Native referenceFiveM

FREEZE_ENTITY_POSITION

0x428CA6DBD1094446 ENTITY
FUNCTION SIGNATURE
void FREEZE_ENTITY_POSITION(Entity entity, BOOL toggle);
Property Value
Native Name FREEZE_ENTITY_POSITION
Hash 0x428CA6DBD1094446
Return Type void
Parameters entity (Entity), toggle (BOOL)

Description: Freezes or unfreezes an entity preventing its coordinates to change by the player if set to true. You can still change the entity position using SET_ENTITY_COORDS.

Parameters

  • entity (Entity) — The entity to freeze/unfreeze.
  • toggle (BOOL) — Freeze or unfreeze entity.

Examples

-- Freeze the local player.

-- Retrieve the player ped
local playerPed = PlayerPedId() 

-- Freeze the ped
FreezeEntityPosition(playerPed, true)
// Freeze the local player.

// Retrieve the player ped
const playerPed = PlayerPedId();

// Freeze the ped
FreezeEntityPosition(playerPed, true);
using static CitizenFX.Core.Native.API;
// Freeze the local player.

// Retrieve the player ped
int playerPed = PlayerPedId();

// Freeze the ped
FreezeEntityPosition(playerPed, true);

// or the preferred use of C# wrapper
Game.PlayerPed.IsPositionFrozen = true;
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