| Property | Value |
|---|---|
| Native Name | HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT |
| Hash | 0x0267D00AF114F17A |
| Return Type | BOOL |
| Parameters | entity1 (Entity), entity2 (Entity) |
Description: ```
Has the entity1 got a clear line of sight to the other entity2 from the direction entity1 is facing.
This is one of the most CPU demanding BOOL natives in the game; avoid calling this in things like nested for-loops