Ped Texture <BadgeClient/>
A powerfull module to manage the ped texture like makeup/tatoo/...
:::warning Textures can only be apply on networked ped. If you want use it in a script with ped only visible by one player, like character selector, you have to move the player in solo routing bucket and spawn the ped as networked. :::
JO Variables > jo.pedTexture.categories
An object to know the on each part of the ped the layername has to be apply
JO Variables > jo.pedTexture.categories > Syntax
jo.pedTexture.categories[layername]
JO Variables > jo.pedTexture.categories > Parameters
layername : string
The layer name of the texture
JO Variables > jo.pedTexture.categories > Example
local part = jo.pedTexture.categories.eyeshadow
print(part)
-- Expected output: heads
JO Variables > jo.pedTexture.variations
A variable with the list of existing texture for peds. The key is the layername and value the list of variations
JO Variables > jo.pedTexture.variations > Syntax
jo.pedTexture.variations[layername] = variations
JO Variables > jo.pedTexture.variations > Parameters
layername : string
The layername of the texture
variations : table
the list of variations
variations[x].label: string - the label of the variations
variations[x].value: table - the definition of the variations
JO Variables > jo.pedTexture.variations > Example
local listEyeshadow = jo.pedTexture.variations.eyeshadow
for _, variation in pairs(listEyeshadow) do
log(variation)
end
JO Functions > jo.pedTexture.apply()
<!-- @include: ./slots/headers.md#g_client|jo.pedTexture.apply -->
A function to apply texture on a specific ped <br>
<!-- @include: ./slots/descriptions.md#g_client|jo.pedTexture.apply -->
JO Functions > jo.pedTexture.apply() > Syntax
jo.pedTexture.apply(ped, layerName, _data)
JO Functions > jo.pedTexture.apply() > Parameters
ped : integer
The entity ID
layerName : string
The layername of the texture
_data : table
The data of the texture
_data.id: integer - The ID of the texture <br> OR
_data.albedo: string - The albedo of the texture
_data.sheetGrid: integer - The sheet grid of the texture <br> default: 0 <BadgeOptional />
_data.opacity: number - The opacity of the texture <br> default: 1.0 <BadgeOptional />
_data.blendType: integer - The blend type of the texture <br> default: 1 <BadgeOptional />
_data.palette: string|integer - The palette of the colors <br> default: "metaped_tint_makeup" <BadgeOptional />
_data.tint0: string|integer - The first color <BadgeOptional />
_data.tint1: string|integer - The second color <BadgeOptional />
_data.tint2: string|integer - The third color <BadgeOptional />
<!-- @include: ./slots/examples.md#g_client|jo.pedTexture.apply -->
<!-- @include: ./slots/footers.md#g_client|jo.pedTexture.apply -->
JO Functions > jo.pedTexture.getAll()
<!-- @include: ./slots/headers.md#g_client|jo.pedTexture.getAll -->
Return the list of layers in all categories <br>
<!-- @include: ./slots/descriptions.md#g_client|jo.pedTexture.getAll -->
JO Functions > jo.pedTexture.getAll() > Syntax
jo.pedTexture.getAll(ped)
JO Functions > jo.pedTexture.getAll() > Parameters
ped : integer
The entity ID
JO Functions > jo.pedTexture.getAll() > Return Value
Type : object
Return the list of layer apply on the ped
<!-- @include: ./slots/examples.md#g_client|jo.pedTexture.getAll -->
<!-- @include: ./slots/footers.md#g_client|jo.pedTexture.getAll -->
JO Functions > jo.pedTexture.getOverlayAssetFromId()
<!-- @include: ./slots/headers.md#g_client|jo.pedTexture.getOverlayAssetFromId -->
A function to get the hashname of a texture <br>
<!-- @include: ./slots/descriptions.md#g_client|jo.pedTexture.getOverlayAssetFromId -->
JO Functions > jo.pedTexture.getOverlayAssetFromId() > Syntax
jo.pedTexture.getOverlayAssetFromId(isMale, category, data)
JO Functions > jo.pedTexture.getOverlayAssetFromId() > Parameters
isMale : boolean
trueif the texture is for a male,falseotherwise
category : string
The layername of the texture
data : table|integer
The texture data <br> ⚠️ Can be either a
numberrepresenting the texture ID or atablewith detailed configuration
JO Functions > jo.pedTexture.getOverlayAssetFromId() > Return Value
Type : string
Return the hashname of the texture for this ID
<!-- @include: ./slots/examples.md#g_client|jo.pedTexture.getOverlayAssetFromId -->
<!-- @include: ./slots/footers.md#g_client|jo.pedTexture.getOverlayAssetFromId -->
JO Functions > jo.pedTexture.overwriteBodyPart()
<!-- @include: ./slots/headers.md#g_client|jo.pedTexture.overwriteBodyPart -->
A function to overwrite all the layers of a body part <br>
<!-- @include: ./slots/descriptions.md#g_client|jo.pedTexture.overwriteBodyPart -->
JO Functions > jo.pedTexture.overwriteBodyPart() > Syntax
jo.pedTexture.overwriteBodyPart(ped, category, overlays, forceRemove)
JO Functions > jo.pedTexture.overwriteBodyPart() > Parameters
ped : integer
The entity ID
category : string
The category of the texture
overlays : object
The list of layers
forceRemove : boolean <BadgeOptional />
Whether to force remove existing textures even if the category doesn't exist <br> default: false
<!-- @include: ./slots/examples.md#g_client|jo.pedTexture.overwriteBodyPart -->
<!-- @include: ./slots/footers.md#g_client|jo.pedTexture.overwriteBodyPart -->
JO Functions > jo.pedTexture.refreshAll()
<!-- @include: ./slots/headers.md#g_client|jo.pedTexture.refreshAll -->
A function to refresh the ped texture <br>
<!-- @include: ./slots/descriptions.md#g_client|jo.pedTexture.refreshAll -->
JO Functions > jo.pedTexture.refreshAll() > Syntax
jo.pedTexture.refreshAll(ped)
JO Functions > jo.pedTexture.refreshAll() > Parameters
ped : integer
The entity ID
<!-- @include: ./slots/examples.md#g_client|jo.pedTexture.refreshAll -->
<!-- @include: ./slots/footers.md#g_client|jo.pedTexture.refreshAll -->
JO Functions > jo.pedTexture.refreshNow()
<!-- @include: ./slots/headers.md#g_client|jo.pedTexture.refreshNow -->
A function to apply now the ped texture modification <br>
<!-- @include: ./slots/descriptions.md#g_client|jo.pedTexture.refreshNow -->
JO Functions > jo.pedTexture.refreshNow() > Syntax
jo.pedTexture.refreshNow(ped)
<!-- @include: ./slots/examples.md#g_client|jo.pedTexture.refreshNow -->
<!-- @include: ./slots/footers.md#g_client|jo.pedTexture.refreshNow -->
JO Functions > jo.pedTexture.remove()
<!-- @include: ./slots/headers.md#g_client|jo.pedTexture.remove -->
A function to remove a texture <br>
<!-- @include: ./slots/descriptions.md#g_client|jo.pedTexture.remove -->
JO Functions > jo.pedTexture.remove() > Syntax
jo.pedTexture.remove(ped, layerName)
JO Functions > jo.pedTexture.remove() > Parameters
ped : integer
The entity ID
layerName : string
The layer name of the texture
<!-- @include: ./slots/examples.md#g_client|jo.pedTexture.remove -->
<!-- @include: ./slots/footers.md#g_client|jo.pedTexture.remove -->