Native referenceFiveM

CREATE_CHECKPOINT

0x0134F0835AB6BFCB GRAPHICS
FUNCTION SIGNATURE
int CREATE_CHECKPOINT(int type, float posX1, float posY1, float posZ1, float posX2, float posY2, float posZ2, float diameter, int red, int green, int blue, int alpha, int reserved);
Property Value
Native Name CREATE_CHECKPOINT
Hash 0x0134F0835AB6BFCB
Return Type int
Parameters type (int), posX1 (float), posY1 (float), posZ1 (float), posX2 (float), posY2 (float), posZ2 (float), diameter (float), red (int), green (int), blue (int), alpha (int), reserved (int)

Description: ``` Creates a checkpoint. Returns the handle of the checkpoint.
20/03/17 : Attention, checkpoints are already handled by the game itself, so you must not loop it like markers. Parameters:

  • type - The type of checkpoint to create. See below for a list of checkpoint types.
  • pos1 - The position of the checkpoint.
  • pos2 - The position of the next checkpoint to point to.
  • diameter - The diameter of the checkpoint.
  • color - The color of the checkpoint.
  • reserved - Special parameter, see below for details. Usually set to 0 in the scripts.
    Checkpoint types (prior to game build 2189):
    0-4---------Cylinder: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker
    5-9---------Cylinder: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker
    10-14-------Ring: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker
    15-19-------1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker
    20-24-------Cylinder: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker
    25-29-------Cylinder: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker
    30-34-------Cylinder: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker
    35-38-------Ring: Airplane Up, Left, Right, UpsideDown
    39----------?
    40----------Ring: just a ring
    41----------?
    42-44-------Cylinder w/ number (uses 'reserved' parameter)
    45-47-------Cylinder no arrow or number
    If using type 42-44, reserved sets number / number and shape to display
    0-99------------Just numbers (0-99)
    100-109-----------------Arrow (0-9)
    110-119------------Two arrows (0-9)
    120-129----------Three arrows (0-9)
    130-139----------------Circle (0-9)
    140-149------------CycleArrow (0-9)
    150-159----------------Circle (0-9)
    160-169----Circle w/ pointer (0-9)
    170-179-------Perforated ring (0-9)
    180-189----------------Sphere (0-9)

[Checkpoint Types](https://docs.fivem.net/docs/game-references/checkpoints/) as of game build 2189
Back to GRAPHICS