| Property | Value |
|---|---|
| Native Name | _DRAW_INTERACTIVE_SPRITE |
| Hash | 0x2BC54A8188768488 |
| Return Type | void |
| Parameters | textureDict (char*), textureName (char*), screenX (float), screenY (float), width (float), height (float), heading (float), red (int), green (int), blue (int), alpha (int) |
Description: Similar to _DRAW_SPRITE, but seems to be some kind of "interactive" sprite, at least used by render targets. These seem to be the only dicts ever requested by this native:
prop_screen_biker_laptop
Prop_Screen_GR_Disruption
Prop_Screen_TaleOfUs
prop_screen_nightclub
Prop_Screen_IE_Adhawk
prop_screen_sm_free_trade_shipping
prop_screen_hacker_truck
MPDesktop
Prop_Screen_Nightclub
And a few others
Parameters
textureDict(char*) — Name of texture dictionary to load texture fromtextureName(char*) — Name of texture to load from texture dictionaryscreenX(float) — Screen XscreenY(float) — Screen Ywidth(float) — Scale Xheight(float) — Scale Yheading(float) — Texture rotation in degrees (default = 0.0) positive is clockwise, measured in degreesred(int) — Colorgreen(int) — Colorblue(int) — Coloralpha(int) — Opacity level