Vector3_GET_ENTITY_BONE_POSITION_2(Entity entity, int boneIndex);
Property
Value
Native Name
_GET_ENTITY_BONE_POSITION_2
Hash
0x46F8696933A63C9B
Return Type
Vector3
Parameters
entity (Entity), boneIndex (int)
Description: ```
Gets the world rotation of the specified bone of the specified entity.
This native is used in casinoroulette.c but I don't know yet what is the difference with _GET_ENTITY_BONE_ROTATION