From the reference libraryRedM

ANIMSCENE Natives - Part 2 of 2

natives/ANIMSCENE/ANIMSCENE_natives_part2.md

ANIMSCENE Natives - Part 2 of 2

Red Dead Redemption 3 Native Functions Reference

Namespace: ANIMSCENE
Natives in this file: 49
Total natives in namespace: 99
Generated from: RDR3natives JSON data


_0xAE6DE22DE0ED4554

Description: UNLOAD* - WAS_ANIM_SCENE*

Property Value
Native Name _0xAE6DE22DE0ED4554
Hash 0xAE6DE22DE0ED4554
Return Type void
Build 1207
Parameters mgmHandle (int), ped (Ped)

Parameters

  • mgmHandle (int)
  • ped (Ped)

Usage

Lua (Direct):

_0xAE6DE22DE0ED4554(mgmHandle, ped)

Lua (Hash):

Citizen.InvokeNative(0xAE6DE22DE0ED4554, mgmHandle, ped)

_0xB1A196BAFE650402

Description: PREPARE* - REGISTER*

Property Value
Native Name _0xB1A196BAFE650402
Hash 0xB1A196BAFE650402
Return Type void
Build 1207
Parameters mgmHandle (int), ped (Ped)

Parameters

  • mgmHandle (int)
  • ped (Ped)

Usage

Lua (Direct):

_0xB1A196BAFE650402(mgmHandle, ped)

Lua (Hash):

Citizen.InvokeNative(0xB1A196BAFE650402, mgmHandle, ped)

_CLEAR_ANIM_SCENE_WAS_SKIPPED

Property Value
Native Name _CLEAR_ANIM_SCENE_WAS_SKIPPED
Hash 0x8A8208AE92BF87A5
Return Type void
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

ClearAnimSceneWasSkipped(animScene)

Lua (Hash):

Citizen.InvokeNative(0x8A8208AE92BF87A5, animScene)

_CLEAR_BREAKOUT_ARCHETYPE

Property Value
Native Name _CLEAR_BREAKOUT_ARCHETYPE
Hash 0xBC781D24AA11F179
Return Type void
Build 1207
Parameters ped (Ped)

Parameters

  • ped (Ped)

Usage

Lua (Direct):

ClearBreakoutArchetype(ped)

Lua (Hash):

Citizen.InvokeNative(0xBC781D24AA11F179, ped)

_CREATE_ANIM_SCENE

Description: flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eAnimSceneFlag

Property Value
Native Name _CREATE_ANIM_SCENE
Hash 0x1FCA98E33C1437B3
Return Type AnimScene
Build 1207
Parameters animDict (char*), flags (int), playbackListName (char*), p3 (BOOL), p4 (BOOL)

Parameters

  • animDict (char*)
  • flags (int)
  • playbackListName (char*)
  • p3 (BOOL)
  • p4 (BOOL)

Usage

Lua (Direct):

local result = CreateAnimScene(animDict, flags, playbackListName, p3, p4)

Lua (Hash):

local result = Citizen.InvokeNative(0x1FCA98E33C1437B3, animDict, flags, playbackListName, p3, p4)

_CREATE_MGM_SYSTEM

Property Value
Native Name _CREATE_MGM_SYSTEM
Hash 0xA1300DE03E5D1973
Return Type int
Build 1207
Parameters mgmFilename (char*)

Description: Returns mgmHandle

Usage

Lua (Direct):

local result = CreateMgmSystem(mgmFilename)

Lua (Hash):

local result = Citizen.InvokeNative(0xA1300DE03E5D1973, mgmFilename)

_DELETE_ANIM_SCENE

Property Value
Native Name _DELETE_ANIM_SCENE
Hash 0x84EEDB2C6E650000
Return Type void
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

DeleteAnimScene(animScene)

Lua (Hash):

Citizen.InvokeNative(0x84EEDB2C6E650000, animScene)

_DELETE_MGM_SYSTEM

Property Value
Native Name _DELETE_MGM_SYSTEM
Hash 0x53CB3970BA02E3CC
Return Type void
Build 1207
Parameters mgmHandle (int)

Parameters

  • mgmHandle (int)

Usage

Lua (Direct):

DeleteMgmSystem(mgmHandle)

Lua (Hash):

Citizen.InvokeNative(0x53CB3970BA02E3CC, mgmHandle)

_DOES_ANIM_SCENE_OWNERSHIP_OF_ENTITY_EXIST

Property Value
Native Name _DOES_ANIM_SCENE_OWNERSHIP_OF_ENTITY_EXIST
Hash 0x9D1ECA9337BE9FC3
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), entityName (char*)

Usage

Lua (Direct):

local result = DoesAnimSceneOwnershipOfEntityExist(animScene, entityName)

Lua (Hash):

local result = Citizen.InvokeNative(0x9D1ECA9337BE9FC3, animScene, entityName)

_DOES_ANIM_SCENE_PLAY_LIST_EXIST

Property Value
Native Name _DOES_ANIM_SCENE_PLAY_LIST_EXIST
Hash 0xA9016536015DE29D
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), playbackListName (char*)

Usage

Lua (Direct):

local result = DoesAnimScenePlayListExist(animScene, playbackListName)

Lua (Hash):

local result = Citizen.InvokeNative(0xA9016536015DE29D, animScene, playbackListName)

_DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE

Property Value
Native Name _DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE
Hash 0x6F1F0B17109309DA
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), entityId (char*)

Usage

Lua (Direct):

local result = DoesEntityWithIdExistInAnimScene(animScene, entityId)

Lua (Hash):

local result = Citizen.InvokeNative(0x6F1F0B17109309DA, animScene, entityId)

_GET_ANIM_SCENE_DICT

Property Value
Native Name _GET_ANIM_SCENE_DICT
Hash 0xAE5ADA4FE3E21ADC
Return Type Hash
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

local result = GetAnimSceneDict(animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0xAE5ADA4FE3E21ADC, animScene)

_GET_ANIM_SCENE_DURATION

Property Value
Native Name _GET_ANIM_SCENE_DURATION
Hash 0x49F1D143ADE32656
Return Type float
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

local result = GetAnimSceneDuration(animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0x49F1D143ADE32656, animScene)

_GET_ANIM_SCENE_OBJECT

Property Value
Native Name _GET_ANIM_SCENE_OBJECT
Hash 0xFB5674687A1B2814
Return Type Object
Build 1207
Parameters animScene (AnimScene), name (char*), isNetwork (BOOL)

Usage

Lua (Direct):

local result = GetAnimSceneObject(animScene, name, isNetwork)

Lua (Hash):

local result = Citizen.InvokeNative(0xFB5674687A1B2814, animScene, name, isNetwork)

_GET_ANIM_SCENE_PED

Property Value
Native Name _GET_ANIM_SCENE_PED
Hash 0xE5822422197BBBA3
Return Type Ped
Build 1207
Parameters animScene (AnimScene), name (char*), isNetwork (BOOL)

Usage

Lua (Direct):

local result = GetAnimScenePed(animScene, name, isNetwork)

Lua (Hash):

local result = Citizen.InvokeNative(0xE5822422197BBBA3, animScene, name, isNetwork)

_GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS

Property Value
Native Name _GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS
Hash 0x9E036D5204FFBBC8
Return Type int
Build 1207
Parameters animScene (AnimScene), phaseName (char*)

Usage

Lua (Direct):

local result = GetAnimScenePlaybackListPhaseAudioLoadStress(animScene, phaseName)

Lua (Hash):

local result = Citizen.InvokeNative(0x9E036D5204FFBBC8, animScene, phaseName)

_GET_ANIM_SCENE_RATE

Property Value
Native Name _GET_ANIM_SCENE_RATE
Hash 0x43C21623E42B821B
Return Type float
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

local result = GetAnimSceneRate(animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0x43C21623E42B821B, animScene)

_GET_ANIM_SCENE_TIME

Property Value
Native Name _GET_ANIM_SCENE_TIME
Hash 0x61BE7D6186260002
Return Type float
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

local result = GetAnimSceneTime(animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0x61BE7D6186260002, animScene)

_GET_ANIM_SCENE_VEHICLE

Property Value
Native Name _GET_ANIM_SCENE_VEHICLE
Hash 0x430EE0A19BC5A287
Return Type Vehicle
Build 1207
Parameters animScene (AnimScene), name (char*), isNetwork (BOOL)

Usage

Lua (Direct):

local result = GetAnimSceneVehicle(animScene, name, isNetwork)

Lua (Hash):

local result = Citizen.InvokeNative(0x430EE0A19BC5A287, animScene, name, isNetwork)

_HAS_ENTITY_ENTERED_ANIM_SCENE

Property Value
Native Name _HAS_ENTITY_ENTERED_ANIM_SCENE
Hash 0x337F1CC8EE895601
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), entityName (char*)

Description: _HAS_L* (?)

Usage

Lua (Direct):

local result = HasEntityEnteredAnimScene(animScene, entityName)

Lua (Hash):

local result = Citizen.InvokeNative(0x337F1CC8EE895601, animScene, entityName)

_IS_ANIM_SCENE_ABORTED

Property Value
Native Name _IS_ANIM_SCENE_ABORTED
Hash 0x34A0671BE613D3D0
Return Type BOOL
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

local result = IsAnimSceneAborted(animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0x34A0671BE613D3D0, animScene)

_IS_ANIM_SCENE_LOADING

Property Value
Native Name _IS_ANIM_SCENE_LOADING
Hash 0x59606519FF9D3EC2
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), p1 (BOOL)

Parameters

  • animScene (AnimScene)
  • p1 (BOOL)

Usage

Lua (Direct):

local result = IsAnimSceneLoading(animScene, p1)

Lua (Hash):

local result = Citizen.InvokeNative(0x59606519FF9D3EC2, animScene, p1)

_IS_ANIM_SCENE_METADATA_ASSET_IN_RANGE_LOADING

Property Value
Native Name _IS_ANIM_SCENE_METADATA_ASSET_IN_RANGE_LOADING
Hash 0xF8D1D2DAB6007EEF
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), p1 (BOOL)

Parameters

  • animScene (AnimScene)
  • p1 (BOOL)

Usage

Lua (Direct):

local result = IsAnimSceneMetadataAssetInRangeLoading(animScene, p1)

Lua (Hash):

local result = Citizen.InvokeNative(0xF8D1D2DAB6007EEF, animScene, p1)

_IS_ANIM_SCENE_PAUSED

Property Value
Native Name _IS_ANIM_SCENE_PAUSED
Hash 0x4B4038796F0D6566
Return Type BOOL
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

local result = IsAnimScenePaused(animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0x4B4038796F0D6566, animScene)

_IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_ACTIVE

Property Value
Native Name _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_ACTIVE
Hash 0x1F0E401031E20146
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), phaseName (char*)

Usage

Lua (Direct):

local result = IsAnimScenePlaybackListPhaseActive(animScene, phaseName)

Lua (Hash):

local result = Citizen.InvokeNative(0x1F0E401031E20146, animScene, phaseName)

_IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADED

Property Value
Native Name _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADED
Hash 0x23E33CB9F4A3F547
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), phaseName (char*)

Usage

Lua (Direct):

local result = IsAnimScenePlaybackListPhaseLoaded(animScene, phaseName)

Lua (Hash):

local result = Citizen.InvokeNative(0x23E33CB9F4A3F547, animScene, phaseName)

_IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADING

Property Value
Native Name _IS_ANIM_SCENE_PLAYBACK_LIST_PHASE_LOADING
Hash 0x0DF57F86FE71DBE5
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), phaseName (char*)

Usage

Lua (Direct):

local result = IsAnimScenePlaybackListPhaseLoading(animScene, phaseName)

Lua (Hash):

local result = Citizen.InvokeNative(0x0DF57F86FE71DBE5, animScene, phaseName)

_IS_ANIM_SCENE_SKIPPABLE

Property Value
Native Name _IS_ANIM_SCENE_SKIPPABLE
Hash 0x4CDFFE3189EBDBD0
Return Type BOOL
Build 1207
Parameters animScene (AnimScene)

Parameters

  • animScene (AnimScene)

Usage

Lua (Direct):

local result = IsAnimSceneSkippable(animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0x4CDFFE3189EBDBD0, animScene)

_IS_MGM_SYSTEM_LOADED

Property Value
Native Name _IS_MGM_SYSTEM_LOADED
Hash 0xFDFC14799373283F
Return Type BOOL
Build 1207
Parameters mgmFilename (char*)

Description: MGM stands for MiniGameMoments.

Usage

Lua (Direct):

local result = IsMgmSystemLoaded(mgmFilename)

Lua (Hash):

local result = Citizen.InvokeNative(0xFDFC14799373283F, mgmFilename)

_PAUSE_SCRIPT_THREADS

Description: Pauses all script threads except the one that called it.

Property Value
Native Name _PAUSE_SCRIPT_THREADS
Hash 0x37C1257849DEF24A
Return Type void
Build 1207
Parameters toggle (BOOL)

Parameters

  • toggle (BOOL)

Usage

Lua (Direct):

PauseScriptThreads(toggle)

Lua (Hash):

Citizen.InvokeNative(0x37C1257849DEF24A, toggle)

_RELEASE_ANIM_SCENE_PLAY_LIST

Property Value
Native Name _RELEASE_ANIM_SCENE_PLAY_LIST
Hash 0xAE6ADA8FE7E84ACC
Return Type BOOL
Build 1207
Parameters animScene (AnimScene), playlistName (char*)

Usage

Lua (Direct):

local result = ReleaseAnimScenePlayList(animScene, playlistName)

Lua (Hash):

local result = Citizen.InvokeNative(0xAE6ADA8FE7E84ACC, animScene, playlistName)

_REQUEST_PHOTO_MODE_DEFREEZE

Property Value
Native Name _REQUEST_PHOTO_MODE_DEFREEZE
Hash 0x41AFA5F228B0B6B0
Return Type void
Build 1207
Parameters None

Usage

Lua (Direct):

RequestPhotoModeDefreeze()

Lua (Hash):

Citizen.InvokeNative(0x41AFA5F228B0B6B0, )

_REQUEST_PHOTO_MODE_FREEZE

Property Value
Native Name _REQUEST_PHOTO_MODE_FREEZE
Hash 0x7C709C01D43D94CD
Return Type void
Build 1207
Parameters None

Usage

Lua (Direct):

RequestPhotoModeFreeze()

Lua (Hash):

Citizen.InvokeNative(0x7C709C01D43D94CD, )

_SET_BREAKOUT_ARCHETYPE

Property Value
Native Name _SET_BREAKOUT_ARCHETYPE
Hash 0x99B2A2E3655DEAF1
Return Type void
Build 1207
Parameters ped (Ped), archetype (char*)

Usage

Lua (Direct):

SetBreakoutArchetype(ped, archetype)

Lua (Hash):

Citizen.InvokeNative(0x99B2A2E3655DEAF1, ped, archetype)

_SET_MGM_EVENT

Property Value
Native Name _SET_MGM_EVENT
Hash 0x07706C4CC9C6CC9E
Return Type void
Build 1207
Parameters mgmEventHandle (int), p1 (char*), seatId (Any), p3 (int), p4 (float)

Usage

Lua (Direct):

SetMgmEvent(mgmEventHandle, p1, seatId, p3, p4)

Lua (Hash):

Citizen.InvokeNative(0x07706C4CC9C6CC9E, mgmEventHandle, p1, seatId, p3, p4)

_0x3641FCD53E59B335

Property Value
Native Name _0x3641FCD53E59B335
Hash 0x3641FCD53E59B335
Return Type void
Build 1207
API Set client
Parameters mgmHandle (int), ped (Ped), secondaryVoiceString (const char*)

Description: p2: MINIGAME_GET_SECONDARY_VOICE_STRING SET*

Usage

Lua (Direct):

_0x3641FCD53E59B335(mgmHandle, ped, secondaryVoiceString)

Lua (Hash):

Citizen.InvokeNative(0x3641FCD53E59B335, mgmHandle, ped, secondaryVoiceString)

_0x3B393716C3FD8237

Property Value
Native Name _0x3B393716C3FD8237
Hash 0x3B393716C3FD8237
Return Type BOOL
Build 1207
API Set client
Parameters ped (Ped)

Description: Used in SP R* Scripts only IS*

Usage

Lua (Direct):

local result = _0x3B393716C3FD8237(ped)

Lua (Hash):

local result = Citizen.InvokeNative(0x3B393716C3FD8237, ped)

_0x4B85B3CF91972222

Property Value
Native Name _0x4B85B3CF91972222
Hash 0x4B85B3CF91972222
Return Type BOOL
Build 1207
API Set client
Parameters animScene (AnimScene)

Description: Used in Script Function CUTSCENE_MANAGE_SKIP CHECK* (?)

Usage

Lua (Direct):

local result = _0x4B85B3CF91972222(animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0x4B85B3CF91972222, animScene)

_0x5D7BFDA2290B4E39

Property Value
Native Name _0x5D7BFDA2290B4E39
Hash 0x5D7BFDA2290B4E39
Return Type BOOL
Build 1207
API Set client
Parameters p0 (char*)

Description: Used in SP R* Scripts only _IS_ANIM_SCENE_R* - _IS_ANIM_SCENE_S*

Usage

Lua (Direct):

local result = _0x5D7BFDA2290B4E39(p0)

Lua (Hash):

local result = Citizen.InvokeNative(0x5D7BFDA2290B4E39, p0)

_0x61B2AAEF645DDAF0

Property Value
Native Name _0x61B2AAEF645DDAF0
Hash 0x61B2AAEF645DDAF0
Return Type BOOL
Build 1207
API Set client
Parameters mgmEventHandle (int), p1 (const char*), seatId (int), p3 (int), p4 (BOOL)

Description: Only used in tg_p R* Script Returns true when mgm event success PREPARE* - REGISTER*

Usage

Lua (Direct):

local result = _0x61B2AAEF645DDAF0(mgmEventHandle, p1, seatId, p3, p4)

Lua (Hash):

local result = Citizen.InvokeNative(0x61B2AAEF645DDAF0, mgmEventHandle, p1, seatId, p3, p4)

_0x73616E64696C132E

Property Value
Native Name _0x73616E64696C132E
Hash 0x73616E64696C132E
Return Type BOOL
Build 1207
API Set client
Parameters animScene (AnimScene), p1 (BOOL)

Description: Used in SP R* Scripts only _CO* - _CR*

Usage

Lua (Direct):

local result = _0x73616E64696C132E(animScene, p1)

Lua (Hash):

local result = Citizen.InvokeNative(0x73616E64696C132E, animScene, p1)

_0x9AAE3C1148A09BCA

Property Value
Native Name _0x9AAE3C1148A09BCA
Hash 0x9AAE3C1148A09BCA
Return Type BOOL
Build 1207
API Set client
Parameters animScene (AnimScene)

Description: Used in SP R* Scripts only IS_ANIM_SCENE*

Usage

Lua (Direct):

local result = _0x9AAE3C1148A09BCA(animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0x9AAE3C1148A09BCA, animScene)

_0xA96619FE85159ED2

Property Value
Native Name _0xA96619FE85159ED2
Hash 0xA96619FE85159ED2
Return Type BOOL
Build 1207
API Set client
Parameters animScene (AnimScene)

Description: Used in SP R* Scripts only WAS_ANIM_SCENE*

Usage

Lua (Direct):

local result = _0xA96619FE85159ED2(animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0xA96619FE85159ED2, animScene)

_0xC1193521E3B9FADD

Property Value
Native Name _0xC1193521E3B9FADD
Hash 0xC1193521E3B9FADD
Return Type void
Build 1207
API Set client
Parameters entity (Entity), p1 (BOOL)

Description: Used in SP R* Scripts only RESUME* - _SET_A*

Usage

Lua (Direct):

_0xC1193521E3B9FADD(entity, p1)

Lua (Hash):

Citizen.InvokeNative(0xC1193521E3B9FADD, entity, p1)

_0xCDCD7B2D49AEE73A

Property Value
Native Name _0xCDCD7B2D49AEE73A
Hash 0xCDCD7B2D49AEE73A
Return Type void
Build 1207
API Set client
Parameters p0 (BOOL)

Description: Used in SP R* Scripts only _SET_P*

Usage

Lua (Direct):

_0xCDCD7B2D49AEE73A(p0)

Lua (Hash):

Citizen.InvokeNative(0xCDCD7B2D49AEE73A, p0)

_0xD70C7A30412F8FA0

Property Value
Native Name _0xD70C7A30412F8FA0
Hash 0xD70C7A30412F8FA0
Return Type BOOL
Build 1207
API Set client
Parameters animScene (AnimScene)

Description: Used in SP R* Scripts only IS_ANIM_SCENE*

Usage

Lua (Direct):

local result = _0xD70C7A30412F8FA0(animScene)

Lua (Hash):

local result = Citizen.InvokeNative(0xD70C7A30412F8FA0, animScene)

_0xE12D7B4B959644CD

Property Value
Native Name _0xE12D7B4B959644CD
Hash 0xE12D7B4B959644CD
Return Type void
Build 1207
API Set client

Description: Used in SP R* Scripts only _SET_B* - _SET_C*

Usage

Lua (Direct):

_0xE12D7B4B959644CD()

Lua (Hash):

Citizen.InvokeNative(0xE12D7B4B959644CD)

_0xEA41D44A8D42057B

Property Value
Native Name _0xEA41D44A8D42057B
Hash 0xEA41D44A8D42057B
Return Type BOOL
Build 1207
API Set client

Description: Used in SP R* Scripts only PAUSE* - PLAY*

Usage

Lua (Direct):

local result = _0xEA41D44A8D42057B()

Lua (Hash):

local result = Citizen.InvokeNative(0xEA41D44A8D42057B)

_LOAD_MGM_ASSETS

Property Value
Native Name _LOAD_MGM_ASSETS
Hash 0xB727A847862CB00A
Return Type BOOL
Build 1207
API Set client
Parameters mgmFilename (char*)

Description: Used to request MiniGameMoments Assets.

mgmFilename's: Poker PokerArthur PokerArthurCamp PokerJohn PokerJohnCamp

Usage

Lua (Direct):

local result = LoadMgmAssets(mgmFilename)

Lua (Hash):

local result = Citizen.InvokeNative(0xB727A847862CB00A, mgmFilename)
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