Entity
Entity is a module to simplify entity management with functions for creating, deleting, fading, and controlling game entities.
Include Entity in your script
- To use the Entity library, just add the initiator as a shared script inside of your
fxmanifest.luafile.
shared_scripts {
'@jo_libs/init.lua'
}
- Add the Entity module inside the
fxmanifest.lua(in lowercase)
jo_libs {
'entity',
}
You can now use the library inside of your resource with the jo.entity global variable.
Functions
Documentation for the Client side.
Documentation for the Server side