From the reference libraryRedM

Screen <BadgeClient/>

jo_libs/modules/screen/client.md

Screen <BadgeClient/>

Screen module is a module to control screen effects such as fades, transitions, and visual displays. It provides simple functions for creating smooth visual transitions in your game.

JO Functions > jo.screen.fadeIn()

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Fades the screen in with specified duration <br>

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JO Functions > jo.screen.fadeIn() > Syntax

jo.screen.fadeIn(duration, needWait)

JO Functions > jo.screen.fadeIn() > Parameters

duration : integer <BadgeOptional />

Duration of the fade in ms <br> default: 500

needWait : boolean <BadgeOptional />

Wait for the end of the fade <br> default: false

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JO Functions > jo.screen.fadeOut()

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Fades the screen out with specified duration <br>

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JO Functions > jo.screen.fadeOut() > Syntax

jo.screen.fadeOut(duration, needWait)

JO Functions > jo.screen.fadeOut() > Parameters

duration : integer <BadgeOptional />

Duration of the fade in ms <br> default: 500

needWait : boolean <BadgeOptional />

Wait for the end of the fade <br> default: true

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