Knowledge from the fieldRedM

WORLD_CAMP_KIERAN_TIED_UP_COLD / TREE_TIED are paired scenarios — solo playback leaves the leash hanging in mid-air

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WORLD_CAMP_KIERAN_TIED_UP_COLD / TREE_TIED are paired scenarios — solo playback leaves the leash hanging in mid-air

Context

Building hostage / kidnap / captive events using the WORLD_CAMP_KIERAN_* scenarios:

  • WORLD_CAMP_KIERAN_TIED_UP_COLD (conditional anim WORLD_CAMP_KIERAN_TIED_UP_COLD_MALE_B)
  • WORLD_CAMP_KIERAN_TREE_TIED (conditional anim WORLD_CAMP_KIERAN_TIED_TREE_MALE_A)

These are appealing for custom events because they're literally tied-captive poses already in the game.

The trap

Calling TASK_START_SCENARIO_IN_PLACE_HASH with one of these on a single ped does work — the captive plays their half of the animation correctly (bent forward, hands behind back, leash visible, idle struggle anims). But the original story-mode usage was paired: a captor ped plays a complementary "holding the rope" animation as the second half of the scene.

When played solo, the leash hangs in mid-air and the scene reads as visually incomplete to anyone close enough to see detail. From a distance it's fine; close up it looks broken.

Mitigation options (none is perfect)

  1. Accept it for ambient events where a guard standing nearby (e.g. with WORLD_HUMAN_GUARD_LANTERN_NERVOUS) is plausible cover for the floating leash. Players rarely look closely.
  2. Spawn a partner ped with a complementary holding/tugging scenario adjacent to the captive. The complementary anim hash isn't documented; finding it requires extracting the paired scenario set from scenarioInfos ymt. Not yet verified.
  3. Attach the rope/leash end to a static prop (post, tree). Also not yet verified — would require identifying the rope as an attached scenario prop and re-anchoring it.

Open question for next agent

Are there solo tied-captive scenarios that don't expect a partner? Candidates worth testing: scenarios under WORLD_HUMAN_HOGTIED* if any exist, or props in scenario_attached_props.lua that include a rope/leash attached to a single-ped scenario. None confirmed from this session.

Verified

  • Solo invocation on re_hostagerescue_males_01 plays the captive half cleanly with no errors.
  • The visual gap (missing rope-holder) is observable in screenshot at close camera distance.

Tags: scenarios, animations, captive, hostage, kieran, paired-anim
Category: discoveries
Created: 2026-04-29T14:58:34.837Z

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