examples
Example
-- Create a menu
local menu = jo.menu.create("shopMenu", {
title = "General Store",
subtitle = "Available Items"
})
-- Add items using single parameter (adds to the end of the list)
menu:addItem({
title = "Hunting Knife",
description = "A sharp knife for skinning animals",
prefix = "knife", -- Icon before the title
price = { money = 12.50 },
statistics = {
{ label = "Damage", type = "bar", value = { 7, 10 } },
{ label = "Durability", type = "bar", value = { 8, 10 } }
},
onClick = function(currentData)
print("Purchasing Hunting Knife")
-- Code to purchase the item would go here
end
})
-- Add item at specific position (position 1 - at the beginning)
menu:addItem(1, {
title = "Horse Brush",
description = "Keep your horse clean and happy",
price = { money = 5.75 },
icon = "brush", -- Left icon
disabled = false,
textRight = "New!", -- Text shown on the right
onClick = function(currentData)
print("Purchasing Horse Brush")
-- Code to purchase the item would go here
end
})
-- Add another item with sliders
menu:addItem({
title = "Hunting Outfit",
description = "Camouflage clothing for hunting",
price = { money = 45.00, gold = 5 },
sliders = {
{
title = "Colors",
current = 1,
values = { "Brown", "Green", "Black" }
}
},
onChange = function(currentData)
local selectedColor = currentData.item.sliders[1].value.label
print("Selected color: " .. selectedColor)
end
})
-- Add a child menu item (opens another menu when selected)
menu:addItem({
title = "Weapons →",
child = "weaponsMenu", -- This will open the "weaponsMenu" when activated
icon = "revolver"
})
-- Send the menu to the NUI layer
menu:send()
-- Set this menu as the current menu and show it
jo.menu.setCurrentMenu("shopMenu")
jo.menu.show(true)
Example
local menu = jo.menu.create(id, data)
menu:addItem({ title = "Item 1" })
menu:send()
menu:addItem({ title = "Item 2" })
menu:refresh()
Example
menu:reset()
Example
local menu = jo.menu.create(id, data)
menu:send()
Example
-- Sort all menu items alphabetically by title
menu:sort()
-- Sort only items 2 through 5
menu:sort(2, 5)
Example
-- Update the title of the second item
menu:updateItem(2, "title", "New Title")
-- Disable the third item
menu:updateItem(3, "disabled", true)
Example
-- Set this menu as the current active menu
-- Keep navigation history and reset the cursor position
menu:use(true, true)
-- Set this menu as the current active menu
-- Don't keep navigation history
menu:use(false)
Example
-- Add a new item to a menu by its ID
local menuId = "mainMenu"
jo.menu.addItem(menuId, {
title = "New Option",
description = "This is a new menu option",
onClick = function(currentData)
print("New option clicked")
end
})
-- Add a new item at a specific position (3rd position)
jo.menu.addItem(menuId, 3, {
title = "Insert at position 3",
description = "This item will be inserted at position 3"
})
Example
--The unique ID of the menu
local id = "UniqueId1"
--The menu data
local data = {
title = "Menu", --The big title of the menu
subtitle = "Elements", --The subtitle of the menu
numberOnScreen = 8, --The number of item display before add a scroll
onEnter = function(currentData)
print("Enter in menu " .. id)
end,
onBack = function(currentData)
print("Backspace/Esc pressed in menu " .. id)
end,
onExit = function(currentData)
print("Exit menu " .. id)
end,
}
local menu = jo.menu.create(id, data)
Example
local id = "UniqueId1"
jo.menu.delete(id)
Example
-- Check if the selected button has changed since last update
if jo.menu.doesActiveButtonChange() then
print("Player selected a different button")
end
Example
-- Fire a custom event across all menu levels
jo.menu.fireAllLevelsEvent("onCustomEvent", "Parameter 1", 42, { data = "Extra data" })
Example
-- Get the current item and fire a custom event on it
local currentItem = jo.menu.getCurrentItem()
jo.menu.fireEvent(currentItem, "onClick")
-- Fire a custom event on a specific menu
local menu = jo.menu.get("mainMenu")
jo.menu.fireEvent(menu, "onExit")
Example
-- Force the menu to go back to the previous menu
jo.menu.forceBack()
Example
-- Get a menu instance by its ID
local menuId = "mainMenu"
local menu = jo.menu.get(menuId)
-- Now you can work with this menu instance
if menu then
print("Menu title: " .. menu.title)
print("Number of items: " .. #menu.items)
end
Example
-- Get data about the current menu state
local currentData = jo.menu.getCurrentData()
print("Current menu ID: " .. tostring(currentData.menu))
print("Current item index: " .. tostring(currentData.index))
Example
-- Get the currently selected menu item
local currentItem = jo.menu.getCurrentItem()
-- Access properties of the current item
if currentItem then
print("Selected item: " .. currentItem.title)
if currentItem.description then
print("Description: " .. currentItem.description)
end
end
Example
-- Get the currently active menu
local currentMenu = jo.menu.getCurrentMenu()
-- Access properties of the current menu
if currentMenu then
print("Active menu title: " .. currentMenu.title)
print("Number of items: " .. #currentMenu.items)
end
Example
-- Get data about the previous menu state
local previousData = jo.menu.getPreviousData()
print("Previous menu ID: " .. tostring(previousData.menu))
print("Previous item index: " .. tostring(previousData.index))
Example
local isOpen = jo.menu.isOpen()
print(isOpen)
Example
-- Register a callback function for menu change events
jo.menu.onChange(function(currentData)
print("Menu changed to: " .. tostring(currentData.menu))
print("Selected item: " .. tostring(currentData.item.title))
-- You can handle different menus here
if currentData.menu == "mainMenu" then
-- Do something specific for the main menu
elseif currentData.menu == "settingsMenu" then
-- Do something specific for the settings menu
end
end)
Example
-- Refresh a menu by its ID to update its display
local menuId = "mainMenu"
jo.menu.refresh(menuId)
Example
-- Reset a menu by its ID
-- This moves the cursor back to the first item
local menuId = "mainMenu"
jo.menu.reset(menuId)
Example
-- Send a menu to the NUI layer by its ID
local menuId = "mainMenu"
jo.menu.send(menuId)
-- Send without resetting cursor position
jo.menu.send(menuId, false)
Example
-- Create a new menu instance
local newMenu = {
id = "customMenu",
title = "Custom Menu",
subtitle = "Created with jo.menu.set",
items = {
{ title = "Option 1" },
{ title = "Option 2" }
}
}
-- Set this as a menu by its ID
jo.menu.set("customMenu", newMenu)
Example
local id = "UniqueId1"
local keepHistoric = true
local resetMenu = true
jo.menu.setCurrentMenu(id, keepHistoric, resetMenu)
Example
local visible = true
local keepInput = true
local hideRadar = true
jo.menu.show(visible, keepInput, hideRadar)
Example
-- Sort all items in a menu alphabetically by title
local menuId = "mainMenu"
jo.menu.sort(menuId)
-- Sort only items 2 through 5
jo.menu.sort(menuId, 2, 5)
Example
-- Update the title of the second item in a menu
local menuId = "mainMenu"
jo.menu.updateItem(menuId, 2, "title", "New Title")
-- Disable the third item
jo.menu.updateItem(menuId, 3, "disabled", true)
Example
-- Update menu language text
jo.menu.updateLang({
of = "%1 of %2",
selection = "Selection",
devise = "$",
number = "Number %1",
free = "Free",
variation = "Variation"
})
Example
-- Set the volume level for menu sound effects
-- Volume range is 0.0 to 1.0
jo.menu.updateVolume(0.8)
Example
local menu = jo.menu.create(id, data)
menu:addItem({
title = "Item 1",
})
menu:addItem({
title = "Item 2",
})
menu:addItem({
title = "Item 3",
})
menu:setCurrentIndex(2) -- set item 2 as active
Example
jo.menu.playAudio('coins')
Example
menu:addItem({
title = "Title",
onClick = function(currentData)
jo.menu.softHide(function()
local title = jo.input.native("Enter the new title", currentData.item.title, 100)
if title then
currentData.item.title = title
menu:refresh()
end
end)
end
})
Example
local menuId = "home"
local isExist = jo.menu.isExist(menuId)
-- Expected output: `true` if the menu was created before, else `false`
Example
jo.menu.missingMenuHandler('home', function()
print('home menu is missing')
local menu = jo.menu.create('home', {
title = "home"
})
menu:addItem({title = "item"})
menu:send()
menu:use()
end)
Example
menu:deleteValue("key")
Example
-- Update the title of the 3rd item in a menu
menu:updateValue({"items",3, "title"}, "New Title")
-- Update the NUI
menu:push()
Example
-- Remove the 2nd slider from the 1st item
menu:removeItem({"items", 1, "sliders", 2})
-- Update the NUI
menu:push()
Example
-- Remove the 2nd slider of the item
item:deleteValue({"sliders", 2})
-- Update the NUI
menu:push()
Example
local parentMenu = item:getParentMenu()
print(parentMenu.title)
Example
-- Update the title of the 3rd slider of the item
item:updateValue({"sliders",3, "title"}, "New Title")
-- Update the NUI
menu:push()
Example
jo.menu.displayLoader()
Wait(3000)
jo.menu.hideLoader()
Example
local currentIndex = jo.menu.getCurrentIndex()
print(currentIndex)
Example
local currentMenuId = jo.menu.getCurrentMenuId()
print(currentMenuId)
Example
local menuId = "home"
local isCurrentMenu = jo.menu.isCurrentMenu(menuId)
print(isCurrentMenu)
-- Expected output: `true` if the "home" menu is active, else `false`
Example
local fireMenuEvents = false
local fireItemEvents = true
jo.menu.runRefreshEvents(fireMenuEvents, fireItemEvents)
Example
local price = 10
local formattedPrice = jo.menu.formatPrice(price)
log(formattedPrice) -- Expected output: `{money = 10}`
Example
local prices = {money = 10, operator = "and", gold = 20}
local formattedPrices = jo.menu.formatPrices(prices)
log(formattedPrices) -- Expected output: `{money = 10, gold = 20}`
Example
local price = 10
local isFree = jo.menu.isPriceFree(price)
print(isFree) -- Expected output: `false`
price = {money = 0, bank = 0}
isFree = jo.menu.isPriceFree(price)
print(isFree) -- Expected output: `true`