| Property | Value |
|---|---|
| Native Name | 0x2D3B147AFAD49DE0 |
| Hash | 0x2D3B147AFAD49DE0 |
| Return Type | void |
| Parameters | textureDict (char*), textureName (char*), x (float), y (float), width (float), height (float), p6 (float), red (int), green (int), blue (int), alpha (int), p11 (int) |
Description: ``` Used in arcade games and Beam hack minigame in Doomsday Heist. For example, Penetrator Arcade Game
NativeDB Introduced: v1290
### Parameters
- **`textureDict`** (`char*`) — inside script_txds.rpf, browse it with OpenIV
- **`textureName`** (`char*`) — textureName
- **`x`** (`float`) — x position must be between 0.0 and 1.0 (1.0 being the most right side of the screen)
- **`y`** (`float`) — y position must be between 0.0 and 1.0 (1.0 being the most bottom side of the screen)
- **`width`** (`float`) — width 0.0 - 1.0 is the reasonable amount generally
- **`height`** (`float`) — height 0.0 - 1.0 is the reasonable amount generally
- **`p6`** (`float`) — almost always 0.0
- **`red`** (`int`) — red color
- **`green`** (`int`) — green color
- **`blue`** (`int`) — blue color
- **`alpha`** (`int`) — alpha
- **`p11`** (`int`)
### Examples
```lua
-- drawing the game area for penetrator arcade game
Citizen.CreateThread(function()
RequestStreamedTextureDict("MPArcadeDegenatron", false)
while not HasStreamedTextureDictLoaded("MPArcadeDegenatron") do Citizen.Wait(1) end
while true do
N_0x2d3b147afad49de0("MPArcadeDegenatron", "penetrator_scene_frame", 0.5, 0.5, 0.4, 0.6, 0.0, 255, 0, 0, 255, 0)
Citizen.Wait(1)
end
end)