Native referenceFiveM

CAN_ANCHOR_BOAT_HERE_IGNORE_PLAYERS

0x24F4121D07579880 VEHICLE
FUNCTION SIGNATURE
BOOL CAN_ANCHOR_BOAT_HERE_IGNORE_PLAYERS(Vehicle boat);
Property Value
Native Name CAN_ANCHOR_BOAT_HERE_IGNORE_PLAYERS
Hash 0x24F4121D07579880
Return Type BOOL
Parameters boat (Vehicle)

Description: Checks if a boat can be anchored at its present position, ignoring any players standing on the boat.

NativeDB Introduced: v678

Parameters

  • boat (Vehicle) — The boat to check.

Examples

local boat = GetVehiclePedIsIn(PlayerPedId(), false)
if not boat or not IsThisModelABoat(GetEntityModel(boat)) then return end

if CanAnchorBoatHereIgnorePlayers(boat) then
    print("It's safe to anchor the boat here, ignoring players on the boat")
else
    print("It's not safe to anchor the boat at this location, even ignoring players")
end
const boat = GetVehiclePedIsIn(PlayerPedId(), false);
if (!boat || !IsThisModelABoat(GetEntityModel(boat))) return;

if (CanAnchorBoatHereIgnorePlayers(boat)) {
    console.log("It's safe to anchor the boat here, ignoring players on the boat");
} else {
    console.log("It's not safe to anchor the boat at this location, even ignoring players");
}
using static CitizenFX.Core.Native.API;

int boat = GetVehiclePedIsIn(PlayerPedId(), false);
if (boat == 0 || !IsThisModelABoat(GetEntityModel(boat))) return;

if (CanAnchorBoatHereIgnorePlayers(boat))
{
    Debug.WriteLine("It's safe to anchor the boat here, ignoring players on the boat");
}
else
{
    Debug.WriteLine("It's not safe to anchor the boat at this location, even ignoring players");
}
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