From the reference libraryRedM

Gizmo

jo_libs/modules/gizmo/index.md

Gizmo

Gizmo is a module to implement an interactive 3D gizmo tool for precisely moving and rotating entities within the game world.

<img src="/images/previews/gizmo/gizmo.jpg" class="data-zoomable preview" data-zoomable/>

Include Gizmo in your script

  1. To use the Gizmo library, just add the initiator as a shared script inside of your fxmanifest.lua file.
shared_scripts {
  '@jo_libs/init.lua'
}

  1. Add the Gizmo module inside the fxmanifest.lua (in lowercase)
jo_libs {
  'gizmo',
}
  1. Add the NUI inside the the fxmanifest.lua
ui_page "nui://jo_libs/nui/index.html"

You can now use the library inside of your resource with the jo.gizmo global variable.

Functions

Documentation for the Client side.

Credits

DemiAutomatic
GlitchOo

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