Native referenceFiveM

_GET_ENTITY_BONE_POSITION_2

0x46F8696933A63C9B ENTITY
FUNCTION SIGNATURE
Vector3 _GET_ENTITY_BONE_POSITION_2(Entity entity, int boneIndex);
Property Value
Native Name _GET_ENTITY_BONE_POSITION_2
Hash 0x46F8696933A63C9B
Return Type Vector3
Parameters entity (Entity), boneIndex (int)

Description: ``` Gets the world rotation of the specified bone of the specified entity. This native is used in casinoroulette.c but I don't know yet what is the difference with _GET_ENTITY_BONE_ROTATION

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