Native referenceFiveM

GET_CONTROL_INSTRUCTIONAL_BUTTON

0x0499D7B09FC9B407 PAD
FUNCTION SIGNATURE
char* GET_CONTROL_INSTRUCTIONAL_BUTTON(int padIndex, int control, BOOL p2);
Property Value
Native Name GET_CONTROL_INSTRUCTIONAL_BUTTON
Hash 0x0499D7B09FC9B407
Return Type char*
Parameters padIndex (int), control (int), p2 (BOOL)

Description: ``` formerly called _GET_CONTROL_ACTION_NAME incorrectly
p2 appears to always be true.
p2 is unused variable in function.
EG:
GET_CONTROL_INSTRUCTIONAL_BUTTON (2, 201, 1) /INPUT_FRONTEND_ACCEPT (e.g. Enter button)/
GET_CONTROL_INSTRUCTIONAL_BUTTON (2, 202, 1) /INPUT_FRONTEND_CANCEL (e.g. ESC button)/
GET_CONTROL_INSTRUCTIONAL_BUTTON (2, 51, 1) /INPUT_CONTEXT (e.g. E button)/
gtaforums.com/topic/819070-c-draw-instructional-buttons-scaleform-movie/#entry1068197378
0, 1 and 2 used in the scripts. 0 is by far the most common of them.

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