions > jo.component.collarOpen() > Example
local ped = PlayerPedId()
local data = { hash = "CLOTHING_ITEM_M_SHIRT_209_TINT_005" }
jo.component.collarOpen(ped, data)
JO Functions > jo.component.getBaseLayer()
A function to get the base layer of a component <br>
JO Functions > jo.component.getBaseLayer() > Syntax
jo.component.getBaseLayer(ped, hash, inTable)
JO Functions > jo.component.getBaseLayer() > Parameters
ped : integer
The entity ID or the metaped type
hash : string|integer
The component hash
inTable : boolean <BadgeOptional />
trueto get the result as a table,falseto get the result as separate values<br> Default:false
JO Functions > jo.component.getBaseLayer() > Return Value
Type : table|integer,integer,integer,integer,integer,integer,integer,integer
When inTable is true: returns a table with {drawable, albedo, normal, material, palette, tint0, tint1, tint2} <br> When inTable is false: 1st: drawable <br> 2nd: albedo <br> 3rd: normal <br> 4th: material <br> 5th: palette <br> 6th: tint0 <br> 7th: tint1 <br> 8th: tint2
JO Functions > jo.component.getBaseLayer() > Example
local ped = PlayerPedId()
local componentHash = -1108325521
local baseLayer = jo.component.getBaseLayer(ped, componentHash, true)
log(baseLayer)
--expected output: {drawable = -2020229219, albedo = -1921859074, normal = 1163305928, material = 1671174462, palette = 1090645383, tint0 = 44, tint1 = 44, tint2 = 44}
local drawable, albedo, normal, mterial, palette, tint0, tint1, tint2 = jo.component.getBaseLayer(ped, componentHash, false)
print(drawable, albedo, normal, mterial, palette, tint0, tint1, tint2)
--expected output: -2020229219 -1921859074 1163305928 1671174462 1090645383 44 44 44
JO Functions > jo.component.getCategoriesEquiped()
<br> <br> <br> <br> Return the list of component categories equiped on the ped <br>
JO Functions > jo.component.getCategoriesEquiped() > Syntax
jo.component.getCategoriesEquiped(ped)
JO Functions > jo.component.getCategoriesEquiped() > Parameters
ped : integer
The entity ID
JO Functions > jo.component.getCategoriesEquiped() > Return Value
Type : table
Return an table with the category in key and data in value <br>
categories[x].index: integer - the index of the component on the ped <br>categories[x].category: string - the category name if the hash is known
JO Functions > jo.component.getCategoriesEquiped() > Example
local ped = PlayerPedId()
local categories = jo.component.getCategoriesEquiped(ped)
log(categories)
-- Expected output: categories = { 539411565 = {index = 1, category = "shirts_full"}, 491541130 = { index = 2, category = "pants"} }
JO Functions > jo.component.getCategoryNameFromHash()
A function to get the category name from a hash value <br>
JO Functions > jo.component.getCategoryNameFromHash() > Syntax
jo.component.getCategoryNameFromHash(category)
JO Functions > jo.component.getCategoryNameFromHash() > Parameters
category : integer|string
The category hash
JO Functions > jo.component.getCategoryNameFromHash() > Return Value
Type : string
The category name, or "unknown" if not found
JO Functions > jo.component.getCategoryNameFromHash() > Example
local hash = 0x9925C067
local category = jo.component.getCategoryNameFromHash(hash)
print(category)
-- Expected output: `hats`
JO Functions > jo.component.getCategoryTint()
A function to get the tints of a category <br>
JO Functions > jo.component.getCategoryTint() > Syntax
jo.component.getCategoryTint(ped, category, inTable)
JO Functions > jo.component.getCategoryTint() > Parameters
ped : integer
The entity ID
category : string|integer
The category of the component
inTable : boolean
When inTable is
true, returns a table with {palette, tint0, tint1, tint2} <br> When inTable isfalse, returns four separate values: palette, tint0, tint1, tint2
JO Functions > jo.component.getCategoryTint() > Return Value
Type : table|integer,integer,integer,integer
When inTable is true: returns a table with {palette, tint0, tint1, tint2} <br> When inTable is false: 1st: color palette <br> 2nd: tint number 0 <br> 3rd: tint number 1 <br> 4th: tint number 2
JO Functions > jo.component.getCategoryTint() > Example
local ped = PlayerPedId()
local category = "shirts_full"
local palette, tint0, tint1, tint2 = jo.component.getCategoryTint(ped, category)
print(palette, tint0, tint1, tint2)
JO Functions > jo.component.getComponentCategory()
Return the category hash of a component and if it's a MP component <br>
JO Functions > jo.component.getComponentCategory() > Syntax
jo.component.getComponentCategory(ped, hash)
JO Functions > jo.component.getComponentCategory() > Parameters
ped : integer
The entity ID
hash : integer
The component hash
JO Functions > jo.component.getComponentCategory() > Return Value
Type : integer,boolean
1st: Return hash value of the category <br> 2nd: Return
trueif it's a MP component,falseotherwise
JO Functions > jo.component.getComponentCategory() > Example
local ped = PlayerPedId()
local hash = "CLOTHING_ITEM_F_HAT_241_PANTHER_VAR_001"
local catHash, isMp = jo.component.getComponentCategory(ped, hash)
print(catHash, isMp)
-- Expected output: -1725579161, true
JO Functions > jo.component.getComponentEquiped()
A function to get the hash of the component equiped in a category <br>
JO Functions > jo.component.getComponentEquiped() > Syntax
jo.component.getComponentEquiped(ped, category)
JO Functions > jo.component.getComponentEquiped() > Parameters
ped : integer
The entity ID
category : string|integer
The category to get the component
JO Functions > jo.component.getComponentEquiped() > Return Value
Type : table
Return the component datas
JO Functions > jo.component.getComponentEquiped() > Example
local ped = PlayerPedId()
local category = "hats"
local component = jo.component.getComponentEquiped(ped, category)
print(component)
JO Functions > jo.component.getComponentsEquiped()
A function to get all components equiped <br>
JO Functions > jo.component.getComponentsEquiped() > Syntax
jo.component.getComponentsEquiped(ped)
JO Functions > jo.component.getComponentsEquiped() > Parameters
ped : integer
The entity ID
JO Functions > jo.component.getComponentsEquiped() > Return Value
Type : table
Return the list of components equiped
JO Functions > jo.component.getComponentsEquiped() > Example
local ped = PlayerPedId()
local components = jo.component.getComponentsEquiped(ped)
log(components)
JO Functions > jo.component.getPaletteNameFromHash()
<br> <br> <br> <br> A function to get the palette name from a hash value <br>
JO Functions > jo.component.getPaletteNameFromHash() > Syntax
jo.component.getPaletteNameFromHash(hash)
JO Functions > jo.component.getPaletteNameFromHash() > Parameters
hash : integer
The palette hash
JO Functions > jo.component.getPaletteNameFromHash() > Return Value
Type : string
The palette name, or "unknown" if not found
JO Functions > jo.component.getPaletteNameFromHash() > Example
local paletteHash = 0xAA65D8A3
local palette = jo.component.getPaletteNameFromHash(paletteHash)
print(palette)
-- Expected output: `metaped_tint_generic`
JO Functions > jo.component.getWearableState()
Get the wearable state of a category <br>
JO Functions > jo.component.getWearableState() > Syntax
jo.component.getWearableState(ped, category)
JO Functions > jo.component.getWearableState() > Parameters
ped : integer
The entity ID
category : string|integer
The category name
JO Functions > jo.component.getWearableState() > Return Value
Type : integer
Return the wearable state hash of the category
JO Functions > jo.component.getWearableState() > Example
local ped = PlayerPedId()
local category = "neckwear"
local wearableState = jo.component.getWearableState(ped, category)
print(wearableState)
JO Functions > jo.component.getWearableStateNameFromHash() > Syntax
jo.component.getWearableStateNameFromHash(state)
JO Functions > jo.component.getWearableStateNameFromHash() > Example
local hash = -1539589426
local stateName = jo.component.getWearableStateNameFromHash(hash)
print(stateName)
-- Expected output: `closed_collar_rolled_sleeve`
JO Functions > jo.component.hairIsPomade()
A function to know if the hair is pomaded <br>
JO Functions > jo.component.hairIsPomade() > Syntax
jo.component.hairIsPomade(ped)
JO Functions > jo.component.hairIsPomade() > Parameters
ped : integer
The entity ID
JO Functions > jo.component.hairIsPomade() > Return Value
Type : boolean
Return
trueif the hair is pomaded
JO Functions > jo.component.hairIsPomade() > Example
local ped = PlayerPedId()
local isPomaded = jo.component.hairIsPomade(ped)
print(isPomaded)
JO Functions > jo.component.isCategoryEquiped()
A function to know if a specific category is equiped on the ped <br>
JO Functions > jo.component.isCategoryEquiped() > Syntax
jo.component.isCategoryEquiped(ped, category)
JO Functions > jo.component.isCategoryEquiped() > Parameters
ped : integer
The entity ID
category : string|integer
The category name
JO Functions > jo.component.isCategoryEquiped() > Return Value
Type : integer
Return the index of the category
JO Functions > jo.component.isCategoryEquiped() > Example
local ped = PlayerPedId()
local category = "pants"
local isEquiped, index = jo.component.isCategoryEquiped(ped, category)
print(isEquiped, index)
JO Functions > jo.component.isMpComponent()
A function to check if a component is an MP component (multiplayer component) <br>
JO Functions > jo.component.isMpComponent() > Syntax
jo.component.isMpComponent(ped, hash)
JO Functions > jo.component.isMpComponent() > Parameters
ped : integer
The entity ID OR the metapedType
hash : integer
The component hash
JO Functions > jo.component.isMpComponent() > Return Value
Type : boolean
Return
trueif it's an MP component,falseotherwise
JO Functions > jo.component.isMpComponent() > Example
local ped = PlayerPedId()
local hash = 0x123456
local isMP = jo.component.isMpComponent(ped, hash)
print(isMP)
JO Functions > jo.component.loadoutIsOnRight()
A function to know if the loadout is on the right <br>
JO Functions > jo.component.loadoutIsOnRight() > Syntax
jo.component.loadoutIsOnRight(ped)
JO Functions > jo.component.loadoutIsOnRight() > Parameters
ped : integer
The entity ID
JO Functions > jo.component.loadoutIsOnRight() > Return Value
Type : boolean
Return
trueif the loadout in on the right,falseotherwise
JO Functions > jo.component.loadoutIsOnRight() > Example
local ped = PlayerPedId()
local isRight = jo.component.loadoutIsOnRight(ped)
print(isRight)
JO Functions > jo.component.neckwearIsUp()
Return if the neckwear is on the face of the player or not <br>
JO Functions > jo.component.neckwearIsUp() > Syntax
jo.component.neckwearIsUp(ped)
JO Functions > jo.component.neckwearIsUp() > Parameters
ped : integer
The entity ID
JO Functions > jo.component.neckwearIsUp() > Return Value
Type : boolean
Return
trueif the neckwear is on the face,falseotherwise.
JO Functions > jo.component.neckwearIsUp() > Example
local ped = PlayerPedId()
local isUp = jo.component.neckwearIsUp(ped)
print(isUp)
JO Functions > jo.component.refreshPed()
<br> <br> <br> <br> A function to refresh the ped components <br>
JO Functions > jo.component.refreshPed() > Syntax
jo.component.refreshPed(ped)
JO Functions > jo.component.refreshPed() > Parameters
ped : integer
The entity ID
JO Functions > jo.component.refreshPed() > Example
local ped = PlayerPedId()
jo.component.refreshPed(ped)
JO Functions > jo.component.remove()
A function to remove a component component <br>
JO Functions > jo.component.remove() > Syntax
jo.component.remove(ped, category)
JO Functions > jo.component.remove() > Parameters
ped : integer
The entity ID
category : integer|string
The category of component to remove
JO Functions > jo.component.remove() > Example
local ped = PlayerPedId()
local category = "hats"
jo.component.remove(ped, category)
JO Functions > jo.component.removeAllClothes()
A function to remove all clothing components from a ped <br>
JO Functions > jo.component.removeAllClothes() > Syntax
jo.component.removeAllClothes(ped)
JO Functions > jo.component.removeAllClothes() > Parameters
ped : integer
The entity ID
JO Functions > jo.component.removeAllClothes() > Example
local ped = PlayerPedId()
jo.component.removeAllClothes(ped)
JO Functions > jo.component.setWearableState()
<br> <br> <br> <br> A function to edit the wearable state of a category <br>
JO Functions > jo.component.setWearableState() > Syntax
jo.component.setWearableState(ped, category, data, state)
JO Functions > jo.component.setWearableState() > Parameters
ped : integer
The entity ID
category : integer|string
The category of the component
data : table
The component data, see the structure in jo.component.apply()
state : integer|string
The wearable state to apply on the component <br> The list of wearable state can be find in the
jo_libs>module>component>client.luafileline 76
JO Functions > jo.component.setWearableState() > Example
local ped = PlayerPedId()
local category = "neckwear"
local data = { hash = "CLOTHING_ITEM_F_NECKERCHIEF_000_TINT_001" }
local state = jo.component.wearableStates.neckwear[1] --neckwear UP
jo.component.setWearableState(ped, category, data, state)
JO Functions > jo.component.sleeveIsRolled() > Syntax
jo.component.sleeveIsRolled(ped)
JO Functions > jo.component.sleeveIsRolled() > Parameters
ped : integer
The entity ID
JO Functions > jo.component.sleeveIsRolled() > Return Value
Type : boolean
Return
trueif the sleeve are rolled,falseotherwise.
JO Functions > jo.component.sleeveIsRolled() > Example
local ped = PlayerPedId()
local isRolled = jo.component.sleeveIsRolled(ped)
print(isRolled)
JO Functions > jo.component.sleeveRoll() > Syntax
jo.component.sleeveRoll(ped, data)
JO Functions > jo.component.sleeveRoll() > Parameters
ped : integer
The entity ID
data : table
The component data, see the structure in jo.component.apply()
JO Functions > jo.component.sleeveRoll() > Example
local ped = PlayerPedId()
local data = { hash = "CLOTHING_ITEM_M_SHIRT_209_TINT_005" }
jo.component.sleeveRoll(ped, data)
JO Functions > jo.component.sleeveUnroll() > Syntax
jo.component.sleeveUnroll(ped, hash)
JO Functions > jo.component.sleeveUnroll() > Parameters
ped : integer
The entity ID
data : table
The component data, see the structure in jo.component.apply()
JO Functions > jo.component.sleeveUnroll() > Example
local ped = PlayerPedId()
local data = { hash = "CLOTHING_ITEM_M_SHIRT_209_TINT_005" }
jo.component.sleeveUnroll(ped, data)
JO Functions > jo.component.vestIsUnderPant()
A function to know if the vest is under the pant <br>
JO Functions > jo.component.vestIsUnderPant() > Syntax
jo.component.vestIsUnderPant(ped)
JO Functions > jo.component.vestIsUnderPant() > Parameters
ped : integer
The entity ID
JO Functions > jo.component.vestIsUnderPant() > Return Value
Type : boolean
Return
trueif the vest is in the pant,falseotherwise
JO Functions > jo.component.vestIsUnderPant() > Example
local ped = PlayerPedId()
local isIn = jo.component.vestIsUnderPant(ped)
print(isIn)
JO Functions > jo.component.waitPedLoaded()
A function to wait the refresh of ped <br>
JO Functions > jo.component.waitPedLoaded() > Syntax
jo.component.waitPedLoaded(ped)
JO Functions > jo.component.waitPedLoaded() > Parameters
ped : integer
The entity ID
JO Functions > jo.component.waitPedLoaded() > Example
local ped = PlayerPedId()
local isIn = jo.component.waitPedLoaded(ped)
JO Functions > jo.component.getCategoriesEquiped()
Return the list of component categories equiped on the ped <br>
JO Functions > jo.component.getPaletteNameFromHash()
A function to get the palette name from a hash value <br>
JO Functions > jo.component.refreshPed()
A function to refresh the ped components <br>
JO Functions > jo.component.setWearableState()
A function to edit the wearable state of a category <br>