_UI_FEED_POST_TWO_TEXT_SHARD (0xA6F4216AB10EB08E) — RDR3 big top "mission" banner struct layout
Context
_UI_FEED_POST_TWO_TEXT_SHARD (0xA6F4216AB10EB08E) draws the large centered/top mission-style shard banner (e.g. "MISSION PASSED" look). Not obvious from the name, and params are undocumented.
The layout
local config = DataView.ArrayBuffer(8 * 7)
config:SetInt32(8*0, duration)
local data = DataView.ArrayBuffer(8 * ...)
data:SetInt64(8*1, bigInt(CreateVarString(10,"LITERAL_STRING",title)))
data:SetInt64(8*2, bigInt(CreateVarString(10,"LITERAL_STRING",subtitle)))
UiFeedPostTwoTextShard(config:Buffer(), data:Buffer(), 1, 1)
Notes
configstruct (8*7) carries onlyInt32@0 = duration.- Title/subtitle are VAR_STRING-wrapped in the
datastruct at @1/@2. - Called with four args
(config, data, 1, 1).
Verified
notification/client.lua:148-155. See the DataView marshalling finding for the buffer rules.
Linked natives
_UI_FEED_POST_TWO_TEXT_SHARD(0xA6F4216AB10EB08E)
Tags: uifeed, shard, notification, dataview, banner, rdr3
Category: natives
Source: jo_libs-fleet
Created: 2026-05-31T09:41:24.481Z