Natives GRAPHICS 0x35736EE65BD00C11 Vector3 GET_TEXTURE_RESOLUTION (char* textureDict, char* textureName); Documentation Community 0
Property
Value
Native Name
GET_TEXTURE_RESOLUTION
Hash
0x35736EE65BD00C11
Return Type
Vector3
Parameters
textureDict (char*), textureName (char*)
Description: ```
Returns the texture resolution of the passed texture dict+name.
Note: Most texture resolutions are doubled compared to the console version of the game.
Back to GRAPHICS Before you callCitizen.InvokeNative in CitizenFX Lua does not auto-marshal float/Vector3 returns — the result comes back wrong (community reports both a plain boolean and only-the-x-component-as-a-number); for these returns use the named Lua wrapper (e.g. GetEntityVelocity, GetPedBoneCoords, GetOffsetFromEntityInWorldCoords) or append Citizen.ResultAsVector() / Citizen.ResultAsFloat() as the final InvokeNative argument, and in JS/TS (no wrapper exists) Citizen.resultAsVector() / resultAsFloat() is mandatory; plain int/handle and void returns are unaffected.
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