| Property |
Value |
| Native Name |
ATTACH_VEHICLE_TO_CARGOBOB |
| Hash |
0x4127F1D84E347769 |
| Return Type |
void |
| Parameters |
cargobob (Vehicle), vehicle (Vehicle), vehicleBoneIndex (int), x (float), y (float), z (float) |
Parameters
cargobob (Vehicle) — The cargobob
vehicle (Vehicle) — The vehicle that will be attached
vehicleBoneIndex (int) — A Vehicle bone the hook/magnet should attach to or -1 for none/default GET_ENTITY_BONE_INDEX_BY_NAME
x (float) — x hook/magnet Offset
y (float) — y hook/magnet Offset
z (float) — z hook/magnet Offset
Examples
function RequestVehicleModel(modelHash)
if not IsModelInCdimage(modelHash) then return end
RequestModel(modelHash)
while not HasModelLoaded(modelHash) do
Wait(0)
end
end
RegisterCommand('spawnCargobob', function(source, args)
local cargobobHash = `cargobob`
local carHash = `adder`
local myPed = PlayerPedId()
local spawnCoords = GetEntityCoords(myPed)
RequestVehicleModel(cargobobHash)
local cargobob = CreateVehicle(cargobobHash, spawnCoords+vec3(0.0,0.0, 10.0), GetEntityHeading(myPed), true, false) -- Spawns a cargobob above players location
SetHeliBladesSpeed(cargobob, 1.0) -- sets the helicoper blades to max spin speed
SetPedIntoVehicle(myPed, cargobob, -1) -- sets the player into the cargobob
SetModelAsNoLongerNeeded(cargobobHash) -- removes model from game memory as we no longer need it
CreatePickUpRopeForCargobob(cargobob, 1) -- 0 = hook, 1 = Magnet Enable rope from cargobob
RequestVehicleModel(carHash)
local vehicle = CreateVehicle(carHash, spawnCoords, GetEntityHeading(myPed), true, false) -- Spawns a vehicle for the cargobob to pickup
SetModelAsNoLongerNeeded(carHash)
Wait(1000)
AttachVehicleToCargobob(cargobob, vehicle, GetEntityBoneIndexByName(vehicle, 'bodyshell'), 0.0, 0.0, 0.0) --Attach the vehicle to the magnet or hook
end)