ANIMSCENE Natives - Part 1 of 2
Red Dead Redemption 3 Native Functions Reference
Namespace: ANIMSCENE
Natives in this file: 50
Total natives in namespace: 99
Generated from: RDR3natives JSON data
ABORT_ANIM_SCENE
| Property | Value |
|---|---|
| Native Name | ABORT_ANIM_SCENE |
| Hash | 0x718CF1328D20C2B3 |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene), p1 (BOOL) |
Parameters
animScene(AnimScene)p1(BOOL)
Usage
Lua (Direct):
AbortAnimScene(animScene, p1)
Lua (Hash):
Citizen.InvokeNative(0x718CF1328D20C2B3, animScene, p1)
ATTACH_ANIM_SCENE_TO_ENTITY
| Property | Value |
|---|---|
| Native Name | ATTACH_ANIM_SCENE_TO_ENTITY |
| Hash | 0xDC418495DBA327A1 |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene), entity (Entity), p2 (int) |
Parameters
animScene(AnimScene)entity(Entity)p2(int)
Usage
Lua (Direct):
AttachAnimSceneToEntity(animScene, entity, p2)
Lua (Hash):
Citizen.InvokeNative(0xDC418495DBA327A1, animScene, entity, p2)
ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION
| Property | Value |
|---|---|
| Native Name | ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION |
| Hash | 0x1C0B105C3F30B88D |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene), entity (Entity), p2 (int) |
Parameters
animScene(AnimScene)entity(Entity)p2(int)
Usage
Lua (Direct):
AttachAnimSceneToEntityPreservingLocation(animScene, entity, p2)
Lua (Hash):
Citizen.InvokeNative(0x1C0B105C3F30B88D, animScene, entity, p2)
BLOCK_ANIM_SCENE_FADING_NEXT_FRAME
| Property | Value |
|---|---|
| Native Name | BLOCK_ANIM_SCENE_FADING_NEXT_FRAME |
| Hash | 0x1B70811D3BF75DB9 |
| Return Type | void |
| Build | 1207 |
| Parameters | p0 (BOOL), p1 (BOOL) |
Parameters
p0(BOOL)p1(BOOL)
Usage
Lua (Direct):
BlockAnimSceneFadingNextFrame(p0, p1)
Lua (Hash):
Citizen.InvokeNative(0x1B70811D3BF75DB9, p0, p1)
CHECK_OWNERSHIP_OF_ANIM_SCENE
| Property | Value |
|---|---|
| Native Name | CHECK_OWNERSHIP_OF_ANIM_SCENE |
| Hash | 0x661B8683611B9B97 |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | animScene (AnimScene) |
Parameters
animScene(AnimScene)
Usage
Lua (Direct):
local result = CheckOwnershipOfAnimScene(animScene)
Lua (Hash):
local result = Citizen.InvokeNative(0x661B8683611B9B97, animScene)
COULD_ANIM_SCENE_ENTITY_REACH_EXIT_NEXT_FRAME
| Property | Value |
|---|---|
| Native Name | COULD_ANIM_SCENE_ENTITY_REACH_EXIT_NEXT_FRAME |
| Hash | 0x73616E64696C616E |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | animScene (AnimScene), entityName (char*), p2 (Any), p3 (Any) |
Usage
Lua (Direct):
local result = CouldAnimSceneEntityReachExitNextFrame(animScene, entityName, p2, p3)
Lua (Hash):
local result = Citizen.InvokeNative(0x73616E64696C616E, animScene, entityName, p2, p3)
DETACH_ANIM_SCENE
| Property | Value |
|---|---|
| Native Name | DETACH_ANIM_SCENE |
| Hash | 0x6843A1AA3A336DFF |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene) |
Parameters
animScene(AnimScene)
Usage
Lua (Direct):
DetachAnimScene(animScene)
Lua (Hash):
Citizen.InvokeNative(0x6843A1AA3A336DFF, animScene)
DETACH_ANIM_SCENE_PRESERVING_LOCATION
| Property | Value |
|---|---|
| Native Name | DETACH_ANIM_SCENE_PRESERVING_LOCATION |
| Hash | 0xA2507C4948C83D2E |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene) |
Parameters
animScene(AnimScene)
Usage
Lua (Direct):
DetachAnimScenePreservingLocation(animScene)
Lua (Hash):
Citizen.InvokeNative(0xA2507C4948C83D2E, animScene)
DOES_ANIM_SCENE_EXIST
| Property | Value |
|---|---|
| Native Name | DOES_ANIM_SCENE_EXIST |
| Hash | 0x25557E324489393C |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | animScene (AnimScene) |
Parameters
animScene(AnimScene)
Usage
Lua (Direct):
local result = DoesAnimSceneExist(animScene)
Lua (Hash):
local result = Citizen.InvokeNative(0x25557E324489393C, animScene)
FADE_ANIM_SCENE_AUDIO_IN
| Property | Value |
|---|---|
| Native Name | FADE_ANIM_SCENE_AUDIO_IN |
| Hash | 0xA41351EA2A18A0AD |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene), p1 (float) |
Parameters
animScene(AnimScene)p1(float)
Usage
Lua (Direct):
FadeAnimSceneAudioIn(animScene, p1)
Lua (Hash):
Citizen.InvokeNative(0xA41351EA2A18A0AD, animScene, p1)
FADE_ANIM_SCENE_AUDIO_OUT
| Property | Value |
|---|---|
| Native Name | FADE_ANIM_SCENE_AUDIO_OUT |
| Hash | 0x323E3AD772BA5D57 |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene), p1 (float) |
Parameters
animScene(AnimScene)p1(float)
Usage
Lua (Direct):
FadeAnimSceneAudioOut(animScene, p1)
Lua (Hash):
Citizen.InvokeNative(0x323E3AD772BA5D57, animScene, p1)
GET_ANIM_SCENE_BOOL
| Property | Value |
|---|---|
| Native Name | GET_ANIM_SCENE_BOOL |
| Hash | 0x07A6F6447ECA9B64 |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | animScene (AnimScene), name (char*) |
Usage
Lua (Direct):
local result = GetAnimSceneBool(animScene, name)
Lua (Hash):
local result = Citizen.InvokeNative(0x07A6F6447ECA9B64, animScene, name)
GET_ANIM_SCENE_CURRENT_ACTIVE_CAMERA_COUNT
| Property | Value |
|---|---|
| Native Name | GET_ANIM_SCENE_CURRENT_ACTIVE_CAMERA_COUNT |
| Hash | 0x4822A65D5AF64E69 |
| Return Type | int |
| Build | 1207 |
| Parameters | animScene (AnimScene) |
Parameters
animScene(AnimScene)
Usage
Lua (Direct):
local result = GetAnimSceneCurrentActiveCameraCount(animScene)
Lua (Hash):
local result = Citizen.InvokeNative(0x4822A65D5AF64E69, animScene)
GET_ANIM_SCENE_ENTITY_LOCATION_DATA
| Property | Value |
|---|---|
| Native Name | GET_ANIM_SCENE_ENTITY_LOCATION_DATA |
| Hash | 0x8398438D8F14F56D |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | animScene (AnimScene), entityName (char*), matrix (Vector3*), p3 (BOOL), playbackListName (char*), p5 (int) |
Usage
Lua (Direct):
local result = GetAnimSceneEntityLocationData(animScene, entityName, matrix, p3, playbackListName, p5)
Lua (Hash):
local result = Citizen.InvokeNative(0x8398438D8F14F56D, animScene, entityName, matrix, p3, playbackListName, p5)
GET_ANIM_SCENE_FLOAT
| Property | Value |
|---|---|
| Native Name | GET_ANIM_SCENE_FLOAT |
| Hash | 0xCC24CB07F60B496E |
| Return Type | float |
| Build | 1207 |
| Parameters | animScene (AnimScene), name (char*) |
Usage
Lua (Direct):
local result = GetAnimSceneFloat(animScene, name)
Lua (Hash):
local result = Citizen.InvokeNative(0xCC24CB07F60B496E, animScene, name)
GET_ANIM_SCENE_INT
| Property | Value |
|---|---|
| Native Name | GET_ANIM_SCENE_INT |
| Hash | 0x2B7277484CC095FD |
| Return Type | int |
| Build | 1207 |
| Parameters | animScene (AnimScene), name (char*) |
Usage
Lua (Direct):
local result = GetAnimSceneInt(animScene, name)
Lua (Hash):
local result = Citizen.InvokeNative(0x2B7277484CC095FD, animScene, name)
GET_ANIM_SCENE_ORIGIN
| Property | Value |
|---|---|
| Native Name | GET_ANIM_SCENE_ORIGIN |
| Hash | 0xADF1D53F3B1FE0A7 |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene), position (Vector3*), rotation (Vector3*), order (int) |
Parameters
animScene(AnimScene)position(Vector3*)rotation(Vector3*)order(int)
Usage
Lua (Direct):
GetAnimSceneOrigin(animScene, position, rotation, order)
Lua (Hash):
Citizen.InvokeNative(0xADF1D53F3B1FE0A7, animScene, position, rotation, order)
GET_ANIM_SCENE_PHASE
| Property | Value |
|---|---|
| Native Name | GET_ANIM_SCENE_PHASE |
| Hash | 0x3FBC3F51BF12DFBF |
| Return Type | float |
| Build | 1207 |
| Parameters | animScene (AnimScene) |
Parameters
animScene(AnimScene)
Usage
Lua (Direct):
local result = GetAnimScenePhase(animScene)
Lua (Hash):
local result = Citizen.InvokeNative(0x3FBC3F51BF12DFBF, animScene)
HAS_ANIM_SCENE_EXITED
| Property | Value |
|---|---|
| Native Name | HAS_ANIM_SCENE_EXITED |
| Hash | 0xF94692EB9DC15D74 |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | animScene (AnimScene), p1 (BOOL) |
Parameters
animScene(AnimScene)p1(BOOL)
Usage
Lua (Direct):
local result = HasAnimSceneExited(animScene, p1)
Lua (Hash):
local result = Citizen.InvokeNative(0xF94692EB9DC15D74, animScene, p1)
HAS_ENTITY_EXITED_ANIM_SCENE
| Property | Value |
|---|---|
| Native Name | HAS_ENTITY_EXITED_ANIM_SCENE |
| Hash | 0xB89FCFF19DAFFF28 |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | animScene (AnimScene), entityName (char*) |
Usage
Lua (Direct):
local result = HasEntityExitedAnimScene(animScene, entityName)
Lua (Hash):
local result = Citizen.InvokeNative(0xB89FCFF19DAFFF28, animScene, entityName)
IS_ANIM_SCENE_EXITING_THIS_FRAME
| Property | Value |
|---|---|
| Native Name | IS_ANIM_SCENE_EXITING_THIS_FRAME |
| Hash | 0xCDC5512A407CF08D |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | animScene (AnimScene) |
Parameters
animScene(AnimScene)
Usage
Lua (Direct):
local result = IsAnimSceneExitingThisFrame(animScene)
Lua (Hash):
local result = Citizen.InvokeNative(0xCDC5512A407CF08D, animScene)
IS_ANIM_SCENE_FINISHED
| Property | Value |
|---|---|
| Native Name | IS_ANIM_SCENE_FINISHED |
| Hash | 0xD8254CB2C586412B |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | animScene (AnimScene), p1 (BOOL) |
Parameters
animScene(AnimScene)p1(BOOL)
Usage
Lua (Direct):
local result = IsAnimSceneFinished(animScene, p1)
Lua (Hash):
local result = Citizen.InvokeNative(0xD8254CB2C586412B, animScene, p1)
IS_ANIM_SCENE_IN_SECTION
| Property | Value |
|---|---|
| Native Name | IS_ANIM_SCENE_IN_SECTION |
| Hash | 0x8D81E7824B7753F7 |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | animScene (AnimScene), sectionName (char*), p2 (BOOL) |
Usage
Lua (Direct):
local result = IsAnimSceneInSection(animScene, sectionName, p2)
Lua (Hash):
local result = Citizen.InvokeNative(0x8D81E7824B7753F7, animScene, sectionName, p2)
IS_ANIM_SCENE_LOADED
| Property | Value |
|---|---|
| Native Name | IS_ANIM_SCENE_LOADED |
| Hash | 0x477122B8D05E7968 |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | animScene (AnimScene), p1 (BOOL), p2 (BOOL) |
Parameters
animScene(AnimScene)p1(BOOL)p2(BOOL)
Usage
Lua (Direct):
local result = IsAnimSceneLoaded(animScene, p1, p2)
Lua (Hash):
local result = Citizen.InvokeNative(0x477122B8D05E7968, animScene, p1, p2)
IS_ANIM_SCENE_METADATA_LOADED
| Property | Value |
|---|---|
| Native Name | IS_ANIM_SCENE_METADATA_LOADED |
| Hash | 0x95531A4A20CCE7BC |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | animScene (AnimScene), p1 (BOOL) |
Parameters
animScene(AnimScene)p1(BOOL)
Usage
Lua (Direct):
local result = IsAnimSceneMetadataLoaded(animScene, p1)
Lua (Hash):
local result = Citizen.InvokeNative(0x95531A4A20CCE7BC, animScene, p1)
IS_ANIM_SCENE_RUNNING
| Property | Value |
|---|---|
| Native Name | IS_ANIM_SCENE_RUNNING |
| Hash | 0xCBFC7725DE6CE2E0 |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | animScene (AnimScene), p1 (BOOL) |
Parameters
animScene(AnimScene)p1(BOOL)
Usage
Lua (Direct):
local result = IsAnimSceneRunning(animScene, p1)
Lua (Hash):
local result = Citizen.InvokeNative(0xCBFC7725DE6CE2E0, animScene, p1)
IS_ENTITY_EXITING_ANIM_SCENE_THIS_FRAME
| Property | Value |
|---|---|
| Native Name | IS_ENTITY_EXITING_ANIM_SCENE_THIS_FRAME |
| Hash | 0x005E6F28DD7ED58D |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | animScene (AnimScene), entityName (char*) |
Usage
Lua (Direct):
local result = IsEntityExitingAnimSceneThisFrame(animScene, entityName)
Lua (Hash):
local result = Citizen.InvokeNative(0x005E6F28DD7ED58D, animScene, entityName)
IS_ENTITY_PLAYING_ANIM_SCENE
| Property | Value |
|---|---|
| Native Name | IS_ENTITY_PLAYING_ANIM_SCENE |
| Hash | 0x3AB6C7B0BB0DF4B1 |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | entity (Entity), animScene (AnimScene) |
Parameters
entity(Entity)animScene(AnimScene)
Usage
Lua (Direct):
local result = IsEntityPlayingAnimScene(entity, animScene)
Lua (Hash):
local result = Citizen.InvokeNative(0x3AB6C7B0BB0DF4B1, entity, animScene)
LOAD_ANIM_SCENE
| Property | Value |
|---|---|
| Native Name | LOAD_ANIM_SCENE |
| Hash | 0xAF068580194D9DC7 |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene) |
Parameters
animScene(AnimScene)
Usage
Lua (Direct):
LoadAnimScene(animScene)
Lua (Hash):
Citizen.InvokeNative(0xAF068580194D9DC7, animScene)
REMOVE_ANIM_SCENE_ENTITY
| Property | Value |
|---|---|
| Native Name | REMOVE_ANIM_SCENE_ENTITY |
| Hash | 0x2BF96692C67F3E53 |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene), entityName (char*), entity (Entity) |
Usage
Lua (Direct):
RemoveAnimSceneEntity(animScene, entityName, entity)
Lua (Hash):
Citizen.InvokeNative(0x2BF96692C67F3E53, animScene, entityName, entity)
REQUEST_ANIM_SCENE_PLAY_LIST
| Property | Value |
|---|---|
| Native Name | REQUEST_ANIM_SCENE_PLAY_LIST |
| Hash | 0xDF7B5144E25CD3FE |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | animScene (AnimScene), playlistName (char*) |
Usage
Lua (Direct):
local result = RequestAnimScenePlayList(animScene, playlistName)
Lua (Hash):
local result = Citizen.InvokeNative(0xDF7B5144E25CD3FE, animScene, playlistName)
RESET_ANIM_SCENE
| Property | Value |
|---|---|
| Native Name | RESET_ANIM_SCENE |
| Hash | 0x8FDF221F13537936 |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene), playbackListName (char*) |
Usage
Lua (Direct):
ResetAnimScene(animScene, playbackListName)
Lua (Hash):
Citizen.InvokeNative(0x8FDF221F13537936, animScene, playbackListName)
RESUME_ANIM_SCENE_FROM_LAST_CHECKPOINT
| Property | Value |
|---|---|
| Native Name | RESUME_ANIM_SCENE_FROM_LAST_CHECKPOINT |
| Hash | 0x8E1BA705F63C1925 |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene) |
Parameters
animScene(AnimScene)
Usage
Lua (Direct):
ResumeAnimSceneFromLastCheckpoint(animScene)
Lua (Hash):
Citizen.InvokeNative(0x8E1BA705F63C1925, animScene)
SET_ANIM_SCENE_BOOL
| Property | Value |
|---|---|
| Native Name | SET_ANIM_SCENE_BOOL |
| Hash | 0x519E96C2C68B404B |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene), name (char*), value (BOOL), p3 (BOOL) |
Usage
Lua (Direct):
SetAnimSceneBool(animScene, name, value, p3)
Lua (Hash):
Citizen.InvokeNative(0x519E96C2C68B404B, animScene, name, value, p3)
SET_ANIM_SCENE_ENTITY
| Property | Value |
|---|---|
| Native Name | SET_ANIM_SCENE_ENTITY |
| Hash | 0x8B720AD451CA2AB3 |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene), entityName (char*), entity (Entity), flags (int) |
Usage
Lua (Direct):
SetAnimSceneEntity(animScene, entityName, entity, flags)
Lua (Hash):
Citizen.InvokeNative(0x8B720AD451CA2AB3, animScene, entityName, entity, flags)
SET_ANIM_SCENE_FLOAT
| Property | Value |
|---|---|
| Native Name | SET_ANIM_SCENE_FLOAT |
| Hash | 0x6BC5104E68CBEFE8 |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene), name (char*), value (float), p3 (BOOL), p4 (BOOL) |
Usage
Lua (Direct):
SetAnimSceneFloat(animScene, name, value, p3, p4)
Lua (Hash):
Citizen.InvokeNative(0x6BC5104E68CBEFE8, animScene, name, value, p3, p4)
SET_ANIM_SCENE_INT
| Property | Value |
|---|---|
| Native Name | SET_ANIM_SCENE_INT |
| Hash | 0x3A379D2166CF5B92 |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene), name (char*), value (int), p3 (BOOL) |
Usage
Lua (Direct):
SetAnimSceneInt(animScene, name, value, p3)
Lua (Hash):
Citizen.InvokeNative(0x3A379D2166CF5B92, animScene, name, value, p3)
SET_ANIM_SCENE_ORIGIN
| Property | Value |
|---|---|
| Native Name | SET_ANIM_SCENE_ORIGIN |
| Hash | 0x020894BF17A02EF2 |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene), posX (float), posY (float), posZ (float), rotX (float), rotY (float), rotZ (float), order (int) |
Parameters
animScene(AnimScene)posX(float)posY(float)posZ(float)rotX(float)rotY(float)rotZ(float)order(int)
Usage
Lua (Direct):
SetAnimSceneOrigin(animScene, posX, posY, posZ, rotX, rotY, rotZ, order)
Lua (Hash):
Citizen.InvokeNative(0x020894BF17A02EF2, animScene, posX, posY, posZ, rotX, rotY, rotZ, order)
SET_ANIM_SCENE_PAUSED
| Property | Value |
|---|---|
| Native Name | SET_ANIM_SCENE_PAUSED |
| Hash | 0xD6824B7D24DC0CE0 |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene), toggle (BOOL) |
Parameters
animScene(AnimScene)toggle(BOOL)
Usage
Lua (Direct):
SetAnimScenePaused(animScene, toggle)
Lua (Hash):
Citizen.InvokeNative(0xD6824B7D24DC0CE0, animScene, toggle)
SET_ANIM_SCENE_PLAYBACK_LIST
| Property | Value |
|---|---|
| Native Name | SET_ANIM_SCENE_PLAYBACK_LIST |
| Hash | 0xAB5E7CAB074D6B84 |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene), playbackListName (char*) |
Usage
Lua (Direct):
SetAnimScenePlaybackList(animScene, playbackListName)
Lua (Hash):
Citizen.InvokeNative(0xAB5E7CAB074D6B84, animScene, playbackListName)
SET_ANIM_SCENE_PLAY_LIST
| Property | Value |
|---|---|
| Native Name | SET_ANIM_SCENE_PLAY_LIST |
| Hash | 0x15598CFB25F3DC7E |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene), playlistName (char*), p2 (BOOL) |
Usage
Lua (Direct):
SetAnimScenePlayList(animScene, playlistName, p2)
Lua (Hash):
Citizen.InvokeNative(0x15598CFB25F3DC7E, animScene, playlistName, p2)
SET_ANIM_SCENE_RATE
| Property | Value |
|---|---|
| Native Name | SET_ANIM_SCENE_RATE |
| Hash | 0x75820B801CFF262A |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene), rate (float) |
Parameters
animScene(AnimScene)rate(float)
Usage
Lua (Direct):
SetAnimSceneRate(animScene, rate)
Lua (Hash):
Citizen.InvokeNative(0x75820B801CFF262A, animScene, rate)
START_ANIM_SCENE
| Property | Value |
|---|---|
| Native Name | START_ANIM_SCENE |
| Hash | 0xF4D94AF761768700 |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene) |
Parameters
animScene(AnimScene)
Usage
Lua (Direct):
StartAnimScene(animScene)
Lua (Hash):
Citizen.InvokeNative(0xF4D94AF761768700, animScene)
TAKE_OWNERSHIP_OF_ANIM_SCENE
| Property | Value |
|---|---|
| Native Name | TAKE_OWNERSHIP_OF_ANIM_SCENE |
| Hash | 0xF7A4C571E572D237 |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene) |
Parameters
animScene(AnimScene)
Usage
Lua (Direct):
TakeOwnershipOfAnimScene(animScene)
Lua (Hash):
Citizen.InvokeNative(0xF7A4C571E572D237, animScene)
TRIGGER_ANIM_SCENE_SKIP
| Property | Value |
|---|---|
| Native Name | TRIGGER_ANIM_SCENE_SKIP |
| Hash | 0x4B85B3CF9197AEDF |
| Return Type | void |
| Build | 1207 |
| Parameters | animScene (AnimScene) |
Parameters
animScene(AnimScene)
Usage
Lua (Direct):
TriggerAnimSceneSkip(animScene)
Lua (Hash):
Citizen.InvokeNative(0x4B85B3CF9197AEDF, animScene)
WAS_ANIM_SCENE_SKIPPED
| Property | Value |
|---|---|
| Native Name | WAS_ANIM_SCENE_SKIPPED |
| Hash | 0xEF324E9550A394D5 |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | animScene (AnimScene) |
Parameters
animScene(AnimScene)
Usage
Lua (Direct):
local result = WasAnimSceneSkipped(animScene)
Lua (Hash):
local result = Citizen.InvokeNative(0xEF324E9550A394D5, animScene)
_0x1407F5115FB9583E
| Property | Value |
|---|---|
| Native Name | _0x1407F5115FB9583E |
| Hash | 0x1407F5115FB9583E |
| Return Type | BOOL |
| Build | 1207 |
| API Set | client |
| Parameters | animScene (AnimScene), p1 (const char*) |
Description: Used in SP R* Scripts only Params: p1 = 2B-LowHonor, 2A-HighHonor
Usage
Lua (Direct):
local result = _0x1407F5115FB9583E(animScene, p1)
Lua (Hash):
local result = Citizen.InvokeNative(0x1407F5115FB9583E, animScene, p1)
_0x1AD896BF43619551
| Property | Value |
|---|---|
| Native Name | _0x1AD896BF43619551 |
| Hash | 0x1AD896BF43619551 |
| Return Type | void |
| Build | 1207 |
| API Set | client |
Description: Used in braithwaites2 SP R* Scripts only _A*
Usage
Lua (Direct):
_0x1AD896BF43619551()
Lua (Hash):
Citizen.InvokeNative(0x1AD896BF43619551)
_0x1C5D33A4293E6DDE
| Property | Value |
|---|---|
| Native Name | _0x1C5D33A4293E6DDE |
| Hash | 0x1C5D33A4293E6DDE |
| Return Type | BOOL |
| Build | 1207 |
| API Set | client |
| Parameters | animScene (AnimScene), phaseName (const char*) |
Description: Used in SP R* Scripts only _IS_ANIM_SCENE_P*
Usage
Lua (Direct):
local result = _0x1C5D33A4293E6DDE(animScene, phaseName)
Lua (Hash):
local result = Citizen.InvokeNative(0x1C5D33A4293E6DDE, animScene, phaseName)
_0x2DB524750DC41ED4
| Property | Value |
|---|---|
| Native Name | _0x2DB524750DC41ED4 |
| Hash | 0x2DB524750DC41ED4 |
| Return Type | BOOL |
| Build | 1207 |
| API Set | client |
Description: Used in SP R* Scripts only IS_PED* - _IS_SC*
Usage
Lua (Direct):
local result = _0x2DB524750DC41ED4()
Lua (Hash):
local result = Citizen.InvokeNative(0x2DB524750DC41ED4)