Native referenceFiveM

SET_FOCUS_ENTITY

0x198F77705FA0931D STREAMING
FUNCTION SIGNATURE
void SET_FOCUS_ENTITY(Entity entity);
Property Value
Native Name SET_FOCUS_ENTITY
Hash 0x198F77705FA0931D
Return Type void
Parameters entity (Entity)

Description: ``` It seems to make the entity's coords mark the point from which LOD-distances are measured. In my testing, setting a vehicle as the focus entity and moving that vehicle more than 300 distance units away from the player will make the level of detail around the player go down drastically (shadows disappear, textures go extremely low res, etc). The player seems to be the default focus entity.

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