| Property | Value |
|---|---|
| Native Name | SET_ENTITY_LOAD_COLLISION_FLAG |
| Hash | 0x0DC7CABAB1E9B67E |
| Return Type | void |
| Parameters | entity (Entity), toggle (BOOL) |
Description: Loads collision grid for an entity spawned outside of a player's loaded area. This allows peds to execute tasks rather than sit dormant because of a lack of a physics grid.
Certainly not the main usage of this native but when set to true for a Vehicle, it will prevent the vehicle to explode if it is spawned far away from the player.
NativeDB Added Parameter 3: Any p2