Native referenceFiveM

_DRAW_INTERACTIVE_SPRITE

0x2BC54A8188768488 GRAPHICS
FUNCTION SIGNATURE
void _DRAW_INTERACTIVE_SPRITE(char* textureDict, char* textureName, float screenX, float screenY, float width, float height, float heading, int red, int green, int blue, int alpha);
Property Value
Native Name _DRAW_INTERACTIVE_SPRITE
Hash 0x2BC54A8188768488
Return Type void
Parameters textureDict (char*), textureName (char*), screenX (float), screenY (float), width (float), height (float), heading (float), red (int), green (int), blue (int), alpha (int)

Description: Similar to _DRAW_SPRITE, but seems to be some kind of "interactive" sprite, at least used by render targets. These seem to be the only dicts ever requested by this native:

prop_screen_biker_laptop
Prop_Screen_GR_Disruption
Prop_Screen_TaleOfUs
prop_screen_nightclub
Prop_Screen_IE_Adhawk
prop_screen_sm_free_trade_shipping
prop_screen_hacker_truck
MPDesktop
Prop_Screen_Nightclub
And a few others

Parameters

  • textureDict (char*) — Name of texture dictionary to load texture from
  • textureName (char*) — Name of texture to load from texture dictionary
  • screenX (float) — Screen X
  • screenY (float) — Screen Y
  • width (float) — Scale X
  • height (float) — Scale Y
  • heading (float) — Texture rotation in degrees (default = 0.0) positive is clockwise, measured in degrees
  • red (int) — Color
  • green (int) — Color
  • blue (int) — Color
  • alpha (int) — Opacity level
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