The RedM developer’s field guide
Know the native.
Build the world.
Engine functions, framework docs, and game assets.
One reference. From the first lookup to the last line.
knowledge base
Explore / RedM
Native reference
- LOCALIZATIONBOOL
_DOES_CURRENT_LANGUAGE_SUPPORT_CONDENSED_STYLE
Returns true if the current language is american, french, german, italian, spanish, brazilian or mexican. _DOES_*
0x45D50415E4D885FF - LOCALIZATIONint
GET_CURRENT_LANGUAGE
0 = american (en-US) 1 = french (fr-FR) 2 = german (de-DE) 3 = italian (it-IT) 4 = spanish (es-ES) 5 = brazilian (pt-BR) 6 = polish (pl-PL) 7 = russian (ru-RU) 8 = korean (ko-KR) 9 = chinesetrad (zh-TW) 10 = japanese (ja-JP) 11 = mexican (es-MX) 12 = chinesesimp (zh-CN)
0xDB917DA5C6835FCC - LOCALIZATIONint
LOCALIZATION_GET_SYSTEM_DATE_TYPE
0 = DATE_FORMAT_DMY 1 = DATE_FORMAT_MDY 2 = DATE_FORMAT_YMD Old name: _LOCALIZATION_GET_SYSTEM_DATE_FORMAT
0x76E30B799EBEEA0F - LOCALIZATIONint
LOCALIZATION_GET_SYSTEM_LANGUAGE
Same return values as GET_CURRENT_LANGUAGE
0x3C1A05F86AE6ACB5
A living reference. Documentation coverage varies by native and source.