Native referenceFiveM

IS_ENTITY_PLAYING_ANIM

0x1F0B79228E461EC9 ENTITY
FUNCTION SIGNATURE
BOOL IS_ENTITY_PLAYING_ANIM(Entity entity, char* animDict, char* animName, int taskFlag);
Property Value
Native Name IS_ENTITY_PLAYING_ANIM
Hash 0x1F0B79228E461EC9
Return Type BOOL
Parameters entity (Entity), animDict (char*), animName (char*), taskFlag (int)

Description: See also IS_SCRIPTED_SCENARIO_PED_USING_CONDITIONAL_ANIM

Taken from ENTITY::IS_ENTITY_PLAYING_ANIM(PLAYER::PLAYER_PED_ID(), "creatures@shark@move", "attack_player", 3)  
p4 is always 3 in the scripts.  
taskFlag:  
2 - Check synchronized scene  

Animations list

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