From the reference libraryRedM

ANIMSCENE Natives - Part 1 of 2

natives/ANIMSCENE/ANIMSCENE_natives_part1.md

ANIMSCENE Natives - Part 1 of 2

Red Dead Redemption 3 Native Functions Reference

Namespace: ANIMSCENE
Natives in this file: 50
Total natives in namespace: 99
Generated from: RDR3natives JSON data


ABORT_ANIM_SCENE

Property Value
Native Name ABORT_ANIM_SCENE
Hash 0x718CF1328D20C2B3
Return Type void
Build 1207
Parameters animScene (AnimScene), p1 (BOOL)

Parameters

  • animScene (AnimScene)
  • p1 (BOOL)

Usage

Lua (Direct):

AbortAnimScene(animScene, p1)

Lua (Hash):

Citizen.InvokeNative(0x718CF1328D20C2B3, animScene, p1)

ATTACH_ANIM_SCENE_TO_ENTITY

Property Value
Native Name ATTACH_ANIM_SCENE_TO_ENTITY
Hash 0xDC418495DBA327A1
Return Type void
Build 1207
Parameters animScene (AnimScene), entity (Entity), p2 (int)

Parameters

  • animScene (AnimScene)
  • entity (Entity)
  • p2 (int)

Usage

Lua (Direct):

AttachAnimSceneToEntity(animScene, entity, p2)

Lua (Hash):

Citizen.InvokeNative(0xDC418495DBA327A1, animScene, entity, p2)

ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION

Property Value
Native Name ATTACH_ANIM_SCENE_TO_ENTITY_PRESERVING_LOCATION
Hash 0x1C0B105C3F30B88D
Return Type void
Build 1207
Parameters animScene (AnimScene), entity (Entity), p2 (int)

Parameters

  • animScene (AnimScene)
  • entity (Entity)
  • p2 (int)

Usage

Lua (Direct):

AttachAnimSceneToEntityPreservingLocation(animScene, entity, p2)

Lua (Hash):

Citizen.InvokeNative(0x1C0B105C3F30B88D, animScene, entity, p2)

BLOCK_ANIM_SCENE_FADING_NEXT_FRAME

Property Value
Native Name BLOCK_ANIM_SCENE_FADING_NEXT_FRAME
Hash 0x1B70811D3BF75DB9
Return Type void
Build 1207
Parameters p0 (BOOL), p1 (BOOL)

Parameters

  • p0 (BOOL)
  • p1 (BOOL)

Usage

Lua (Direct):

BlockAnimSceneFadingNextFrame(p0, p1)

Lua (Hash):

Citizen.InvokeNative(0x1B70811D3BF75DB9, p0, p1)

CHECK_OWNERSHIP_OF_ANIM_SCENE

Property Value
Native Name CHECK_OWNERSHIP_OF_ANIM_SCENE
Hash 0x661B8683611B9B97
Return Type BOOL
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

local result = CheckOwnershipOfAnimScene(animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0x661B8683611B9B97, animScene)

COULD_ANIM_SCENE_ENTITY_REACH_EXIT_NEXT_FRAME

Property Value
Native Name COULD_ANIM_SCENE_ENTITY_REACH_EXIT_NEXT_FRAME
Hash 0x73616E64696C616E
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), entityName (char*), p2 (Any), p3 (Any)

Usage

Lua (Direct):

local result = CouldAnimSceneEntityReachExitNextFrame(animScene, entityName, p2, p3)

Lua (Hash):

local result = Citizen.InvokeNative(0x73616E64696C616E, animScene, entityName, p2, p3)

DETACH_ANIM_SCENE

Property Value
Native Name DETACH_ANIM_SCENE
Hash 0x6843A1AA3A336DFF
Return Type void
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

DetachAnimScene(animScene)

Lua (Hash):

Citizen.InvokeNative(0x6843A1AA3A336DFF, animScene)

DETACH_ANIM_SCENE_PRESERVING_LOCATION

Property Value
Native Name DETACH_ANIM_SCENE_PRESERVING_LOCATION
Hash 0xA2507C4948C83D2E
Return Type void
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

DetachAnimScenePreservingLocation(animScene)

Lua (Hash):

Citizen.InvokeNative(0xA2507C4948C83D2E, animScene)

DOES_ANIM_SCENE_EXIST

Property Value
Native Name DOES_ANIM_SCENE_EXIST
Hash 0x25557E324489393C
Return Type BOOL
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

local result = DoesAnimSceneExist(animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0x25557E324489393C, animScene)

FADE_ANIM_SCENE_AUDIO_IN

Property Value
Native Name FADE_ANIM_SCENE_AUDIO_IN
Hash 0xA41351EA2A18A0AD
Return Type void
Build 1207
Parameters animScene (AnimScene), p1 (float)

Parameters

  • animScene (AnimScene)
  • p1 (float)

Usage

Lua (Direct):

FadeAnimSceneAudioIn(animScene, p1)

Lua (Hash):

Citizen.InvokeNative(0xA41351EA2A18A0AD, animScene, p1)

FADE_ANIM_SCENE_AUDIO_OUT

Property Value
Native Name FADE_ANIM_SCENE_AUDIO_OUT
Hash 0x323E3AD772BA5D57
Return Type void
Build 1207
Parameters animScene (AnimScene), p1 (float)

Parameters

  • animScene (AnimScene)
  • p1 (float)

Usage

Lua (Direct):

FadeAnimSceneAudioOut(animScene, p1)

Lua (Hash):

Citizen.InvokeNative(0x323E3AD772BA5D57, animScene, p1)

GET_ANIM_SCENE_BOOL

Property Value
Native Name GET_ANIM_SCENE_BOOL
Hash 0x07A6F6447ECA9B64
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), name (char*)

Usage

Lua (Direct):

local result = GetAnimSceneBool(animScene, name)

Lua (Hash):

local result = Citizen.InvokeNative(0x07A6F6447ECA9B64, animScene, name)

GET_ANIM_SCENE_CURRENT_ACTIVE_CAMERA_COUNT

Property Value
Native Name GET_ANIM_SCENE_CURRENT_ACTIVE_CAMERA_COUNT
Hash 0x4822A65D5AF64E69
Return Type int
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

local result = GetAnimSceneCurrentActiveCameraCount(animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0x4822A65D5AF64E69, animScene)

GET_ANIM_SCENE_ENTITY_LOCATION_DATA

Property Value
Native Name GET_ANIM_SCENE_ENTITY_LOCATION_DATA
Hash 0x8398438D8F14F56D
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), entityName (char*), matrix (Vector3*), p3 (BOOL), playbackListName (char*), p5 (int)

Usage

Lua (Direct):

local result = GetAnimSceneEntityLocationData(animScene, entityName, matrix, p3, playbackListName, p5)

Lua (Hash):

local result = Citizen.InvokeNative(0x8398438D8F14F56D, animScene, entityName, matrix, p3, playbackListName, p5)

GET_ANIM_SCENE_FLOAT

Property Value
Native Name GET_ANIM_SCENE_FLOAT
Hash 0xCC24CB07F60B496E
Return Type float
Build 1207
Parameters animScene (AnimScene), name (char*)

Usage

Lua (Direct):

local result = GetAnimSceneFloat(animScene, name)

Lua (Hash):

local result = Citizen.InvokeNative(0xCC24CB07F60B496E, animScene, name)

GET_ANIM_SCENE_INT

Property Value
Native Name GET_ANIM_SCENE_INT
Hash 0x2B7277484CC095FD
Return Type int
Build 1207
Parameters animScene (AnimScene), name (char*)

Usage

Lua (Direct):

local result = GetAnimSceneInt(animScene, name)

Lua (Hash):

local result = Citizen.InvokeNative(0x2B7277484CC095FD, animScene, name)

GET_ANIM_SCENE_ORIGIN

Property Value
Native Name GET_ANIM_SCENE_ORIGIN
Hash 0xADF1D53F3B1FE0A7
Return Type void
Build 1207
Parameters animScene (AnimScene), position (Vector3*), rotation (Vector3*), order (int)

Parameters

  • animScene (AnimScene)
  • position (Vector3*)
  • rotation (Vector3*)
  • order (int)

Usage

Lua (Direct):

GetAnimSceneOrigin(animScene, position, rotation, order)

Lua (Hash):

Citizen.InvokeNative(0xADF1D53F3B1FE0A7, animScene, position, rotation, order)

GET_ANIM_SCENE_PHASE

Property Value
Native Name GET_ANIM_SCENE_PHASE
Hash 0x3FBC3F51BF12DFBF
Return Type float
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

local result = GetAnimScenePhase(animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0x3FBC3F51BF12DFBF, animScene)

HAS_ANIM_SCENE_EXITED

Property Value
Native Name HAS_ANIM_SCENE_EXITED
Hash 0xF94692EB9DC15D74
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), p1 (BOOL)

Parameters

  • animScene (AnimScene)
  • p1 (BOOL)

Usage

Lua (Direct):

local result = HasAnimSceneExited(animScene, p1)

Lua (Hash):

local result = Citizen.InvokeNative(0xF94692EB9DC15D74, animScene, p1)

HAS_ENTITY_EXITED_ANIM_SCENE

Property Value
Native Name HAS_ENTITY_EXITED_ANIM_SCENE
Hash 0xB89FCFF19DAFFF28
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), entityName (char*)

Usage

Lua (Direct):

local result = HasEntityExitedAnimScene(animScene, entityName)

Lua (Hash):

local result = Citizen.InvokeNative(0xB89FCFF19DAFFF28, animScene, entityName)

IS_ANIM_SCENE_EXITING_THIS_FRAME

Property Value
Native Name IS_ANIM_SCENE_EXITING_THIS_FRAME
Hash 0xCDC5512A407CF08D
Return Type BOOL
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

local result = IsAnimSceneExitingThisFrame(animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0xCDC5512A407CF08D, animScene)

IS_ANIM_SCENE_FINISHED

Property Value
Native Name IS_ANIM_SCENE_FINISHED
Hash 0xD8254CB2C586412B
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), p1 (BOOL)

Parameters

  • animScene (AnimScene)
  • p1 (BOOL)

Usage

Lua (Direct):

local result = IsAnimSceneFinished(animScene, p1)

Lua (Hash):

local result = Citizen.InvokeNative(0xD8254CB2C586412B, animScene, p1)

IS_ANIM_SCENE_IN_SECTION

Property Value
Native Name IS_ANIM_SCENE_IN_SECTION
Hash 0x8D81E7824B7753F7
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), sectionName (char*), p2 (BOOL)

Usage

Lua (Direct):

local result = IsAnimSceneInSection(animScene, sectionName, p2)

Lua (Hash):

local result = Citizen.InvokeNative(0x8D81E7824B7753F7, animScene, sectionName, p2)

IS_ANIM_SCENE_LOADED

Property Value
Native Name IS_ANIM_SCENE_LOADED
Hash 0x477122B8D05E7968
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), p1 (BOOL), p2 (BOOL)

Parameters

  • animScene (AnimScene)
  • p1 (BOOL)
  • p2 (BOOL)

Usage

Lua (Direct):

local result = IsAnimSceneLoaded(animScene, p1, p2)

Lua (Hash):

local result = Citizen.InvokeNative(0x477122B8D05E7968, animScene, p1, p2)

IS_ANIM_SCENE_METADATA_LOADED

Property Value
Native Name IS_ANIM_SCENE_METADATA_LOADED
Hash 0x95531A4A20CCE7BC
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), p1 (BOOL)

Parameters

  • animScene (AnimScene)
  • p1 (BOOL)

Usage

Lua (Direct):

local result = IsAnimSceneMetadataLoaded(animScene, p1)

Lua (Hash):

local result = Citizen.InvokeNative(0x95531A4A20CCE7BC, animScene, p1)

IS_ANIM_SCENE_RUNNING

Property Value
Native Name IS_ANIM_SCENE_RUNNING
Hash 0xCBFC7725DE6CE2E0
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), p1 (BOOL)

Parameters

  • animScene (AnimScene)
  • p1 (BOOL)

Usage

Lua (Direct):

local result = IsAnimSceneRunning(animScene, p1)

Lua (Hash):

local result = Citizen.InvokeNative(0xCBFC7725DE6CE2E0, animScene, p1)

IS_ENTITY_EXITING_ANIM_SCENE_THIS_FRAME

Property Value
Native Name IS_ENTITY_EXITING_ANIM_SCENE_THIS_FRAME
Hash 0x005E6F28DD7ED58D
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), entityName (char*)

Usage

Lua (Direct):

local result = IsEntityExitingAnimSceneThisFrame(animScene, entityName)

Lua (Hash):

local result = Citizen.InvokeNative(0x005E6F28DD7ED58D, animScene, entityName)

IS_ENTITY_PLAYING_ANIM_SCENE

Property Value
Native Name IS_ENTITY_PLAYING_ANIM_SCENE
Hash 0x3AB6C7B0BB0DF4B1
Return Type BOOL
Build 1207
Parameters entity (Entity), animScene (AnimScene)

Parameters

  • entity (Entity)
  • animScene (AnimScene)

Usage

Lua (Direct):

local result = IsEntityPlayingAnimScene(entity, animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0x3AB6C7B0BB0DF4B1, entity, animScene)

LOAD_ANIM_SCENE

Property Value
Native Name LOAD_ANIM_SCENE
Hash 0xAF068580194D9DC7
Return Type void
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

LoadAnimScene(animScene)

Lua (Hash):

Citizen.InvokeNative(0xAF068580194D9DC7, animScene)

REMOVE_ANIM_SCENE_ENTITY

Property Value
Native Name REMOVE_ANIM_SCENE_ENTITY
Hash 0x2BF96692C67F3E53
Return Type void
Build 1207
Parameters animScene (AnimScene), entityName (char*), entity (Entity)

Usage

Lua (Direct):

RemoveAnimSceneEntity(animScene, entityName, entity)

Lua (Hash):

Citizen.InvokeNative(0x2BF96692C67F3E53, animScene, entityName, entity)

REQUEST_ANIM_SCENE_PLAY_LIST

Property Value
Native Name REQUEST_ANIM_SCENE_PLAY_LIST
Hash 0xDF7B5144E25CD3FE
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), playlistName (char*)

Usage

Lua (Direct):

local result = RequestAnimScenePlayList(animScene, playlistName)

Lua (Hash):

local result = Citizen.InvokeNative(0xDF7B5144E25CD3FE, animScene, playlistName)

RESET_ANIM_SCENE

Property Value
Native Name RESET_ANIM_SCENE
Hash 0x8FDF221F13537936
Return Type void
Build 1207
Parameters animScene (AnimScene), playbackListName (char*)

Usage

Lua (Direct):

ResetAnimScene(animScene, playbackListName)

Lua (Hash):

Citizen.InvokeNative(0x8FDF221F13537936, animScene, playbackListName)

RESUME_ANIM_SCENE_FROM_LAST_CHECKPOINT

Property Value
Native Name RESUME_ANIM_SCENE_FROM_LAST_CHECKPOINT
Hash 0x8E1BA705F63C1925
Return Type void
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

ResumeAnimSceneFromLastCheckpoint(animScene)

Lua (Hash):

Citizen.InvokeNative(0x8E1BA705F63C1925, animScene)

SET_ANIM_SCENE_BOOL

Property Value
Native Name SET_ANIM_SCENE_BOOL
Hash 0x519E96C2C68B404B
Return Type void
Build 1207
Parameters animScene (AnimScene), name (char*), value (BOOL), p3 (BOOL)

Usage

Lua (Direct):

SetAnimSceneBool(animScene, name, value, p3)

Lua (Hash):

Citizen.InvokeNative(0x519E96C2C68B404B, animScene, name, value, p3)

SET_ANIM_SCENE_ENTITY

Property Value
Native Name SET_ANIM_SCENE_ENTITY
Hash 0x8B720AD451CA2AB3
Return Type void
Build 1207
Parameters animScene (AnimScene), entityName (char*), entity (Entity), flags (int)

Usage

Lua (Direct):

SetAnimSceneEntity(animScene, entityName, entity, flags)

Lua (Hash):

Citizen.InvokeNative(0x8B720AD451CA2AB3, animScene, entityName, entity, flags)

SET_ANIM_SCENE_FLOAT

Property Value
Native Name SET_ANIM_SCENE_FLOAT
Hash 0x6BC5104E68CBEFE8
Return Type void
Build 1207
Parameters animScene (AnimScene), name (char*), value (float), p3 (BOOL), p4 (BOOL)

Usage

Lua (Direct):

SetAnimSceneFloat(animScene, name, value, p3, p4)

Lua (Hash):

Citizen.InvokeNative(0x6BC5104E68CBEFE8, animScene, name, value, p3, p4)

SET_ANIM_SCENE_INT

Property Value
Native Name SET_ANIM_SCENE_INT
Hash 0x3A379D2166CF5B92
Return Type void
Build 1207
Parameters animScene (AnimScene), name (char*), value (int), p3 (BOOL)

Usage

Lua (Direct):

SetAnimSceneInt(animScene, name, value, p3)

Lua (Hash):

Citizen.InvokeNative(0x3A379D2166CF5B92, animScene, name, value, p3)

SET_ANIM_SCENE_ORIGIN

Property Value
Native Name SET_ANIM_SCENE_ORIGIN
Hash 0x020894BF17A02EF2
Return Type void
Build 1207
Parameters animScene (AnimScene), posX (float), posY (float), posZ (float), rotX (float), rotY (float), rotZ (float), order (int)

Parameters

  • animScene (AnimScene)
  • posX (float)
  • posY (float)
  • posZ (float)
  • rotX (float)
  • rotY (float)
  • rotZ (float)
  • order (int)

Usage

Lua (Direct):

SetAnimSceneOrigin(animScene, posX, posY, posZ, rotX, rotY, rotZ, order)

Lua (Hash):

Citizen.InvokeNative(0x020894BF17A02EF2, animScene, posX, posY, posZ, rotX, rotY, rotZ, order)

SET_ANIM_SCENE_PAUSED

Property Value
Native Name SET_ANIM_SCENE_PAUSED
Hash 0xD6824B7D24DC0CE0
Return Type void
Build 1207
Parameters animScene (AnimScene), toggle (BOOL)

Parameters

  • animScene (AnimScene)
  • toggle (BOOL)

Usage

Lua (Direct):

SetAnimScenePaused(animScene, toggle)

Lua (Hash):

Citizen.InvokeNative(0xD6824B7D24DC0CE0, animScene, toggle)

SET_ANIM_SCENE_PLAYBACK_LIST

Property Value
Native Name SET_ANIM_SCENE_PLAYBACK_LIST
Hash 0xAB5E7CAB074D6B84
Return Type void
Build 1207
Parameters animScene (AnimScene), playbackListName (char*)

Usage

Lua (Direct):

SetAnimScenePlaybackList(animScene, playbackListName)

Lua (Hash):

Citizen.InvokeNative(0xAB5E7CAB074D6B84, animScene, playbackListName)

SET_ANIM_SCENE_PLAY_LIST

Property Value
Native Name SET_ANIM_SCENE_PLAY_LIST
Hash 0x15598CFB25F3DC7E
Return Type void
Build 1207
Parameters animScene (AnimScene), playlistName (char*), p2 (BOOL)

Usage

Lua (Direct):

SetAnimScenePlayList(animScene, playlistName, p2)

Lua (Hash):

Citizen.InvokeNative(0x15598CFB25F3DC7E, animScene, playlistName, p2)

SET_ANIM_SCENE_RATE

Property Value
Native Name SET_ANIM_SCENE_RATE
Hash 0x75820B801CFF262A
Return Type void
Build 1207
Parameters animScene (AnimScene), rate (float)

Parameters

  • animScene (AnimScene)
  • rate (float)

Usage

Lua (Direct):

SetAnimSceneRate(animScene, rate)

Lua (Hash):

Citizen.InvokeNative(0x75820B801CFF262A, animScene, rate)

START_ANIM_SCENE

Property Value
Native Name START_ANIM_SCENE
Hash 0xF4D94AF761768700
Return Type void
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

StartAnimScene(animScene)

Lua (Hash):

Citizen.InvokeNative(0xF4D94AF761768700, animScene)

TAKE_OWNERSHIP_OF_ANIM_SCENE

Property Value
Native Name TAKE_OWNERSHIP_OF_ANIM_SCENE
Hash 0xF7A4C571E572D237
Return Type void
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

TakeOwnershipOfAnimScene(animScene)

Lua (Hash):

Citizen.InvokeNative(0xF7A4C571E572D237, animScene)

TRIGGER_ANIM_SCENE_SKIP

Property Value
Native Name TRIGGER_ANIM_SCENE_SKIP
Hash 0x4B85B3CF9197AEDF
Return Type void
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

TriggerAnimSceneSkip(animScene)

Lua (Hash):

Citizen.InvokeNative(0x4B85B3CF9197AEDF, animScene)

WAS_ANIM_SCENE_SKIPPED

Property Value
Native Name WAS_ANIM_SCENE_SKIPPED
Hash 0xEF324E9550A394D5
Return Type BOOL
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

local result = WasAnimSceneSkipped(animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0xEF324E9550A394D5, animScene)

_0x1407F5115FB9583E

Property Value
Native Name _0x1407F5115FB9583E
Hash 0x1407F5115FB9583E
Return Type BOOL
Build 1207
API Set client
Parameters animScene (AnimScene), p1 (const char*)

Description: Used in SP R* Scripts only Params: p1 = 2B-LowHonor, 2A-HighHonor

Usage

Lua (Direct):

local result = _0x1407F5115FB9583E(animScene, p1)

Lua (Hash):

local result = Citizen.InvokeNative(0x1407F5115FB9583E, animScene, p1)

_0x1AD896BF43619551

Property Value
Native Name _0x1AD896BF43619551
Hash 0x1AD896BF43619551
Return Type void
Build 1207
API Set client

Description: Used in braithwaites2 SP R* Scripts only _A*

Usage

Lua (Direct):

_0x1AD896BF43619551()

Lua (Hash):

Citizen.InvokeNative(0x1AD896BF43619551)

_0x1C5D33A4293E6DDE

Property Value
Native Name _0x1C5D33A4293E6DDE
Hash 0x1C5D33A4293E6DDE
Return Type BOOL
Build 1207
API Set client
Parameters animScene (AnimScene), phaseName (const char*)

Description: Used in SP R* Scripts only _IS_ANIM_SCENE_P*

Usage

Lua (Direct):

local result = _0x1C5D33A4293E6DDE(animScene, phaseName)

Lua (Hash):

local result = Citizen.InvokeNative(0x1C5D33A4293E6DDE, animScene, phaseName)

_0x2DB524750DC41ED4

Property Value
Native Name _0x2DB524750DC41ED4
Hash 0x2DB524750DC41ED4
Return Type BOOL
Build 1207
API Set client

Description: Used in SP R* Scripts only IS_PED* - _IS_SC*

Usage

Lua (Direct):

local result = _0x2DB524750DC41ED4()

Lua (Hash):

local result = Citizen.InvokeNative(0x2DB524750DC41ED4)
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