| Property | Value |
|---|---|
| Native Name | ADD_STUNT_JUMP |
| Hash | 0x1A992DA297A4630C |
| Return Type | int |
| Parameters | x1 (float), y1 (float), z1 (float), x2 (float), y2 (float), z2 (float), x3 (float), y3 (float), z3 (float), x4 (float), y4 (float), z4 (float), camX (float), camY (float), camZ (float), unk1 (int), unk2 (int), unk3 (int) |
Description: See description of ADD_STUNT_JUMP_ANGLED for detailed info. The only difference really is this one does not have the radius (or angle, not sure) floats parameters for entry and landing zones.
Parameters
x1(float) — Jump entry left far bottom corner coordinate X.y1(float) — Jump entry left far bottom corner coordinate Y.z1(float) — Jump entry left far bottom corner coordinate Z.x2(float) — Jump entry right near top corner coordinate X.y2(float) — Jump entry right near top corner coordinate Y.z2(float) — Jump entry right near top corner coordinate Z.x3(float) — Landing zone end coordinate X.y3(float) — Landing zone end coordinate Y.z3(float) — Landing zone end coordinate Z.x4(float) — Landing zone start coordinate X.y4(float) — Landing zone start coordinate Y.z4(float) — Landing zone start coordinate Z.camX(float) — Stuntcam (cinematic) coordinate x.camY(float) — Stuntcam (cinematic) coordinate y.camZ(float) — Stuntcam (cinematic) coordinate z.unk1(int) — Unknown, always 150.unk2(int) — Unknown, always 0.unk3(int) — Unknown, always 0.