Player <BadgeClient/>
A library to save in the client cache the value of PlayerPedId(), his location and other useful values.
All values are updated only if necessary.
Very helpfull to optimize the resource and not call natives everytime.
Alias of the module: jo.pl
JO Variables > jo.player.coords
Returns the current player coordinates.
Example
print(jo.player.coords)
-- OR --
print(jo.pl.coords)
-- Expected output: vec3(x,y,z)
JO Variables > jo.player.isMale
Returns if the current player is a male or not.
Example
print(jo.player.isMale)
-- OR --
print(jo.pl.isMale)
-- Expected output: same value than IsPedMale(PlayerPedId())
JO Variables > jo.player.ped
Returns the current player ped.
This variable has a function shortcut: jo.player()
Example
print(jo.player.ped)
-- OR --
print(jo.player())
-- OR --
print(jo.pl())
-- Expected output: same value than PlayerPedId()
JO Variables > jo.player.playerId
Returns the current player ID.
Example
print(jo.player.playerId)
-- OR --
print(jo.pl.playerId)
-- Expected output: same value than PlayerId()
JO Variables > jo.player.serverId
Returns the server ID of the player.
Example
print(jo.player.serverId)
-- OR --
print(jo.pl.serverId)
-- Expected output: same value than GetPlayerServerId(PlayerId())
JO Functions > jo.player.didMoveSinceLastCall()
<!-- @include: ./slots/headers.md#client|jo.player.didMoveSinceLastCall -->
A function to know if the player moved since the last called of the function <br>
<!-- @include: ./slots/descriptions.md#client|jo.player.didMoveSinceLastCall -->
JO Functions > jo.player.didMoveSinceLastCall() > Syntax
jo.player.didMoveSinceLastCall(id)
JO Functions > jo.player.didMoveSinceLastCall() > Parameters
id : string
Unique ID of call
JO Functions > jo.player.didMoveSinceLastCall() > Return Value
Type : boolean
trueif the player moved since the last call
<!-- @include: ./slots/examples.md#client|jo.player.didMoveSinceLastCall -->
<!-- @include: ./slots/footers.md#client|jo.player.didMoveSinceLastCall -->
JO Functions > jo.player.forceUpdate()
<!-- @include: ./slots/headers.md#client|jo.player.forceUpdate -->
A function to force the update of module value <br>
<!-- @include: ./slots/descriptions.md#client|jo.player.forceUpdate -->
JO Functions > jo.player.forceUpdate() > Syntax
jo.player.forceUpdate()
<!-- @include: ./slots/examples.md#client|jo.player.forceUpdate -->
<!-- @include: ./slots/footers.md#client|jo.player.forceUpdate -->
JO Functions > jo.player.move()
<!-- @include: ./slots/headers.md#client|jo.player.move -->
A function fired when the player move every 100ms <br>
<!-- @include: ./slots/descriptions.md#client|jo.player.move -->
JO Functions > jo.player.move() > Syntax
jo.player.move(cb, interval)
JO Functions > jo.player.move() > Parameters
cb : function
function to fired when the player moves
interval : integer <BadgeOptional />
minimal duration in ms between two executions. Can't be lower than 100ms
<!-- @include: ./slots/examples.md#client|jo.player.move -->
<!-- @include: ./slots/footers.md#client|jo.player.move -->
JO Functions > jo.player.instanceChanged()
<!-- @include: ./slots/headers.md#client|jo.player.instanceChanged -->
A function fired when the local player's routing bucket (instance) changes. <br> Also fires immediately if the current instance is already known, or requests it <br> from the server if not — guaranteeing exactly one initial call per registration. <br>
<!-- @include: ./slots/descriptions.md#client|jo.player.instanceChanged -->
JO Functions > jo.player.instanceChanged() > Syntax
jo.player.instanceChanged(cb)
JO Functions > jo.player.instanceChanged() > Parameters
cb : function
function called with
(newInstance, oldInstance)
<!-- @include: ./slots/examples.md#client|jo.player.instanceChanged -->
<!-- @include: ./slots/footers.md#client|jo.player.instanceChanged -->