LAW Natives - Part 1 of 3
Red Dead Redemption 3 Native Functions Reference
Namespace: LAW
Natives in this file: 50
Total natives in namespace: 124
Generated from: RDR3natives JSON data
ADD_BOUNTY
| Property | Value |
|---|---|
| Native Name | ADD_BOUNTY |
| Hash | 0x0E3BDEED21BEB945 |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player), itemValueAmount (int) |
Parameters
player(Player)itemValueAmount(int)
Usage
Lua (Direct):
AddBounty(player, itemValueAmount)
Lua (Hash):
Citizen.InvokeNative(0x0E3BDEED21BEB945, player, itemValueAmount)
ARE_WITNESSES_ACTIVE
| Property | Value |
|---|---|
| Native Name | ARE_WITNESSES_ACTIVE |
| Hash | 0x69E181772886F48B |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | player (Player) |
Parameters
player(Player)
Usage
Lua (Direct):
local result = AreWitnessesActive(player)
Lua (Hash):
local result = Citizen.InvokeNative(0x69E181772886F48B, player)
CLEAR_BOUNTY
| Property | Value |
|---|---|
| Native Name | CLEAR_BOUNTY |
| Hash | 0xC76F252371150D9A |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player) |
Parameters
player(Player)
Usage
Lua (Direct):
ClearBounty(player)
Lua (Hash):
Citizen.InvokeNative(0xC76F252371150D9A, player)
CLEAR_PLAYER_PAST_CRIMES
| Property | Value |
|---|---|
| Native Name | CLEAR_PLAYER_PAST_CRIMES |
| Hash | 0xBCC6DC59E32A2BDC |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player) |
Parameters
player(Player)
Usage
Lua (Direct):
ClearPlayerPastCrimes(player)
Lua (Hash):
Citizen.InvokeNative(0xBCC6DC59E32A2BDC, player)
CLEAR_WANTED_SCORE
| Property | Value |
|---|---|
| Native Name | CLEAR_WANTED_SCORE |
| Hash | 0x062B4A4A3396351D |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player) |
Parameters
player(Player)
Usage
Lua (Direct):
ClearWantedScore(player)
Lua (Hash):
Citizen.InvokeNative(0x062B4A4A3396351D, player)
GET_BOUNTY
| Property | Value |
|---|---|
| Native Name | GET_BOUNTY |
| Hash | 0x54310AAB97B92816 |
| Return Type | int |
| Build | 1207 |
| Parameters | player (Player) |
Parameters
player(Player)
Usage
Lua (Direct):
local result = GetBounty(player)
Lua (Hash):
local result = Citizen.InvokeNative(0x54310AAB97B92816, player)
GET_WANTED_SCORE
| Property | Value |
|---|---|
| Native Name | GET_WANTED_SCORE |
| Hash | 0xDD5FD601481F648B |
| Return Type | int |
| Build | 1207 |
| Parameters | player (Player) |
Parameters
player(Player)
Usage
Lua (Direct):
local result = GetWantedScore(player)
Lua (Hash):
local result = Citizen.InvokeNative(0xDD5FD601481F648B, player)
IS_LAW_INCIDENT_ACTIVE
| Property | Value |
|---|---|
| Native Name | IS_LAW_INCIDENT_ACTIVE |
| Hash | 0xAD401C63158ACBAA |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | player (Player) |
Parameters
player(Player)
Usage
Lua (Direct):
local result = IsLawIncidentActive(player)
Lua (Hash):
local result = Citizen.InvokeNative(0xAD401C63158ACBAA, player)
NUM_CRIMES_SUPPRESSED
Description: Returns amount of suppressed crimes to be used later in the function MPINTRO_CRIME_MONITOR_MAINTAIN
| Property | Value |
|---|---|
| Native Name | NUM_CRIMES_SUPPRESSED |
| Hash | 0xC08E804C91F47C80 |
| Return Type | int |
| Build | 1207 |
| Parameters | player (Player), crimeType (Hash) |
Parameters
player(Player)crimeType(Hash)
Usage
Lua (Direct):
local result = NumCrimesSuppressed(player, crimeType)
Lua (Hash):
local result = Citizen.InvokeNative(0xC08E804C91F47C80, player, crimeType)
RESET_WANTED_FOR_NEW_INCIDENT
| Property | Value |
|---|---|
| Native Name | RESET_WANTED_FOR_NEW_INCIDENT |
| Hash | 0x2728C77FBC4B9796 |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player) |
Parameters
player(Player)
Usage
Lua (Direct):
ResetWantedForNewIncident(player)
Lua (Hash):
Citizen.InvokeNative(0x2728C77FBC4B9796, player)
SET_BOUNTY
| Property | Value |
|---|---|
| Native Name | SET_BOUNTY |
| Hash | 0x093A9D1F72DF0D19 |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player), amount (int) |
Parameters
player(Player)amount(int)
Usage
Lua (Direct):
SetBounty(player, amount)
Lua (Hash):
Citizen.InvokeNative(0x093A9D1F72DF0D19, player, amount)
SET_DISABLE_DISTURBANCE_CRIMES
| Property | Value |
|---|---|
| Native Name | SET_DISABLE_DISTURBANCE_CRIMES |
| Hash | 0xDE5FAA741A781F73 |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player), p1 (BOOL) |
Parameters
player(Player)p1(BOOL)
Usage
Lua (Direct):
SetDisableDisturbanceCrimes(player, p1)
Lua (Hash):
Citizen.InvokeNative(0xDE5FAA741A781F73, player, p1)
SET_LAW_SENSE_RANGE_MODIFIER
Description: Default range is 1.0f
| Property | Value |
|---|---|
| Native Name | SET_LAW_SENSE_RANGE_MODIFIER |
| Hash | 0xFEC85339AACA2A35 |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player), range (float) |
Parameters
player(Player)range(float)
Usage
Lua (Direct):
SetLawSenseRangeModifier(player, range)
Lua (Hash):
Citizen.InvokeNative(0xFEC85339AACA2A35, player, range)
SET_PLAYER_ARRESTED_IN_REGION
| Property | Value |
|---|---|
| Native Name | SET_PLAYER_ARRESTED_IN_REGION |
| Hash | 0xE0FA74AA3CCE650B |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player), lawRegionHash (Hash) |
Parameters
player(Player)lawRegionHash(Hash)
Usage
Lua (Direct):
SetPlayerArrestedInRegion(player, lawRegionHash)
Lua (Hash):
Citizen.InvokeNative(0xE0FA74AA3CCE650B, player, lawRegionHash)
SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION
| Property | Value |
|---|---|
| Native Name | SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION |
| Hash | 0x73BAD7B2F2DB50DE |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player), lawRegionHash (Hash) |
Parameters
player(Player)lawRegionHash(Hash)
Usage
Lua (Direct):
SetPlayerTurnedInBountyInRegion(player, lawRegionHash)
Lua (Hash):
Citizen.InvokeNative(0x73BAD7B2F2DB50DE, player, lawRegionHash)
SET_POSTPONE_DISTURBANCE_CRIMES_DURING_COMBAT
| Property | Value |
|---|---|
| Native Name | SET_POSTPONE_DISTURBANCE_CRIMES_DURING_COMBAT |
| Hash | 0x362086B911657B1A |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player), p1 (BOOL) |
Parameters
player(Player)p1(BOOL)
Usage
Lua (Direct):
SetPostponeDisturbanceCrimesDuringCombat(player, p1)
Lua (Hash):
Citizen.InvokeNative(0x362086B911657B1A, player, p1)
SET_WANTED_SCORE
| Property | Value |
|---|---|
| Native Name | SET_WANTED_SCORE |
| Hash | 0xA80FF73F772ACF6A |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player), intensity (int) |
Parameters
player(Player)intensity(int)
Usage
Lua (Direct):
SetWantedScore(player, intensity)
Lua (Hash):
Citizen.InvokeNative(0xA80FF73F772ACF6A, player, intensity)
SUPPRESS_CRIME_THIS_FRAME
Description: crimeType: see _REPORT_CRIME
| Property | Value |
|---|---|
| Native Name | SUPPRESS_CRIME_THIS_FRAME |
| Hash | 0x785177E4D57D7389 |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player), crimeType (Hash), p2 (int), p3 (int), p4 (int) |
Parameters
player(Player)crimeType(Hash)p2(int)p3(int)p4(int)
Usage
Lua (Direct):
SuppressCrimeThisFrame(player, crimeType, p2, p3, p4)
Lua (Hash):
Citizen.InvokeNative(0x785177E4D57D7389, player, crimeType, p2, p3, p4)
_0x00DB0BC05E3FAA4E
| Property | Value |
|---|---|
| Native Name | _0x00DB0BC05E3FAA4E |
| Hash | 0x00DB0BC05E3FAA4E |
| Return Type | void |
| Build | 1207 |
| Parameters | ped (Ped), bitset (int) |
Parameters
ped(Ped)bitset(int)
Usage
Lua (Direct):
_0x00DB0BC05E3FAA4E(ped, bitset)
Lua (Hash):
Citizen.InvokeNative(0x00DB0BC05E3FAA4E, ped, bitset)
_0x018F30D762E62DF8
| Property | Value |
|---|---|
| Native Name | _0x018F30D762E62DF8 |
| Hash | 0x018F30D762E62DF8 |
| Return Type | Any |
| Build | 1207 |
| Parameters | ped (Ped), p1 (Any*) |
Parameters
ped(Ped)p1(Any*)
Usage
Lua (Direct):
local result = _0x018F30D762E62DF8(ped, p1)
Lua (Hash):
local result = Citizen.InvokeNative(0x018F30D762E62DF8, ped, p1)
_0x0BDFEBCF40A5F7E3
Description: Only used in net_fetch R* Script
| Property | Value |
|---|---|
| Native Name | _0x0BDFEBCF40A5F7E3 |
| Hash | 0x0BDFEBCF40A5F7E3 |
| Return Type | int |
| Build | 1207 |
| Parameters | crimeType (Hash) |
Parameters
crimeType(Hash)
Usage
Lua (Direct):
local result = _0x0BDFEBCF40A5F7E3(crimeType)
Lua (Hash):
local result = Citizen.InvokeNative(0x0BDFEBCF40A5F7E3, crimeType)
_0x0C392DB374655176
| Property | Value |
|---|---|
| Native Name | _0x0C392DB374655176 |
| Hash | 0x0C392DB374655176 |
| Return Type | void |
| Build | 1207 |
| Parameters | x (float), y (float), z (float), p3 (float), itemSet (ItemSet) |
Parameters
x(float)y(float)z(float)p3(float)itemSet(ItemSet)
Usage
Lua (Direct):
_0x0C392DB374655176(x, y, z, p3, itemSet)
Lua (Hash):
Citizen.InvokeNative(0x0C392DB374655176, x, y, z, p3, itemSet)
_0x0EAF918F751F27BA
| Property | Value |
|---|---|
| Native Name | _0x0EAF918F751F27BA |
| Hash | 0x0EAF918F751F27BA |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | ped (Ped) |
Parameters
ped(Ped)
Usage
Lua (Direct):
local result = _0x0EAF918F751F27BA(ped)
Lua (Hash):
local result = Citizen.InvokeNative(0x0EAF918F751F27BA, ped)
_0x0F230DE0DDBE3649
| Property | Value |
|---|---|
| Native Name | _0x0F230DE0DDBE3649 |
| Hash | 0x0F230DE0DDBE3649 |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | player (Player) |
Parameters
player(Player)
Usage
Lua (Direct):
local result = _0x0F230DE0DDBE3649(player)
Lua (Hash):
local result = Citizen.InvokeNative(0x0F230DE0DDBE3649, player)
_GET_CRIME_DISPATCH_TYPE_FOR_PLAYER
| Property | Value |
|---|---|
| Native Name | _GET_CRIME_DISPATCH_TYPE_FOR_PLAYER |
| Hash | 0x148E7AC8141C9E64 |
| Return Type | Hash |
| Build | 1207 |
| Parameters | player (Player) |
Usage
Lua (Direct):
local result = GetCrimeDispatchTypeForPlayer(player)
Lua (Hash):
local result = Citizen.InvokeNative(0x148E7AC8141C9E64, player)
_0x2001687F9562FD9D
Description: Only used in resapwn_dump_body R* Script
| Property | Value |
|---|---|
| Native Name | _0x2001687F9562FD9D |
| Hash | 0x2001687F9562FD9D |
| Return Type | void |
| Build | 1207 |
| Parameters | p0 (Any) |
Parameters
p0(Any)
Usage
Lua (Direct):
_0x2001687F9562FD9D(p0)
Lua (Hash):
Citizen.InvokeNative(0x2001687F9562FD9D, p0)
_0x21213B833EF4DAE7
| Property | Value |
|---|---|
| Native Name | _0x21213B833EF4DAE7 |
| Hash | 0x21213B833EF4DAE7 |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player), ped (Ped), outCoords (Vector3*) |
Parameters
player(Player)ped(Ped)outCoords(Vector3*)
Usage
Lua (Direct):
_0x21213B833EF4DAE7(player, ped, outCoords)
Lua (Hash):
Citizen.InvokeNative(0x21213B833EF4DAE7, player, ped, outCoords)
_0x26934083D3F2579C
| Property | Value |
|---|---|
| Native Name | _0x26934083D3F2579C |
| Hash | 0x26934083D3F2579C |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | player (Player) |
Parameters
player(Player)
Usage
Lua (Direct):
local result = _0x26934083D3F2579C(player)
Lua (Hash):
local result = Citizen.InvokeNative(0x26934083D3F2579C, player)
_STOP_LAW_SEARCH
| Property | Value |
|---|---|
| Native Name | _STOP_LAW_SEARCH |
| Hash | 0x29CD4896ECB66C12 |
| Return Type | void |
| Build | 1207 |
Description: stops law from searching player
Usage
Lua (Direct):
StopLawSearch()
Lua (Hash):
Citizen.InvokeNative(0x29CD4896ECB66C12)
_0x318F0F9A4426CFA2
Description: Only used in R* SP Script av_amb_camp_robbery
| Property | Value |
|---|---|
| Native Name | _0x318F0F9A4426CFA2 |
| Hash | 0x318F0F9A4426CFA2 |
| Return Type | Any |
| Build | 1207 |
| Parameters | ped (Ped), p1 (Any*) |
Parameters
ped(Ped)p1(Any*)
Usage
Lua (Direct):
local result = _0x318F0F9A4426CFA2(ped, p1)
Lua (Hash):
local result = Citizen.InvokeNative(0x318F0F9A4426CFA2, ped, p1)
_0x331D349E0380B097
| Property | Value |
|---|---|
| Native Name | _0x331D349E0380B097 |
| Hash | 0x331D349E0380B097 |
| Return Type | void |
| Build | 1207 |
| Parameters | p0 (Any) |
Parameters
p0(Any)
Usage
Lua (Direct):
_0x331D349E0380B097(p0)
Lua (Hash):
Citizen.InvokeNative(0x331D349E0380B097, p0)
_0x3738B784DDD35CC6
| Property | Value |
|---|---|
| Native Name | _0x3738B784DDD35CC6 |
| Hash | 0x3738B784DDD35CC6 |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | player (Player), p1 (int), p2 (int) |
Parameters
player(Player)p1(int)p2(int)
Usage
Lua (Direct):
local result = _0x3738B784DDD35CC6(player, p1, p2)
Lua (Hash):
local result = Citizen.InvokeNative(0x3738B784DDD35CC6, player, p1, p2)
_0x3852237A3D9DF145
| Property | Value |
|---|---|
| Native Name | _0x3852237A3D9DF145 |
| Hash | 0x3852237A3D9DF145 |
| Return Type | void |
| Build | 1207 |
| Parameters | p0 (int) |
Parameters
p0(int)
Usage
Lua (Direct):
_0x3852237A3D9DF145(p0)
Lua (Hash):
Citizen.InvokeNative(0x3852237A3D9DF145, p0)
_0x390710D2DAFA6BFF
Description: _CLEAR*
| Property | Value |
|---|---|
| Native Name | _0x390710D2DAFA6BFF |
| Hash | 0x390710D2DAFA6BFF |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player), p1 (BOOL) |
Parameters
player(Player)p1(BOOL)
Usage
Lua (Direct):
_0x390710D2DAFA6BFF(player, p1)
Lua (Hash):
Citizen.InvokeNative(0x390710D2DAFA6BFF, player, p1)
_0x3D2674828A4E6B3C
| Property | Value |
|---|---|
| Native Name | _0x3D2674828A4E6B3C |
| Hash | 0x3D2674828A4E6B3C |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | None |
Usage
Lua (Direct):
local result = _0x3D2674828A4E6B3C()
Lua (Hash):
local result = Citizen.InvokeNative(0x3D2674828A4E6B3C, )
_0x40851BCC33ACD9AB
| Property | Value |
|---|---|
| Native Name | _0x40851BCC33ACD9AB |
| Hash | 0x40851BCC33ACD9AB |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | ped (Ped) |
Parameters
ped(Ped)
Usage
Lua (Direct):
local result = _0x40851BCC33ACD9AB(ped)
Lua (Hash):
local result = Citizen.InvokeNative(0x40851BCC33ACD9AB, ped)
_0x522F74636DF10201
| Property | Value |
|---|---|
| Native Name | _0x522F74636DF10201 |
| Hash | 0x522F74636DF10201 |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player), itemSet (ItemSet) |
Parameters
player(Player)itemSet(ItemSet)
Usage
Lua (Direct):
_0x522F74636DF10201(player, itemSet)
Lua (Hash):
Citizen.InvokeNative(0x522F74636DF10201, player, itemSet)
_0x5E6F375CA101C108
Description: Only used in R* SP Scripts
| Property | Value |
|---|---|
| Native Name | _0x5E6F375CA101C108 |
| Hash | 0x5E6F375CA101C108 |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player), p1 (BOOL) |
Parameters
player(Player)p1(BOOL)
Usage
Lua (Direct):
_0x5E6F375CA101C108(player, p1)
Lua (Hash):
Citizen.InvokeNative(0x5E6F375CA101C108, player, p1)
_0x61B98367D93F012F
| Property | Value |
|---|---|
| Native Name | _0x61B98367D93F012F |
| Hash | 0x61B98367D93F012F |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player) |
Parameters
player(Player)
Usage
Lua (Direct):
_0x61B98367D93F012F(player)
Lua (Hash):
Citizen.InvokeNative(0x61B98367D93F012F, player)
_0x6ABC50979655BEE7
| Property | Value |
|---|---|
| Native Name | _0x6ABC50979655BEE7 |
| Hash | 0x6ABC50979655BEE7 |
| Return Type | void |
| Build | 1207 |
| Parameters | player (Player), crimeType (Hash*), p2 (Any) |
Parameters
player(Player)crimeType(Hash*)p2(Any)
Usage
Lua (Direct):
_0x6ABC50979655BEE7(player, crimeType, p2)
Lua (Hash):
Citizen.InvokeNative(0x6ABC50979655BEE7, player, crimeType, p2)
_0x7351DA734F989F4E
Description: Only used in shoprobberies
| Property | Value |
|---|---|
| Native Name | _0x7351DA734F989F4E |
| Hash | 0x7351DA734F989F4E |
| Return Type | BOOL |
| Build | 1207 |
| Parameters | entity (Entity) |
Parameters
entity(Entity)
Usage
Lua (Direct):
local result = _0x7351DA734F989F4E(entity)
Lua (Hash):
local result = Citizen.InvokeNative(0x7351DA734F989F4E, entity)
_FORCE_LAW_SEARCH
| Property | Value |
|---|---|
| Native Name | _FORCE_LAW_SEARCH |
| Hash | 0x7803436E68C32B26 |
| Return Type | void |
| Build | 1207 |
Usage
Lua (Direct):
ForceLawSearch()
Lua (Hash):
Citizen.InvokeNative(0x7803436E68C32B26)
_0x7EF2A2FE38D74456
Description: SET_DISPATCH*
| Property | Value |
|---|---|
| Native Name | _0x7EF2A2FE38D74456 |
| Hash | 0x7EF2A2FE38D74456 |
| Return Type | void |
| Build | 1207 |
| Parameters | flag (int), p1 (BOOL) |
Parameters
flag(int)p1(BOOL)
Usage
Lua (Direct):
_0x7EF2A2FE38D74456(flag, p1)
Lua (Hash):
Citizen.InvokeNative(0x7EF2A2FE38D74456, flag, p1)
GET_PLAYER_REGISTERED_CRIME
| Property | Value |
|---|---|
| Native Name | GET_PLAYER_REGISTERED_CRIME |
| Hash | 0x532C5FDDB986EE5C |
| Return Type | BOOL |
| Build | 1207 |
| API Set | client |
| Parameters | player (Player), index (int), outData (Any*) |
Description: Reads one entry from the player's registered-crimes list (oldest -> newest) at the given index. - Commonly iterated with index 0..23. - Returns true if the entry exists/was copied into outData. - Scripts typically check outData.f_10 (reported flag) and use (crimeType, unk7) as inputs to other LAW queries.
outData (script struct<11>): struct RegisteredCrime { alignas(8) Hash crimeType; // outData.f_0 alignas(8) int bounty; // outData.f_1 alignas(8) Hash unk2; // outData.f_2 alignas(8) Any unk3; // outData.f_3 alignas(8) Any unk4; // outData.f_4 alignas(8) Any unk5; // outData.f_5 alignas(8) Any unk6; // outData.f_6 alignas(8) int unk7; // outData.f_7 (paired with crimeType in scripts) alignas(8) Any unk8; // outData.f_8 alignas(8) Any unk9; // outData.f_9 alignas(8) bool wasReported; // outData.f_10 };
Usage
Lua (Direct):
local result = GetPlayerRegisteredCrime(player, index, outData)
Lua (Hash):
local result = Citizen.InvokeNative(0x532C5FDDB986EE5C, player, index, outData)
Examples
struct outData
{
Hash crimeType;
int bounty;
Hash unk2;
Any unk3;
Any unk4;
Any unk5;
Any unk6;
int unk7;
Any unk8;
Any unk9;
bool unk10;
}
_0x07E8B8B20570271C
| Property | Value |
|---|---|
| Native Name | _0x07E8B8B20570271C |
| Hash | 0x07E8B8B20570271C |
| Return Type | void |
| Build | 1207 |
| API Set | client |
| Parameters | player (Player) |
Description: Used in SP only, called together with _SET_BOUNTY_HUNTER_PURSUIT_CLEARED & CLEAR_WANTED_SCORE REPORT*
Usage
Lua (Direct):
_0x07E8B8B20570271C(player)
Lua (Hash):
Citizen.InvokeNative(0x07E8B8B20570271C, player)
_0x0DBACA9C38C9A686
| Property | Value |
|---|---|
| Native Name | _0x0DBACA9C38C9A686 |
| Hash | 0x0DBACA9C38C9A686 |
| Return Type | BOOL |
| Build | 1207 |
| API Set | client |
| Parameters | name (const char*) |
Description: Only used in sisikapenitentiary R* Script: name = SISIKA _IS_G* or _IS_H*
Usage
Lua (Direct):
local result = _0x0DBACA9C38C9A686(name)
Lua (Hash):
local result = Citizen.InvokeNative(0x0DBACA9C38C9A686, name)
_0x15ABD5004CAD2D99
| Property | Value |
|---|---|
| Native Name | _0x15ABD5004CAD2D99 |
| Hash | 0x15ABD5004CAD2D99 |
| Return Type | void |
| Build | 1207 |
| API Set | client |
| Parameters | p0 (int) |
Description: Params: p0 either 0, 1 or -1 in R* Scripts Set to 0 called together with _SUPPRESS_CRIME
Usage
Lua (Direct):
_0x15ABD5004CAD2D99(p0)
Lua (Hash):
Citizen.InvokeNative(0x15ABD5004CAD2D99, p0)
_0x22741652985C84D0
| Property | Value |
|---|---|
| Native Name | _0x22741652985C84D0 |
| Hash | 0x22741652985C84D0 |
| Return Type | void |
| Build | 1207 |
| API Set | client |
| Parameters | player (Player), lawRegionHash (Hash) |
Description: Used in SP only REPORT*
Usage
Lua (Direct):
_0x22741652985C84D0(player, lawRegionHash)
Lua (Hash):
Citizen.InvokeNative(0x22741652985C84D0, player, lawRegionHash)
_0x292AD61A33A7A485
| Property | Value |
|---|---|
| Native Name | _0x292AD61A33A7A485 |
| Hash | 0x292AD61A33A7A485 |
| Return Type | void |
| Build | 1207 |
| API Set | client |
Description: Only used in R* Script fm_mission_controller CLEAR_WANTED*
Usage
Lua (Direct):
_0x292AD61A33A7A485()
Lua (Hash):
Citizen.InvokeNative(0x292AD61A33A7A485)
_0x7FC667F6DDFBCDCC
| Property | Value |
|---|---|
| Native Name | _0x7FC667F6DDFBCDCC |
| Hash | 0x7FC667F6DDFBCDCC |
| Return Type | int |
| Build | 1207 |
| API Set | client |
| Parameters | player (Player) |
Description: Only used in R* Script long_update Returns a value thats being subtracted from GET_GAME_TIMER
Usage
Lua (Direct):
local result = _0x7FC667F6DDFBCDCC(player)
Lua (Hash):
local result = Citizen.InvokeNative(0x7FC667F6DDFBCDCC, player)