From the reference libraryRedM

GRAPHICS Natives - Part 5 of 6

natives/GRAPHICS/GRAPHICS_natives_part5.md

GRAPHICS Natives - Part 5 of 6

Red Dead Redemption 3 Native Functions Reference

Namespace: GRAPHICS
Natives in this file: 50
Total natives in namespace: 267
Generated from: RDR3natives JSON data


_ANIMPOSTFX_IS_STACKHASH_PLAYING

Property Value
Native Name _ANIMPOSTFX_IS_STACKHASH_PLAYING
Hash 0xEEF83A759AE06A27
Return Type BOOL
Build 1207
Parameters effectNameHash (Hash)

Parameters

  • effectNameHash (Hash)

Usage

Lua (Direct):

local result = AnimpostfxIsStackhashPlaying(effectNameHash)

Lua (Hash):

local result = Citizen.InvokeNative(0xEEF83A759AE06A27, effectNameHash)

_ANIMPOSTFX_IS_TAG_PLAYING

Property Value
Native Name _ANIMPOSTFX_IS_TAG_PLAYING
Hash 0x2D4F9C852CE8A253
Return Type BOOL
Build 1207
Parameters effectName (const char*)

Parameters

  • effectName (const char*)

Usage

Lua (Direct):

local result = AnimpostfxIsTagPlaying(effectName)

Lua (Hash):

local result = Citizen.InvokeNative(0x2D4F9C852CE8A253, effectName)

_ANIMPOSTFX_PLAY_TAG

Property Value
Native Name _ANIMPOSTFX_PLAY_TAG
Hash 0x9B8D5D4CB8AF58B3
Return Type void
Build 1207
Parameters effectNameHash (Hash)

Parameters

  • effectNameHash (Hash)

Usage

Lua (Direct):

AnimpostfxPlayTag(effectNameHash)

Lua (Hash):

Citizen.InvokeNative(0x9B8D5D4CB8AF58B3, effectNameHash)

_ANIMPOSTFX_PLAY_TIMED

Property Value
Native Name _ANIMPOSTFX_PLAY_TIMED
Hash 0x3A9A281FF71249E9
Return Type void
Build 1207
Parameters effectName (const char*), duration (int)

Parameters

  • effectName (const char*)
  • duration (int)

Usage

Lua (Direct):

AnimpostfxPlayTimed(effectName, duration)

Lua (Hash):

Citizen.InvokeNative(0x3A9A281FF71249E9, effectName, duration)

_ANIMPOSTFX_PRELOAD_POSTFX

Property Value
Native Name _ANIMPOSTFX_PRELOAD_POSTFX
Hash 0x5199405EABFBD7F0
Return Type void
Build 1207
Parameters effectName (const char*)

Parameters

  • effectName (const char*)

Usage

Lua (Direct):

AnimpostfxPreloadPostfx(effectName)

Lua (Hash):

Citizen.InvokeNative(0x5199405EABFBD7F0, effectName)

_ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH

Property Value
Native Name _ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH
Hash 0xF3E039322BFBD4D8
Return Type void
Build 1207
Parameters effectNameHash (Hash)

Parameters

  • effectNameHash (Hash)

Usage

Lua (Direct):

AnimpostfxPreloadPostfxByStackhash(effectNameHash)

Lua (Hash):

Citizen.InvokeNative(0xF3E039322BFBD4D8, effectNameHash)

_ANIMPOSTFX_SET_POSTFX_COLOR

Property Value
Native Name _ANIMPOSTFX_SET_POSTFX_COLOR
Hash 0x63011D0C7C6519E0
Return Type void
Build 1311
Parameters effectName (const char*), p1 (int), red (int), green (int), blue (int), alpha (int)

Parameters

  • effectName (const char*)
  • p1 (int)
  • red (int)
  • green (int)
  • blue (int)
  • alpha (int)

Usage

Lua (Direct):

AnimpostfxSetPostfxColor(effectName, p1, red, green, blue, alpha)

Lua (Hash):

Citizen.InvokeNative(0x63011D0C7C6519E0, effectName, p1, red, green, blue, alpha)

_ANIMPOSTFX_SET_STRENGTH

Description: must be called after ANIMPOSTFX_PLAY, strength 0.0f - 1.0f

Property Value
Native Name _ANIMPOSTFX_SET_STRENGTH
Hash 0xCAB4DD2D5B2B7246
Return Type void
Build 1207
Parameters effectName (const char*), strength (float)

Parameters

  • effectName (const char*)
  • strength (float)

Usage

Lua (Direct):

AnimpostfxSetStrength(effectName, strength)

Lua (Hash):

Citizen.InvokeNative(0xCAB4DD2D5B2B7246, effectName, strength)

_ANIMPOSTFX_SET_TO_UNLOAD

Property Value
Native Name _ANIMPOSTFX_SET_TO_UNLOAD
Hash 0x37D7BDBA89F13959
Return Type void
Build 1207
Parameters effectName (const char*)

Parameters

  • effectName (const char*)

Usage

Lua (Direct):

AnimpostfxSetToUnload(effectName)

Lua (Hash):

Citizen.InvokeNative(0x37D7BDBA89F13959, effectName)

_ANIMPOSTFX_STOP_STACKHASH_POSTFX

Property Value
Native Name _ANIMPOSTFX_STOP_STACKHASH_POSTFX
Hash 0xEDA5CBECF56E1386
Return Type void
Build 1207
Parameters effectNameHash (Hash)

Parameters

  • effectNameHash (Hash)

Usage

Lua (Direct):

AnimpostfxStopStackhashPostfx(effectNameHash)

Lua (Hash):

Citizen.InvokeNative(0xEDA5CBECF56E1386, effectNameHash)

_ANIMPOSTFX_STOP_TAG

Property Value
Native Name _ANIMPOSTFX_STOP_TAG
Hash 0xAD74C22A541AB987
Return Type void
Build 1207
Parameters effectName (const char*)

Parameters

  • effectName (const char*)

Usage

Lua (Direct):

AnimpostfxStopTag(effectName)

Lua (Hash):

Citizen.InvokeNative(0xAD74C22A541AB987, effectName)

_BLOCK_PICKUP_OBJECT_LIGHT

Property Value
Native Name _BLOCK_PICKUP_OBJECT_LIGHT
Hash 0x50C14328119E1DD1
Return Type void
Build 1207
Parameters pickupObject (Object), toggle (BOOL)

Parameters

  • pickupObject (Object)
  • toggle (BOOL)

Usage

Lua (Direct):

BlockPickupObjectLight(pickupObject, toggle)

Lua (Hash):

Citizen.InvokeNative(0x50C14328119E1DD1, pickupObject, toggle)

_BLOOD_TRAIL_FOR_WAYPOINT

Description: p1: 0.3f in R* Scripts

Property Value
Native Name _BLOOD_TRAIL_FOR_WAYPOINT
Hash 0xB9C92616929CC25D
Return Type void
Build 1207
Parameters waypointRecording (const char*), p1 (float)

Parameters

  • waypointRecording (const char*)
  • p1 (float)

Usage

Lua (Direct):

BloodTrailForWaypoint(waypointRecording, p1)

Lua (Hash):

Citizen.InvokeNative(0xB9C92616929CC25D, waypointRecording, p1)

_CREATE_SWATCH_TEXTURE_DICT

Property Value
Native Name _CREATE_SWATCH_TEXTURE_DICT
Hash 0x3D084D5568FB4028
Return Type BOOL
Build 1207
Parameters slots (int)

Parameters

  • slots (int)

Usage

Lua (Direct):

local result = CreateSwatchTextureDict(slots)

Lua (Hash):

local result = Citizen.InvokeNative(0x3D084D5568FB4028, slots)

_DESTROY_SWATCH_TEXTURE_DICT

Property Value
Native Name _DESTROY_SWATCH_TEXTURE_DICT
Hash 0xDAD7FB8402651654
Return Type void
Build 1207
Parameters None

Usage

Lua (Direct):

DestroySwatchTextureDict()

Lua (Hash):

Citizen.InvokeNative(0xDAD7FB8402651654, )

_DISABLE_STATIC_VEG_MODIFIER

Property Value
Native Name _DISABLE_STATIC_VEG_MODIFIER
Hash 0xDD0BC0EDCB2162F6
Return Type void
Build 1207
Parameters p0 (Hash)

Parameters

  • p0 (Hash)

Usage

Lua (Direct):

DisableStaticVegModifier(p0)

Lua (Hash):

Citizen.InvokeNative(0xDD0BC0EDCB2162F6, p0)

_DOES_CHECKPOINT_HAVE_FX

Property Value
Native Name _DOES_CHECKPOINT_HAVE_FX
Hash 0x4C11CCACB7C02B6E
Return Type BOOL
Build 1207
Parameters checkpoint (int)

Parameters

  • checkpoint (int)

Usage

Lua (Direct):

local result = DoesCheckpointHaveFx(checkpoint)

Lua (Hash):

local result = Citizen.InvokeNative(0x4C11CCACB7C02B6E, checkpoint)

_ENABLE_STATIC_VEG_MODIFIER

Property Value
Native Name _ENABLE_STATIC_VEG_MODIFIER
Hash 0xDFEA23EC90113657
Return Type void
Build 1207
Parameters p0 (Hash)

Parameters

  • p0 (Hash)

Usage

Lua (Direct):

EnableStaticVegModifier(p0)

Lua (Hash):

Citizen.InvokeNative(0xDFEA23EC90113657, p0)

_GENERATE_SWATCH_TEXTURE_DIRECTLY

Description: Example: https://pastebin.com/tTgpER9A

Property Value
Native Name _GENERATE_SWATCH_TEXTURE_DIRECTLY
Hash 0x646ED1A1D28487DF
Return Type void
Build 1207
Parameters slot (int), p1 (Any)

Parameters

  • slot (int)
  • p1 (Any)

Usage

Lua (Direct):

GenerateSwatchTextureDirectly(slot, p1)

Lua (Hash):

Citizen.InvokeNative(0x646ED1A1D28487DF, slot, p1)

_GET_CURRENT_NUMBER_OF_LOCAL_PHOTOS

Property Value
Native Name _GET_CURRENT_NUMBER_OF_LOCAL_PHOTOS
Hash 0x78C56B8A7B1D000C
Return Type int
Build 1207
Parameters None

Usage

Lua (Direct):

local result = GetCurrentNumberOfLocalPhotos()

Lua (Hash):

local result = Citizen.InvokeNative(0x78C56B8A7B1D000C, )

_GET_ENTITY_MASK_LAYERS

Property Value
Native Name _GET_ENTITY_MASK_LAYERS
Hash 0xE8A8378BF651079C
Return Type BOOL
Build 1207
Parameters entity (Entity), layer0 (float*), layer1 (float*), layer2 (float*), layer3 (float*)

Parameters

  • entity (Entity)
  • layer0 (float*)
  • layer1 (float*)
  • layer2 (float*)
  • layer3 (float*)

Usage

Lua (Direct):

local result = GetEntityMaskLayers(entity, layer0, layer1, layer2, layer3)

Lua (Hash):

local result = Citizen.InvokeNative(0xE8A8378BF651079C, entity, layer0, layer1, layer2, layer3)

_GET_MAX_NUMBER_OF_LOCAL_PHOTOS

Description: Always returns 200.

Property Value
Native Name _GET_MAX_NUMBER_OF_LOCAL_PHOTOS
Hash 0x8E587FCD30E05592
Return Type int
Build 1207
Parameters None

Usage

Lua (Direct):

local result = GetMaxNumberOfLocalPhotos()

Lua (Hash):

local result = Citizen.InvokeNative(0x8E587FCD30E05592, )

_GET_MODIFIED_VISIBILITY_DISTANCE

Description: _GET_C* - _GET_E*

Property Value
Native Name _GET_MODIFIED_VISIBILITY_DISTANCE
Hash 0x25CA89B2A39DCC69
Return Type float
Build 1207
Parameters None

Usage

Lua (Direct):

local result = GetModifiedVisibilityDistance()

Lua (Hash):

local result = Citizen.InvokeNative(0x25CA89B2A39DCC69, )

_GET_PHOTO_MODE_CONTRAST

Property Value
Native Name _GET_PHOTO_MODE_CONTRAST
Hash 0x98F4154989B81EC6
Return Type float
Build 1207
Parameters None

Usage

Lua (Direct):

local result = GetPhotoModeContrast()

Lua (Hash):

local result = Citizen.InvokeNative(0x98F4154989B81EC6, )

_GET_PHOTO_MODE_EXPOSURE

Property Value
Native Name _GET_PHOTO_MODE_EXPOSURE
Hash 0x06C0D8BB6B04A709
Return Type float
Build 1207
Parameters None

Usage

Lua (Direct):

local result = GetPhotoModeExposure()

Lua (Hash):

local result = Citizen.InvokeNative(0x06C0D8BB6B04A709, )

_GET_PROXY_INTERIOR_INDEX

Description: Returns proxyInteriorIndex

Property Value
Native Name _GET_PROXY_INTERIOR_INDEX
Hash 0x5D1C5D8E62E8EE1C
Return Type int
Build 1207
Parameters interiorId (int)

Parameters

  • interiorId (int)

Usage

Lua (Direct):

local result = GetProxyInteriorIndex(interiorId)

Lua (Hash):

local result = Citizen.InvokeNative(0x5D1C5D8E62E8EE1C, interiorId)

_IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED

Property Value
Native Name _IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED
Hash 0x113857D66A9CABE6
Return Type BOOL
Build 1207
Parameters proxyInteriorIndex (int)

Parameters

  • proxyInteriorIndex (int)

Usage

Lua (Direct):

local result = IsProxyInteriorIndexArtificialLightsEnabled(proxyInteriorIndex)

Lua (Hash):

local result = Citizen.InvokeNative(0x113857D66A9CABE6, proxyInteriorIndex)

_IS_STATIC_VEG_MODIFIER_ENABLED

Property Value
Native Name _IS_STATIC_VEG_MODIFIER_ENABLED
Hash 0xDE9BAD3292AA6D5E
Return Type BOOL
Build 1207
Parameters p0 (Hash)

Parameters

  • p0 (Hash)

Usage

Lua (Direct):

local result = IsStaticVegModifierEnabled(p0)

Lua (Hash):

local result = Citizen.InvokeNative(0xDE9BAD3292AA6D5E, p0)

_IS_TEXTURE_IN_DICT

Property Value
Native Name _IS_TEXTURE_IN_DICT
Hash 0xA2A51869BDED733B
Return Type BOOL
Build 1207
Parameters txdHash (Hash), dict (Hash)

Parameters

  • txdHash (Hash)
  • dict (Hash)

Usage

Lua (Direct):

local result = IsTextureInDict(txdHash, dict)

Lua (Hash):

local result = Citizen.InvokeNative(0xA2A51869BDED733B, txdHash, dict)

_IS_TRACKED_POINT_VALID

Property Value
Native Name _IS_TRACKED_POINT_VALID
Hash 0xF2FDDCC8C6BAE1B3
Return Type BOOL
Build 1207
Parameters point (int)

Parameters

  • point (int)

Usage

Lua (Direct):

local result = IsTrackedPointValid(point)

Lua (Hash):

local result = Citizen.InvokeNative(0xF2FDDCC8C6BAE1B3, point)

_PEDSHOT_FINISH_CLEANUP_DATA

Property Value
Native Name _PEDSHOT_FINISH_CLEANUP_DATA
Hash 0xC2B8164C3BE871A4
Return Type void
Build 1207
Parameters None

Usage

Lua (Direct):

PedshotFinishCleanupData()

Lua (Hash):

Citizen.InvokeNative(0xC2B8164C3BE871A4, )

_PEDSHOT_GENERATE_PERSONA_PHOTO

Property Value
Native Name _PEDSHOT_GENERATE_PERSONA_PHOTO
Hash 0xD9C24F53631F2372
Return Type BOOL
Build 1207
Parameters texture (const char*), ped (Ped), playerSlot (int)

Parameters

  • texture (const char*)
  • ped (Ped)
  • playerSlot (int)

Usage

Lua (Direct):

local result = PedshotGeneratePersonaPhoto(texture, ped, playerSlot)

Lua (Hash):

local result = Citizen.InvokeNative(0xD9C24F53631F2372, texture, ped, playerSlot)

_PEDSHOT_INIT_CLEANUP_DATA

Property Value
Native Name _PEDSHOT_INIT_CLEANUP_DATA
Hash 0x55285F885F662169
Return Type void
Build 1207
Parameters None

Usage

Lua (Direct):

PedshotInitCleanupData()

Lua (Hash):

Citizen.InvokeNative(0x55285F885F662169, )

_PEDSHOT_PREVIOUS_PERSONA_PHOTO_DATA_CLEANUP

Property Value
Native Name _PEDSHOT_PREVIOUS_PERSONA_PHOTO_DATA_CLEANUP
Hash 0x3E2FDDBE435A8787
Return Type void
Build 1207
Parameters None

Usage

Lua (Direct):

PedshotPreviousPersonaPhotoDataCleanup()

Lua (Hash):

Citizen.InvokeNative(0x3E2FDDBE435A8787, )

_PEDSHOT_SET_PERSONA_PHOTO_TYPE

Property Value
Native Name _PEDSHOT_SET_PERSONA_PHOTO_TYPE
Hash 0x196D3ACBEBA4A44B
Return Type void
Build 1207
Parameters personaPhotoLocalCacheType (int)

Parameters

  • personaPhotoLocalCacheType (int)

Usage

Lua (Direct):

PedshotSetPersonaPhotoType(personaPhotoLocalCacheType)

Lua (Hash):

Citizen.InvokeNative(0x196D3ACBEBA4A44B, personaPhotoLocalCacheType)

_REMOVE_ENTITY_FROM_ENTITY_MASK

Property Value
Native Name _REMOVE_ENTITY_FROM_ENTITY_MASK
Hash 0x56A786E87FF53478
Return Type void
Build 1207
Parameters entity (Entity)

Parameters

  • entity (Entity)

Usage

Lua (Direct):

RemoveEntityFromEntityMask(entity)

Lua (Hash):

Citizen.InvokeNative(0x56A786E87FF53478, entity)

_RESET_ENTITY_AURA

Description: Used for script function RPG_GLOBAL_STATS__PRIVATE__DEACTIVATE_STAT_FLAG - Inspiration Aura unequip

Property Value
Native Name _RESET_ENTITY_AURA
Hash 0xAF4D239B8903FCBE
Return Type void
Build 1207
Parameters None

Usage

Lua (Direct):

ResetEntityAura()

Lua (Hash):

Citizen.InvokeNative(0xAF4D239B8903FCBE, )

_SET_CLOUD_HEIGHT

Property Value
Native Name _SET_CLOUD_HEIGHT
Hash 0xC332C91388F5580B
Return Type void
Build 1207
Parameters height (float)

Parameters

  • height (float)

Usage

Lua (Direct):

SetCloudHeight(height)

Lua (Hash):

Citizen.InvokeNative(0xC332C91388F5580B, height)

_SET_CLOUD_LAYER

Property Value
Native Name _SET_CLOUD_LAYER
Hash 0xB8C984C0D47F4F07
Return Type void
Build 1207
Parameters x (float), y (float), p2 (int)

Parameters

  • x (float)
  • y (float)
  • p2 (int)

Usage

Lua (Direct):

SetCloudLayer(x, y, p2)

Lua (Hash):

Citizen.InvokeNative(0xB8C984C0D47F4F07, x, y, p2)

_SET_CLOUD_NOISE

Property Value
Native Name _SET_CLOUD_NOISE
Hash 0xFE7966DF01452F32
Return Type void
Build 1207
Parameters x (float), y (float), z (float)

Parameters

  • x (float)
  • y (float)
  • z (float)

Usage

Lua (Direct):

SetCloudNoise(x, y, z)

Lua (Hash):

Citizen.InvokeNative(0xFE7966DF01452F32, x, y, z)

_SET_DISTRICT_PHOTO_TAKEN_STAT

Property Value
Native Name _SET_DISTRICT_PHOTO_TAKEN_STAT
Hash 0x9937FACBBF267244
Return Type void
Build 1207
Parameters p0 (const char*)

Parameters

  • p0 (const char*)

Usage

Lua (Direct):

SetDistrictPhotoTakenStat(p0)

Lua (Hash):

Citizen.InvokeNative(0x9937FACBBF267244, p0)

_SET_ENTITY_MASK_LAYERS

Property Value
Native Name _SET_ENTITY_MASK_LAYERS
Hash 0xE92012611461A42A
Return Type void
Build 1207
Parameters entity (Entity), layer0 (float*), layer1 (float*), layer2 (float*), layer3 (float*)

Parameters

  • entity (Entity)
  • layer0 (float*)
  • layer1 (float*)
  • layer2 (float*)
  • layer3 (float*)

Usage

Lua (Direct):

SetEntityMaskLayers(entity, layer0, layer1, layer2, layer3)

Lua (Hash):

Citizen.InvokeNative(0xE92012611461A42A, entity, layer0, layer1, layer2, layer3)

_SET_LIGHTS_COLOR_FOR_ENTITY

Description: https://gfycat.com/meagerfaireyra

Property Value
Native Name _SET_LIGHTS_COLOR_FOR_ENTITY
Hash 0x6EC2A67962296F49
Return Type void
Build 1207
Parameters entity (Entity), red (int), green (int), blue (int)

Parameters

  • entity (Entity)
  • red (int)
  • green (int)
  • blue (int)

Usage

Lua (Direct):

SetLightsColorForEntity(entity, red, green, blue)

Lua (Hash):

Citizen.InvokeNative(0x6EC2A67962296F49, entity, red, green, blue)

End of GRAPHICS natives part 5

_ANIMPOSTFX_SET_POTENCY

Property Value
Native Name _ANIMPOSTFX_SET_POTENCY
Hash 0xF972F0AB16DC5260
Return Type void
Build 1207
API Set client
Parameters effectName (const char*), p1 (int), potency (float)

Description: Health Core Effect Filter Potency: p1 = 1 Stamina Core Effect Filter Potency: p1 = 2 Multiple Core Effect Filter Potency: p1 = 3

Usage

Lua (Direct):

AnimpostfxSetPotency(effectName, p1, potency)

Lua (Hash):

Citizen.InvokeNative(0xF972F0AB16DC5260, effectName, p1, potency)

_DISABLE_FAR_ARTIFICIAL_LIGHTS

Property Value
Native Name _DISABLE_FAR_ARTIFICIAL_LIGHTS
Hash 0xCD284E2F6AC27EE9
Return Type void
Build 1207
API Set client
Parameters disable (BOOL)

Description: Only used in guama1 R* Script Disables lod/distant lights when BOOL is set to true

Usage

Lua (Direct):

DisableFarArtificialLights(disable)

Lua (Hash):

Citizen.InvokeNative(0xCD284E2F6AC27EE9, disable)

DRAW_MARKER

Property Value
Native Name DRAW_MARKER
Hash 0x2A32FAA57B937173
Return Type void
Build 1207
API Set client
Parameters type (Hash), posX (float), posY (float), posZ (float), dirX (float), dirY (float), dirZ (float), rotX (float), rotY (float), rotZ (float), scaleX (float), scaleY (float), scaleZ (float), red (int), green (int), blue (int), alpha (int), bobUpAndDown (BOOL), faceCamera (BOOL), p19 (int), rotate (BOOL), textureDict (const char*), textureName (const char*), drawOnEnts (BOOL)

Description: https://github.com/femga/rdr3_discoveries/blob/master/graphics/markers/marker_types.lua Old name: _DRAW_MARKER

Usage

Lua (Direct):

DrawMarker(type, posX, posY, posZ, dirX, dirY, dirZ, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, red, green, blue, alpha, bobUpAndDown, faceCamera, p19, rotate, textureDict, textureName, drawOnEnts)

Lua (Hash):

Citizen.InvokeNative(0x2A32FAA57B937173, type, posX, posY, posZ, dirX, dirY, dirZ, rotX, rotY, rotZ, scaleX, scaleY, scaleZ, red, green, blue, alpha, bobUpAndDown, faceCamera, p19, rotate, textureDict, textureName, drawOnEnts)

_GENERATE_SWATCH_TEXTURE

Property Value
Native Name _GENERATE_SWATCH_TEXTURE
Hash 0x160921255327C591
Return Type void
Build 1207
API Set client
Parameters slotId (int), componentHash (Hash), metapedType (int), p3 (BOOL)

Description: Example: local hash = GetHashKey("CLOTHING_ITEM_M_EYES_001_TINT_001") _GENERATE_SWATCH_TEXTURE(0, hash, 0, true) metapedType: see 0xEC9A1261BF0CE510

Usage

Lua (Direct):

GenerateSwatchTexture(slotId, componentHash, metapedType, p3)

Lua (Hash):

Citizen.InvokeNative(0x160921255327C591, slotId, componentHash, metapedType, p3)

_SET_CLOUD_POSITION

Property Value
Native Name _SET_CLOUD_POSITION
Hash 0x10C1767B93257480
Return Type void
Build 1207
API Set client
Parameters x (float), y (float), z (float)

Description: Only used in finale2, smuggler2, winter4 _SET_CLOUD_A* - _SET_CLOUD_H*

Usage

Lua (Direct):

SetCloudPosition(x, y, z)

Lua (Hash):

Citizen.InvokeNative(0x10C1767B93257480, x, y, z)

_SET_ENTITY_AURA

Property Value
Native Name _SET_ENTITY_AURA
Hash 0x249CD6B7285536F2
Return Type void
Build 1207
API Set client
Parameters p0 (float), p1 (float), p2 (float)

Description: Used for script function RPG_GLOBAL_STATS__PRIVATE__ACTIVATE_STAT_FLAG - Quite and Inspiration Aura equip Params: 0f, 2f, 2f

Usage

Lua (Direct):

SetEntityAura(p0, p1, p2)

Lua (Hash):

Citizen.InvokeNative(0x249CD6B7285536F2, p0, p1, p2)

_SET_ENTITY_RENDER_GUARMA_SHIP

Property Value
Native Name _SET_ENTITY_RENDER_GUARMA_SHIP
Hash 0xC38B4952B728397A
Return Type void
Build 1207
API Set client
Parameters vehicle (Vehicle), toggle (BOOL)

Description: Only used in guama1 R* SP Script while spawning the ship SET_ENTITY_QUATERNION* - SET_ENTITY_RENDER_*

Usage

Lua (Direct):

SetEntityRenderGuarmaShip(vehicle, toggle)

Lua (Hash):

Citizen.InvokeNative(0xC38B4952B728397A, vehicle, toggle)
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