BOOL GET_PLAYER_TARGET_ENTITY(Player player, Entity* entity);
| Property |
Value |
| Native Name |
GET_PLAYER_TARGET_ENTITY |
| Hash |
0x13EDE1A5DBF797C9 |
| Return Type |
BOOL |
| Parameters |
player (Player), entity (Entity*) |
Description: ```
Assigns the handle of locked-on melee target to *entity that you pass it.
Returns false if no entity found.
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