void ADD_EXPLOSION_WITH_USER_VFX(float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake);
| Property |
Value |
| Native Name |
ADD_EXPLOSION_WITH_USER_VFX |
| Hash |
0x36DD3FE58B5E5212 |
| Return Type |
void |
| Parameters |
x (float), y (float), z (float), explosionType (int), explosionFx (Hash), damageScale (float), isAudible (BOOL), isInvisible (BOOL), cameraShake (float) |
Parameters
x (float)
y (float)
z (float)
explosionType (int) — See ADD_EXPLOSION.
explosionFx (Hash)
damageScale (float)
isAudible (BOOL) — If explosion makes a sound.
isInvisible (BOOL) — If the explosion is invisible or not.
cameraShake (float)
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