Native referenceFiveM

ADD_STUNT_JUMP

0x1A992DA297A4630C MISC
FUNCTION SIGNATURE
int ADD_STUNT_JUMP(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4, float camX, float camY, float camZ, int unk1, int unk2, int unk3);
Property Value
Native Name ADD_STUNT_JUMP
Hash 0x1A992DA297A4630C
Return Type int
Parameters x1 (float), y1 (float), z1 (float), x2 (float), y2 (float), z2 (float), x3 (float), y3 (float), z3 (float), x4 (float), y4 (float), z4 (float), camX (float), camY (float), camZ (float), unk1 (int), unk2 (int), unk3 (int)

Description: See description of ADD_STUNT_JUMP_ANGLED for detailed info. The only difference really is this one does not have the radius (or angle, not sure) floats parameters for entry and landing zones.

Parameters

  • x1 (float) — Jump entry left far bottom corner coordinate X.
  • y1 (float) — Jump entry left far bottom corner coordinate Y.
  • z1 (float) — Jump entry left far bottom corner coordinate Z.
  • x2 (float) — Jump entry right near top corner coordinate X.
  • y2 (float) — Jump entry right near top corner coordinate Y.
  • z2 (float) — Jump entry right near top corner coordinate Z.
  • x3 (float) — Landing zone end coordinate X.
  • y3 (float) — Landing zone end coordinate Y.
  • z3 (float) — Landing zone end coordinate Z.
  • x4 (float) — Landing zone start coordinate X.
  • y4 (float) — Landing zone start coordinate Y.
  • z4 (float) — Landing zone start coordinate Z.
  • camX (float) — Stuntcam (cinematic) coordinate x.
  • camY (float) — Stuntcam (cinematic) coordinate y.
  • camZ (float) — Stuntcam (cinematic) coordinate z.
  • unk1 (int) — Unknown, always 150.
  • unk2 (int) — Unknown, always 0.
  • unk3 (int) — Unknown, always 0.
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