From the reference libraryRedM

DEBUG Natives

natives/DEBUG/DEBUG_natives.md

DEBUG Natives

Red Dead Redemption 3 Native Functions Reference

Namespace: DEBUG
Natives in this file: 3
Generated from: RDR3natives JSON data


_0xA8D970D8A72640A6

Description: nullsub, doesn't do anything

Property Value
Native Name _0xA8D970D8A72640A6
Hash 0xA8D970D8A72640A6
Return Type Any
Build 1207
Parameters None

Usage

Lua (Direct):

local result = _0xA8D970D8A72640A6()

Lua (Hash):

local result = Citizen.InvokeNative(0xA8D970D8A72640A6, )

_0xACF9CB705BEFA8CB

Description: nullsub, doesn't do anything

Property Value
Native Name _0xACF9CB705BEFA8CB
Hash 0xACF9CB705BEFA8CB
Return Type Any
Build 1207
Parameters None

Usage

Lua (Direct):

local result = _0xACF9CB705BEFA8CB()

Lua (Hash):

local result = Citizen.InvokeNative(0xACF9CB705BEFA8CB, )

End of DEBUG natives

GET_GAME_VERSION_NAME

Property Value
Native Name GET_GAME_VERSION_NAME
Hash 0x05A5F662AD35C573
Return Type const char*
Build 1207
API Set client

Description: Return example: 1207.69_dev_pc, 1436.28_dev_live_tu

Old name: _GET_GAME_BUILD_STRING

Note: flagged unused upstream — not referenced by any shipped R* script; behaviour is unverified.

Usage

Lua (Direct):

local result = GetGameVersionName()

Lua (Hash):

local result = Citizen.InvokeNative(0x05A5F662AD35C573)
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