From the reference libraryRedM

DLC Natives

natives/DLC/DLC_natives.md

DLC Natives

Red Dead Redemption 3 Native Functions Reference

Namespace: DLC
Natives in this file: 4
Generated from: RDR3natives JSON data


GET_IS_LOADING_SCREEN_ACTIVE

Property Value
Native Name GET_IS_LOADING_SCREEN_ACTIVE
Hash 0x71D4BF5890659B0C
Return Type BOOL
Build 1207
Parameters None

Usage

Lua (Direct):

local result = GetIsLoadingScreenActive()

Lua (Hash):

local result = Citizen.InvokeNative(0x71D4BF5890659B0C, )

IS_DLC_PRESENT

Property Value
Native Name IS_DLC_PRESENT
Hash 0x2763DC12BBE2BB6F
Return Type BOOL
Build 1207
Parameters dlcHash (Hash)

Parameters

  • dlcHash (Hash)

Usage

Lua (Direct):

local result = IsDlcPresent(dlcHash)

Lua (Hash):

local result = Citizen.InvokeNative(0x2763DC12BBE2BB6F, dlcHash)

_GET_SPECIAL_EDITION_CASH_CAMP_BONUS_ENABLED

Property Value
Native Name _GET_SPECIAL_EDITION_CASH_CAMP_BONUS_ENABLED
Hash 0x1DB9D61E505AE3FC
Return Type BOOL
Build 1207
Parameters None

Usage

Lua (Direct):

local result = GetSpecialEditionCashCampBonusEnabled()

Lua (Hash):

local result = Citizen.InvokeNative(0x1DB9D61E505AE3FC, )

_GET_SPECIAL_EDITION_CORE_STATS_BONUS_ENABLED

Property Value
Native Name _GET_SPECIAL_EDITION_CORE_STATS_BONUS_ENABLED
Hash 0xA16B4FBA7887D7BA
Return Type BOOL
Build 1207
Parameters None

Usage

Lua (Direct):

local result = GetSpecialEditionCoreStatsBonusEnabled()

Lua (Hash):

local result = Citizen.InvokeNative(0xA16B4FBA7887D7BA, )

End of DLC natives

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