Gizmo
Gizmo is a module to implement an interactive 3D gizmo tool for precisely moving and rotating entities within the game world.
<img src="/images/previews/gizmo/gizmo.jpg" class="data-zoomable preview" data-zoomable/>
Include Gizmo in your script
- To use the Gizmo library, just add the initiator as a shared script inside of your
fxmanifest.luafile.
shared_scripts {
'@jo_libs/init.lua'
}
- Add the Gizmo module inside the
fxmanifest.lua(in lowercase)
jo_libs {
'gizmo',
}
- Add the NUI inside the the
fxmanifest.lua
ui_page "nui://jo_libs/nui/index.html"
You can now use the library inside of your resource with the jo.gizmo global variable.
Functions
Documentation for the Client side.