DEBUG Natives
Red Dead Redemption 3 Native Functions Reference
Namespace: DEBUG
Natives in this file: 3
Generated from: RDR3natives JSON data
_0xA8D970D8A72640A6
Description: nullsub, doesn't do anything
| Property | Value |
|---|---|
| Native Name | _0xA8D970D8A72640A6 |
| Hash | 0xA8D970D8A72640A6 |
| Return Type | Any |
| Build | 1207 |
| Parameters | None |
Usage
Lua (Direct):
local result = _0xA8D970D8A72640A6()
Lua (Hash):
local result = Citizen.InvokeNative(0xA8D970D8A72640A6, )
_0xACF9CB705BEFA8CB
Description: nullsub, doesn't do anything
| Property | Value |
|---|---|
| Native Name | _0xACF9CB705BEFA8CB |
| Hash | 0xACF9CB705BEFA8CB |
| Return Type | Any |
| Build | 1207 |
| Parameters | None |
Usage
Lua (Direct):
local result = _0xACF9CB705BEFA8CB()
Lua (Hash):
local result = Citizen.InvokeNative(0xACF9CB705BEFA8CB, )
End of DEBUG natives
GET_GAME_VERSION_NAME
| Property | Value |
|---|---|
| Native Name | GET_GAME_VERSION_NAME |
| Hash | 0x05A5F662AD35C573 |
| Return Type | const char* |
| Build | 1207 |
| API Set | client |
Description: Return example: 1207.69_dev_pc, 1436.28_dev_live_tu
Old name: _GET_GAME_BUILD_STRING
Note: flagged unused upstream — not referenced by any shipped R* script; behaviour is unverified.
Usage
Lua (Direct):
local result = GetGameVersionName()
Lua (Hash):
local result = Citizen.InvokeNative(0x05A5F662AD35C573)