Native referenceFiveM

FIND_ANIM_EVENT_PHASE

0x07F1BE2BCCAA27A7 ENTITY
FUNCTION SIGNATURE
BOOL FIND_ANIM_EVENT_PHASE(char* animDictionary, char* animName, char* p2, Any* p3, Any* p4);
Property Value
Native Name FIND_ANIM_EVENT_PHASE
Hash 0x07F1BE2BCCAA27A7
Return Type BOOL
Parameters animDictionary (char*), animName (char*), p2 (char*), p3 (Any*), p4 (Any*)

Description: ``` In the script "player_scene_t_bbfight.c4":
"if (ENTITY::FIND_ANIM_EVENT_PHASE(&l_16E, &l_19F[v_4/16/], v_9, &v_A, &v_B))"
-- &l_16E (p0) is requested as an anim dictionary earlier in the script.
-- &l_19F[v_4/16/] (p1) is used in other natives in the script as the "animation" param.
-- v_9 (p2) is instantiated as "victim_fall"; I'm guessing that's another anim
--v_A and v_B (p3 & p4) are both set as -1.0, but v_A is used immediately after this native for:
"if (v_A < ENTITY::GET_ENTITY_ANIM_CURRENT_TIME(...))"
Both v_A and v_B are seemingly used to contain both Vector3's and floats, so I can't say what either really is other than that they are both output parameters. p4 looks more like a *Vector3 though
-alphazolam


[Animations list](https://alexguirre.github.io/animations-list/)
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